Update
2
hbhunger/.mailmap
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@ -0,0 +1,2 @@
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||||||
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Wuzzy <Wuzzy@disroot.org> <Wuzzy2@mail.ru>
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||||||
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Wuzzy <Wuzzy@disroot.org> <almikes@aol.com>
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96
hbhunger/README.md
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@ -0,0 +1,96 @@
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# Hunger with HUD Bar [`hbhunger`]
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* Version: 1.1.6
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||||||
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## Using the mod
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||||||
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This mod adds a mechanic for hunger.
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This mod depends on the HUD bars mod [`hudbars`], version 1.4.1 or any later version
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starting with “1.” or “2.”.
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## About hunger
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This mod adds a hunger mechanic to the game. Players get a new attribute called “satiation”:
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* A new player starts with 20 satiation points out of 30
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* Actions like digging, placing and walking cause exhaustion, which lower the satiation
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* Every 800 seconds you lose 1 satiation point without doing anything
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* At 1 or 0 satiation you will suffer damage and die in case you don't eat something
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* If your satiation is 16 or higher, you will slowly regenerate health points
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* Eating food will increase your satiation (Duh!)
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Important: Eating food will not directly increase your health anymore, as long as the food
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item is supported by this mod (see below).
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Careful! Some foods may be poisoned. If you eat a poisoned item, you may still get a satiation
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boost, but for a brief period you lose health points because of food poisoning. However,
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food poisoning can never kill you.
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## Statbar mode
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If you use the statbar mode of the HUD Bars mod, these things are important to know:
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As with all mods using HUD Bars, the bread statbar symbols represent the rough percentage
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out of 30 satiation points, in steps of 5%, so the symbols give you an estimate of your
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satiation. This is different from the hunger mod by BlockMen.
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You gain health at 5.5 symbols or more, as 5.5 symbols correspond to 16 satiation points.
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You *may* lose health at exactly 0.5 symbols, as 0.5 symbols correspond to 1-2 satiation points.
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## Supported food
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All mods which add food through standard measures (`minetest.item_eat`) are already
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supported automatically. Poisoned food needs special support.
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### Known supported food mods
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* Apple and Blueberries from Minetest Game [`default`]
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* Red and brown mushroom from Minetest Game [`flowers`]
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* Bread from Minetest Game [`farming`]
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* [`animalmaterials`] (Mob Framework (`mobf` modpack))
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* Bushes [`bushes`]
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* [`bushes_classic`]
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* Creatures [`creatures`]
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* [`dwarves`] (beer and such)
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* Docfarming [`docfarming`]
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* Ethereal / Ethereal NG [`ethereal`]
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* Farming Redo [`farming`] by TenPlus1
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* Farming plus [`farming_plus`]
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* Ferns [`ferns`]
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* Fishing [`fishing`]
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* [`fruit`]
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* Glooptest [`glooptest`]
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* JKMod ([`jkanimals`], [`jkfarming`], [`jkwine`])
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* [`kpgmobs`]
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* [`mobfcooking`]
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* [`mooretrees`]
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* [`mtfoods`]
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* [`mushroom`]
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* [`mush45`]
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* Seaplants [`sea`]
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* Simple mobs [`mobs`]
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* Pizza [`pizza`]
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* Not So Simple Mobs [`nssm`]
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### Supported mods without optional dependency (mods provide their own support)
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* Food ([`food`], [`food_basic`])
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* Sweet Foods [`food_sweet`]
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### Example
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* Eating an apple (from Minetest Game) increases your satiation by 2;
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## Licensing
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This mod is free software.
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### Source code
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* License: [LGPL v2.1](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
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* Author: by Wuzzy (2015-2016)
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* Forked from the “Better HUD (and hunger)” mod by BlockMen (2013-2015),
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most code comes from this mod.
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### Textures
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* `hbhunger_icon.png`—PilzAdam ([MIT License](https://opensource.org/licenses/MIT)), modified by BlockMen
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* `hbhunger_bgicon.png`—PilzAdam (MIT License), modified by BlockMen
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* `hbhunger_bar.png`—Wuzzy (MIT License)
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* `hbhunger_icon_health_poison.png`—celeron55 ([CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)), modified by BlockMen, modified again by Wuzzy
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* Everything else: MIT License, by BlockMen and Wuzzy
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168
hbhunger/hunger.lua
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@ -0,0 +1,168 @@
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-- Keep these for backwards compatibility
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function hbhunger.save_hunger(player)
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hbhunger.set_hunger_raw(player)
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end
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function hbhunger.load_hunger(player)
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hbhunger.get_hunger_raw(player)
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end
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-- HACK: We register our on_item_eat handler after the other mods have loaded
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-- so their on_item_eat handlers run first. This is because Minetest refuses
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-- to run ANY further on_item_eat handler once one of the callback functions
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-- has returned an itemstack. (as of Minetest 5.8.0)
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-- FIXME: Remove the register_on_mods_loaded as soon Minetest handles
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-- on_item_eat events in a less weird manner.
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minetest.register_on_mods_loaded(function()
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minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
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-- Our own item eat handler
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return hbhunger.eat(hp_change, replace_with_item, ItemStack(itemstack), user, pointed_thing)
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end)
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end)
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-- food functions
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local food = hbhunger.food
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function hbhunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
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food[name] = {}
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food[name].saturation = hunger_change -- hunger points added
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food[name].replace = replace_with_item -- what item is given back after eating
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food[name].poisen = poisen -- time its poisening
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food[name].healing = heal -- amount of HP
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food[name].sound = sound -- special sound that is played when eating
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end
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function hbhunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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local item = itemstack:get_name()
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local def = food[item]
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if not def then
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def = {}
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if type(hp_change) ~= "number" then
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hp_change = 1
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minetest.log("error", "Wrong on_use() definition for item '" .. item .. "'")
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end
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def.saturation = hp_change * 1.3
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def.replace = replace_with_item
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end
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local func = hbhunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
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return func(itemstack, user, pointed_thing)
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end
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-- Poison player
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local function poisenp(tick, time, time_left, player)
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-- First check if player is still there
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if not player:is_player() then
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return
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end
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time_left = time_left + tick
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if time_left < time then
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minetest.after(tick, poisenp, tick, time, time_left, player)
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else
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hbhunger.poisonings[player:get_player_name()] = hbhunger.poisonings[player:get_player_name()] - 1
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if hbhunger.poisonings[player:get_player_name()] <= 0 then
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-- Reset HUD bar color
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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end
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end
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if player:get_hp()-1 > 0 then
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player:set_hp(player:get_hp()-1)
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end
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end
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function hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
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return function(itemstack, user, pointed_thing)
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if itemstack:take_item() ~= nil and user ~= nil then
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|
local name = user:get_player_name()
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local h = tonumber(hbhunger.hunger[name])
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local hp = user:get_hp()
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|
if h == nil or hp == nil then
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|
return
|
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|
end
|
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if user:is_player() then
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|
local object, object_pos
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-- Check if user is a "fake player" (unofficial imitation of a the player data structure)
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|
if type(user) == "userdata" then
|
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|
object = user
|
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|
else
|
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|
object_pos = user:get_pos()
|
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|
end
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minetest.sound_play(
|
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{name = sound or "hbhunger_eat_generic",
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|
gain = 1},
|
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{object=object,
|
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|
pos=object_pos,
|
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|
max_hear_distance = 16,
|
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|
pitch = 1 + math.random(-10, 10)*0.005,},
|
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|
true
|
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|
)
|
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|
end
|
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|
|
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|
-- Saturation
|
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|
if h < hbhunger.SAT_MAX and hunger_change then
|
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|
h = h + hunger_change
|
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|
if h > hbhunger.SAT_MAX then h = hbhunger.SAT_MAX end
|
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|
hbhunger.hunger[name] = h
|
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|
hbhunger.set_hunger_raw(user)
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|
end
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-- Healing
|
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|
local hp_max = user:get_properties().hp_max or minetest.PLAYER_MAX_HP_DEFAULT or 20
|
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|
if hp < hp_max and heal then
|
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|
hp = hp + heal
|
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|
if hp > hp_max then hp = hp_max end
|
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|
user:set_hp(hp)
|
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|
end
|
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|
-- Poison
|
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|
if poisen then
|
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|
-- Set poison bar
|
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|
hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
|
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|
hbhunger.poisonings[name] = hbhunger.poisonings[name] + 1
|
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|
poisenp(1, poisen, 0, user)
|
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|
end
|
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|
|
||||||
|
if itemstack:get_count() == 0 then
|
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|
itemstack:add_item(replace_with_item)
|
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|
else
|
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|
local inv = user:get_inventory()
|
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|
if inv:room_for_item("main", replace_with_item) then
|
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|
inv:add_item("main", replace_with_item)
|
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|
else
|
||||||
|
minetest.add_item(user:get_pos(), replace_with_item)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
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|
return itemstack
|
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|
end
|
||||||
|
end
|
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|
|
||||||
|
-- player-action based hunger changes
|
||||||
|
function hbhunger.handle_node_actions(pos, oldnode, player, ext)
|
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|
-- is_fake_player comes from the pipeworks, we are not interested in those
|
||||||
|
if not player or not player:is_player() or player.is_fake_player == true then
|
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|
return
|
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|
end
|
||||||
|
local name = player:get_player_name()
|
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|
local exhaus = hbhunger.exhaustion[name]
|
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|
if exhaus == nil then return end
|
||||||
|
local new = hbhunger.EXHAUST_PLACE
|
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|
-- placenode event
|
||||||
|
if not ext then
|
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|
new = hbhunger.EXHAUST_DIG
|
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|
end
|
||||||
|
-- assume its send by main timer when movement detected
|
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|
if not pos and not oldnode then
|
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|
new = hbhunger.EXHAUST_MOVE
|
||||||
|
end
|
||||||
|
exhaus = exhaus + new
|
||||||
|
if exhaus > hbhunger.EXHAUST_LVL then
|
||||||
|
exhaus = 0
|
||||||
|
local h = tonumber(hbhunger.hunger[name])
|
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|
h = h - 1
|
||||||
|
if h < 0 then h = 0 end
|
||||||
|
hbhunger.hunger[name] = h
|
||||||
|
hbhunger.set_hunger_raw(player)
|
||||||
|
end
|
||||||
|
hbhunger.exhaustion[name] = exhaus
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_placenode(hbhunger.handle_node_actions)
|
||||||
|
minetest.register_on_dignode(hbhunger.handle_node_actions)
|
188
hbhunger/init.lua
Normal file
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@ -0,0 +1,188 @@
|
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|
local S = minetest.get_translator("hbhunger")
|
||||||
|
|
||||||
|
if minetest.settings:get_bool("enable_damage") then
|
||||||
|
|
||||||
|
hbhunger = {}
|
||||||
|
hbhunger.food = {}
|
||||||
|
|
||||||
|
-- HUD statbar values
|
||||||
|
hbhunger.hunger = {}
|
||||||
|
hbhunger.hunger_out = {}
|
||||||
|
|
||||||
|
-- Count number of poisonings a player has at once
|
||||||
|
hbhunger.poisonings = {}
|
||||||
|
|
||||||
|
-- HUD item ids
|
||||||
|
local hunger_hud = {}
|
||||||
|
|
||||||
|
hbhunger.HUD_TICK = 0.1
|
||||||
|
|
||||||
|
--Some hunger settings
|
||||||
|
hbhunger.exhaustion = {} -- Exhaustion is experimental!
