local doors = { {"my_future_doors:door2a","my_future_doors:door2b","my_future_doors:door2c","my_future_doors:door2d","2","Steel"}, {"my_future_doors:door3a","my_future_doors:door3b","my_future_doors:door3c","my_future_doors:door3d","3","Squared"}, {"my_future_doors:door4a","my_future_doors:door4b","my_future_doors:door4c","my_future_doors:door4d","4","Dark"}, {"my_future_doors:door6a","my_future_doors:door6b","my_future_doors:door6c","my_future_doors:door6d","6","Points"}, {"my_future_doors:door7a","my_future_doors:door7b","my_future_doors:door7c","my_future_doors:door7d","7","Snow Flake"}, {"my_future_doors:door8a","my_future_doors:door8b","my_future_doors:door8c","my_future_doors:door8d","8","Blue Steel"}, {"my_future_doors:door9a","my_future_doors:door9b","my_future_doors:door9c","my_future_doors:door9d","9","Tan Steel"}, } local recipes = { {{"default:steel_ingot", "default:steelblock", ""}, {"default:steel_ingot", "default:steel_ingot", ""}, {"default:steelblock", "default:steel_ingot", ""}}, {{"default:steel_ingot","default:steel_ingot", ""}, {"default:steel_ingot", "default:steel_ingot", ""}, {"default:steelblock", "default:steelblock", ""}}, {{"default:steel_ingot","default:steel_ingot", ""}, {"default:steel_ingot", "default:steel_ingot", "dye:black"}, {"default:steelblock", "default:steelblock", ""}}, {{"default:steel_ingot","default:steel_ingot", ""}, {"default:steelblock", "default:steelblock", ""}, {"default:steel_ingot", "default:steel_ingot", ""}}, {{"default:steel_ingot", "default:steelblock", ""}, {"default:steel_ingot", "default:steel_ingot", ""}, { "default:steel_ingot", "default:steelblock",""}}, {{"default:steel_ingot", "default:steelblock", ""}, {"default:steel_ingot", "default:steel_ingot", "dye:blue"}, { "default:steel_ingot", "default:steelblock",""}}, {{"default:steel_ingot", "default:steelblock", ""}, {"default:steel_ingot", "default:steel_ingot", "dye:brown"}, { "default:steel_ingot", "default:steelblock",""}}, } for i in ipairs (doors) do local doora = doors[i][1] local doorb = doors[i][2] local doorc = doors[i][3] local doord = doors[i][4] local num = doors[i][5] local des = doors[i][6] local recipe = recipes[i] local function onplace(itemstack, placer, pointed_thing) local pos1 = pointed_thing.above local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z} pos2.y = pos2.y+1 if not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or not placer or not placer:is_player() then return end local pt = pointed_thing.above local pt2 = {x=pt.x, y=pt.y, z=pt.z} pt2.y = pt2.y+1 local p2 = minetest.dir_to_facedir(placer:get_look_dir()) local pt3 = {x=pt.x, y=pt.y, z=pt.z} local p4 = 0 if p2 == 0 then pt3.x = pt3.x-1 p4 = 2 elseif p2 == 1 then pt3.z = pt3.z+1 p4 = 3 elseif p2 == 2 then pt3.x = pt3.x+1 p4 = 0 elseif p2 == 3 then pt3.z = pt3.z-1 p4 = 1 end if minetest.get_node(pt3).name == doora then minetest.set_node(pt, {name=doora, param2=p4}) minetest.set_node(pt2, {name=doorb, param2=p4}) else minetest.set_node(pt, {name=doora, param2=p2}) minetest.set_node(pt2, {name=doorb, param2=p2}) end itemstack: take_item() return itemstack end local function afterdestruct(pos, oldnode) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"}) end local function rightclick(pos, node, player, itemstack, pointed_thing) local timer = minetest.get_node_timer(pos) local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}) local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}) local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}) minetest.set_node(pos, {name=doorc, param2=node.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=doord, param2=node.param2}) if a.name == doora then minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doorc, param2=a.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doord, param2=a.param2}) end if b.name == doora then minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doorc, param2=b.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doord, param2=b.param2}) end if c.name == doora then minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doorc, param2=c.param2}) minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doord, param2=c.param2}) end if d.name == doora then minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doorc, param2=d.param2}) minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doord, param2=d.param2}) end timer:start(3) end local function afterplace(pos, placer, itemstack, pointed_thing) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=doord,param2=nodeu.param2}) end local function ontimer(pos, elapsed) local node = minetest.get_node(pos) local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}) local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}) local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}) minetest.set_node(pos, {name=doora, param2=node.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=doorb, param2=node.param2}) if a.name == doorc then minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doora, param2=a.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doorb, param2=a.param2}) end if b.name == doorc then minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doora, param2=b.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doorb, param2=b.param2}) end if c.name == doorc then minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doora, param2=c.param2}) minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doorb, param2=c.param2}) end if d.name == doorc then minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doora, param2=d.param2}) minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doorb, param2=d.param2}) end end minetest.register_node(doora, { description = des.." Sliding Door", inventory_image = "myndoors_door"..num.."a_inv.png", wield_image = "myndoors_door"..num.."a_inv.png", tiles = { "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_bottom.png", "myndoors_door"..num.."a_bottom.png^[transformFX" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 3}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625} } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625} } }, on_place = onplace, after_destruct = afterdestruct, on_rightclick = rightclick, }) minetest.register_node(doorb, { tiles = { "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_bottom.png^[transformFY", "myndoors_door"..num.."a_bottom.png^[transformFX^[transformFY" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 1}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625} } }, selection_box = { type = "fixed", fixed = { {0, 0, 0, 0, 0, 0}, } }, })minetest.register_node(doorc, { tiles = { "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_bottomo.png", "myndoors_door"..num.."a_bottomo.png^[transformFX" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", drop = doora, groups = {cracky = 1}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625}, } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625}, } }, after_place_node = afterplace, after_destruct = afterdestruct, on_timer = ontimer, }) minetest.register_node(doord, { tiles = { "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_edge.png", "myndoors_door"..num.."a_bottomo.png^[transformFY", "myndoors_door"..num.."a_bottomo.png^[transformFX^[transformFY" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 1}, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625}, } }, selection_box = { type = "fixed", fixed = { {0, 0, 0, 0, 0, 0}, } }, }) minetest.register_craft({ output = "my_future_doors:door"..num.."a 2", recipe = recipe }) end