minetest-mm/mods/mobs_sky/mobs_bat/init.lua

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-- local variables
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local l_spawnnear = {"default:stone"}
local l_spawnchance = 30000
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local l_skins = {
{"animal_bat.png"},
{"animal_bat.png^[colorize:black:150"}
}
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-- spawn definition
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mobs:register_mob("mobs_bat:bat", {
type = "animal",
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passive = false,
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damage = 1,
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reach = 2,
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attack_type = "dogfight",
hp_min = 7,
hp_max = 12,
armor = 130,
collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
visual = "mesh",
mesh = "animal_bat.b3d",
textures = l_skins,
rotate = 270,
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walk_velocity = 3,--10,
run_velocity = 5,--23,
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fall_speed = 0,
stepheight = 3,
sounds = {
random = "animal_bat",
war_cry = "animal_bat",
damage = "animal_bat",
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attack = "animal_bat"
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},
fly = true,
water_damage = 2,
lava_damage = 10,
light_damage = 0,
view_range = 10,
animation = {
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speed_normal = 24, speed_run = 24,
stand_start = 30, stand_end = 59,
fly_start = 30, fly_end = 59,
walk_start = 30, walk_end = 59,
run_start = 30, run_end = 59,
punch_start = 60, punch_end = 89
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},
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on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 5, 60, 0, true, nil)
end
})
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-- Check for custom spawn.lua
local MP = minetest.get_modpath(minetest.get_current_modname()) .. "/"
local input = io.open(MP .. "spawn.lua", "r")
if input then
input:close() ; input = nil ; dofile(MP .. "spawn.lua")
else
mobs:spawn({
name = "mobs_bat:bat",
nodes = {"air"},
neighbors = l_spawnnear,
max_light = 6,
interval = 30,
chance = l_spawnchance,
active_object_count = 2,
min_height = -100,
max_height = 150
})
end
-- mob egg
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mobs:register_egg("mobs_bat:bat", "Bat", "animal_bat_inv.png", 0)
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print("[MOD] Mobs Redo Bat loaded")