diff --git a/basic_machines/autocrafter.lua b/basic_machines/autocrafter.lua deleted file mode 100644 index 20053fe..0000000 --- a/basic_machines/autocrafter.lua +++ /dev/null @@ -1,354 +0,0 @@ --- modified and adapted from pipeworks mod by VanessaE --- by rnd --- disabled timers and on/off button, now autocrafter is only activated by signal - -local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second - -local craft_time = 1 - -local function count_index(invlist) - local index = {} - for _, stack in pairs(invlist) do - if not stack:is_empty() then - local stack_name = stack:get_name() - index[stack_name] = (index[stack_name] or 0) + stack:get_count() - end - end - return index -end - -local function get_item_info(stack) - local name = stack:get_name() - local def = minetest.registered_items[name] - local description = def and def.description or "Unknown item" - return description, name -end - -local function get_craft(pos, inventory, hash) - local hash = hash or minetest.hash_node_position(pos) - local craft = autocrafterCache[hash] - if not craft then - local recipe = inventory:get_list("recipe") - local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe}) - craft = {recipe = recipe, consumption=count_index(recipe), output = output, decremented_input = decremented_input} - autocrafterCache[hash] = craft - end - return craft -end - -local function autocraft(inventory, craft) - if not craft then return false end - local output_item = craft.output.item - - -- check if we have enough room in dst - if not inventory:room_for_item("dst", output_item) then return false end - local consumption = craft.consumption - local inv_index = count_index(inventory:get_list("src")) - -- check if we have enough material available - for itemname, number in pairs(consumption) do - if (not inv_index[itemname]) or inv_index[itemname] < number then return false end - end - -- consume material - for itemname, number in pairs(consumption) do - for i = 1, number do -- We have to do that since remove_item does not work if count > stack_max - inventory:remove_item("src", ItemStack(itemname)) - end - end - - -- craft the result into the dst inventory and add any "replacements" as well - inventory:add_item("dst", output_item) - for i = 1, 9 do - inventory:add_item("dst", craft.decremented_input.items[i]) - end - return true -end - --- returns false to stop the timer, true to continue running --- is started only from start_autocrafter(pos) after sanity checks and cached recipe -local function run_autocrafter(pos, elapsed) - local meta = minetest.get_meta(pos) - local inventory = meta:get_inventory() - local craft = get_craft(pos, inventory) - local output_item = craft.output.item - -- only use crafts that have an actual result - if output_item:is_empty() then - meta:set_string("infotext", "unconfigured Autocrafter: unknown recipe") - return false - end - - for step = 1, math.floor(elapsed/craft_time) do - local continue = autocraft(inventory, craft) - if not continue then return false end - end - return true -end - -local function start_crafter(pos) -- rnd we dont need timer anymore - -- local meta = minetest.get_meta(pos) - -- if meta:get_int("enabled") == 1 then - -- local timer = minetest.get_node_timer(pos) - -- if not timer:is_started() then - -- timer:start(craft_time) - -- end - -- end -end - -local function after_inventory_change(pos) - start_crafter(pos) -end - --- note, that this function assumes allready being updated to virtual items --- and doesn't handle recipes with stacksizes > 1 -local function after_recipe_change(pos, inventory) - local meta = minetest.get_meta(pos) - -- if we emptied the grid, there's no point in keeping it running or cached - if inventory:is_empty("recipe") then - --minetest.get_node_timer(pos):stop() - autocrafterCache[minetest.hash_node_position(pos)] = nil - meta:set_string("infotext", "unconfigured Autocrafter") - return - end - local recipe_changed = false - local recipe = inventory:get_list("recipe") - - local hash = minetest.hash_node_position(pos) - local craft = autocrafterCache[hash] - - if craft then - -- check if it changed - local