This commit is contained in:
root 2021-10-03 14:58:25 +02:00
parent 329d48d26d
commit aee6b25cdd
2 changed files with 48 additions and 43 deletions

View file

@ -61,6 +61,7 @@ Change log:
- 3.1 - Ability to hide protection blocks using /protector_hide and /protector_show , italian local added (thanks Hamlet)
- 3.2 - Defaults to Minetest translation if found, otherwise intllib fallback if loaded, locale files updated for both. Added 'protector_msg' setting for player text.
- 3.3 - Added support for playerfactions new api (thanks louisroyer), added limiter to protection radius of 22.
- 3.4 - Player flip and hurt functions moved to minetest.register_protection_violation function (thanks hlqkj)
Lucky Blocks: 10

View file

@ -356,6 +356,53 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
end
-- add protector hurt and flip to protection violation function
minetest.register_on_protection_violation(function(pos, name)
local player = minetest.get_player_by_name(name)
if player and player:is_player() then
-- hurt player if protection violated
if protector_hurt > 0 and player:get_hp() > 0 then
-- This delay fixes item duplication bug (thanks luk3yx)
minetest.after(0.1, function(player)
player:set_hp(player:get_hp() - protector_hurt)
end, player)
end
-- flip player when protection violated
if protector_flip then
-- yaw + 180°
local yaw = player:get_look_horizontal() + math.pi
if yaw > 2 * math.pi then
yaw = yaw - 2 * math.pi
end
player:set_look_horizontal(yaw)
-- invert pitch
player:set_look_vertical(-player:get_look_vertical())
-- if digging below player, move up to avoid falling through hole
local pla_pos = player:get_pos()
if pos.y < pla_pos.y then
player:set_pos({
x = pla_pos.x,
y = pla_pos.y + 0.8,
z = pla_pos.z
})
end
end
end
end)
local old_is_protected = minetest.is_protected
-- check for protected area, return true if protected and digger isn't on list
@ -365,49 +412,6 @@ function minetest.is_protected(pos, digger)
-- is area protected against digger?
if not protector.can_dig(protector_radius, pos, digger, false, 1) then
local player = minetest.get_player_by_name(digger)
if player and player:is_player() then
-- hurt player if protection violated
if protector_hurt > 0 and player:get_hp() > 0 then
-- This delay fixes item duplication bug (thanks luk3yx)
minetest.after(0.1, function(player)
player:set_hp(player:get_hp() - protector_hurt)
end, player)
end
-- flip player when protection violated
if protector_flip then
-- yaw + 180°
local yaw = player:get_look_horizontal() + math.pi
if yaw > 2 * math.pi then
yaw = yaw - 2 * math.pi
end
player:set_look_horizontal(yaw)
-- invert pitch
player:set_look_vertical(-player:get_look_vertical())
-- if digging below player, move up to avoid falling through hole
local pla_pos = player:get_pos()
if pos.y < pla_pos.y then
player:set_pos({
x = pla_pos.x,
y = pla_pos.y + 0.8,
z = pla_pos.z
})
end
end
end
return true
end