dofile(minetest.get_modpath("castle").."/pillars.lua") dofile(minetest.get_modpath("castle").."/arrowslit.lua") dofile(minetest.get_modpath("castle").."/town_item.lua") dofile(minetest.get_modpath("castle").."/autocraft.lua") -- from buildcraft minetest.register_node("castle:stonewall", { description = "Castle Wall", drawtype = "normal", tiles = {"castle_stonewall.png"}, paramtype = "light", drop = "castle:stonewall", groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("castle:rubble", { description = "Castle Rubble", drawtype = "normal", tiles = {"castle_rubble.png"}, paramtype = "light", groups = {crumbly = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "castle:stonewall", recipe = { {"default:cobble"}, {"default:desert_stone"}, } }) minetest.register_craft({ output = "castle:rubble", recipe = { {"castle:stonewall"}, } }) minetest.register_craft({ output = "castle:rubble 2", recipe = { {"default:gravel"}, {"default:desert_stone"}, } }) minetest.register_node("castle:stonewall_corner", { drawtype = "normal", paramtype = "light", paramtype2 = "facedir", description = "Castle Corner", tiles = { "castle_stonewall.png", "castle_stonewall.png", "castle_corner_stonewall1.png", "castle_stonewall.png", "castle_stonewall.png", "castle_corner_stonewall2.png" }, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "castle:stonewall_corner", recipe = { {"", "castle:stonewall"}, {"castle:stonewall", "default:sandstone"}, } }) doors.register("door_oak", { tiles = {{ name = "doors_door_oak.png", backface_culling = true }}, description = "Oak Door", inventory_image = "doors_item_oak.png", protected = true, groups = {door = 1, choppy = 2, flammable = 2}, material = "default:tree", recipe = { {"default:tree", "default:tree"}, {"default:tree", "default:tree"}, {"default:tree", "default:tree"}, } }) function default.get_ironbound_chest_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," ..pos.z local formspec = "size[8,9]" .. default.gui_bg..default.gui_bg_img..default.gui_slots .. "list[nodemeta:".. spos .. ";main;0,0;8,4;]" .. "list[current_player;main;0,5;8,4;]" .. "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" return formspec end local function has_ironbound_chest_privilege(meta, player) if player:get_player_name() == meta:get_string("owner") or minetest.check_player_privs(player, {protection_bypass = true}) then return true end return false end minetest.register_node("castle:ironbound_chest",{ drawtype = "nodebox", description = "Ironbound Chest", tiles = { "castle_ironbound_chest_top.png", "castle_ironbound_chest_top.png", "castle_ironbound_chest_side.png", "castle_ironbound_chest_side.png", "castle_ironbound_chest_back.png", "castle_ironbound_chest_front.png", }, paramtype = "light", paramtype2 = "facedir", groups = {cracky=2}, node_box = { type = "fixed", fixed = { {-0.500000,-0.500000,-0.312500,0.500000,-0.062500,0.312500}, {-0.500000,-0.062500,-0.250000,0.500000,0.000000,0.250000}, {-0.500000,0.000000,-0.187500,0.500000,0.062500,0.187500}, {-0.500000,0.062500,-0.062500,0.500000,0.125000,0.062500}, }, }, selection_box = { type = "fixed", fixed = { {-0.5,-0.500000,-0.400000,0.5,0.200000,0.4}, }, }, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Ironbound Chest (owned by ".. meta:get_string("owner")..")") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Ironbound Chest") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") and has_ironbound_chest_privilege(meta, player) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if not has_ironbound_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_ironbound_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_ironbound_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return stack:get_count() end, on_rightclick = function(pos, node, clicker) local meta = minetest.get_meta(pos) if has_ironbound_chest_privilege(meta, clicker) then minetest.show_formspec( clicker:get_player_name(), "castle:ironbound_chest", default.get_ironbound_chest_formspec(pos) ) end end, }) minetest.register_craft({ output = "castle:ironbound_chest", recipe = { {"group:wood", "default:steel_ingot","group:wood"}, {"group:wood", "default:steel_ingot","group:wood"} } }) -- Wooden tapestry top minetest.register_node("castle:tapestry_top", { drawtype = "nodebox", description = "Tapestry Top", tiles = {"default_wood.png"}, sunlight_propagates = true, groups = {flammable=3,choppy=2,oddly_breakable_by_hand=1}, sounds = default.node_sound_defaults(), paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = {-0.6,-0.5,0.375,0.6,-0.375,0.5}, }, selection_box = { type = "fixed", fixed = {-0.6,-0.5,0.375,0.6,-0.375,0.5}, }, }) minetest.register_craft({ type = "shapeless", output = "castle:tapestry_top", recipe = {"default:stick"}, }) minetest.register_craft({ type = "shapeless", recipe = {"castle:tapestry_top"}, output = "default:stick", }) print ("[MOD] Castle loaded")