|
||||||
|
|
||||||
|
hbhunger.HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
|
||||||
|
hbhunger.EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
|
||||||
|
hbhunger.EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
|
||||||
|
hbhunger.EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
|
||||||
|
hbhunger.EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
|
||||||
|
hbhunger.SAT_MAX = 30 -- maximum satiation points
|
||||||
|
hbhunger.SAT_INIT = 20 -- initial satiation points
|
||||||
|
hbhunger.SAT_HEAL = 15 -- required satiation points to start healing
|
||||||
|
|
||||||
|
|
||||||
|
--load custom settings
|
||||||
|
local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r")
|
||||||
|
if set then
|
||||||
|
dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf")
|
||||||
|
set:close()
|
||||||
|
end
|
||||||
|
|
||||||
|
local function custom_hud(player)
|
||||||
|
hb.init_hudbar(player, "satiation", hbhunger.get_hunger_raw(player))
|
||||||
|
end
|
||||||
|
|
||||||
|
dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
|
||||||
|
dofile(minetest.get_modpath("hbhunger").."/register_foods.lua")
|
||||||
|
|
||||||
|
-- register satiation hudbar
|
||||||
|
hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, hbhunger.SAT_INIT, hbhunger.SAT_MAX, false, nil, { format_value = "%.1f", format_max_value = "%d" })
|
||||||
|
|
||||||
|
-- update hud elemtens if value has changed
|
||||||
|
local function update_hud(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
--hunger
|
||||||
|
local h_out = tonumber(hbhunger.hunger_out[name])
|
||||||
|
local h = tonumber(hbhunger.hunger[name])
|
||||||
|
if h_out ~= h then
|
||||||
|
hbhunger.hunger_out[name] = h
|
||||||
|
hb.change_hudbar(player, "satiation", h)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
hbhunger.get_hunger_raw = function(player)
|
||||||
|
local inv = player:get_inventory()
|
||||||
|
if not inv then return nil end
|
||||||
|
local hgp = inv:get_stack("hunger", 1):get_count()
|
||||||
|
if hgp == 0 then
|
||||||
|
hgp = 21
|
||||||
|
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
|
||||||
|
else
|
||||||
|
hgp = hgp
|
||||||
|
end
|
||||||
|
return hgp-1
|
||||||
|
end
|
||||||
|
|
||||||
|
hbhunger.set_hunger_raw = function(player)
|
||||||
|
local inv = player:get_inventory()
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local value = hbhunger.hunger[name]
|
||||||
|
if not inv or not value then return nil end
|
||||||
|
if value > hbhunger.SAT_MAX then value = hbhunger.SAT_MAX end
|
||||||
|
if value < 0 then value = 0 end
|
||||||
|
|
||||||
|
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local inv = player:get_inventory()
|
||||||
|
inv:set_size("hunger",1)
|
||||||
|
hbhunger.hunger[name] = hbhunger.get_hunger_raw(player)
|
||||||
|
hbhunger.hunger_out[name] = hbhunger.hunger[name]
|
||||||
|
hbhunger.exhaustion[name] = 0
|
||||||
|
hbhunger.poisonings[name] = 0
|
||||||
|
custom_hud(player)
|
||||||
|
hbhunger.set_hunger_raw(player)
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_respawnplayer(function(player)
|
||||||
|
-- reset hunger (and save)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
hbhunger.hunger[name] = hbhunger.SAT_INIT
|
||||||
|
hbhunger.set_hunger_raw(player)
|
||||||
|
hbhunger.exhaustion[name] = 0
|
||||||
|
end)
|
||||||
|
|
||||||
|
local main_timer = 0
|
||||||
|
local timer = 0
|
||||||
|
local timer2 = 0
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
main_timer = main_timer + dtime
|
||||||
|
timer = timer + dtime
|
||||||
|
timer2 = timer2 + dtime
|
||||||
|
if main_timer > hbhunger.HUD_TICK or timer > 4 or timer2 > hbhunger.HUNGER_TICK then
|
||||||
|
if main_timer > hbhunger.HUD_TICK then main_timer = 0 end
|
||||||
|
for _,player in ipairs(minetest.get_connected_players()) do
|
||||||
|
local name = player:get_player_name()
|
||||||
|
|
||||||
|
local h = tonumber(hbhunger.hunger[name])
|
||||||
|
local hp = player:get_hp()
|
||||||
|
if timer > 4 then
|
||||||
|
-- heal player by 1 hp if not dead and satiation is > hbhunger.SAT_HEAL
|
||||||
|
if h > hbhunger.SAT_HEAL and hp > 0 and player:get_breath() > 0 then
|
||||||
|
player:set_hp(hp+1)
|
||||||
|
-- or damage player by 1 hp if satiation is < 2
|
||||||
|
elseif h <= 1 then
|
||||||
|
if hp-1 >= 0 then player:set_hp(hp-1) end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- lower satiation by 1 point after xx seconds
|
||||||
|
if timer2 > hbhunger.HUNGER_TICK then
|
||||||
|
if h > 0 then
|
||||||
|
h = h-1
|
||||||
|
hbhunger.hunger[name] = h
|
||||||
|
hbhunger.set_hunger_raw(player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- update all hud elements
|
||||||
|
update_hud(player)
|
||||||
|
|
||||||
|
local controls = player:get_player_control()
|
||||||
|
-- Determine if the player is walking
|
||||||
|
if controls.up or controls.down or controls.left or controls.right then
|
||||||
|
hbhunger.handle_node_actions(nil, nil, player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if timer > 4 then timer = 0 end
|
||||||
|
if timer2 > hbhunger.HUNGER_TICK then timer2 = 0 end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_chatcommand("satiation", {
|
||||||
|
privs = {["server"]=true},
|
||||||
|
params = S("[<player>] <satiation>"),
|
||||||
|
description = S("Set satiation of player or yourself"),
|
||||||
|
func = function(name, param)
|
||||||
|
if minetest.settings:get_bool("enable_damage") == false then
|
||||||
|
return false, S("Not possible, damage is disabled.")
|
||||||
|
end
|
||||||
|
local targetname, satiation = string.match(param, "(%S+) (%S+)")
|
||||||
|
if not targetname then
|
||||||
|
satiation = param
|
||||||
|
end
|
||||||
|
satiation = tonumber(satiation)
|
||||||
|
if not satiation then
|
||||||
|
return false, S("Invalid satiation!")
|
||||||
|
end
|
||||||
|
if not targetname then
|
||||||
|
targetname = name
|
||||||
|
end
|
||||||
|
local target = minetest.get_player_by_name(targetname)
|
||||||
|
if target == nil then
|
||||||
|
return false, S("Player @1 does not exist.", targetname)
|
||||||
|
end
|
||||||
|
if satiation > hbhunger.SAT_MAX then
|
||||||
|
satiation = hbhunger.SAT_MAX
|
||||||
|
elseif satiation < 0 then
|
||||||
|
satiation = 0
|
||||||
|
end
|
||||||
|
hbhunger.hunger[targetname] = satiation
|
||||||
|
hbhunger.set_hunger_raw(target)
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
end
|
9
hbhunger/locale/hbhunger.de.tr
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
# textdomain:hbhunger
|
||||||
|
Hunger with HUD Bar=Hunger mit HUD-Leiste
|
||||||
|
Adds a simple hunger meachanic with satiation, food poisoning and different healing.=Fügt ein einfaches Hungersystem hinzu, mit Sättigung, Lebensmittelvergiftung und anderer Heilung.
|
||||||
|
Satiation=Sättigung
|
||||||
|
[<player>] <satiation>=[<Spieler>] <Sättigung>
|
||||||
|
Set satiation of player or yourself=Sättigung von Spieler oder Ihnen selbst setzen
|
||||||
|
Not possible, damage is disabled.=Nicht möglich, Schaden ist deaktiviert.
