4.1 KiB
Display API
This document describes Display API. Display API allows to add a dynamic display on a node. Display API limits node rotations. For wallmounted, only vertical positionning is available. For facedir, only first four position are availabel (those with default axis).
Provided methods
update_entities
display_api.update_entities(pos)
This method triggers entities update for the display node at pos. Actual entity update is made by on_display_update
callback associated to the entity.
pos
: Position of the node
register_display_entity
display_api.register_display_entity(entity_name)
This is a helper to register entities used for display.
entity_name
: Name of the entity to register.
Provided callback implementations
on_place
display_api.on_place(itemstack, placer, pointed_thing)
on_place
node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node).
on_construct
display_api.on_construct(pos)
on_construct
node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction).
on_destruct
display_api.on_destruct(pos)
on_destruct
node callback implementation. Display nodes should have this callback (removes display entities on node destruction).
on_rotate
display_api.on_rotate(pos, node, user, mode, new_param2)
on_rotate
node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node).
on_activate
display_api.on_activate(entity, staticdata)
On_activate
entity callback implementation for display entities. No need of this method if display entities have been registered using register_display_entity
(callback is already set).
Howto register a display node
-
Register display entities with
register_display_entity
-
Register node with :
on_place
,on_construct
,on_destruct
andon_rotate
callbacks using display_api callbacks.\display_api
group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).\- a
display_entities
field in node definition containing a entity name indexed table. See below for description of each display_entities fields.\
Display_entities fields
on_display_update
is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.
depth
, right
and top
: Entity position regarding to node facedir/wallmounted main axis.
Values for these fields can be any number between -1.5 and 1.5 (default value is 0). Position 0,0,0 is the center of the node.
depth
goes from front (-0.5) to rear (0.5), top
goes from bottom (-0.5) to top (0.5) and right
goes from left (-0.5) to right (0.5).
yaw
: Entity yaw in radians, regarding to main axis. Default is 0, aligned to node face.
In order to avoid flickering text, it's better to have text a little behind node surface. A good spacing value is given by display_api.entity_spacing
variable.
Example
display_api.register_display_entity("mymod:entity1")
display_api.register_display_entity("mymod:entity2")
function my_display_update1(pos, objref)
objref:set_properties({ textures= {"mytexture1.png"},
visual_size = {x=1, y=1} })
end
function my_display_update2(pos, objref)
objref:set_properties({ textures= {"mytexture2.png"},
visual_size = {x=1, y=1} })
end
minetest.register_node("mymod:test_display_node", {
...
paramtype2 = "facedir",
...
groups = { display_api = 1, ... },
...
display_entities = {
["mymod:entity1"] = {
depth = 0.3,
on_display_update = my_display_update1 },
["mymod:entity1"] = {
depth = 0.2, top = 0.1,
on_display_update = my_display_update2 },
},
...
on_place = display_api.on_place,
on_construct = display_api.on_construct,
on_destruct = display_api.on_destruct,
on_rotate = display_api.on_rotate,
...
})