Smazat „basic_machines/constructor.lua“
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-- rnd 2016:
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-- CONSTRUCTOR machine: used to make all other basic_machines
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basic_machines.craft_recipes = {
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["keypad"] = {item = "basic_machines:keypad", description = "Turns on/off lights and activates machines or opens doors", craft = {"default:wood","default:stick"}, tex = "keypad"},
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["light"]={item = "basic_machines:light_on", description = "Light in darkness", craft = {"default:torch 4"}, tex = "light"},
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["mover"]={item = "basic_machines:mover", description = "Can dig, harvest, plant, teleport or move items from/in inventories", craft = {"default:mese_crystal 6","default:stone 2", "basic_machines:keypad"}, tex = "basic_machine_mover_side"},
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["detector"] = {item = "basic_machines:detector", description = "Detect and measure players, objects,blocks,light level", craft = {"default:mese_crystal 4","basic_machines:keypad"}, tex = "detector"},
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["distributor"]= {item = "basic_machines:distributor", description = "Organize your circuits better", craft = {"default:steel_ingot","default:mese_crystal", "basic_machines:keypad"}, tex = "distributor"},
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["clock_generator"]= {item = "basic_machines:clockgen", description = "For making circuits that run non stop", craft = {"default:diamondblock","basic_machines:keypad"}, tex = "basic_machine_clock_generator"},
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["recycler"]= {item = "basic_machines:recycler", description = "Recycle old tools", craft = {"default:mese_crystal 8","default:diamondblock"}, tex = "recycler"},
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["enviroment"] = {item = "basic_machines:enviro", description = "Change gravity and more", craft = {"basic_machines:generator 8","basic_machines:clockgen"}, tex = "enviro"},
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["ball_spawner"]={item = "basic_machines:ball_spawner", description = "Spawn moving energy balls", craft = {"basic_machines:power_cell","basic_machines:keypad"}, tex = "basic_machines_ball"},
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["battery"]={item = "basic_machines:battery_0", description = "Power for machines", craft = {"default:bronzeblock 2","default:mese","default:diamond"}, tex = "basic_machine_battery"},
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["generator"]={item = "basic_machines:generator", description = "Generate power crystals", craft = {"default:diamondblock 5","basic_machines:battery 5","default:goldblock 5"}, tex = "basic_machine_generator"},
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["autocrafter"] = {item = "basic_machines:autocrafter", description = "Automate crafting", craft = { "default:steel_ingot 5", "default:mese_crystal 2", "default:diamondblock 2"}, tex = "pipeworks_autocrafter"},
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["grinder"] = {item = "basic_machines:grinder", description = "Makes dusts and grinds materials", craft = {"default:diamond 13","default:mese 4"}, tex = "grinder"},
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["power_block"] = {item = "basic_machines:power_block 5", description = "Energy cell, contains 11 energy units", craft = {"basic_machines:power_rod"}, tex = "power_block"},
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["power_cell"] = {item = "basic_machines:power_cell 5", description = "Energy cell, contains 1 energy unit", craft = {"basic_machines:power_block"}, tex = "power_cell"},
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["coal_lump"] = {item = "default:coal_lump", description = "Coal lump, contains 1 energy unit", craft = {"basic_machines:power_cell 2"}, tex = "default_coal_lump"},
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}
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basic_machines.craft_recipe_order = { -- order in which nodes appear
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"keypad","light","grinder","mover", "battery","generator","detector", "distributor", "clock_generator","recycler","autocrafter","ball_spawner", "enviroment", "power_block", "power_cell", "coal_lump",
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}
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local constructor_process = function(pos)
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local meta = minetest.get_meta(pos);
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local craft = basic_machines.craft_recipes[meta:get_string("craft")];
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if not craft then return end
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local item = craft.item;
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local craftlist = craft.craft;
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local inv = meta:get_inventory();
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for _,v in pairs(craftlist) do
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if not inv:contains_item("main", ItemStack(v)) then
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meta:set_string("infotext", "#CRAFTING: you need " .. v .. " to craft " .. craft.item)
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return
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end
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end
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for _,v in pairs(craftlist) do
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inv:remove_item("main", ItemStack(v));
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end
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inv:add_item("main", ItemStack(item));
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end
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local constructor_update_meta = function(pos)
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local meta = minetest.get_meta(pos);
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local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
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local craft = meta:get_string("craft");
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local description = basic_machines.craft_recipes[craft];
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local tex;
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if description then
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tex = description.tex;
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local i = 0;
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local itex;
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local inv = meta:get_inventory(); -- set up craft list
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for _,v in pairs(description.craft) do
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i=i+1;
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inv:set_stack("recipe", i, ItemStack(v))
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end
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for j = i+1,6 do
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inv:set_stack("recipe", j, ItemStack(""))
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end
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description = description.description
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else
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description = ""
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tex = ""
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end
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local textlist = " ";
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local selected = meta:get_int("selected") or 1;
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for _,v in ipairs(basic_machines.craft_recipe_order) do
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textlist = textlist .. v .. ", ";
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end
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local form =
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"size[8,10]"..