|
||||||
|
Invalid satiation!=Ungültige Sättigung!
|
||||||
|
Player @1 does not exist.=Spieler @1 existiert nicht.
|
9
hbhunger/locale/hbhunger.fr.tr
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
# textdomain:hbhunger
|
||||||
|
Hunger with HUD Bar=
|
||||||
|
Adds a simple hunger meachanic with satiation, food poisoning and different healing.=
|
||||||
|
Satiation=Satiété
|
||||||
|
[<player>] <satiation>=
|
||||||
|
Set satiation of player or yourself=
|
||||||
|
Not possible, damage is disabled.=
|
||||||
|
Invalid satiation!=
|
||||||
|
Player @1 does not exist.=
|
9
hbhunger/locale/hbhunger.it.tr
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
# textdomain:hbhunger
|
||||||
|
Hunger with HUD Bar=
|
||||||
|
Adds a simple hunger meachanic with satiation, food poisoning and different healing.=
|
||||||
|
Satiation=Sazietà
|
||||||
|
[<player>] <satiation>=
|
||||||
|
Set satiation of player or yourself=
|
||||||
|
Not possible, damage is disabled.=
|
||||||
|
Invalid satiation!=
|
||||||
|
Player @1 does not exist.=
|
9
hbhunger/locale/hbhunger.ms.tr
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
# textdomain:hbhunger
|
||||||
|
Hunger with HUD Bar=
|
||||||
|
Adds a simple hunger meachanic with satiation, food poisoning and different healing.=
|
||||||
|
Satiation=Kekenyangan
|
||||||
|
[<player>] <satiation>=
|
||||||
|
Set satiation of player or yourself=
|
||||||
|
Not possible, damage is disabled.=
|
||||||
|
Invalid satiation!=
|
||||||
|
Player @1 does not exist.=
|
9
hbhunger/locale/hbhunger.pt.tr
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
# textdomain:hbhunger
|
||||||
|
Hunger with HUD Bar=
|
||||||
|
Adds a simple hunger meachanic with satiation, food poisoning and different healing.=
|
||||||
|
Satiation=Saciedade
|
||||||
|
[<player>] <satiation>=
|
||||||
|
Set satiation of player or yourself=
|
||||||
|
Not possible, damage is disabled.=
|
||||||
|
Invalid satiation!=
|
||||||
|
Player @1 does not exist.=
|
9
hbhunger/locale/hbhunger.ru.tr
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
# textdomain:hbhunger
|
||||||
|
Hunger with HUD Bar=
|
||||||
|
Adds a simple hunger meachanic with satiation, food poisoning and different healing.=
|
||||||
|
Satiation=голод
|
||||||
|
[<player>] <satiation>=
|
||||||
|
Set satiation of player or yourself=
|
||||||
|
Not possible, damage is disabled.=
|
||||||
|
Invalid satiation!=
|
||||||
|
Player @1 does not exist.=
|
9
hbhunger/locale/template.txt
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
# textdomain:hbhunger
|
||||||
|
Hunger with HUD Bar=
|
||||||
|
Adds a simple hunger meachanic with satiation, food poisoning and different healing.=
|
||||||
|
Satiation=
|
||||||
|
[<player>] <satiation>=
|
||||||
|
Set satiation of player or yourself=
|
||||||
|
Not possible, damage is disabled.=
|
||||||
|
Invalid satiation!=
|
||||||
|
Player @1 does not exist.=
|
7
hbhunger/mod.conf
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
name = hbhunger
|
||||||
|
title = Hunger with HUD Bar
|
||||||
|
description = Adds a simple hunger meachanic with satiation, food poisoning and different healing.
|
||||||
|
depends = hudbars
|
||||||
|
optional_depends = default, flowers, animalmaterials, bucket, bushes, bushes_classic, cooking, creatures, docfarming, dwarves, ethereal, farming, farming_plus, ferns, fishing, fruit, glooptest, jkanimals, jkfarming, jkwine, kpgmobs, mobfcooking, mobs, moretrees, mtfoods, mush45, mushroom, seaplants, pizza, nssm
|
||||||
|
release = 26108
|
||||||
|
author = Wuzzy
|
331
hbhunger/register_foods.lua
Normal file
|
@ -0,0 +1,331 @@
|
||||||
|
if minetest.get_modpath("default") ~= nil then
|
||||||
|
hbhunger.register_food("default:apple", 2)
|
||||||
|
hbhunger.register_food("default:blueberries", 2)
|
||||||
|
end
|
||||||
|
if minetest.get_modpath("flowers") ~= nil then
|
||||||
|
hbhunger.register_food("flowers:mushroom_brown", 1)
|
||||||
|
hbhunger.register_food("flowers:mushroom_red", 1, "", 3)
|
||||||
|
end
|
||||||
|
if minetest.get_modpath("farming") ~= nil then
|
||||||
|
hbhunger.register_food("farming:bread", 5)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("mobs") ~= nil then
|
||||||
|
if mobs.mod ~= nil and mobs.mod == "redo" then
|
||||||
|
hbhunger.register_food("mobs:cheese", 4)
|
||||||
|
hbhunger.register_food("mobs:meat", 8)
|
||||||
|
hbhunger.register_food("mobs:meat_raw", 4)
|
||||||
|
hbhunger.register_food("mobs:rat_cooked", 4)
|
||||||
|
hbhunger.register_food("mobs:honey", 2)
|
||||||
|
hbhunger.register_food("mobs:pork_raw", 3, "", 3)
|
||||||
|
hbhunger.register_food("mobs:pork_cooked", 8)
|
||||||
|
hbhunger.register_food("mobs:chicken_cooked", 6)
|
||||||
|
hbhunger.register_food("mobs:chicken_raw", 2, "", 3)
|
||||||
|
hbhunger.register_food("mobs:chicken_egg_fried", 2)
|
||||||
|
if minetest.get_modpath("bucket") then
|
||||||
|
hbhunger.register_food("mobs:bucket_milk", 3, "bucket:bucket_empty")
|
||||||
|
end
|
||||||
|
else
|
||||||
|
hbhunger.register_food("mobs:meat", 6)
|
||||||
|
hbhunger.register_food("mobs:meat_raw", 3)
|
||||||
|
hbhunger.register_food("mobs:rat_cooked", 5)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("moretrees") ~= nil then
|
||||||
|
hbhunger.register_food("moretrees:coconut_milk", 1)
|
||||||
|
hbhunger.register_food("moretrees:raw_coconut", 2)
|
||||||
|
hbhunger.register_food("moretrees:acorn_muffin", 3)
|
||||||
|
hbhunger.register_food("moretrees:spruce_nuts", 1)
|
||||||
|
hbhunger.register_food("moretrees:pine_nuts", 1)
|
||||||
|
hbhunger.register_food("moretrees:fir_nuts", 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("dwarves") ~= nil then
|
||||||
|
hbhunger.register_food("dwarves:beer", 2)
|
||||||
|
hbhunger.register_food("dwarves:apple_cider", 1)
|
||||||
|
hbhunger.register_food("dwarves:midus", 2)
|
||||||
|
hbhunger.register_food("dwarves:tequila", 2)
|
||||||
|
hbhunger.register_food("dwarves:tequila_with_lime", 2)
|
||||||
|
hbhunger.register_food("dwarves:sake", 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("animalmaterials") ~= nil then
|
||||||
|
hbhunger.register_food("animalmaterials:milk", 2)
|
||||||
|
hbhunger.register_food("animalmaterials:meat_raw", 3)
|
||||||
|
hbhunger.register_food("animalmaterials:meat_pork", 3)
|
||||||
|
hbhunger.register_food("animalmaterials:meat_beef", 3)
|
||||||
|
hbhunger.register_food("animalmaterials:meat_chicken", 3)
|
||||||
|
hbhunger.register_food("animalmaterials:meat_lamb", 3)
|
||||||
|
hbhunger.register_food("animalmaterials:meat_venison", 3)
|
||||||
|
hbhunger.register_food("animalmaterials:meat_undead", 3, "", 3)
|
||||||
|
hbhunger.register_food("animalmaterials:meat_toxic", 3, "", 5)
|
||||||
|
hbhunger.register_food("animalmaterials:meat_ostrich", 3)
|
||||||
|
hbhunger.register_food("animalmaterials:fish_bluewhite", 2)
|
||||||
|
hbhunger.register_food("animalmaterials:fish_clownfish", 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("fishing") ~= nil then
|
||||||
|
hbhunger.register_food("fishing:fish_raw", 2)
|
||||||
|
hbhunger.register_food("fishing:fish_cooked", 5)
|
||||||
|
hbhunger.register_food("fishing:sushi", 6)
|
||||||
|
hbhunger.register_food("fishing:shark", 4)
|
||||||
|
hbhunger.register_food("fishing:shark_cooked", 8)
|
||||||
|
hbhunger.register_food("fishing:pike", 4)
|
||||||
|
hbhunger.register_food("fishing:pike_cooked", 8)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("glooptest") ~= nil then
|
||||||
|
hbhunger.register_food("glooptest:kalite_lump", 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("bushes") ~= nil then
|
||||||
|
hbhunger.register_food("bushes:sugar", 1)
|
||||||
|
hbhunger.register_food("bushes:strawberry", 2)
|
||||||
|
hbhunger.register_food("bushes:berry_pie_raw", 3)
|
||||||
|
hbhunger.register_food("bushes:berry_pie_cooked", 4)
|
||||||
|
hbhunger.register_food("bushes:basket_pies", 15)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("bushes_classic") then
|
||||||
|
-- bushes_classic mod, as found in the plantlife modpack
|
||||||
|
local berries = {
|
||||||
|
"strawberry",
|
||||||
|
"blackberry",
|
||||||
|
"blueberry",
|
||||||
|
"raspberry",
