Smazat „basic_machines/autocrafter.lua“
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-- modified and adapted from pipeworks mod by VanessaE
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-- by rnd
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-- disabled timers and on/off button, now autocrafter is only activated by signal
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local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second
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local craft_time = 1
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local function count_index(invlist)
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local index = {}
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for _, stack in pairs(invlist) do
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if not stack:is_empty() then
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local stack_name = stack:get_name()
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index[stack_name] = (index[stack_name] or 0) + stack:get_count()
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end
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end
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return index
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end
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local function get_item_info(stack)
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local name = stack:get_name()
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local def = minetest.registered_items[name]
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local description = def and def.description or "Unknown item"
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return description, name
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end
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local function get_craft(pos, inventory, hash)
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local hash = hash or minetest.hash_node_position(pos)
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local craft = autocrafterCache[hash]
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if not craft then
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local recipe = inventory:get_list("recipe")
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local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
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craft = {recipe = recipe, consumption=count_index(recipe), output = output, decremented_input = decremented_input}
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autocrafterCache[hash] = craft
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end
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return craft
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end
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local function autocraft(inventory, craft)
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if not craft then return false end
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local output_item = craft.output.item
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-- check if we have enough room in dst
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if not inventory:room_for_item("dst", output_item) then return false end
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local consumption = craft.consumption
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local inv_index = count_index(inventory:get_list("src"))
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-- check if we have enough material available
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for itemname, number in pairs(consumption) do
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if (not inv_index[itemname]) or inv_index[itemname] < number then return false end
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end
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-- consume material
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for itemname, number in pairs(consumption) do
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for i = 1, number do -- We have to do that since remove_item does not work if count > stack_max
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inventory:remove_item("src", ItemStack(itemname))
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end
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end
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-- craft the result into the dst inventory and add any "replacements" as well
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inventory:add_item("dst", output_item)
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for i = 1, 9 do
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inventory:add_item("dst", craft.decremented_input.items[i])
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end
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return true
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end
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-- returns false to stop the timer, true to continue running
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-- is started only from start_autocrafter(pos) after sanity checks and cached recipe
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local function run_autocrafter(pos, elapsed)
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local meta = minetest.get_meta(pos)
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local inventory = meta:get_inventory()
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local craft = get_craft(pos, inventory)
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local output_item = craft.output.item
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-- only use crafts that have an actual result
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if output_item:is_empty() then
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meta:set_string("infotext", "unconfigured Autocrafter: unknown recipe")
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return false
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end
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for step = 1, math.floor(elapsed/craft_time) do
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local continue = autocraft(inventory, craft)
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if not continue then return false end
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end
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return true
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end
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local function start_crafter(pos) -- rnd we dont need timer anymore
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-- local meta = minetest.get_meta(pos)
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-- if meta:get_int("enabled") == 1 then
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-- local timer = minetest.get_node_timer(pos)
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-- if not timer:is_started() then
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-- timer:start(craft_time)
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-- end
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-- end
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end
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local function after_inventory_change(pos)
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start_crafter(pos)
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end
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-- note, that this function assumes allready being updated to virtual items
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-- and doesn't handle recipes with stacksizes > 1
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local function after_recipe_change(pos, inventory)
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local meta = minetest.get_meta(pos)
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-- if we emptied the grid, there's no point in keeping it running or cached
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if inventory:is_empty("recipe") then
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--minetest.get_node_timer(pos):stop()
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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meta:set_string("infotext", "unconfigured Autocrafter")
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return
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end
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local recipe_changed = false
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local recipe = inventory:get_list("recipe")
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local hash = minetest.hash_node_position(pos)
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local craft = autocrafterCache[hash]
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if craft then
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-- check if it changed
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local cached_recipe = craft.recipe
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for i = 1, 9 do
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if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then
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autocrafterCache[hash] = nil -- invalidate recipe
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craft = nil
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break
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end
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end
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end
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craft = craft or get_craft(pos, inventory, hash)
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local output_item = craft.output.item
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local description, name = get_item_info(output_item)
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meta:set_string("infotext", string.format("'%s' Autocrafter (%s)", description, name))
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inventory:set_stack("output", 1, output_item)
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after_inventory_change(pos)
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end
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-- clean out unknown items and groups, which would be handled like unknown items in the crafting grid
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-- if minetest supports query by group one day, this might replace them
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-- with a canonical version instead
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local function normalize(item_list)
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for i = 1, #item_list do
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local name = item_list[i]
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if not minetest.registered_items[name] then
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item_list[i] = ""
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end
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end
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return item_list
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end
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local function on_output_change(pos, inventory, stack)
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if not stack then
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inventory:set_list("output", {})
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inventory:set_list("recipe", {})
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else
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local input = minetest.get_craft_recipe(stack:get_name())
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if not input.items or input.type ~= "normal" then return end
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local items, width = normalize(input.items), input.width
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local item_idx, width_idx = 1, 1
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for i = 1, 9 do
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if width_idx <= width then
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inventory:set_stack("recipe", i, items[item_idx])
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item_idx = item_idx + 1
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else
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inventory:set_stack("recipe", i, ItemStack(""))
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end
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width_idx = (width_idx < 3) and (width_idx + 1) or 1
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end
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-- we'll set the output slot in after_recipe_change to the actual result of the new recipe
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end
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after_recipe_change(pos, inventory)
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end
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-- returns false if we shouldn't bother attempting to start the timer again after this
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local function update_meta(meta, enabled)
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--local state = enabled and "on" or "off"
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--meta:set_int("enabled", enabled and 1 or 0)
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meta:set_string("formspec",
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"size[8,11]"..
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"list[context;recipe;0,0;3,3;]"..
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"image[3,1;1,1;gui_hb_bg.png^[colorize:#141318:255]"..
