minetest-mm/mods/castle/init.lua

243 lines
6.5 KiB
Lua

dofile(minetest.get_modpath("castle").."/pillars.lua")
dofile(minetest.get_modpath("castle").."/arrowslit.lua")
dofile(minetest.get_modpath("castle").."/town_item.lua")
dofile(minetest.get_modpath("castle").."/autocraft.lua") -- from buildcraft
minetest.register_node("castle:stonewall", {
description = "Castle Wall",
drawtype = "normal",
tiles = {"castle_stonewall.png"},
paramtype = "light",
drop = "castle:stonewall",
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("castle:rubble", {
description = "Castle Rubble",
drawtype = "normal",
tiles = {"castle_rubble.png"},
paramtype = "light",
groups = {crumbly = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "castle:stonewall",
recipe = {
{"default:cobble"},
{"default:desert_stone"},
}
})
minetest.register_craft({
output = "castle:rubble",
recipe = {
{"castle:stonewall"},
}
})
minetest.register_craft({
output = "castle:rubble 2",
recipe = {
{"default:gravel"},
{"default:desert_stone"},
}
})
minetest.register_node("castle:stonewall_corner", {
drawtype = "normal",
paramtype = "light",
paramtype2 = "facedir",
description = "Castle Corner",
tiles = {
"castle_stonewall.png",
"castle_stonewall.png",
"castle_corner_stonewall1.png",
"castle_stonewall.png",
"castle_stonewall.png",
"castle_corner_stonewall2.png"
},
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "castle:stonewall_corner",
recipe = {
{"", "castle:stonewall"},
{"castle:stonewall", "default:sandstone"},
}
})
doors.register("door_oak", {
tiles = {{ name = "doors_door_oak.png", backface_culling = true }},
description = "Oak Door",
inventory_image = "doors_item_oak.png",
protected = true,
groups = {door = 1, choppy = 2, flammable = 2},
material = "default:tree",
recipe = {
{"default:tree", "default:tree"},
{"default:tree", "default:tree"},
{"default:tree", "default:tree"},
}
})
function default.get_ironbound_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"
.. default.gui_bg..default.gui_bg_img..default.gui_slots
.. "list[nodemeta:".. spos .. ";main;0,0;8,4;]"
.. "list[current_player;main;0,5;8,4;]"
.. "listring[nodemeta:" .. spos .. ";main]"
.. "listring[current_player;main]"
return formspec
end
local function has_ironbound_chest_privilege(meta, player)
if player:get_player_name() == meta:get_string("owner")
or minetest.check_player_privs(player, {protection_bypass = true}) then
return true
end
return false
end
minetest.register_node("castle:ironbound_chest",{
drawtype = "nodebox",
description = "Ironbound Chest",
tiles = {
"castle_ironbound_chest_top.png",
"castle_ironbound_chest_top.png",
"castle_ironbound_chest_side.png",
"castle_ironbound_chest_side.png",
"castle_ironbound_chest_back.png",
"castle_ironbound_chest_front.png",
},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=2},
node_box = {
type = "fixed",
fixed = {
{-0.500000,-0.500000,-0.312500,0.500000,-0.062500,0.312500},
{-0.500000,-0.062500,-0.250000,0.500000,0.000000,0.250000},
{-0.500000,0.000000,-0.187500,0.500000,0.062500,0.187500},
{-0.500000,0.062500,-0.062500,0.500000,0.125000,0.062500},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5,-0.500000,-0.400000,0.5,0.200000,0.4},
},
},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Ironbound Chest (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Ironbound Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_ironbound_chest_privilege(meta, player)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_ironbound_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_ironbound_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_ironbound_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_ironbound_chest_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"castle:ironbound_chest",
default.get_ironbound_chest_formspec(pos)
)
end
end,
})
minetest.register_craft({
output = "castle:ironbound_chest",
recipe = {
{"group:wood", "default:steel_ingot","group:wood"},
{"group:wood", "default:steel_ingot","group:wood"}
}
})
-- Wooden tapestry top
minetest.register_node("castle:tapestry_top", {
drawtype = "nodebox",
description = "Tapestry Top",
tiles = {"default_wood.png"},
sunlight_propagates = true,
groups = {flammable=3,choppy=2,oddly_breakable_by_hand=1},
sounds = default.node_sound_defaults(),
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {-0.6,-0.5,0.375,0.6,-0.375,0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.6,-0.5,0.375,0.6,-0.375,0.5},
},
})
minetest.register_craft({
type = "shapeless",
output = "castle:tapestry_top",
recipe = {"default:stick"},
})
minetest.register_craft({
type = "shapeless",
recipe = {"castle:tapestry_top"},
output = "default:stick",
})
print ("[MOD] Castle loaded")