minetest-mm/mods/protector/init.lua

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-- default support (for use with MineClone2 and other [games]
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if not minetest.global_exists("default") then
default = {
node_sound_stone_defaults = function(table) return {} end,
node_sound_wood_defaults = function(table) return {} end,
node_sound_metal_defaults = function(table) return {} end,
gui_bg = "", gui_bg_img = "", gui_slots = ""
}
end
if minetest.get_modpath("mcl_sounds") then
default.node_sound_stone_defaults = mcl_sounds.node_sound_stone_defaults
default.node_sound_wood_defaults = mcl_sounds.node_sound_wood_defaults
default.node_sound_metal_defaults = mcl_sounds.node_sound_metal_defaults
end
-- modpath, formspec helper and translator
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local MP = minetest.get_modpath(minetest.get_current_modname())
local F = minetest.formspec_escape
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local S = minetest.get_translator("protector")
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-- global table
protector = { mod = "redo", modpath = MP }
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-- settings
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local factions_available = minetest.global_exists("factions")
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local protector_max_share_count = 12
local protector_radius = tonumber(minetest.settings:get("protector_radius")) or 5
local protector_flip = minetest.settings:get_bool("protector_flip") or false
local protector_hurt = tonumber(minetest.settings:get("protector_hurt")) or 0
local protector_spawn = tonumber(minetest.settings:get("protector_spawn")
or minetest.settings:get("protector_pvp_spawn")) or 0
local protector_show = tonumber(minetest.settings:get("protector_show_interval")) or 5
local protector_recipe = minetest.settings:get_bool("protector_recipe") ~= false
local protector_msg = minetest.settings:get_bool("protector_msg") ~= false
-- radius limiter (minetest cannot handle node volume of more than 4096000)
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if protector_radius > 30 then protector_radius = 30 end
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-- get static spawn position
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local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
or {x = 0, y = 2, z = 0}
-- return list of members as a table
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local function get_member_list(meta)
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return meta:get_string("members"):split(" ")
end
-- write member list table in protector meta as string
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local function set_member_list(meta, list)
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meta:set_string("members", table.concat(list, " "))
end
-- check for owner name
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local function is_owner(meta, name)
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return name == meta:get_string("owner")
end
-- check for member name
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local function is_member(meta, name)
if factions_available and meta:get_int("faction_members") == 1 then
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if factions.version == nil then
-- backward compatibility
if factions.get_player_faction(name) ~= nil
and factions.get_player_faction(meta:get_string("owner")) ==
factions.get_player_faction(name) then
return true
end
else
-- is member if player and owner share at least one faction
local owner_factions = factions.get_player_factions(name)
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local owner = meta:get_string("owner")
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if owner_factions ~= nil and owner_factions ~= false then
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for _, f in ipairs(owner_factions) do
if factions.player_is_in_faction(f, owner) then
return true
end
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end
end
end
end
for _, n in pairs(get_member_list(meta)) do
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if n == name then return true end
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end
return false
end
-- add player name to table as member
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local function add_member(meta, name)
-- Validate player name for MT compliance
if name ~= string.match(name, "[%w_-]+") then return end
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-- Constant (20) defined by player.h
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if name:len() > 25 then return end
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-- does name already exist?
