60 lines
2.3 KiB
Markdown
60 lines
2.3 KiB
Markdown
## Letters: A mod for Minetest!
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The majority of this code was taken (and altered significantly) from Calinou's [Moreblocks mod](https://forum.minetest.net/viewtopic.php?t=509). It is designed to add letters in all different materials. Code is licensed under the zlib license, textures under the CC BY-SA license.
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The Letter Cutter textures use parts of the default wood and tree textures made by Blockmen and Cisoun respectively.
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#### Allowing letters to be made from nodes:
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Use this code to allow blocks to have letters registered from them:
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```lua
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letters.register_letters(modname, subname, from_node, description, tiles, def)
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```
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- Modname is the mod that the node belongs to.
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- Subname is the actual name of the node.
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- From_node is the node that the letters will be crafted from (Usually modname:subname).
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- Description is the description of the node.
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- Tiles defines the image that will be used with the node.
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- Def (optional) may contain additional node definition parameters. Some might be overwritten to make the letters look and work as intended.
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For example, if I wanted to register marble, from the mod darkage, this is the code I would use:
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```lua
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letters.register_letters("darkage", "marble", "darkage:marble", "Marble", "darkage_marble.png")
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```
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Add letters with unifieddye.
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```lua
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letters.register_letters("darkage",
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"marble",
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"darkage:marble",
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"Marble",
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"darkage_marble.png",
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{
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paramtype2 = "colorwallmounted",
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palette = "unifieddyes_palette_colorwallmounted.png",
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groups = {
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not_in_creative_inventory = 1,
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not_in_craft_guide = 1,
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oddly_breakable_by_hand = 1,
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attached_node = 1,
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ud_param2_colorable = 1
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}
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}
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)
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```
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You will need to add letters as a dependency to your mod, or include the registrations is the code:
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```lua
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if minetest.get_modpath("letters") then
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letters.register_letters("darkage", "marble", "darkage:marble", "Marble", "darkage_marble.png")
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--ect ect...
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end
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```
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Most of the default nodes have already been registered, and I have added/will add mods I like, as an optional dependancy.
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*This mod is fairly stable, and shouldn't crash, but be warned that it is in its early stages of development, and so things may change considerably*
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**Screenshots!**
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![Screenshot](https://imgrush.com/4BvHPHl70F9F.png)
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![Another screenshot!](https://imgrush.com/tuOkRXixvFHY.png)
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