|
||||||
|
"gooseberry",
|
||||||
|
"mixed_berry"}
|
||||||
|
for _, berry in ipairs(berries) do
|
||||||
|
if berry ~= "mixed_berry" then
|
||||||
|
hbhunger.register_food("bushes:"..berry, 1)
|
||||||
|
end
|
||||||
|
hbhunger.register_food("bushes:"..berry.."_pie_raw", 2)
|
||||||
|
hbhunger.register_food("bushes:"..berry.."_pie_cooked", 5)
|
||||||
|
hbhunger.register_food("bushes:basket_"..berry, 15)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("mushroom") ~= nil then
|
||||||
|
hbhunger.register_food("mushroom:brown", 1)
|
||||||
|
hbhunger.register_food("mushroom:red", 1, "", 3)
|
||||||
|
-- mushroom potions: red = strong poison, brown = light restorative
|
||||||
|
if minetest.get_modpath("vessels") then
|
||||||
|
hbhunger.register_food("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4)
|
||||||
|
hbhunger.register_food("mushroom:poison", 1, "vessels:glass_bottle", 10)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("docfarming") ~= nil then
|
||||||
|
hbhunger.register_food("docfarming:carrot", 3)
|
||||||
|
hbhunger.register_food("docfarming:cucumber", 2)
|
||||||
|
hbhunger.register_food("docfarming:corn", 3)
|
||||||
|
hbhunger.register_food("docfarming:potato", 4)
|
||||||
|
hbhunger.register_food("docfarming:bakedpotato", 5)
|
||||||
|
hbhunger.register_food("docfarming:raspberry", 3)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("farming_plus") ~= nil then
|
||||||
|
hbhunger.register_food("farming_plus:carrot_item", 3)
|
||||||
|
hbhunger.register_food("farming_plus:banana", 2)
|
||||||
|
hbhunger.register_food("farming_plus:orange_item", 2)
|
||||||
|
hbhunger.register_food("farming:pumpkin_bread", 4)
|
||||||
|
hbhunger.register_food("farming_plus:strawberry_item", 2)
|
||||||
|
hbhunger.register_food("farming_plus:tomato_item", 2)
|
||||||
|
hbhunger.register_food("farming_plus:potato_item", 4)
|
||||||
|
hbhunger.register_food("farming_plus:rhubarb_item", 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("mtfoods") ~= nil then
|
||||||
|
hbhunger.register_food("mtfoods:dandelion_milk", 1)
|
||||||
|
hbhunger.register_food("mtfoods:sugar", 1)
|
||||||
|
hbhunger.register_food("mtfoods:short_bread", 4)
|
||||||
|
hbhunger.register_food("mtfoods:cream", 1)
|
||||||
|
hbhunger.register_food("mtfoods:chocolate", 2)
|
||||||
|
hbhunger.register_food("mtfoods:cupcake", 2)
|
||||||
|
hbhunger.register_food("mtfoods:strawberry_shortcake", 2)
|
||||||
|
hbhunger.register_food("mtfoods:cake", 3)
|
||||||
|
hbhunger.register_food("mtfoods:chocolate_cake", 3)
|
||||||
|
hbhunger.register_food("mtfoods:carrot_cake", 3)
|
||||||
|
hbhunger.register_food("mtfoods:pie_crust", 3)
|
||||||
|
hbhunger.register_food("mtfoods:apple_pie", 3)
|
||||||
|
hbhunger.register_food("mtfoods:rhubarb_pie", 2)
|
||||||
|
hbhunger.register_food("mtfoods:banana_pie", 3)
|
||||||
|
hbhunger.register_food("mtfoods:pumpkin_pie", 3)
|
||||||
|
hbhunger.register_food("mtfoods:cookies", 2)
|
||||||
|
hbhunger.register_food("mtfoods:mlt_burger", 5)
|
||||||
|
hbhunger.register_food("mtfoods:potato_slices", 2)
|
||||||
|
hbhunger.register_food("mtfoods:potato_chips", 3)
|
||||||
|
--mtfoods:medicine
|
||||||
|
hbhunger.register_food("mtfoods:casserole", 3)
|
||||||
|
hbhunger.register_food("mtfoods:glass_flute", 2)
|
||||||
|
hbhunger.register_food("mtfoods:orange_juice", 2)
|
||||||
|
hbhunger.register_food("mtfoods:apple_juice", 2)
|
||||||
|
hbhunger.register_food("mtfoods:apple_cider", 2)
|
||||||
|
hbhunger.register_food("mtfoods:cider_rack", 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("fruit") ~= nil then
|
||||||
|
hbhunger.register_food("fruit:apple", 2)
|
||||||
|
hbhunger.register_food("fruit:pear", 2)
|
||||||
|
hbhunger.register_food("fruit:bananna", 3)
|
||||||
|
hbhunger.register_food("fruit:orange", 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("mush45") ~= nil then
|
||||||
|
hbhunger.register_food("mush45:meal", 4)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("seaplants") ~= nil then
|
||||||
|
hbhunger.register_food("seaplants:kelpgreen", 1)
|
||||||
|
hbhunger.register_food("seaplants:kelpbrown", 1)
|
||||||
|
hbhunger.register_food("seaplants:seagrassgreen", 1)
|
||||||
|
hbhunger.register_food("seaplants:seagrassred", 1)
|
||||||
|
hbhunger.register_food("seaplants:seasaladmix", 6)
|
||||||
|
hbhunger.register_food("seaplants:kelpgreensalad", 1)
|
||||||
|
hbhunger.register_food("seaplants:kelpbrownsalad", 1)
|
||||||
|
hbhunger.register_food("seaplants:seagrassgreensalad", 1)
|
||||||
|
hbhunger.register_food("seaplants:seagrassgreensalad", 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("mobfcooking") ~= nil then
|
||||||
|
hbhunger.register_food("mobfcooking:cooked_pork", 6)
|
||||||
|
hbhunger.register_food("mobfcooking:cooked_ostrich", 6)
|
||||||
|
hbhunger.register_food("mobfcooking:cooked_beef", 6)
|
||||||
|
hbhunger.register_food("mobfcooking:cooked_chicken", 6)
|
||||||
|
hbhunger.register_food("mobfcooking:cooked_lamb", 6)
|
||||||
|
hbhunger.register_food("mobfcooking:cooked_venison", 6)
|
||||||
|
hbhunger.register_food("mobfcooking:cooked_fish", 6)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("creatures") ~= nil then
|
||||||
|
hbhunger.register_food("creatures:meat", 6)
|
||||||
|
hbhunger.register_food("creatures:flesh", 3)
|
||||||
|
hbhunger.register_food("creatures:rotten_flesh", 3, "", 3)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("ethereal") then
|
||||||
|
hbhunger.register_food("ethereal:strawberry", 1)
|
||||||
|
hbhunger.register_food("ethereal:banana", 4)
|
||||||
|
hbhunger.register_food("ethereal:pine_nuts", 1)
|
||||||
|
hbhunger.register_food("ethereal:bamboo_sprout", 0, "", 3)
|
||||||
|
hbhunger.register_food("ethereal:fern_tubers", 1)
|
||||||
|
hbhunger.register_food("ethereal:banana_bread", 7)
|
||||||
|
hbhunger.register_food("ethereal:mushroom_plant", 2)
|
||||||
|
hbhunger.register_food("ethereal:coconut_slice", 2)
|
||||||
|
hbhunger.register_food("ethereal:golden_apple", 4, "", nil, 10)
|
||||||
|
hbhunger.register_food("ethereal:wild_onion_plant", 2)
|
||||||
|
hbhunger.register_food("ethereal:mushroom_soup", 4, "ethereal:bowl")
|
||||||
|
hbhunger.register_food("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl")
|
||||||
|
hbhunger.register_food("ethereal:hearty_stew", 6, "ethereal:bowl")
|
||||||
|
hbhunger.register_food("ethereal:hearty_stew_cooked", 10, "ethereal:bowl")
|
||||||
|
if minetest.get_modpath("bucket") then
|
||||||
|
hbhunger.register_food("ethereal:bucket_cactus", 2, "bucket:bucket_empty")
|
||||||
|
end
|
||||||
|
hbhunger.register_food("ethereal:fish_raw", 2)
|
||||||
|
hbhunger.register_food("ethereal:fish_cooked", 5)
|
||||||
|
hbhunger.register_food("ethereal:seaweed", 1)
|
||||||
|
hbhunger.register_food("ethereal:yellowleaves", 1, "", nil, 1)
|
||||||
|
hbhunger.register_food("ethereal:sashimi", 4)
|
||||||
|
hbhunger.register_food("ethereal:orange", 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("farming") and farming.mod == "redo" then
|
||||||
|
hbhunger.register_food("farming:bread", 6)
|
||||||
|
hbhunger.register_food("farming:potato", 1)
|
||||||
|
hbhunger.register_food("farming:baked_potato", 6)
|
||||||
|
hbhunger.register_food("farming:cucumber", 4)
|
||||||
|
hbhunger.register_food("farming:tomato", 4)
|
||||||
|
hbhunger.register_food("farming:carrot", 3)
|
||||||
|
hbhunger.register_food("farming:carrot_gold", 6, "", nil, 8)
|
||||||
|
hbhunger.register_food("farming:corn", 3)
|
||||||
|
hbhunger.register_food("farming:corn_cob", 5)
|
||||||
|
hbhunger.register_food("farming:melon_slice", 2)
|
||||||
|
hbhunger.register_food("farming:pumpkin_slice", 1)
|
||||||
|
hbhunger.register_food("farming:pumpkin_bread", 9)
|
||||||
|
hbhunger.register_food("farming:coffee_cup", 2, "farming:drinking_cup")
|
||||||
|
hbhunger.register_food("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
|
||||||
|
hbhunger.register_food("farming:cookie", 2)
|
||||||
|
hbhunger.register_food("farming:chocolate_dark", 3)
|
||||||
|
hbhunger.register_food("farming:donut", 4)
|
||||||
|
hbhunger.register_food("farming:donut_chocolate", 6)
|
||||||
|