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"list[context;output;3,1;1,1;]"..
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--"image_button[3,2;1,1;pipeworks_button_" .. state .. ".png;" .. state .. ";;;false;pipeworks_button_interm.png]" .. -- rnd disable button
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"list[context;src;0,3.5;8,3;]"..
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"list[context;dst;4,0;4,3;]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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default.get_hotbar_bg(0,7)..
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"list[current_player;main;0,7;8,4;]"..
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"listring[context;dst]"..
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"listring[current_player;main]"..
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"listring[context;src]"..
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"listring[current_player;main]"..
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"listring[context;recipe]"..
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"listring[current_player;main]"
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)
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-- toggling the button doesn't quite call for running a recipe change check
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-- so instead we run a minimal version for infotext setting only
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-- this might be more written code, but actually executes less
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local output = meta:get_inventory():get_stack("output", 1)
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if output:is_empty() then -- doesn't matter if paused or not
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meta:set_string("infotext", "unconfigured Autocrafter: Place items for recipe top left. To operate place required items in bottom space (src inventory) and activated with keypad signal. Obtain crafted item from top right (dst inventory).")
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return false
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end
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local description, name = get_item_info(output)
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local infotext = enabled and string.format("'%s' Autocrafter (%s)", description, name)
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or string.format("paused '%s' Autocrafter", description)
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meta:set_string("infotext", infotext)
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return enabled
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end
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-- 1st version of the autocrafter had actual items in the crafting grid
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-- the 2nd replaced these with virtual items, dropped the content on update and set "virtual_items" to string "1"
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-- the third added an output inventory, changed the formspec and added a button for enabling/disabling
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-- so we work out way backwards on this history and update each single case to the newest version
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local function upgrade_autocrafter(pos, meta)
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local meta = meta or minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:get_size("output") == 0 then -- we are version 2 or 1
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inv:set_size("output", 1)
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-- migrate the old autocrafters into an "enabled" state
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update_meta(meta, true)
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if meta:get_string("virtual_items") == "1" then -- we are version 2
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-- we allready dropped stuff, so lets remove the metadatasetting (we are not being called again for this node)
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meta:set_string("virtual_items", "")
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else -- we are version 1
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local recipe = inv:get_list("recipe")
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if not recipe then return end
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for idx, stack in ipairs(recipe) do
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if not stack:is_empty() then
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minetest.item_drop(stack, "", pos)
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stack:set_count(1)
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stack:set_wear(0)
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inv:set_stack("recipe", idx, stack)
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end
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end
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end
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-- update the recipe, cache, and start the crafter
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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after_recipe_change(pos, inv)
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end
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end
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minetest.register_node("basic_machines:autocrafter", {
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description = "Autocrafter",
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drawtype = "normal",
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tiles = {"pipeworks_autocrafter.png"},
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groups = {cracky=3, mesecon_effector_on = 1},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("src", 3*8)
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inv:set_size("recipe", 3*3)
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inv:set_size("dst", 4*3)
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inv:set_size("output", 1)
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update_meta(meta, false)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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--if not pipeworks.may_configure(pos, sender) then return end
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local meta = minetest.get_meta(pos)
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if fields.on then
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update_meta(meta, false)
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--minetest.get_node_timer(pos):stop()
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elseif fields.off then
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if update_meta(meta, true) then
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start_crafter(pos)
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end
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end
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end,
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can_dig = function(pos, player)
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upgrade_autocrafter(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return (inv:is_empty("src") and inv:is_empty("dst"))
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end,
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after_place_node = function(pos, placer) -- rnd : set owner
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local meta = minetest.get_meta(pos);
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meta:set_string("owner", placer:get_player_name());
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end,
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--after_place_node = pipeworks.scan_for_tube_objects,
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--after_dig_node = function(pos)
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--pipeworks.scan_for_tube_objects(pos)
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--end,
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on_destruct = function(pos)
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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--if not pipeworks.may_configure(pos, player) then return 0 end
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local meta = minetest.get_meta(pos);if meta:get_string("owner")~=player:get_player_name() then return 0 end -- rnd
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upgrade_autocrafter(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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if listname == "recipe" then
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stack:set_count(1)
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inv:set_stack(listname, index, stack)
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after_recipe_change(pos, inv)
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return 0
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elseif listname == "output" then
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on_output_change(pos, inv, stack)
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return 0
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end
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after_inventory_change(pos)
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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--if not pipeworks.may_configure(pos, player) then
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-- minetest.log("action", string.format("%s attempted to take from autocrafter at %s", player:get_player_name(), minetest.pos_to_string(pos)))
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-- return 0
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-- end
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local meta = minetest.get_meta(pos);if meta:get_string("owner")~=player:get_player_name() then return 0 end -- rnd
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upgrade_autocrafter(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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if listname == "recipe" then
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inv:set_stack(listname, index, ItemStack(""))
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after_recipe_change(pos, inv)
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return 0
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elseif listname == "output" then
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on_output_change(pos, inv, nil)
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return 0
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end
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after_inventory_change(pos)
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return stack:get_count()
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return 0; -- no internal inventory moves!
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end,
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mesecons = {effector = { -- rnd: run machine when activated by signal
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action_on = function (pos, node,ttl)
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if type(ttl)~="number" then ttl = 1 end
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if ttl<0 then return end -- machines_TTL prevents infinite recursion
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run_autocrafter(pos, craft_time);
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end
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}
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}
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--on_timer = run_autocrafter -- rnd
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})
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-- minetest.register_craft( {
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-- output = "basic_machines:autocrafter",
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-- recipe = {
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-- { "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" },
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-- { "default:diamondblock", "default:steel_ingot", "default:diamondblock" },
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-- { "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" }
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-- },
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-- })
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