47 lines
1.9 KiB
Markdown
47 lines
1.9 KiB
Markdown
# playeranim
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Makes the head, and the right arm when you're mining, face the way you're facing, similar to Minecraft. Compatible with [3d_armor](https://github.com/stujones11/minetest-3d_armor). This is an ugly hack. Forked from [Kaeza's animplus mod](https://github.com/kaeza/minetest-animplus).
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The head only turns up and down relative to the body, except it turns slightly to the right/left when you strafe right/left. When you turn the body turns with the head.
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Works in both singleplayer and multiplayer.
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Created by [Rui](https://github.com/Rui-Minetest), this document was written by [sloantothebone](https://github.com/sloantothebone).
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## Configuration
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### Version of player model
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Player models supported by this mod:
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- `MTG_4_Jun_2017` (minetest_game after 4 Jun 2017, 0.4.16)
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- `MTG_4_Nov_2017` (minetest_game after 4 Nov 2017, 0.5.0)
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As there is no automatic way to determine which version is used, this must be configured with advanced settings menu, or by manually editing `playeranim.model_version` entry in minetest.conf.
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The default value is `MTG_4_Jun_2017`.
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Symptoms of having configured the incorrect player model:
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- In rest, arms are raised up, and are either detached from the body, or are too close to the body
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- Cape (if visible) points upward
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### The delay of sideways body rotation
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Configure `playeranim.body_rotation_delay`.
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It's the number of frame delay of sideways body rotation.
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The default value is `7`.
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### Lengthways body rotation in sneaking
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Configure `playeranim.body_x_rotation_sneak`.
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It's the degrees of the body's X-axis rotation in sneaking.
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The default value is `6.0`.
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### The speed of an animation
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Configure `playeranim.animation_speed`.
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It's the number of stepping per seconds.
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The default value is `2.4`.
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### The speed of an animation in sneaking
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Configure `playeranim.animation_speed_sneak`.
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It's the number of stepping per seconds in sneaking.
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The default value is `0.8`.
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