minetest-mm/mods/mobs_water/mobs_fish/init.lua

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2020-10-26 17:38:53 +01:00
if minetest.get_modpath("mobs") and not mobs.mod and mobs.mod ~= "redo" then
minetest.log("error", "[mobs_fish] mobs redo API not found!")
return
end
local SPRITE_VERSION = false -- set to true to use upright sprites instead of meshes
-- local variables
local l_spawn_in = {
"default:water_source", "default:water_flowing",
"default:river_water_source", "default:river_water_flowing"
}
local l_spawn_near = {
"default:sand","default:dirt","group:seaplants","group:seacoral"
}
local l_spawn_chance = 10000
local l_cc_hand = 25
local l_cc_net = 80
local l_water_level = minetest.settings:get("water_level") - 1
local l_anims = {
speed_normal = 24,
speed_run = 24,
stand_start = 1,
stand_end = 80,
walk_start = 81,
walk_end = 155,
run_start = 81,
run_end = 155
}
local l_visual = "mesh"
local l_visual_size = {x = .75, y = .75}
local l_clown_mesh = "animal_clownfish.b3d"
local l_trop_mesh = "fish_blue_white.b3d"
local l_clown_textures = {
{"clownfish.png"},
{"clownfish2.png"}
}
local l_trop_textures = {
{"fish.png"},
{"fish2.png"},
{"fish3.png"}
}
if SPRITE_VERSION then
l_visual = "upright_sprite"
l_visual_size = {x = .5, y = .5}
l_clown_mesh = nil
l_trop_mesh = nil
l_clown_textures = {{"animal_clownfish_clownfish_item.png"}}
l_trop_textures = {{"animal_fish_blue_white_fish_blue_white_item.png"}}
end
-- Clownfish
mobs:register_mob("mobs_fish:clownfish", {
type = "animal",
passive = true,
hp_min = 1,
hp_max = 4,
armor = 100,
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
rotate = 270,
visual = l_visual,
mesh = l_clown_mesh,
textures = l_clown_textures,
visual_size = l_visual_size,
makes_footstep_sound = false,
stepheight = 0,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
view_range = 8,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = l_anims,
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, l_cc_hand, l_cc_net, 0, true,
"mobs_fish:clownfish")
end
})
mobs:spawn({
name = "mobs_fish:clownfish",
nodes = l_spawn_in,
neighbors = l_spawn_near,
min_light = 5,
interval = 30,
chance = l_spawn_chance,
max_height = l_water_level,
active_object_count = 5,
})
mobs:register_egg("mobs_fish:clownfish", "Clownfish",
"animal_clownfish_clownfish_item.png", 0)
-- Tropical fish
mobs:register_mob("mobs_fish:tropical", {
type = "animal",
passive = true,
hp_min = 1,
hp_max = 4,
armor = 100,
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
rotate = 270,
visual = l_visual,
mesh = l_trop_mesh,
textures = l_trop_textures,
visual_size = l_visual_size,
makes_footstep_sound = false,
stepheight = 0,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
view_range = 8,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = l_anims,
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, l_cc_hand, l_cc_net, 0, true,
"mobs_fish:tropical")
end
})
mobs:spawn({
name = "mobs_fish:tropical",
nodes = l_spawn_in,
neighbors = l_spawn_near,
min_light = 5,
interval = 30,
chance = l_spawn_chance,
max_height = l_water_level,
active_object_count = 5,
})
mobs:register_egg("mobs_fish:tropical", "Tropical fish",
"animal_fish_blue_white_fish_blue_white_item.png", 0)