-- local variables local l_spawnnear = {"default:stone"} local l_spawnchance = 30000 local l_skins = { {"animal_bat.png"}, {"animal_bat.png^[colorize:black:150"} } -- spawn definition mobs:register_mob("mobs_bat:bat", { type = "animal", passive = false, damage = 1, reach = 2, attack_type = "dogfight", hp_min = 7, hp_max = 12, armor = 130, collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4}, visual = "mesh", mesh = "animal_bat.b3d", textures = l_skins, rotate = 270, walk_velocity = 3,--10, run_velocity = 5,--23, fall_speed = 0, stepheight = 3, sounds = { random = "animal_bat", war_cry = "animal_bat", damage = "animal_bat", attack = "animal_bat" }, fly = true, water_damage = 2, lava_damage = 10, light_damage = 0, view_range = 10, animation = { speed_normal = 24, speed_run = 24, stand_start = 30, stand_end = 59, fly_start = 30, fly_end = 59, walk_start = 30, walk_end = 59, run_start = 30, run_end = 59, punch_start = 60, punch_end = 89 }, on_rightclick = function(self, clicker) mobs:capture_mob(self, clicker, 5, 60, 0, true, nil) end }) -- Check for custom spawn.lua local MP = minetest.get_modpath(minetest.get_current_modname()) .. "/" local input = io.open(MP .. "spawn.lua", "r") if input then input:close() ; input = nil ; dofile(MP .. "spawn.lua") else mobs:spawn({ name = "mobs_bat:bat", nodes = {"air"}, neighbors = l_spawnnear, max_light = 6, interval = 30, chance = l_spawnchance, active_object_count = 2, min_height = -100, max_height = 150 }) end -- mob egg mobs:register_egg("mobs_bat:bat", "Bat", "animal_bat_inv.png", 0) print("[MOD] Mobs Redo Bat loaded")