local l_skins = { {"turtle1.png^turtle2.png^turtle3.png^turtle4.png" .. "^turtle5.png^turtle6.png^turtle7.png"}, {"turtle1.png^(turtle2.png^[colorize:#a0a0a0:150" -- grey .. ")^(turtle3.png^[colorize:#404040:150" -- dark grey .. ")^(turtle4.png^[colorize:#604000:175" -- brown .. ")^(turtle5.png^[colorize:#604000:100" -- brown 2 .. ")^(turtle6.png^[colorize:#808000:150" .. ")^turtle7.png"} -- olive } local l_spawn_chance = 30000 -- land turtle mobs:register_mob("mobs_turtles:turtle", { type = "animal", passive = true, hp_min = 15, hp_max = 20, armor = 200, collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.35, 0.4}, visual = "mesh", mesh = "mobf_turtle.x", textures = l_skins, makes_footstep_sound = false, view_range = 8, rotate = 270, walk_velocity = 0.1, run_velocity = 0.3, jump = false, fly = false, floats = 1, water_damage = 0, lava_damage = 5, light_damage = 0, fall_damage = 1, animation = { speed_normal = 24, speed_run = 24, stand_start = 1, stand_end = 50, walk_start = 60, walk_end = 90, run_start = 60, run_end = 90, hide_start = 95, hide_end = 100 }, drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 3}, }, follow = "farming:carrot", on_rightclick = function(self, clicker) self.state = "hide" -- was "" mobs:set_velocity(self, 0) self.object:set_animation( {x = self.animation.hide_start, y = self.animation.hide_end}, self.animation.speed_normal, 0) minetest.after(5, function() if self and self.object then self.state = "stand" end end) mobs:capture_mob(self, clicker, 0, 80, 100, true, nil) end, do_custom = function(self, dtime) if self.state == "hide" then mobs:set_velocity(self, 0) end end }) mobs:spawn({ name = "mobs_turtles:turtle", nodes = { "default:dirt_with_grass", "default:jungle_grass", "default:sand", "default:desert_sand" }, neighbors = { "default:dirt_with_grass", "default:jungle_grass", "default:sand", "default:desert_sand", "default:papyrus", "default:cactus", "dryplants:juncus", "dryplants:reedmace" }, min_light = 5, interval = 30, chance = l_spawn_chance, min_height = 1, max_height = 10, }) mobs:register_egg("mobs_turtles:turtle", "Turtle", "default_grass.png", 1) -- sea turtle mobs:register_mob("mobs_turtles:seaturtle", { type = "animal", passive = true, hp_min = 20, hp_max = 30, armor = 250, collisionbox = {-0.8, 0.0, -0.8, 0.8, 0.7, 0.8}, visual = "mesh", visual_size = {x = 2, y = 2}, mesh = "mobf_turtle.x", textures = l_skins, makes_footstep_sound = false, view_range = 10, rotate = 270, walk_velocity = 1, run_velocity = 1.5, stepheight = 1, jump = false, fly = true, fly_in = "default:water_source", fall_speed = 0, floats = 1, water_damage = 0, lava_damage = 5, light_damage = 0, fall_damage = 0, animation = { speed_normal = 24, speed_run = 24, stand_start = 1, stand_end = 50, walk_start = 60, walk_end = 90, run_start = 60, run_end = 90, hide_start = 95, hide_end = 100 }, drops = { {name = "mobs:meat_raw", chance = 1, min = 1, max = 3}, }, on_rightclick = function(self, clicker) mobs:capture_mob(self, clicker, 0, 0, 80, true, nil) end }) mobs:spawn({ name = "mobs_turtles:seaturtle", nodes = {"default:water_flowing","default:water_source"}, neighbors = { "default:water_flowing", "default:water_source", "group:seaplants", "seawrecks:woodship", "seawrecks:uboot" }, min_light = 5, interval = 30, chance = l_spawn_chance, max_height = 0, }) mobs:register_egg("mobs_turtles:seaturtle", "Sea Turtle", "default_water.png", 1)