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if is_owner(meta, name) or is_member(meta, name) then return end
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local list = get_member_list(meta)
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if #list >= protector_max_share_count then return end
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table.insert(list, name)
set_member_list(meta, list)
end
-- remove player name from table
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local function del_member(meta, name)
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local list = get_member_list(meta)
for i, n in pairs(list) do
if n == name then
table.remove(list, i)
break
end
end
set_member_list(meta, list)
end
-- protector interface
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local function protector_formspec(meta)
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local formspec = "size[8,7]"
.. default.gui_bg
.. default.gui_bg_img
.. "label[2.5,0;" .. F(S("-- Protector interface --")) .. "]"
.. "label[0,1;" .. F(S("PUNCH node to show protected area")) .. "]"
.. "label[0,2;" .. F(S("Members:")) .. "]"
.. "button_exit[2.5,6.2;3,0.5;close_me;" .. F(S("Close")) .. "]"
.. "field_close_on_enter[protector_add_member;false]"
local members = get_member_list(meta)
local npp = protector_max_share_count -- max users added to protector list
local i = 0
local checkbox_faction = false
-- Display the checkbox only if the owner is member of at least 1 faction
if factions_available then
if factions.version == nil then
-- backward compatibility
if factions.get_player_faction(meta:get_string("owner")) then
checkbox_faction = true
end
else
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local player_factions = factions.get_player_factions(meta:get_string("owner"))
if player_factions ~= nil and #player_factions >= 1 then
checkbox_faction = true
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end
end
end
if checkbox_faction then
formspec = formspec .. "checkbox[0,5;faction_members;"
.. F(S("Allow faction access"))
.. ";" .. (meta:get_int("faction_members") == 1 and
"true" or "false") .. "]"
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if npp > 8 then npp = 8 end
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end
for n = 1, #members do
if i < npp then
-- show username
formspec = formspec .. "button[" .. (i % 4 * 2)
.. "," .. math.floor(i / 4 + 3)
.. ";1.5,.5;protector_member;" .. F(members[n]) .. "]"
-- username remove button
.. "button[" .. (i % 4 * 2 + 1.25) .. ","
.. math.floor(i / 4 + 3)
.. ";.75,.5;protector_del_member_" .. F(members[n]) .. ";X]"
end
i = i + 1
end
if i < npp then
-- user name entry field
formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. ","
.. (math.floor(i / 4 + 3) + 1 / 3)
.. ";1.433,.5;protector_add_member;;]"
-- username add button
.."button[" .. (i % 4 * 2 + 1.25) .. ","
.. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]"
end
return formspec
end
-- check if pos is inside a protected spawn area
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local function inside_spawn(pos, radius)
if protector_spawn <= 0 then return false end
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if pos.x < statspawn.x + radius and pos.x > statspawn.x - radius
and pos.y < statspawn.y + radius and pos.y > statspawn.y - radius
and pos.z < statspawn.z + radius and pos.z > statspawn.z - radius then
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return true
end
end
-- show protection message if enabled
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local function show_msg(player, msg)
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-- if messages disabled or no player name provided
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if protector_msg == false or not player or player == "" then return end
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minetest.chat_send_player(player, msg)
end
-- Infolevel:
-- 0 for no info
-- 1 for "This area is owned by <owner> !" if you can't dig
-- 2 for "This area is owned by <owner>.
-- 3 for checking protector overlaps
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function protector.can_dig(r, pos, digger, onlyowner, infolevel)
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if not digger or not pos then return false end
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-- protector_bypass privileged users can override protection
if infolevel == 1
and minetest.check_player_privs(digger, {protection_bypass = true}) then
return true
end
-- infolevel 3 is only used to bypass priv check, change to 1 now
if infolevel == 3 then infolevel = 1 end
-- is spawn area protected ?
if inside_spawn(pos, protector_spawn) then
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show_msg(digger, S("Spawn @1 has been protected up to a @2 block radius.",
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minetest.pos_to_string(statspawn), protector_spawn))
return false
end
-- find the protector nodes
local pos = minetest.find_nodes_in_area(
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{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
{"protector:protect", "protector:protect2", "protector:protect_hidden"})
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local meta, owner, members
for n = 1, #pos do
meta = minetest.get_meta(pos[n])
owner = meta:get_string("owner") or ""
members = meta:get_string("members") or ""
-- node change and digger isn't owner
if infolevel == 1 and owner ~= digger then
-- and you aren't on the member list
if onlyowner or not is_member(meta, digger) then
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show_msg(digger, S("This area is owned by @1", owner) .. "!")
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return false
end
end
-- when using protector as tool, show protector information
if infolevel == 2 then
minetest.chat_send_player(digger,
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S("This area is owned by @1", owner) .. ".")
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minetest.chat_send_player(digger,
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S("Protection located at: @1", minetest.pos_to_string(pos[n])))
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if members ~= "" then
minetest.chat_send_player(digger, S("Members: @1.", members))
end
return false
end
end
-- show when you can build on unprotected area
if infolevel == 2 then
if #pos < 1 then
minetest.chat_send_player(digger, S("This area is not protected."))
end
minetest.chat_send_player(digger, S("You can build here."))
