183 lines
6 KiB
Markdown
Executable file
183 lines
6 KiB
Markdown
Executable file
# Vehicle Mash [![Build status](https://github.com/minetest-mods/vehicle_mash/workflows/build/badge.svg)](https://github.com/minetest-mods/vehicle_mash/actions) [![ContentDB](https://content.minetest.net/packages/Panquesito7/vehicle_mash/shields/downloads/)](https://content.minetest.net/packages/Panquesito7/vehicle_mash/)
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- Current version: 2.3.0
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- By [blert2112](https://github.com/blert2112), and handed over to [Panquesito7](https://github.com/Panquesito7).
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![Screenshot](https://raw.githubusercontent.com/minetest-mods/vehicle_mash/master/screenshot.png)
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A merge of all the vehicles from:
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- "Mesecars" by paramat.
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- "Car" by Esteban.
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- "Boats" by PilzAdam.
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- "Hovercraft" by Stuart Jones.
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- 28 vehicles currently.
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- All CAR01's can carry 3 passengers.
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- Disable vehicles by going to your Minetest Settings.
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- Adding new vehicles is a simple matter of:
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- Create/acquire vehicle model and textures.
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- Create, and name appropriately, a new `.lua` file on its appropiate folder for the vehicle based on one of the existing ones.
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- Add a setting in `settingtypes.txt` for users to enable/disable it.
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- Change settings in the file you created to reflect the new vehicle.
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- Add a new line to `init.lua` to load the vehicle `dofile(minetest.get_modpath("vehicle_mash") .. "/NAME_OF_VEHICLE.lua")`
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## Installation
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- Unzip the archive, rename the folder to `vehicle_mash` and place it in
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../minetest/mods/
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- GNU/Linux: If you use a system-wide installation place
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it in ~/.minetest/mods/.
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- If you only want this to be used in a single world, place
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the folder in worldmods/ in your world directory.
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For further information or help, see:\
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<https://wiki.minetest.net/Installing_Mods>
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## Known issues
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- Attachments incorrectly ordered.
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## License
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Copyright (C) 2015-2016 blert2112 and contributors\
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Copyright (C) 2019-2021 Panquesito7 (halfpacho@gmail.com) and contributors
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All licenses of previous works, of course, apply. (see credits below)
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As far as the work I did... It's really just a fork of a fork of a fork of a fork, tossed it all into a blender and spun it on puree for a bit. Baked it for a while and set it on the counter to cool. What I mean is, make what you will of it, it matters not to me.
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See [`LICENSE.md`](LICENSE.md) for more information.
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## Dependencies
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- `default` (included in [Minetest Game](https://github.com/minetest/minetest_game))
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- [`lib_mount`](https://github.com/minetest-mods/lib_mount)
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## Requirements
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- `vehicle_mash` 2.1.0 for MT 5.0.0+.
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- `vehicle_mash` 2.0 for MT 0.4.12+ (may work on older versions).
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## TODO
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There are no pending tasks to do yet.
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## Changelog
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v2.3.0 2/12/2021
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- Improved formatting in `README.md`.
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- Added [API Mode](https://github.com/minetest-mods/vehicle_mash/commit/6b3bdac4d880a6fde298a286b3bd5043750e904e) setting.
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- Removed F1 and 126r cars due to closed-source license.
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- Improved vehicle drops.
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- Vehicles can now drop multiple items.
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- Add option for vehicles to fly (setting per vehicle).
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- Can enable/disable crash separately for each vehicle.
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- Added ContentDB badge on `README.md`.
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- Improved GitHub workflow.
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v2.2.2 6/02/2020
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- Fix passengers not detaching when driver gets out.
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- Various other tweaks and fixes for passengers.
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v2.2.1 5/28/2020
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- Added vehicle crafting (Enabled by default).
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- Added car battery, windshield, tire, and motor.
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- All CAR01's can now carry 3 passengers.
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- Add `screenshot.png`.
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- Improve `README.md`.
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v2.2 5/15/2020
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- Move files to a folder of its own.
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- Add GitHub workflow and LuaCheck.
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- Add `settingtypes.txt` to select enabled cars.
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- Improve `README.md`.
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- Short a bit the code.
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v2.1 6/10/2019
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- Fix attachment positions for drivers/passengers on all vehicles.
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- Adds red, green, and yellow hovercrafts.
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- Use `mod.conf` for name, description and dependencies.
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- Support for MT 5.0.0+.
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v2.0 8/13/2016
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- converted to use the lib_mount mod for "driving"
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- enlarged F1 and 126r models x2.5
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- added yellow Mesecar
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- updated boat model from default boat mod
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- various speed/braking/turning/acceleration tweaks
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- various collision box tweaks
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- various other tweaks I probably forgot about
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- last version supporting MT 0.4.12+.
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v1.4 5/19/2015
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- attach (one) passenger added
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- reorganized vehicle definition file code and added some variables pertaining to passengers
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- added a vehicle definition file template with comments
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- cleaned up to remove code dulplication
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v1.3 5/5/2015
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- player now sits forward in vehicles
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- tweaked player sit positions
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- tweaked collison boxes
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- proper placement on_ground/in_water
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v1.2 5/1/2015
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- added boats
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- changed name so to not conflict with other mods
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v1.1 4/25/2015
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- car won't come to a complete stop (fixed)
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v1.0 4/24/2015
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- first release
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## Bugs, suggestions and new features
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Report bugs or suggest ideas by [creating an issue](https://github.com/minetest-mods/vehicle_mash/issues/new).\
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If you know how to fix an issue, consider opening a [pull request](https://github.com/minetest-mods/vehicle_mash/compare).
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## Credit where credit is due
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- Black, Blue, Brown, Cyan, Dark Green, Dark Grey, Green, Grey, Magenta, Orange, Pink, Red, Violet, White, Yellow, Hot Rod, Nyan Ride, Oerkki Bliss, and Road Master from: "Car" by Esteban
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- <https://forum.minetest.net/viewtopic.php?f=13&t=7407>
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- License:
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- No info given in that mod but I am going to assume the credit for the original model goes to:
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- Melcor and his CAR01 model
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- <https://forum.minetest.net/viewtopic.php?f=9&t=6512>
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- License: CC-BY-NC-SA
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- MeseCars from: "Mesecars" by paramat
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- <https://forum.minetest.net/viewtopic.php?f=11&t=7967>
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- Licenses: Code WTFPL, textures CC BY-SA
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- Boats from "Boats" by PilzAdam
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- textures: Zeg9
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- model: thetoon and Zeg9, modified by PavelS(SokolovPavel)
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- License: WTFPL
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- Hovercraft from "Hovercraft" by Stuart Jones
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- Licenses:
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- textures: CC-BY-SA
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- sounds: freesound.org
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- Rocket Boost Engine Loop by qubodup - CC0
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- CARTOON-BING-LOW by kantouth - CC-BY-3.0
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- All other sounds: Copyright Stuart Jones - CC-BY-SA
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I am sure many others deserve mention.\
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If you feel left out let me know and I will add you in.
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Enjoy!
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