minetest-mods/mydoors/my_future_doors/sliding.lua

271 lines
8.8 KiB
Lua

local doors = {
{"my_future_doors:door2a","my_future_doors:door2b","my_future_doors:door2c","my_future_doors:door2d","2","Steel"},
{"my_future_doors:door3a","my_future_doors:door3b","my_future_doors:door3c","my_future_doors:door3d","3","Squared"},
{"my_future_doors:door4a","my_future_doors:door4b","my_future_doors:door4c","my_future_doors:door4d","4","Dark"},
{"my_future_doors:door6a","my_future_doors:door6b","my_future_doors:door6c","my_future_doors:door6d","6","Points"},
{"my_future_doors:door7a","my_future_doors:door7b","my_future_doors:door7c","my_future_doors:door7d","7","Snow Flake"},
{"my_future_doors:door8a","my_future_doors:door8b","my_future_doors:door8c","my_future_doors:door8d","8","Blue Steel"},
{"my_future_doors:door9a","my_future_doors:door9b","my_future_doors:door9c","my_future_doors:door9d","9","Tan Steel"},
}
local recipes = {
{{"default:steel_ingot", "default:steelblock", ""},
{"default:steel_ingot", "default:steel_ingot", ""},
{"default:steelblock", "default:steel_ingot", ""}},
{{"default:steel_ingot","default:steel_ingot", ""},
{"default:steel_ingot", "default:steel_ingot", ""},
{"default:steelblock", "default:steelblock", ""}},
{{"default:steel_ingot","default:steel_ingot", ""},
{"default:steel_ingot", "default:steel_ingot", "dye:black"},
{"default:steelblock", "default:steelblock", ""}},
{{"default:steel_ingot","default:steel_ingot", ""},
{"default:steelblock", "default:steelblock", ""},
{"default:steel_ingot", "default:steel_ingot", ""}},
{{"default:steel_ingot", "default:steelblock", ""},
{"default:steel_ingot", "default:steel_ingot", ""},
{ "default:steel_ingot", "default:steelblock",""}},
{{"default:steel_ingot", "default:steelblock", ""},
{"default:steel_ingot", "default:steel_ingot", "dye:blue"},
{ "default:steel_ingot", "default:steelblock",""}},
{{"default:steel_ingot", "default:steelblock", ""},
{"default:steel_ingot", "default:steel_ingot", "dye:brown"},
{ "default:steel_ingot", "default:steelblock",""}},
}
for i in ipairs (doors) do
local doora = doors[i][1]
local doorb = doors[i][2]
local doorc = doors[i][3]
local doord = doors[i][4]
local num = doors[i][5]
local des = doors[i][6]
local recipe = recipes[i]
local function onplace(itemstack, placer, pointed_thing)
local pos1 = pointed_thing.above
local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
pos2.y = pos2.y+1
if
not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or
not placer or
not placer:is_player() then
return
end
local pt = pointed_thing.above
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
local p4 = 0
if p2 == 0 then
pt3.x = pt3.x-1
p4 = 2
elseif p2 == 1 then
pt3.z = pt3.z+1
p4 = 3
elseif p2 == 2 then
pt3.x = pt3.x+1
p4 = 0
elseif p2 == 3 then
pt3.z = pt3.z-1
p4 = 1
end
if minetest.get_node(pt3).name == doora then
minetest.set_node(pt, {name=doora, param2=p4})
minetest.set_node(pt2, {name=doorb, param2=p4})
else
minetest.set_node(pt, {name=doora, param2=p2})
minetest.set_node(pt2, {name=doorb, param2=p2})
end
itemstack: take_item()
return itemstack
end
local function afterdestruct(pos, oldnode)
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
end
local function rightclick(pos, node, player, itemstack, pointed_thing)
local timer = minetest.get_node_timer(pos)
local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
minetest.set_node(pos, {name=doorc, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=doord, param2=node.param2})
if a.name == doora then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doorc, param2=a.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doord, param2=a.param2})
end
if b.name == doora then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doorc, param2=b.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doord, param2=b.param2})
end
if c.name == doora then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doorc, param2=c.param2})
minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doord, param2=c.param2})
end
if d.name == doora then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doorc, param2=d.param2})
minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doord, param2=d.param2})
end
timer:start(3)
end
local function afterplace(pos, placer, itemstack, pointed_thing)
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=doord,param2=nodeu.param2})
end
local function ontimer(pos, elapsed)
local node = minetest.get_node(pos)
local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
minetest.set_node(pos, {name=doora, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=doorb, param2=node.param2})
if a.name == doorc then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doora, param2=a.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doorb, param2=a.param2})
end
if b.name == doorc then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doora, param2=b.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doorb, param2=b.param2})
end
if c.name == doorc then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doora, param2=c.param2})
minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doorb, param2=c.param2})
end
if d.name == doorc then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doora, param2=d.param2})
minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doorb, param2=d.param2})
end
end
minetest.register_node(doora, {
description = des.." Sliding Door",
inventory_image = "myndoors_door"..num.."a_inv.png",
wield_image = "myndoors_door"..num.."a_inv.png",
tiles = {
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_bottom.png",
"myndoors_door"..num.."a_bottom.png^[transformFX"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 3},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}
}
},
on_place = onplace,
after_destruct = afterdestruct,
on_rightclick = rightclick,
})
minetest.register_node(doorb, {
tiles = {
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_bottom.png^[transformFY",
"myndoors_door"..num.."a_bottom.png^[transformFX^[transformFY"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
})minetest.register_node(doorc, {
tiles = {
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_bottomo.png",
"myndoors_door"..num.."a_bottomo.png^[transformFX"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
drop = doora,
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625},
}
},
after_place_node = afterplace,
after_destruct = afterdestruct,
on_timer = ontimer,
})
minetest.register_node(doord, {
tiles = {
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_edge.png",
"myndoors_door"..num.."a_bottomo.png^[transformFY",
"myndoors_door"..num.."a_bottomo.png^[transformFX^[transformFY"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
})
minetest.register_craft({
output = "my_future_doors:door"..num.."a 2",
recipe = recipe
})
end