end
return true
end
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-- add protector hurt and flip to protection violation function
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minetest.register_on_protection_violation(function(pos, name)
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local player = minetest.get_player_by_name(name)
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if player and player:is_player() then
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-- hurt player if protection violated
if protector_hurt > 0 and player:get_hp() > 0 then
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-- This delay fixes item duplication bug (thanks luk3yx)
minetest.after(0.1, function(player)
player:set_hp(player:get_hp() - protector_hurt)
end, player)
end
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-- flip player when protection violated
if protector_flip then
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-- yaw + 180°
local yaw = player:get_look_horizontal() + math.pi
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if yaw > 2 * math.pi then
yaw = yaw - 2 * math.pi
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end
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player:set_look_horizontal(yaw)
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-- invert pitch
player:set_look_vertical(-player:get_look_vertical())
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-- if digging below player, move up to avoid falling through hole
local pla_pos = player:get_pos()
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if pos.y < pla_pos.y then
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player:set_pos({x = pla_pos.x, y = pla_pos.y + 0.8, z = pla_pos.z})
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end
end
end
end)
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-- backup old is_protected function
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local old_is_protected = minetest.is_protected
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-- check for protected area, return true if protected and digger isn't on list
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function minetest.is_protected(pos, digger)
digger = digger or "" -- nil check
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-- is area protected against digger?
if not protector.can_dig(protector_radius, pos, digger, false, 1) then
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return true
end
-- otherwise can dig or place
return old_is_protected(pos, digger)
end
-- make sure protection block doesn't overlap another protector's area
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local function check_overlap(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then return itemstack end
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local pos = pointed_thing.above
local name = placer:get_player_name()
-- make sure protector doesn't overlap onto protected spawn area
if inside_spawn(pos, protector_spawn + protector_radius) then
minetest.chat_send_player(name,
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S("Spawn @1 has been protected up to a @2 block radius.",
minetest.pos_to_string(statspawn), protector_spawn))
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return itemstack
end
-- make sure protector doesn't overlap any other player's area
if not protector.can_dig(protector_radius * 2, pos, name, true, 3) then
minetest.chat_send_player(name,
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S("Overlaps into above players protected area"))
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return itemstack
end
return minetest.item_place(itemstack, placer, pointed_thing)
end
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-- remove protector display entities
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local function del_display(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
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if v and v:get_luaentity() and v:get_luaentity().name == "protector:display" then
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v:remove()
end
end
end
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-- temporary position store
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local player_pos = {}
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-- stone texture
local stone_tex = "default_stone.png"
if minetest.get_modpath("nc_terrain") then
stone_tex = "nc_terrain_stone.png"
end
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-- protection node
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minetest.register_node("protector:protect", {
description = S("Protection Block") .. " (" .. S("USE for area check") .. ")",
drawtype = "nodebox",
tiles = {
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stone_tex .. "^protector_overlay.png",
stone_tex .. "^protector_overlay.png",
stone_tex .. "^protector_overlay.png^protector_logo.png"
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},
sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate = 2, unbreakable = 1},
is_ground_content = false,
paramtype = "light",
light_source = 4,
node_box = {
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type = "fixed", fixed = {{-0.499 ,-0.499, -0.499, 0.499, 0.499, 0.499}}
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},
on_place = check_overlap,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("members", "")
meta:set_string("infotext",
S("Protection (owned by @1)", meta:get_string("owner")))
end,
on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then return end
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protector.can_dig(protector_radius, pointed_thing.under,
user:get_player_name(), false, 2)
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local name = clicker:get_player_name()
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if meta and protector.can_dig(1, pos, name, true, 1) then
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player_pos[name] = pos
minetest.show_formspec(name, "protector:node", protector_formspec(meta))
end
end,
on_punch = function(pos, node, puncher)
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if minetest.is_protected(pos, puncher:get_player_name()) then return end
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minetest.add_entity(pos, "protector:display")
end,
can_dig = function(pos, player)
return player and protector.can_dig(1, pos, player:get_player_name(), true, 1)
end,
on_blast = function() end,
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after_destruct = del_display
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})
-- default recipe and alternative for MineClone2
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if protector_recipe then
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local item_gold = "default:gold_ingot"
local item_stone = "default:stone"
if minetest.get_modpath("mcl_core") then
item_gold = "mcl_core:gold_ingot"
item_stone = "mcl_core:stone"
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end
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minetest.register_craft({
output = "protector:protect",
recipe = {
{item_stone, item_stone, item_stone},
{item_stone, item_gold, item_stone},
{item_stone, item_stone, item_stone}
}
})
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end
-- protection logo
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minetest.register_node("protector:protect2", {
description = S("Protection Logo") .. " (" .. S("USE for area check") .. ")",
tiles = {"protector_logo.png"},
wield_image = "protector_logo.png",
inventory_image = "protector_logo.png",
sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate = 2, unbreakable = 1},
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is_ground_content = false,
