minetest-mm/mods/mobs_water/mobs_fish/init.lua

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Lua
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local SPRITE_VERSION = false -- set to true to use upright sprites instead of meshes
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-- local variables
local l_spawn_chance = 10000
local l_water_level = minetest.settings:get("water_level") - 1
local l_visual = "mesh"
local l_visual_size = {x = .75, y = .75}
local l_clown_mesh = "animal_clownfish.b3d"
local l_trop_mesh = "fish_blue_white.b3d"
local l_clown_textures = {
{"clownfish.png"},
{"clownfish2.png"}
}
local l_trop_textures = {
{"fish.png"},
{"fish2.png"},
{"fish3.png"}
}
if SPRITE_VERSION then
l_visual = "upright_sprite"
l_visual_size = {x = .5, y = .5}
l_clown_mesh = nil
l_trop_mesh = nil
l_clown_textures = {{"animal_clownfish_clownfish_item.png"}}
l_trop_textures = {{"animal_fish_blue_white_fish_blue_white_item.png"}}
end
-- Clownfish
mobs:register_mob("mobs_fish:clownfish", {
type = "animal",
passive = true,
hp_min = 1,
hp_max = 4,
armor = 100,
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
rotate = 270,
visual = l_visual,
mesh = l_clown_mesh,
textures = l_clown_textures,
visual_size = l_visual_size,
makes_footstep_sound = false,
stepheight = 0,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
view_range = 8,
water_damage = 0,
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air_damage = 0,
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lava_damage = 5,
light_damage = 0,
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animation = {
speed_normal = 24,
speed_run = 24,
stand_start = 1,
stand_end = 80,
walk_start = 81,
walk_end = 155,
run_start = 81,
run_end = 155
},
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 25, 80, 0, true,
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"mobs_fish:clownfish")
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end,
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on_flop = function(self)
-- print("=== am on land, help!", self.state)
self.object:set_acceleration({
x = math.random(-0.1, 0.1),
y = -10,
z = math.random(-0.1, 0.1)
})
self.object:set_velocity({x = 0, y = -10, z = 0})
return true
end,
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})
mobs:spawn({
name = "mobs_fish:clownfish",
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nodes = {
"default:water_source", "default:water_flowing",
"default:river_water_source", "default:river_water_flowing"
},
neighbors = {
"default:sand","default:dirt","group:seaplants","group:seacoral"
},
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min_light = 5,
interval = 30,
chance = l_spawn_chance,
max_height = l_water_level,
active_object_count = 5,
})
mobs:register_egg("mobs_fish:clownfish", "Clownfish",
"animal_clownfish_clownfish_item.png", 0)
-- Tropical fish
mobs:register_mob("mobs_fish:tropical", {
type = "animal",
passive = true,
hp_min = 1,
hp_max = 4,
armor = 100,
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
rotate = 270,
visual = l_visual,
mesh = l_trop_mesh,
textures = l_trop_textures,
visual_size = l_visual_size,
makes_footstep_sound = false,
stepheight = 0,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
view_range = 8,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
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air_damage = 0,
animation = {
speed_normal = 24,
speed_run = 24,
stand_start = 1,
stand_end = 80,
walk_start = 81,
walk_end = 155,
run_start = 81,
run_end = 155
},
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 25, 80, 0, true,
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"mobs_fish:tropical")
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end,
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on_flop = function(self)
-- print("=== am on land, help!", self.state)
self.object:set_acceleration({
x = math.random(-0.1, 0.1),
y = -10,
z = math.random(-0.1, 0.1)
})
self.object:set_velocity({x = 0, y = -10, z = 0})
return true
end,
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})
mobs:spawn({
name = "mobs_fish:tropical",
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nodes = {
"default:water_source", "default:water_flowing",
"default:river_water_source", "default:river_water_flowing"
},
neighbors = {
"default:sand","default:dirt","group:seaplants","group:seacoral"
},
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min_light = 5,
interval = 30,
chance = l_spawn_chance,
max_height = l_water_level,
active_object_count = 5,
})
mobs:register_egg("mobs_fish:tropical", "Tropical fish",
"animal_fish_blue_white_fish_blue_white_item.png", 0)