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"textlist[0,0;3,1.5;craft;" .. textlist .. ";" .. selected .."]"..
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"button[3.5,1;1.25,0.75;CRAFT;CRAFT]"..
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"image[3.65,0;1,1;".. tex .. ".png]"..
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"label[0,1.85;".. description .. "]"..
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"list[context;recipe;5,0;3,2;]"..
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"label[0,2.3;Put crafting materials here]"..
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"list[context;main;0,2.7;8,3;]"..
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--"list[context;dst;5,0;3,2;]"..
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"label[0,5.5;player inventory]"..
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"list[current_player;main;0,6;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]";
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meta:set_string("formspec", form);
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end
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minetest.register_node("basic_machines:constructor", {
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description = "Constructor: used to make machines",
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tiles = {"constructor.png"},
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groups = {cracky=3, mesecon_effector_on = 1},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos);
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meta:set_string("infotext", "Constructor: To operate it insert materials, select item to make and click craft button.")
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meta:set_string("owner", placer:get_player_name());
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meta:set_string("craft","keypad")
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meta:set_int("selected",1);
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local inv = meta:get_inventory();inv:set_size("main", 24);--inv:set_size("dst",6);
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inv:set_size("recipe",8);
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos, player:get_player_name()) and not privs.privs then return end -- only owner can interact with recycler
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constructor_update_meta(pos);
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "recipe" then return 0 end
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if meta:get_string("owner")~=player:get_player_name() and not privs.privs then return 0 end
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return stack:get_count();
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if listname == "recipe" then return 0 end
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos, player:get_player_name()) and not privs.privs then return 0 end
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return stack:get_count();
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "recipe" then return 0 end
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos, player:get_player_name()) and not privs.privs then return 0 end
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return stack:get_count();
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return 0;
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end,
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mesecons = {effector = {
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action_on = function (pos, node,ttl)
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if type(ttl)~="number" then ttl = 1 end
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if ttl<0 then return end -- machines_TTL prevents infinite recursion
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constructor_process(pos);
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end
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}
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},
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on_receive_fields = function(pos, formname, fields, sender)
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if minetest.is_protected(pos, sender:get_player_name()) then return end
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local meta = minetest.get_meta(pos);
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if fields.craft then
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if string.sub(fields.craft,1,3)=="CHG" then
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local sel = tonumber(string.sub(fields.craft,5)) or 1
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meta:set_int("selected",sel);
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local i = 0;
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for _,v in ipairs(basic_machines.craft_recipe_order) do
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i=i+1;
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if i == sel then meta:set_string("craft",v); break; end
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end
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else
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return
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end
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end
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if fields.CRAFT then
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constructor_process(pos);
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end
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constructor_update_meta(pos);
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end,
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})
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minetest.register_craft({
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output = "basic_machines:constructor",
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recipe = {
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{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
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{"default:steel_ingot","default:copperblock","default:steel_ingot"},
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{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
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}
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})
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