143 lines
6.4 KiB
Markdown
143 lines
6.4 KiB
Markdown
Protector Redo mod [protect]
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Protector redo for minetest is a mod that protects a players builds by placing
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a block that stops other players from digging or placing blocks in that area.
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based on glomie's mod, remade by Zeg9 and rewritten by TenPlus1.
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https://forum.minetest.net/viewtopic.php?f=11&t=9376
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Change log:
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- 0.1 - Initial release
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- 0.2 - Texture update
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- 0.3 - Added Protection Logo to blend in with player builds
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- 0.4 - Code tweak for 0.4.10+
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- 0.5 - Added protector.radius variable in init.lua (default: 5)
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- 0.6 - Added Protected Doors (wood and steel) and Protected Chest
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- 0.7 - Protected Chests now have "To Chest" and "To Inventory" buttons to copy
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contents across, also chests can be named
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- 0.8 - Updated to work with Minetest 0.4.12, simplified textures
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- 0.9 - Tweaked code
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- 1.0 - Only owner can remove protector
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- 1.1 - Set 'protector_pvp = true' in minetest.conf to disable pvp in protected
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areas except your own, also setting protector_pvp_spawn higher than 0 will
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disable pvp around spawn area with the radius you entered
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- 1.2 - Shift and click support added with Minetest 0.4.13 to quickly copy stacks
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to and from protected chest
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- 1.3 - Moved protector on_place into node itself, protector zone display changed
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from 10 to 5 seconds, general code tidy
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- 1.4 - Changed protector recipes to give single item instead of 4, added + button
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to interface, tweaked and tidied code, added admin command /delprot to remove
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protectors in bulk from banned/old players
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- 1.5 - Added much requested protected trapdoor
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- 1.6 - Added protector_drop (true or false) and protector_hurt (hurt by this num)
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variables to minetest.conf settings to stop players breaking protected
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areas by dropping tools and hurting player.
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- 1.7 - Included an edited version of WTFPL doors mod since protected doors didn't
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work with the doors mod in the latest daily build... Now it's fine :)
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added support for "protection_bypass" privelage.
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- 1.8 - Added 'protector_flip' setting to stop players using lag to grief into
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another players house, it flips them around to stop them digging.
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- 1.9 - Renamed 'protector_pvp_spawn' setting to 'protector_spawn' which protects
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an area around static spawnpoint and disables pvp if active.
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(note: previous name can still be used)
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- 2.0 - Added protector placement tool (thanks to Shara) so that players can easily
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stand on a protector, face in a direction and it places a new one at a set
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distance to cover protection radius. Added /protector_show command (thanks agaran)
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Protectors and chest cannot be moved by mesecon pistons or machines.
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- 2.1 - Added 'protector_night_pvp' setting so night-time becomes a free for all and
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players can hurt one another even inside protected areas (not spawn protected)
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- 2.2 - Updated protector tool so that player only needs to stand nearby (2 block radius)
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It can also place vertically (up and down) as well. New protector recipe added.
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- 2.3 - Localise many of the protector functions and tidy code.
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- 2.4 - Update to newer functions, Minetest 0.4.16 needed to run now.
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- 2.5 - Added HUD text to show when player is inside a protected area (updates every 5 seconds)
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- 2.6 - Add protection against CSM tampering, updated Intllib support (thanks codexp), tweaked block textures
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- 2.7 - Remove protection field entity when protector has been dug
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- 2.8 - Added 'protector_show_interval' setting to minetest.conf [default is 5], make protection field glow in dark.
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- 2.9 - Added MineClone2 recipes for protection block but no official support as yet
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- 3.0 - Added PlayerFactions support, 'protector_hud_interval' setting and listing in advanced settings for mod values.
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- 3.1 - Ability to hide protection blocks using /protector_hide and /protector_show , italian local added (thanks Hamlet)
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- 3.2 - Defaults to Minetest translation if found, otherwise intllib fallback if loaded, locale files updated for both. Added 'protector_msg' setting for player text.
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- 3.3 - Added support for playerfactions new api (thanks louisroyer), added limiter to protection radius of 22.
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- 3.4 - Player flip and hurt functions moved to minetest.register_protection_violation function (thanks hlqkj)
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Lucky Blocks: 10
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Usage: (requires server privelage)
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list names to remove
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/protector_remove
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remove specific user names
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/protector_remove name1 name2
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remove all names from list
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/protector_remove -
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Whenever a player is near any protectors with name1 or name2 then it will be
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replaced by an air block.
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show owner name to replace
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/protector_replace
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replace owner with new name
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/protector_replace owner new_owner
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reset name list
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/protector_replace -
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show protected areas of your nearby protectors (max of 5)
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/protector_show_area
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A players own protection blocks can be hidden and shown using the following:
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/protector_hide
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/protector_show
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The following lines can be added to your minetest.conf file to configure specific features of the mod:
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protector_radius = 5
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- Sets the area around each protection node so that other players cannot dig, place or enter through protected doors or chests.
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protector_pvp = true
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- true or false this setting disabled pvp inside of protected areas for all players apart from those listed on the protector node.
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protector_night_pvp = false
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- when true this setting enables pvp at night time only, even inside protected areas, requires protector_pvp to be active to work.
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protector_spawn = 10
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- Sets an area 10 nodes around static spawnpoint that is protected.
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protector_hurt = 2
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- When set to above 0, players digging in protected areas will be hurt by 2 health points (or whichever number it's set to)
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protector_flip = true
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- When true players who dig inside a protected area will flipped around to stop them using lag to grief into someone else's build
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protector_show_interval
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- Number of seconds the protection field is visible, defaults to 5 seconds.
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protector_recipe = true
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- When true allows players to craft protection blocks
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protector_msg = true
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- When true shows protection messages in players chat when trying to interact in someone else's area
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Protector Tool
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Can be crafted with a protector surrounded by steel ingots and is used to place new protectors at a set distance of protector.radius in all directions including up and down simply by looking in a direction.
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Use by standing near an existing protector, looking in a direction and using as a tool, hold sneak/shift to place new protector containing member list from inside nearest one.
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