minetest-mods/protector/pvp.lua

73 lines
1.8 KiB
Lua

local S = protector.intllib
-- get static spawn position
local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
or {x = 0, y = 2, z = 0}
-- is spawn protected
local protector_spawn = tonumber(minetest.settings:get("protector_spawn")
or minetest.settings:get("protector_pvp_spawn")) or 0
-- is night-only pvp enabled
local protector_night_pvp = minetest.settings:get_bool("protector_night_pvp")
-- disables PVP in your own protected areas
if minetest.settings:get_bool("enable_pvp")
and minetest.settings:get_bool("protector_pvp") then
if minetest.register_on_punchplayer then
minetest.register_on_punchplayer(function(player, hitter,
time_from_last_punch, tool_capabilities, dir, damage)
if not player
or not hitter then
print(S("[Protector] on_punchplayer called with nil objects"))
end
if not hitter:is_player() then
return false
end
-- no pvp at spawn area
local pos = player:get_pos()
if pos.x < statspawn.x + protector_spawn
and pos.x > statspawn.x - protector_spawn
and pos.y < statspawn.y + protector_spawn
and pos.y > statspawn.y - protector_spawn
and pos.z < statspawn.z + protector_spawn
and pos.z > statspawn.z - protector_spawn then
return true
end
-- do we enable pvp at night time only ?
if protector_night_pvp then
-- get time of day
local tod = minetest.get_timeofday() or 0
if tod > 0.2 and tod < 0.8 then
--
else
return false
end
end
-- is player being punched inside a protected area ?
if minetest.is_protected(pos, hitter:get_player_name()) then
return true
end
return false
end)
else
print(S("[Protector] pvp_protect not active, update your version of Minetest"))
end
else
print(S("[Protector] pvp_protect is disabled"))
end