hbhunger.register_food("farming:donut_apple", 6)
|
||||||
|
hbhunger.register_food("farming:raspberries", 1)
|
||||||
|
hbhunger.register_food("farming:blueberries", 1)
|
||||||
|
hbhunger.register_food("farming:muffin_blueberry", 4)
|
||||||
|
if minetest.get_modpath("vessels") then
|
||||||
|
hbhunger.register_food("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
|
||||||
|
end
|
||||||
|
hbhunger.register_food("farming:rhubarb", 1)
|
||||||
|
hbhunger.register_food("farming:rhubarb_pie", 6)
|
||||||
|
hbhunger.register_food("farming:beans", 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("kpgmobs") ~= nil then
|
||||||
|
hbhunger.register_food("kpgmobs:uley", 3)
|
||||||
|
hbhunger.register_food("kpgmobs:meat", 6)
|
||||||
|
hbhunger.register_food("kpgmobs:rat_cooked", 5)
|
||||||
|
hbhunger.register_food("kpgmobs:med_cooked", 4)
|
||||||
|
if minetest.get_modpath("bucket") then
|
||||||
|
hbhunger.register_food("kpgmobs:bucket_milk", 4, "bucket:bucket_empty")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("jkfarming") ~= nil then
|
||||||
|
hbhunger.register_food("jkfarming:carrot", 3)
|
||||||
|
hbhunger.register_food("jkfarming:corn", 3)
|
||||||
|
hbhunger.register_food("jkfarming:melon_part", 2)
|
||||||
|
hbhunger.register_food("jkfarming:cake", 3)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("jkanimals") ~= nil then
|
||||||
|
hbhunger.register_food("jkanimals:meat", 6)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("jkwine") ~= nil then
|
||||||
|
hbhunger.register_food("jkwine:grapes", 2)
|
||||||
|
hbhunger.register_food("jkwine:winebottle", 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("cooking") ~= nil then
|
||||||
|
hbhunger.register_food("cooking:meat_beef_cooked", 4)
|
||||||
|
hbhunger.register_food("cooking:fish_bluewhite_cooked", 3)
|
||||||
|
hbhunger.register_food("cooking:fish_clownfish_cooked", 1)
|
||||||
|
hbhunger.register_food("cooking:meat_chicken_cooked", 2)
|
||||||
|
hbhunger.register_food("cooking:meat_cooked", 2)
|
||||||
|
hbhunger.register_food("cooking:meat_pork_cooked", 3)
|
||||||
|
hbhunger.register_food("cooking:meat_toxic_cooked", -3)
|
||||||
|
hbhunger.register_food("cooking:meat_venison_cooked", 3)
|
||||||
|
hbhunger.register_food("cooking:meat_undead_cooked", 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- ferns mod of plantlife_modpack
|
||||||
|
if minetest.get_modpath("ferns") ~= nil then
|
||||||
|
hbhunger.register_food("ferns:fiddlehead", 1, "", 1)
|
||||||
|
hbhunger.register_food("ferns:fiddlehead_roasted", 3)
|
||||||
|
hbhunger.register_food("ferns:ferntuber_roasted", 3)
|
||||||
|
hbhunger.register_food("ferns:horsetail_01", 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("pizza") ~= nil then
|
||||||
|
hbhunger.register_food("pizza:pizza", 30, "", nil, 30)
|
||||||
|
hbhunger.register_food("pizza:pizzaslice", 5, "", nil, 5)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("nssm") then
|
||||||
|
hbhunger.register_food("nssm:werewolf_leg", 3)
|
||||||
|
hbhunger.register_food("nssm:heron_leg", 2)
|
||||||
|
hbhunger.register_food("nssm:chichibios_heron_leg", 4)
|
||||||
|
hbhunger.register_food("nssm:crocodile_tail", 3)
|
||||||
|
hbhunger.register_food("nssm:duck_legs", 1)
|
||||||
|
hbhunger.register_food("nssm:ant_leg", 1)
|
||||||
|
hbhunger.register_food("nssm:spider_leg", 1)
|
||||||
|
hbhunger.register_food("nssm:tentacle", 2)
|
||||||
|
hbhunger.register_food("nssm:worm_flesh", 2, "", 2) -- poisonous
|
||||||
|
hbhunger.register_food("nssm:amphibian_heart", 1)
|
||||||
|
hbhunger.register_food("nssm:raw_scrausics_wing", 1)
|
||||||
|
-- superfoods
|
||||||
|
hbhunger.register_food("nssm:phoenix_nuggets", 20, "", nil, 20)
|
||||||
|
hbhunger.register_food("nssm:phoenix_tear", 20, "", nil, 20)
|
||||||
|
end
|
||||||
|
|
BIN
hbhunger/screenshot.png
Normal file
After Width: | Height: | Size: 8.3 KiB |
BIN
hbhunger/sounds/hbhunger_eat_generic.ogg
Normal file
BIN
hbhunger/textures/hbhunger_bar.png
Normal file
After Width: | Height: | Size: 80 B |
BIN
hbhunger/textures/hbhunger_bar_health_poison.png
Normal file
After Width: | Height: | Size: 151 B |
BIN
hbhunger/textures/hbhunger_bgicon.png
Normal file
After Width: | Height: | Size: 417 B |
BIN
hbhunger/textures/hbhunger_icon.png
Normal file
After Width: | Height: | Size: 522 B |
BIN
hbhunger/textures/hbhunger_icon_health_poison.png
Normal file
After Width: | Height: | Size: 526 B |
11
hbsprint/.github/workflows/build.yml
vendored
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
on: [push, pull_request]
|
||||||
|
name: build
|
||||||
|
jobs:
|
||||||
|
lint:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
- name: lint
|
||||||
|
uses: Roang-zero1/factorio-mod-luacheck@master
|
||||||
|
with:
|
||||||
|
luacheckrc_url: ""
|
19
hbsprint/.luacheckrc
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
allow_defined_top = true
|
||||||
|
unused_args = false
|
||||||
|
max_line_length = false
|
||||||
|
|
||||||
|
read_globals = {
|
||||||
|
string = {fields = {"split", "trim"}},
|
||||||
|
table = {fields = {"copy", "getn"}},
|
||||||
|
|
||||||
|
"player_monoids",
|
||||||
|
"playerphysics",
|
||||||
|
"hb",
|
||||||
|
"vector",
|
||||||
|
"hunger_ng",
|
||||||
|
}
|
||||||
|
|
||||||
|
globals = {
|
||||||
|
"minetest",
|
||||||
|
"hbhunger"
|
||||||
|
}
|
504
hbsprint/LICENSE
Normal file
|
@ -0,0 +1,504 @@
|
||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
Version 2.1, February 1999
|
||||||
|
|
||||||
|
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
(This is the first released version of the Lesser GPL. It also counts
|
||||||
|
as the successor of the GNU Library Public License, version 2, hence
|
||||||
|
the version number 2.1.)
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The licenses for most software are designed to take away your
|
||||||
|
freedom to share and change it. By contrast, the GNU General Public
|
||||||
|
Licenses are intended to guarantee your freedom to share and change
|
||||||
|
free software--to make sure the software is free for all its users.
|
||||||
|
|
||||||
|
This license, the Lesser General Public License, applies to some
|
||||||
|
specially designated software packages--typically libraries--of the
|
||||||
|
Free Software Foundation and other authors who decide to use it. You
|
||||||
|
can use it too, but we suggest you first think carefully about whether
|
||||||
|
this license or the ordinary General Public License is the better
|
||||||
|
strategy to use in any particular case, based on the explanations below.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom of use,
|
||||||
|
not price. Our General Public Licenses are designed to make sure that
|
||||||
|
you have the freedom to distribute copies of free software (and charge
|
||||||
|
for this service if you wish); that you receive source code or can get
|
||||||
|
it if you want it; that you can change the software and use pieces of
|
||||||
|
it in new free programs; and that you are informed that you can do
|
||||||
|
these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to make restrictions that forbid
|
||||||
|
distributors to deny you these rights or to ask you to surrender these
|
||||||
|
rights. These restrictions translate to certain responsibilities for
|
||||||
|
you if you distribute copies of the library or if you modify it.
|
||||||
|
|
||||||
|
For example, if you distribute copies of the library, whether gratis
|
||||||
|
or for a fee, you must give the recipients all the rights that we gave
|
||||||
|
you. You must make sure that they, too, receive or can get the source
|
||||||
|
code. If you link other code with the library, you must provide
|
||||||
|
complete object files to the recipients, so that they can relink them
|
||||||
|
with the library after making changes to the library and recompiling
|
||||||
|
it. And you must show them these terms so they know their rights.
|
||||||
|
|
||||||
|
We protect your rights with a two-step method: (1) we copyright the
|
||||||
|
library, and (2) we offer you this license, which gives you legal
|
||||||
|
permission to copy, distribute and/or modify the library.