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use_texture_alpha = "clip",
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paramtype = "light",
paramtype2 = "wallmounted",
legacy_wallmounted = true,
light_source = 4,
drawtype = "nodebox",
sunlight_propagates = true,
walkable = true,
node_box = {
type = "wallmounted",
wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},
wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5},
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wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375}
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},
selection_box = {type = "wallmounted"},
on_place = check_overlap,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("members", "")
meta:set_string("infotext",
S("Protection (owned by @1)", meta:get_string("owner")))
end,
on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then return end
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protector.can_dig(protector_radius, pointed_thing.under,
user:get_player_name(), false, 2)
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local name = clicker:get_player_name()
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if meta and protector.can_dig(1, pos, name, true, 1) then
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player_pos[name] = pos
minetest.show_formspec(name, "protector:node", protector_formspec(meta))
end
end,
on_punch = function(pos, node, puncher)
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if minetest.is_protected(pos, puncher:get_player_name()) then return end
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minetest.add_entity(pos, "protector:display")
end,
can_dig = function(pos, player)
return player and protector.can_dig(1, pos, player:get_player_name(), true, 1)
end,
on_blast = function() end,
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after_destruct = del_display
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})
-- recipes to switch between protectors
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minetest.register_craft({
output = "protector:protect",
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recipe = {{"protector:protect2"}}
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})
minetest.register_craft({
output = "protector:protect2",
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recipe = {{"protector:protect"}}
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})
-- check formspec buttons or when name entered
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "protector:node" then return end
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local name = player:get_player_name()
local pos = player_pos[name]
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if not name or not pos then return end
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local add_member_input = fields.protector_add_member
-- reset formspec until close button pressed
if (fields.close_me or fields.quit)
and (not add_member_input or add_member_input == "") then
player_pos[name] = nil
return
end
-- only owner can add names
if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then
return
end
-- are we adding member to a protection node ? (csm protection)
local nod = minetest.get_node(pos).name
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if nod ~= "protector:protect" and nod ~= "protector:protect2" then
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player_pos[name] = nil
return
end
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local meta = minetest.get_meta(pos) ; if not meta then return end
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-- add faction members
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if factions_available and fields.faction_members ~= nil then
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meta:set_int("faction_members", fields.faction_members == "true" and 1 or 0)
end
-- add member [+]
if add_member_input then
for _, i in pairs(add_member_input:split(" ")) do
add_member(meta, i)
end
end
-- remove member [x]
for field, value in pairs(fields) do
if string.sub(field, 0,
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string.len("protector_del_member_")) == "protector_del_member_" then
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del_member(meta,
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string.sub(field,string.len("protector_del_member_") + 1))
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end
end
minetest.show_formspec(name, formname, protector_formspec(meta))
end)
-- display entity shown when protector node is punched
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minetest.register_entity("protector:display", {
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initial_properties = {
physical = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "wielditem",
-- wielditem seems to be scaled to 1.5 times original node size
visual_size = {x = 0.67, y = 0.67},
textures = {"protector:display_node"},
glow = 10
},
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timer = 0,
on_step = function(self, dtime)
self.timer = self.timer + dtime
-- remove after set number of seconds
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if self.timer > protector_show then self.object:remove() end
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end
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})
-- Display-zone node, Do NOT place the display as a node,
-- it is made to be used as an entity (see above)
local x = protector_radius
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minetest.register_node("protector:display_node", {
tiles = {"protector_display.png"},
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use_texture_alpha = "clip",
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walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
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{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)}, -- sides
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{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
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{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)}, -- top
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)}, -- bottom
{-.55,-.55,-.55, .55,.55,.55} -- middle (surrounding protector)
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}
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},
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selection_box = {type = "regular"},
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paramtype = "light",
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
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drop = ""
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})
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-- load mod sections
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dofile(MP .. "/doors_chest.lua")
dofile(MP .. "/pvp.lua")
dofile(MP .. "/admin.lua")
dofile(MP .. "/tool.lua")
dofile(MP .. "/hud.lua")
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if minetest.get_modpath("lucky_block") then
dofile(MP .. "/lucky_block.lua")
end
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-- stop mesecon pistons from pushing protectors
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if minetest.get_modpath("mesecons_mvps") then
mesecon.register_mvps_stopper("protector:protect")
mesecon.register_mvps_stopper("protector:protect2")
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mesecon.register_mvps_stopper("protector:protect_hidden")
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mesecon.register_mvps_stopper("protector:chest")
end
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print ("[MOD] Protector Redo loaded")