cached_recipe = craft.recipe - for i = 1, 9 do - if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then - autocrafterCache[hash] = nil -- invalidate recipe - craft = nil - break - end - end - end - - craft = craft or get_craft(pos, inventory, hash) - local output_item = craft.output.item - local description, name = get_item_info(output_item) - meta:set_string("infotext", string.format("'%s' Autocrafter (%s)", description, name)) - inventory:set_stack("output", 1, output_item) - - after_inventory_change(pos) -end - --- clean out unknown items and groups, which would be handled like unknown items in the crafting grid --- if minetest supports query by group one day, this might replace them --- with a canonical version instead -local function normalize(item_list) - for i = 1, #item_list do - local name = item_list[i] - if not minetest.registered_items[name] then - item_list[i] = "" - end - end - return item_list -end - -local function on_output_change(pos, inventory, stack) - if not stack then - inventory:set_list("output", {}) - inventory:set_list("recipe", {}) - else - local input = minetest.get_craft_recipe(stack:get_name()) - if not input.items or input.type ~= "normal" then return end - local items, width = normalize(input.items), input.width - local item_idx, width_idx = 1, 1 - for i = 1, 9 do - if width_idx <= width then - inventory:set_stack("recipe", i, items[item_idx]) - item_idx = item_idx + 1 - else - inventory:set_stack("recipe", i, ItemStack("")) - end - width_idx = (width_idx < 3) and (width_idx + 1) or 1 - end - -- we'll set the output slot in after_recipe_change to the actual result of the new recipe - end - after_recipe_change(pos, inventory) -end - --- returns false if we shouldn't bother attempting to start the timer again after this -local function update_meta(meta, enabled) - --local state = enabled and "on" or "off" - --meta:set_int("enabled", enabled and 1 or 0) - meta:set_string("formspec", - "size[8,11]".. - "list[context;recipe;0,0;3,3;]".. - "image[3,1;1,1;gui_hb_bg.png^[colorize:#141318:255]".. - "list[context;output;3,1;1,1;]".. - --"image_button[3,2;1,1;pipeworks_button_" .. state .. ".png;" .. state .. ";;;false;pipeworks_button_interm.png]" .. -- rnd disable button - "list[context;src;0,3.5;8,3;]".. - "list[context;dst;4,0;4,3;]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - default.get_hotbar_bg(0,7).. - "list[current_player;main;0,7;8,4;]".. - "listring[context;dst]".. - "listring[current_player;main]".. - "listring[context;src]".. - "listring[current_player;main]".. - "listring[context;recipe]".. - "listring[current_player;main]" - ) - - -- toggling the button doesn't quite call for running a recipe change check - -- so instead we run a minimal version for infotext setting only - -- this might be more written code, but actually executes less - local output = meta:get_inventory():get_stack("output", 1) - if output:is_empty() then -- doesn't matter if paused or not - meta:set_string("infotext", "unconfigured Autocrafter: Place items for recipe top left. To operate place required items in bottom space (src inventory) and activated with keypad signal. Obtain crafted item from top right (dst inventory).") - return false - end - - local description, name = get_item_info(output) - local infotext = enabled and string.format("'%s' Autocrafter (%s)", description, name) - or string.format("paused '%s' Autocrafter", description) - - meta:set_string("infotext", infotext) - return enabled -end - --- 1st version of the autocrafter had actual items in the crafting grid --- the 2nd replaced these with virtual items, dropped the content on update and set "virtual_items" to string "1" --- the third added an output inventory, changed the formspec and added a button for enabling/disabling --- so we work out way backwards on this history and update each single case to the newest version -local function upgrade_autocrafter(pos, meta) - local meta = meta or minetest.get_meta(pos) - local inv = meta:get_inventory() - - if inv:get_size("output") == 0 then -- we are version 2 or 1 - inv:set_size("output", 1) - -- migrate the old autocrafters