local S = minetest.get_translator("farming") -- item/seed minetest.register_craftitem("farming:spinach", { description = S("Spinach"), inventory_image = "farming_spinach.png", groups = {compostability = 48, seed = 2, food_spinach = 1}, on_use = minetest.item_eat(1), on_place = function(itemstack, placer, pointed_thing) return farming.place_seed(itemstack, placer, pointed_thing, "farming:spinach_1") end }) farming.add_eatable("farming:spinach", 1) -- crop definition local def = { description = S("Spinach") .. S(" Crop"), drawtype = "plantlike", tiles = {"farming_spinach_1.png"}, paramtype = "light", sunlight_propagates = true, waving = 1, walkable = false, buildable_to = true, drop = "", selection_box = farming.select, groups = { handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1, not_in_creative_inventory = 1, growing = 1 }, _mcl_hardness = farming.mcl_hardness, is_ground_content = false, sounds = farming.node_sound_leaves_defaults() } -- stage 1 minetest.register_node("farming:spinach_1", table.copy(def)) -- stage 2 def.tiles = {"farming_spinach_2.png"} minetest.register_node("farming:spinach_2", table.copy(def)) -- stage 3 def.tiles = {"farming_spinach_3.png"} def.drop = { items = { {items = {"farming:spinach"}, rarity = 1}, {items = {"farming:spinach"}, rarity = 3} } } minetest.register_node("farming:spinach_3", table.copy(def)) -- stage 4 def.tiles = {"farming_spinach_4.png"} def.groups.growing = nil def.selection_box = farming.select_final def.drop = { items = { {items = {"farming:spinach 2"}, rarity = 1}, {items = {"farming:spinach 2"}, rarity = 2}, {items = {"farming:spinach 2"}, rarity = 3} } } minetest.register_node("farming:spinach_4", table.copy(def)) -- add to registered_plants farming.registered_plants["farming:spinach"] = { crop = "farming:spinach", seed = "farming:spinach", minlight = 7, maxlight = farming.max_light, steps = 4 } -- mapgen minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_grass", "mcl_core:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0, scale = farming.spinach, spread = {x = 100, y = 100, z = 100}, seed = 910, octaves = 3, persist = 0.6 }, y_min = 1, y_max = 100, decoration = "farming:spinach_4", param2 = 3 })