minetest-mm/mods/mobs_water/mobs_turtles/init.lua

162 lines
3.5 KiB
Lua

local l_skins = {
{"turtle1.png^turtle2.png^turtle3.png^turtle4.png"
.. "^turtle5.png^turtle6.png^turtle7.png"},
{"turtle1.png^(turtle2.png^[colorize:#a0a0a0:150" -- grey
.. ")^(turtle3.png^[colorize:#404040:150" -- dark grey
.. ")^(turtle4.png^[colorize:#604000:175" -- brown
.. ")^(turtle5.png^[colorize:#604000:100" -- brown 2
.. ")^(turtle6.png^[colorize:#808000:150" .. ")^turtle7.png"} -- olive
}
local l_spawn_chance = 30000
-- land turtle
mobs:register_mob("mobs_turtles:turtle", {
type = "animal",
passive = true,
hp_min = 15,
hp_max = 20,
armor = 200,
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.35, 0.4},
visual = "mesh",
mesh = "mobf_turtle.x",
textures = l_skins,
makes_footstep_sound = false,
view_range = 8,
rotate = 270,
walk_velocity = 0.1,
run_velocity = 0.3,
jump = false,
fly = false,
floats = 1,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fall_damage = 1,
animation = {
speed_normal = 24,
speed_run = 24,
stand_start = 1,
stand_end = 50,
walk_start = 60,
walk_end = 90,
run_start = 60,
run_end = 90,
hide_start = 95,
hide_end = 100
},
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
},
follow = "farming:carrot",
on_rightclick = function(self, clicker)
self.state = "hide" -- was ""
mobs:set_velocity(self, 0)
self.object:set_animation(
{x = self.animation.hide_start, y = self.animation.hide_end},
self.animation.speed_normal, 0)
minetest.after(5, function()
if self and self.object then
self.state = "stand"
end
end)
mobs:capture_mob(self, clicker, 0, 80, 100, true, nil)
end,
do_custom = function(self, dtime)
if self.state == "hide" then
mobs:set_velocity(self, 0)
end
end
})
mobs:spawn({
name = "mobs_turtles:turtle",
nodes = {
"default:dirt_with_grass", "default:jungle_grass",
"default:sand", "default:desert_sand"
},
neighbors = {
"default:dirt_with_grass", "default:jungle_grass", "default:sand",
"default:desert_sand", "default:papyrus", "default:cactus",
"dryplants:juncus", "dryplants:reedmace"
},
min_light = 5,
interval = 30,
chance = l_spawn_chance,
min_height = 1,
max_height = 10,
})
mobs:register_egg("mobs_turtles:turtle", "Turtle", "default_grass.png", 1)
-- sea turtle
mobs:register_mob("mobs_turtles:seaturtle", {
type = "animal",
passive = true,
hp_min = 20,
hp_max = 30,
armor = 250,
collisionbox = {-0.8, 0.0, -0.8, 0.8, 0.7, 0.8},
visual = "mesh",
visual_size = {x = 2, y = 2},
mesh = "mobf_turtle.x",
textures = l_skins,
makes_footstep_sound = false,
view_range = 10,
rotate = 270,
walk_velocity = 1,
run_velocity = 1.5,
stepheight = 1,
jump = false,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
floats = 1,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fall_damage = 0,
animation = {
speed_normal = 24,
speed_run = 24,
stand_start = 1,
stand_end = 50,
walk_start = 60,
walk_end = 90,
run_start = 60,
run_end = 90,
hide_start = 95,
hide_end = 100
},
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
},
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 0, 0, 80, true, nil)
end
})
mobs:spawn({
name = "mobs_turtles:seaturtle",
nodes = {"default:water_flowing","default:water_source"},
neighbors = {
"default:water_flowing", "default:water_source", "group:seaplants",
"seawrecks:woodship", "seawrecks:uboot"
},
min_light = 5,
interval = 30,
chance = l_spawn_chance,
max_height = 0,
})
mobs:register_egg("mobs_turtles:seaturtle", "Sea Turtle", "default_water.png", 1)