102 lines
2.3 KiB
Lua
102 lines
2.3 KiB
Lua
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local S = minetest.get_translator("farming")
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-- item/seed
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minetest.register_craftitem("farming:spinach", {
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description = S("Spinach"),
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inventory_image = "farming_spinach.png",
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groups = {compostability = 48, seed = 2, food_spinach = 1},
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on_use = minetest.item_eat(1),
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:spinach_1")
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end
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})
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farming.add_eatable("farming:spinach", 1)
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-- crop definition
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local def = {
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description = S("Spinach") .. S(" Crop"),
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drawtype = "plantlike",
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tiles = {"farming_spinach_1.png"},
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paramtype = "light",
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sunlight_propagates = true,
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = "",
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selection_box = farming.select,
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groups = {
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handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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_mcl_hardness = farming.mcl_hardness,
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is_ground_content = false,
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sounds = farming.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:spinach_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_spinach_2.png"}
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minetest.register_node("farming:spinach_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_spinach_3.png"}
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def.drop = {
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items = {
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{items = {"farming:spinach"}, rarity = 1},
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{items = {"farming:spinach"}, rarity = 3}
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}
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}
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minetest.register_node("farming:spinach_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_spinach_4.png"}
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def.groups.growing = nil
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def.selection_box = farming.select_final
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def.drop = {
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items = {
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{items = {"farming:spinach 2"}, rarity = 1},
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{items = {"farming:spinach 2"}, rarity = 2},
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{items = {"farming:spinach 2"}, rarity = 3}
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}
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}
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minetest.register_node("farming:spinach_4", table.copy(def))
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-- add to registered_plants
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farming.registered_plants["farming:spinach"] = {
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crop = "farming:spinach",
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seed = "farming:spinach",
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minlight = 7,
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maxlight = farming.max_light,
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steps = 4
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}
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-- mapgen
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass", "mcl_core:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = farming.spinach,
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spread = {x = 100, y = 100, z = 100},
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seed = 910,
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octaves = 3,
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persist = 0.6
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},
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y_min = 1, y_max = 100,
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decoration = "farming:spinach_4",
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param2 = 3
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})
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