|
||||||
|
|
||||||
|
To protect each distributor, we want to make it very clear that
|
||||||
|
there is no warranty for the free library. Also, if the library is
|
||||||
|
modified by someone else and passed on, the recipients should know
|
||||||
|
that what they have is not the original version, so that the original
|
||||||
|
author's reputation will not be affected by problems that might be
|
||||||
|
introduced by others.
|
||||||
|
|
||||||
|
Finally, software patents pose a constant threat to the existence of
|
||||||
|
any free program. We wish to make sure that a company cannot
|
||||||
|
effectively restrict the users of a free program by obtaining a
|
||||||
|
restrictive license from a patent holder. Therefore, we insist that
|
||||||
|
any patent license obtained for a version of the library must be
|
||||||
|
consistent with the full freedom of use specified in this license.
|
||||||
|
|
||||||
|
Most GNU software, including some libraries, is covered by the
|
||||||
|
ordinary GNU General Public License. This license, the GNU Lesser
|
||||||
|
General Public License, applies to certain designated libraries, and
|
||||||
|
is quite different from the ordinary General Public License. We use
|
||||||
|
this license for certain libraries in order to permit linking those
|
||||||
|
libraries into non-free programs.
|
||||||
|
|
||||||
|
When a program is linked with a library, whether statically or using
|
||||||
|
a shared library, the combination of the two is legally speaking a
|
||||||
|
combined work, a derivative of the original library. The ordinary
|
||||||
|
General Public License therefore permits such linking only if the
|
||||||
|
entire combination fits its criteria of freedom. The Lesser General
|
||||||
|
Public License permits more lax criteria for linking other code with
|
||||||
|
the library.
|
||||||
|
|
||||||
|
We call this license the "Lesser" General Public License because it
|
||||||
|
does Less to protect the user's freedom than the ordinary General
|
||||||
|
Public License. It also provides other free software developers Less
|
||||||
|
of an advantage over competing non-free programs. These disadvantages
|
||||||
|
are the reason we use the ordinary General Public License for many
|
||||||
|
libraries. However, the Lesser license provides advantages in certain
|
||||||
|
special circumstances.
|
||||||
|
|
||||||
|
For example, on rare occasions, there may be a special need to
|
||||||
|
encourage the widest possible use of a certain library, so that it becomes
|
||||||
|
a de-facto standard. To achieve this, non-free programs must be
|
||||||
|
allowed to use the library. A more frequent case is that a free
|
||||||
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|
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||||||
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||||||
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||||||
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|
||||||
|
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|
||||||
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|
||||||
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||||||
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|
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|
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|
||||||
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|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||||
|
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
|
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
possible use to the public, we recommend making it free software that
|
||||||
|
everyone can redistribute and change. You can do so by permitting
|
||||||
|
redistribution under these terms (or, alternatively, under the terms of the
|
||||||
|
ordinary General Public License).
|
||||||
|
|
||||||
|
To apply these terms, attach the following notices to the library. It is
|
||||||
|
safest to attach them to the start of each source file to most effectively
|
||||||
|
convey the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
{description}
|
||||||
|
Copyright (C) {year} {fullname}
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||||
|
USA
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James Random
|
||||||
|
Hacker.
|
||||||
|
|
||||||
|
{signature of Ty Coon}, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
39
hbsprint/README.md
Normal file
|
@ -0,0 +1,39 @@
|
||||||
|
# hbSprint
|
||||||
|
|
||||||
|
## Description
|
||||||
|
A flexible sprint mod supporting stamina, hunger and coexistance with other physics altering mods.
|
||||||
|
|
||||||
|
## Licensing
|
||||||
|
- LGPLv2.1/CC BY-SA 3.0. Particle code: copyright (c) 2017 Elijah Duffy.
|
||||||
|
- sprint_stamina_\*icon textures:
|
||||||
|
- CC0
|
||||||
|
- Created by Jordan Irwin (AntumDeluge)
|
||||||
|
- Based on [Running man icon by manio1](https://openclipart.org/detail/254287)
|
||||||
|
|
||||||
|
## Notes
|
||||||
|
hbSprint can be played with Minetest 0.4.16 or above.
|
||||||
|
It has no dependencies, but supports [hudbars](https://repo.or.cz/minetest_hudbars.git) and [player_monoids](https://github.com/minetest-mods/player_monoids).
|
||||||
|
|
||||||
|
Compatible hunger mods: [hbhunger](https://repo.or.cz/minetest_hbhunger.git) or [hunger_ng](https://gitlab.com/4w/hunger_ng).
|
||||||
|
|
||||||
|
## List of features
|
||||||
|
|
||||||
|
- Displays and drains stamina (by default, if hudbars is present). Hides stamina bar if full.
|
||||||
|
- Displays and drains satiation (by default, if compatible hunger mod found)
|
||||||
|
- Drains air faster while sprinting on walkable ground but in water (by default)
|
||||||
|
- Requires only forward key to be pressed, not left and right (by default)
|
||||||
|
- Requires walkable ground (no water surface sprinting)
|
||||||
|
- Particle spawning based on ground type (Thanks to [octacian](https://github.com/octacian/sprint/))
|
||||||
|
- All variables customizable in Advanced settings or directly in minetest.conf
|
||||||
|
|
||||||
|
|
||||||
|
## Known issues
|
||||||
|
- Forward double tap support not implemented
|
||||||
|
|
||||||
|
## Bug reports and suggestions
|
||||||
|
You can report bugs or suggest ideas by [filing an issue](http://github.com/tacotexmex/hbsprint/issues/new).
|
||||||
|
|
||||||
|
## Links
|
||||||
|
* [Download ZIP](https://github.com/minetest-mods/hbsprint/archive/master.zip)
|
||||||
|
* [Source](https://github.com/minetest-mods/hbsprint)
|
||||||
|
* [Forum thread](https://forum.minetest.net/viewtopic.php?f=9&t=18069&p=282981)
|
261
hbsprint/init.lua
Normal file
|
@ -0,0 +1,261 @@
|
||||||
|
-- Vars
|
||||||
|
|
||||||
|
local function setting_get(name, default)
|
||||||
|
return minetest.settings:get(name) or default
|
||||||
|
end
|
||||||
|
|
||||||
|
local speed = tonumber(setting_get("sprint_speed", "1.3"))
|
||||||
|
local jump = tonumber(setting_get("sprint_jump", "1.1"))
|
||||||
|
local dir = minetest.is_yes(setting_get("sprint_forward_only", "false"))
|
||||||
|
local particles = tonumber(setting_get("sprint_particles", "2"))
|
||||||
|
local stamina = minetest.is_yes(setting_get("sprint_stamina", "true"))
|
||||||
|
local stamina_drain = tonumber(setting_get("sprint_stamina_drain", "2"))
|
||||||
|
local stamina_heal = tonumber(setting_get("sprint_stamina_heal", "2"))
|
||||||
|
local standing = tonumber(setting_get("sprint_stamina_standing", "2.5"))
|
||||||
|
local replenish = tonumber(setting_get("sprint_stamina_replenish", "2"))
|
||||||
|
local starve = minetest.is_yes(setting_get("sprint_starve", "true"))
|
||||||
|
local starve_drain = tonumber(setting_get("sprint_starve_drain", "0.5"))
|
||||||
|
local starve_limit = tonumber(setting_get("sprint_starve_limit", "6"))
|
||||||
|
local breath = minetest.is_yes(setting_get("sprint_breath", "true"))
|
||||||
|
local breath_drain = tonumber(setting_get("sprint_breath_drain", "1"))
|
||||||
|
local autohide = minetest.is_yes(setting_get("hudbars_autohide_stamina", "true"))
|
||||||
|
|
||||||
|
local sprint_timer_step = 0.5
|
||||||
|
local sprint_timer = 0
|
||||||
|
local sprinting = {}
|
||||||
|
local stamina_timer = {}
|
||||||
|
local breath_timer = {}
|
||||||
|
|
||||||
|
local mod_hudbars = minetest.get_modpath("hudbars") ~= nil
|
||||||
|
local mod_player_monoids = minetest.get_modpath("player_monoids") ~= nil
|
||||||
|
local mod_playerphysics = minetest.get_modpath("playerphysics") ~= nil
|
||||||
|
|
||||||
|
if starve then
|
||||||
|
if minetest.get_modpath("hbhunger") then
|
||||||
|
starve = "hbhunger"
|
||||||
|
elseif minetest.get_modpath("hunger_ng") then
|
||||||
|
starve = "hunger_ng"
|
||||||
|
else
|
||||||
|
starve = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if minetest.settings:get_bool("creative_mode") then
|
||||||
|
starve = false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Functions
|
||||||
|
|
||||||
|
local function start_sprint(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if not sprinting[name] then
|
||||||
|
if mod_player_monoids then
|
||||||
|
player_monoids.speed:add_change(player, speed, "hbsprint:speed")
|
||||||
|
player_monoids.jump:add_change(player, jump, "hbsprint:jump")
|
||||||
|
elseif mod_playerphysics then
|
||||||
|
playerphysics.add_physics_factor(player, "speed", "hbsprint:speed", speed)
|
||||||
|
playerphysics.add_physics_factor(player, "jump", "hbsprint:jump", jump)
|
||||||
|
else
|
||||||
|
player:set_physics_override({speed = speed, jump = jump})
|
||||||
|
end
|
||||||
|
