local S = protector.intllib -- get static spawn position local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint")) or {x = 0, y = 2, z = 0} -- is spawn protected local protector_spawn = tonumber(minetest.settings:get("protector_spawn") or minetest.settings:get("protector_pvp_spawn")) or 0 -- is night-only pvp enabled local protector_night_pvp = minetest.settings:get_bool("protector_night_pvp") -- disables PVP in your own protected areas if minetest.settings:get_bool("enable_pvp") and minetest.settings:get_bool("protector_pvp") then if minetest.register_on_punchplayer then minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) if not player or not hitter then print(S("[Protector] on_punchplayer called with nil objects")) end if not hitter:is_player() then return false end -- no pvp at spawn area local pos = player:get_pos() if pos.x < statspawn.x + protector_spawn and pos.x > statspawn.x - protector_spawn and pos.y < statspawn.y + protector_spawn and pos.y > statspawn.y - protector_spawn and pos.z < statspawn.z + protector_spawn and pos.z > statspawn.z - protector_spawn then return true end -- do we enable pvp at night time only ? if protector_night_pvp then -- get time of day local tod = minetest.get_timeofday() or 0 if tod > 0.2 and tod < 0.8 then -- else return false end end -- is player being punched inside a protected area ? if minetest.is_protected(pos, hitter:get_player_name()) then return true end return false end) else print(S("[Protector] pvp_protect not active, update your version of Minetest")) end else print(S("[Protector] pvp_protect is disabled")) end