into an "enabled" state - update_meta(meta, true) - - if meta:get_string("virtual_items") == "1" then -- we are version 2 - -- we allready dropped stuff, so lets remove the metadatasetting (we are not being called again for this node) - meta:set_string("virtual_items", "") - else -- we are version 1 - local recipe = inv:get_list("recipe") - if not recipe then return end - for idx, stack in ipairs(recipe) do - if not stack:is_empty() then - minetest.item_drop(stack, "", pos) - stack:set_count(1) - stack:set_wear(0) - inv:set_stack("recipe", idx, stack) - end - end - end - - -- update the recipe, cache, and start the crafter - autocrafterCache[minetest.hash_node_position(pos)] = nil - after_recipe_change(pos, inv) - end -end - -minetest.register_node("basic_machines:autocrafter", { - description = "Autocrafter", - drawtype = "normal", - tiles = {"pipeworks_autocrafter.png"}, - groups = {cracky=3, mesecon_effector_on = 1}, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - inv:set_size("src", 3*8) - inv:set_size("recipe", 3*3) - inv:set_size("dst", 4*3) - inv:set_size("output", 1) - update_meta(meta, false) - end, - on_receive_fields = function(pos, formname, fields, sender) - --if not pipeworks.may_configure(pos, sender) then return end - local meta = minetest.get_meta(pos) - if fields.on then - update_meta(meta, false) - --minetest.get_node_timer(pos):stop() - elseif fields.off then - if update_meta(meta, true) then - start_crafter(pos) - end - end - end, - can_dig = function(pos, player) - upgrade_autocrafter(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return (inv:is_empty("src") and inv:is_empty("dst")) - end, - after_place_node = function(pos, placer) -- rnd : set owner - local meta = minetest.get_meta(pos); - meta:set_string("owner", placer:get_player_name()); - end, - --after_place_node = pipeworks.scan_for_tube_objects, - --after_dig_node = function(pos) - --pipeworks.scan_for_tube_objects(pos) - --end, - on_destruct = function(pos) - autocrafterCache[minetest.hash_node_position(pos)] = nil - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - --if not pipeworks.may_configure(pos, player) then return 0 end - local meta = minetest.get_meta(pos);if meta:get_string("owner")~=player:get_player_name() then return 0 end -- rnd - - upgrade_autocrafter(pos) - local inv = minetest.get_meta(pos):get_inventory() - if listname == "recipe" then - stack:set_count(1) - inv:set_stack(listname, index, stack) - after_recipe_change(pos, inv) - return 0 - elseif listname == "output" then - on_output_change(pos, inv, stack) - return 0 - end - after_inventory_change(pos) - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - --if not pipeworks.may_configure(pos, player) then - -- minetest.log("action", string.format("%s attempted to take from autocrafter at %s", player:get_player_name(), minetest.pos_to_string(pos))) - -- return 0 - -- end - local meta = minetest.get_meta(pos);if meta:get_string("owner")~=player:get_player_name() then return 0 end -- rnd - - upgrade_autocrafter(pos) - local inv = minetest.get_meta(pos):get_inventory() - if listname == "recipe" then - inv:set_stack(listname, index, ItemStack("")) - after_recipe_change(pos, inv) - return 0 - elseif listname == "output" then - on_output_change(pos, inv, nil) - return 0 - end - after_inventory_change(pos) - return stack:get_count() - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - return 0; -- no internal inventory moves! - end, - - mesecons = {effector = { -- rnd: run machine when activated by signal - action_on = function (pos, node,ttl) - if type(ttl)~="number" then ttl = 1 end - if ttl<0 then return end -- machines_TTL prevents infinite recursion - run_autocrafter(pos, craft_time); - end - } - } - --on_timer = run_autocrafter -- rnd -}) - --- minetest.register_craft( { - -- output = "basic_machines:autocrafter", - -- recipe = { - -- { "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" }, - -- { "default:diamondblock", "default:steel_ingot", "default:diamondblock" }, - -- { "default:steel_ingot", "default:mese_crystal", "default:steel_ingot" } - -- }, --- }) \ No newline at end of file