sprinting[name] = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function stop_sprint(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if sprinting[name] then
|
||||||
|
if mod_player_monoids then
|
||||||
|
player_monoids.speed:del_change(player, "hbsprint:speed")
|
||||||
|
player_monoids.jump:del_change(player, "hbsprint:jump")
|
||||||
|
elseif mod_playerphysics then
|
||||||
|
playerphysics.remove_physics_factor(player, "speed", "hbsprint:speed")
|
||||||
|
playerphysics.remove_physics_factor(player, "jump", "hbsprint:jump")
|
||||||
|
else
|
||||||
|
player:set_physics_override({speed = 1, jump = 1})
|
||||||
|
end
|
||||||
|
sprinting[name] = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function drain_stamina(player)
|
||||||
|
local player_stamina = player:get_meta():get_float("hbsprint:stamina")
|
||||||
|
if player_stamina > 0 then
|
||||||
|
player_stamina = math.max(0, player_stamina - stamina_drain)
|
||||||
|
player:get_meta():set_float("hbsprint:stamina", player_stamina)
|
||||||
|
end
|
||||||
|
if mod_hudbars then
|
||||||
|
if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
|
||||||
|
hb.change_hudbar(player, "stamina", player_stamina)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function replenish_stamina(player)
|
||||||
|
local player_stamina = player:get_meta():get_float("hbsprint:stamina")
|
||||||
|
local ctrl = player:get_player_control()
|
||||||
|
if player_stamina < 20 and not ctrl.jump then
|
||||||
|
if not ctrl.right and not ctrl.left and not ctrl.down and not ctrl.up and not ctrl.LMB and not ctrl.RMB then
|
||||||
|
player_stamina = math.min(20, player_stamina + standing)
|
||||||
|
else
|
||||||
|
player_stamina = math.min(20, player_stamina + stamina_heal)
|
||||||
|
end
|
||||||
|
player:get_meta():set_float("hbsprint:stamina", player_stamina)
|
||||||
|
end
|
||||||
|
if mod_hudbars then
|
||||||
|
hb.change_hudbar(player, "stamina", player_stamina)
|
||||||
|
if autohide and player_stamina >= 20 then hb.hide_hudbar(player, "stamina") end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function drain_hunger(player, name)
|
||||||
|
if starve == "hbhunger" then
|
||||||
|
local hunger = tonumber(hbhunger.hunger[name]) - starve_drain
|
||||||
|
hbhunger.hunger[name] = math.max(0, hunger)
|
||||||
|
hbhunger.set_hunger_raw(player)
|
||||||
|
elseif starve == "hunger_ng" then
|
||||||
|
hunger_ng.alter_hunger(name, -starve_drain, "Sprinting")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function drain_breath(player)
|
||||||
|
local player_breath = player:get_breath()
|
||||||
|
if player_breath < player:get_properties().breath_max then
|
||||||
|
player_breath = math.max(0, player_breath - breath_drain)
|
||||||
|
player:set_breath(player_breath)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function is_walkable(ground)
|
||||||
|
local ground_def = minetest.registered_nodes[ground.name]
|
||||||
|
return ground_def and (ground_def.walkable and ground_def.liquidtype == "none")
|
||||||
|
end
|
||||||
|
|
||||||
|
local function create_particles(player, name, ground)
|
||||||
|
local def = minetest.registered_nodes[ground.name] or {}
|
||||||
|
local tile = def.tiles and def.tiles[1] or def.inventory_image
|
||||||
|
if type(tile) == "table" then
|
||||||
|
tile = tile.name
|
||||||
|
end
|
||||||
|
if not tile then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local pos = player:get_pos()
|
||||||
|
local rand = function() return math.random(-1,1) * math.random() / 2 end
|
||||||
|
for i = 1, particles do
|
||||||
|
minetest.add_particle({
|
||||||
|
pos = {x = pos.x + rand(), y = pos.y + 0.1, z = pos.z + rand()},
|
||||||
|
velocity = {x = 0, y = 5, z = 0},
|
||||||
|
acceleration = {x = 0, y = -13, z = 0},
|
||||||
|
expirationtime = math.random(),
|
||||||
|
size = math.random() + 0.5,
|
||||||
|
vertical = false,
|
||||||
|
texture = tile,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Registrations
|
||||||
|
|
||||||
|
if mod_hudbars and stamina then
|
||||||
|
hb.register_hudbar(
|
||||||
|
"stamina",
|
||||||
|
0xFFFFFF,
|
||||||
|
"Stamina",
|
||||||
|
{
|
||||||
|
bar = "sprint_stamina_bar.png",
|
||||||
|
icon = "sprint_stamina_icon.png",
|
||||||
|
bgicon = "sprint_stamina_bgicon.png"
|
||||||
|
},
|
||||||
|
20,
|
||||||
|
20,
|
||||||
|
autohide)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
if stamina then
|
||||||
|
if mod_hudbars then
|
||||||
|
hb.init_hudbar(player, "stamina", 20, 20, autohide)
|
||||||
|
end
|
||||||
|
player:get_meta():set_float("hbsprint:stamina", 20)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
local function sprint_step(player, dtime)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local fast = minetest.get_player_privs(name).fast
|
||||||
|
|
||||||
|
if not fast then
|
||||||
|
if stamina then
|
||||||
|
stamina_timer[name] = (stamina_timer[name] or 0) + dtime
|
||||||
|
end
|
||||||
|
if breath then
|
||||||
|
breath_timer[name] = (breath_timer[name] or 0) + dtime
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local ctrl = player:get_player_control()
|
||||||
|
local key_press
|
||||||
|
if dir then
|
||||||
|
key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
|
||||||
|
else
|
||||||
|
key_press = ctrl.aux1 and (ctrl.up or ctrl.left or ctrl.right or ctrl.down)
|
||||||
|
end
|
||||||
|
|
||||||
|
if not key_press then
|
||||||
|
stop_sprint(player)
|
||||||
|
if stamina and not fast and stamina_timer[name] >= replenish then
|
||||||
|
replenish_stamina(player)
|
||||||
|
stamina_timer[name] = 0
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local ground_pos = player:get_pos()
|
||||||
|
ground_pos.y = math.floor(ground_pos.y)
|
||||||
|
-- check if player is reasonably near a walkable node
|
||||||
|
local ground
|
||||||
|
for _, y_off in ipairs({0, -1, -2}) do
|
||||||
|
local testpos = vector.add(ground_pos, {x=0, y=y_off, z=0})
|
||||||
|
local testnode = minetest.get_node_or_nil(testpos)
|
||||||
|
if testnode ~= nil and is_walkable(testnode) then
|
||||||
|
ground = testnode
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local player_stamina = 1
|
||||||
|
if stamina then
|
||||||
|
player_stamina = player:get_meta():get_float("hbsprint:stamina")
|
||||||
|
end
|
||||||
|
local hunger = 30
|
||||||
|
if starve == "hbhunger" then
|
||||||
|
hunger = tonumber(hbhunger.hunger[name])
|
||||||
|
elseif starve == "hunger_ng" then
|
||||||
|
hunger = hunger_ng.get_hunger_information(name).hunger.exact
|
||||||
|
end
|
||||||
|
|
||||||
|
if (player_stamina > 0 and hunger > starve_limit and ground) or fast then
|
||||||
|
start_sprint(player)
|
||||||
|
if stamina and not fast then drain_stamina(player) end
|
||||||
|
if starve and not fast then drain_hunger(player, name) end
|
||||||
|
if breath and not fast and breath_timer[name] >= 2 then
|
||||||
|
drain_breath(player)
|
||||||
|
breath_timer[name] = 0
|
||||||
|
end
|
||||||
|
if particles and ground then
|
||||||
|
create_particles(player, name, ground)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
stop_sprint(player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
sprint_timer = sprint_timer + dtime
|
||||||
|
if sprint_timer >= sprint_timer_step then
|
||||||
|
for _, player in ipairs(minetest.get_connected_players()) do
|
||||||
|
sprint_step(player, sprint_timer)
|
||||||
|
end
|
||||||
|
sprint_timer = 0
|
||||||
|
end
|
||||||
|
end)
|
6
hbsprint/mod.conf
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
name = hbsprint
|
||||||
|
optional_depends = player_monoids, hudbars, hbhunger, hunger_ng
|
||||||
|
description = A flexible sprint mod supporting stamina, hunger and monoids.
|
||||||
|
release = 16568
|
||||||
|
author = texmex
|
||||||
|
title = Hbsprint
|
42
hbsprint/settingtypes.txt
Normal file
|
@ -0,0 +1,42 @@
|
||||||
|
#Sprint speed multiplier
|
||||||
|
sprint_speed (Sprint speed multiplier) float 1.3
|
||||||
|
|
||||||
|
#Sprint jump multiplier
|
||||||
|
sprint_jump (Sprint jump multiplier) float 1.1
|
||||||
|
|
||||||
|
#Require player to move forward only to be able to sprint
|
||||||
|
sprint_forward_only (Sprint forward only) bool true
|
||||||
|
|
||||||
|
#The amount of particles to spawn behind a sprinting player
|
||||||
|
sprint_particles (Particles) float 2
|
||||||
|
|
||||||
|
#Drain stamina while sprinting
|
||||||
|
sprint_stamina (Stamina) bool true
|
||||||
|
|
||||||
|
#The amount of stamina to drain while sprinting
|
||||||
|
sprint_stamina_drain (Stamina drain) float 2
|
||||||
|
|
||||||
|
#The amount of stamina to heal while not sprinting
|
||||||
|
sprint_stamina_heal (Stamina heal) float 2
|
||||||
|
|
||||||
|
#The amount of stamina to heal while not moving or taking any actions
|
||||||
|
sprint_stamina_standing (Stamina heal) float 2.5
|
||||||
|
|
||||||
|
#The amount of seconds before starting to replenish stamina
|
||||||
|
sprint_stamina_replenish (Stamina replenish) float 2
|
||||||
|
|
||||||
|
#Drain satiation while sprinting
|
||||||
|
sprint_starve (Starve) bool true
|
||||||
|
|
||||||
|
#The amount of satiation to drain while sprinting
|
||||||
|
sprint_starve_drain (Starve drain) float 0.5
|
||||||
|
|
||||||
|
#Drain air while sprinting under water
|
||||||
|
sprint_breath (Breath) bool true
|
||||||
|
|
||||||
|
#The amount of air to drain while sprinting under water
|
||||||
|
sprint_breath_drain (Breath drain) float 1
|
||||||
|
|
||||||
|
#If enabled (default), the stamina indicators in the HUD will be automatically hidden shortly
|
||||||
|
#after stamina has filled up. Otherwise, stamina will always be displayed.
|
||||||
|
hudbars_autohide_stamina (Automatically hide staminal indicator) bool true
|
BIN
hbsprint/textures/sprint_stamina_bar.png
Normal file
After Width: | Height: | Size: 71 B |
BIN
hbsprint/textures/sprint_stamina_bgicon.png
Normal file
After Width: | Height: | Size: 171 B |
BIN
hbsprint/textures/sprint_stamina_icon.png
Normal file
After Width: | Height: | Size: 245 B |
2
hudbars/.mailmap
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
Wuzzy <Wuzzy@disroot.org> <Wuzzy2@mail.ru>
|
||||||
|
Wuzzy <Wuzzy@disroot.org> <almikes@aol.com>
|
210
hudbars/API.md
Normal file
|
@ -0,0 +1,210 @@
|
||||||
|
API documentation for the HUD bars mod
|
||||||
|
======================================
|
||||||
|
|
||||||
|
## Introduction
|
||||||
|
This API allows you to add, change, hide and unhide custom HUD bars for this mod.
|
||||||
|
|
||||||
|
## Overview
|
||||||
|
To give you a *very* brief overview over this API, here is the basic workflow on how to add your own custom HUD bar:
|
||||||
|
|
||||||
|
* Create images for your HUD bar
|
||||||
|
* Call `hb.register_hudbar` to make the definition of the HUD bar known to this mod
|
||||||
|
* Call `hb.init_hudbar` for each player for which you want to use previously defined HUD bar
|
||||||
|
* Use `hb.change_hudbar` whenever you need to change the values of a HUD bar of a certain player
|
||||||
|
* If you need it: Use `hb.hide_hudbar` and `hb.unhide_hudbar` to hide or unhide HUD bars of a certain player
|
||||||
|
|
||||||
|
## The basic rules
|
||||||
|
In order to use this API, you should be aware of a few basic rules in order to understand it:
|
||||||
|
|
||||||
|
* A HUD bar is an approximate graphical representation of the ratio of a current value and a maximum value, i.e. current health of 15 and maximum health of 20. A full HUD bar represents 100%, an empty HUD bar represents 0%.
|
||||||
|
* The current value must always be equal to or smaller then the maximum
|
||||||
|
* Both current value and maximum must not be smaller than 0
|
||||||
|
* Both current value and maximum must be real numbers. So no NaN, infinity, etc.
|
||||||
|
* The HUD bar will be hidden if the maximum equals 0. This is intentional.
|
||||||
|
* The health and breath HUD bars are hardcoded.
|
||||||
|
|
||||||
|
These are soft rules, the HUD bars mod will not enforce all of these.
|
||||||
|
But this mod has been programmed under the assumption that these rules are followed, for integrity.
|
||||||
|
|
||||||
|
## Adding a HUD bar
|
||||||
|
To make a new HUD bar known to this mod, you need …
|
||||||
|
|
||||||
|
* … an image of size 2×16 for the bar
|
||||||
|
* … an icon of size 16×16 (optional)
|
||||||
|
* … to register it with `hb.register_hudbar`
|
||||||
|
|
||||||
|
### Bar image
|
||||||
|
The image for the bar will be repeated horizontally to denote the “value” of the HUD bar.
|
||||||
|
It **must** be of size 2×16.
|
||||||
|
If neccessary, the image will be split vertically in half, and only the left half of the image
|
||||||
|
is displayed. So the final HUD bar will always be displayed on a per-pixel basis.
|
||||||
|
|
||||||
|
The default bar images are single-colored, but you can use other styles as well, for instance,
|
||||||
|
a vertical gradient.
|
||||||
|
|
||||||
|
### Icon
|
||||||
|
A 16×16 image shown left of the HUD bar. This is optional.
|
||||||
|
|
||||||
|
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)`
|
||||||
|
This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
|
||||||
|
and unhidden on a per-player basis.
|
||||||
|
Note this does not yet display the HUD bar.
|
||||||
|
|
||||||
|
The HUD bars will be displayed in a “first come, first serve” order. This API does not allow fow a custom order or a way to set it
|
||||||
|
manually in a reliable way. However, you can use the setting `hudbars_sorting` for this. See the advanced setting menu in Minetest
|
||||||
|
for more information.
|
||||||
|
|
||||||
|
|
||||||
|
#### Parameters
|
||||||
|
* `identifier`: A globally unique internal name for the HUD bar, will be used later to refer to it. Please only rely on alphanumeric characters for now. The identifiers “`health`” and “`breath`” are used internally for the built-in health and breath bar, respectively. Please do not use these names.
|
||||||
|
* `text_color`: A 3-octet number defining the color of the text. The octets denote, in this order red, green and blue and range from `0x00` (complete lack of this component) to `0xFF` (full intensity of this component). Example: `0xFFFFFF` for white.
|
||||||
|
* `label`: A string which is displayed on the HUD bar itself to describe the HUD bar. Try to keep this string short.
|
||||||
|
* `textures`: A table with the following fields:
|
||||||
|
* `bar`: The file name of the bar image (as string). This is only used for the `progress_bar` bar type (see `README.txt`, settings section).
|
||||||
|
* `icon`: The file name of the icon, as string. For the `progress_bar` type, it is shown as single image left of the bar, for the two statbar bar types, it is used as the statbar icon and will be repeated. This field can be `nil`, in which case no icon will be used, but this is not recommended, because the HUD bar will be invisible if the one of the statbar bar types is used.
|
||||||
|
* `bgicon`: The file name of the background icon, it is used as the background for the modern statbar mode only. This field can be `nil`, in which case no background icon will be displayed in this mode.
|
||||||
|
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
|
||||||
|
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
|
||||||
|
* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
|
||||||
|
* `format_string`: Optional; You can specify an alternative format string to use for the final text on the HUD bar. The default format string is “`@1: @2/@3`” (The “@” numbers are placeholders that have a meaning in this order: @1 = Label, @2 = current value, @3 = maximum value). Do *not* use minetest.translator on this string, the string will be translated by `hudbars`, but you still must put this string into the translation catalogue file.
|
||||||
|
* `format_string_config`: Required if `format_string` is set. This allows to change which parameters to use in the format string. It's a table with these fields:
|
||||||
|
* `textdomain`: Text domain of the format string, used by `minetest.translate` if missing or set to `nil` will use `minetest.get_translator`
|
||||||
|
* `order`: Table that contains the order of the placeholders. It's also possible to remove placeholders. Default order: `{ "label", "value", "max_value" }`
|
||||||
|
* `format_value`: Format string to apply when displaying `value`. Syntax is same as in `string.format`. Default: `"%d"`
|
||||||
|
* `format_max_value`: Same as `format_value` but is applied to `max_value`
|
||||||
|
|
||||||
|
#### Example
|
||||||
|
Example (mostly) from `hbarmor` mod:
|
||||||
|
|
||||||
|
```
|
||||||
|
hb.register_hudbar("armor", 0xFFFFFF, minetest.translator("hbarmor", "Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, N("@1: @2%"), { order = { "label", "value" }, textdomain = "hbarmor" } )
|
||||||
|
```
|
||||||
|
|
||||||
|
Displays an armor HUD bar with a label of the form „Armor: 53%“. (`N` is a dummy function that returns its argument, used to make the string visible for translator scripts.)
|
||||||
|
|
||||||
|
#### Return value
|
||||||
|
Always `nil`.
|
||||||
|
|
||||||
|
|
||||||
|
## Displaying a HUD bar
|
||||||
|
After a HUD bar has been registered, they are not yet displayed yet for any player. HUD bars must be
|
||||||
|
explicitly initialized on a per-player basis.
|
||||||
|
|
||||||
|
You probably want to do this in the `minetest.register_on_joinplayer`.
|
||||||
|
|
||||||
|
### `hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)`
|
||||||
|
This function initialzes and activates a previously registered HUD bar and assigns it to a
|
||||||
|
certain client/player. This has only to be done once per player and after that, you can change
|
||||||
|
the values using `hb.change_hudbar`.
|
||||||
|
|
||||||
|
However, if `start_hidden` was set to `true` for the HUD bar (in `hb.register_hudbar`), the HUD bar
|
||||||
|
will initially be hidden, but the HUD elements are still sent to the client. Otherwise,
|
||||||
|
the HUD bar will be initially be shown to the player.
|
||||||
|
|
||||||
|
#### Parameters
|
||||||
|
* `player`: `ObjectRef` of the player to which the new HUD bar should be displayed to.
|
||||||
|
* `identifier`: The identifier of the HUD bar type, as specified in `hb.register_hudbar`.
|
||||||
|
* `start_value`: The initial current value of the HUD bar. This is optional, `default_start_value` of the registration function will be used, if this is `nil`.
|
||||||
|
* `start_max`: The initial maximum value of the HUD bar. This is optional, `default_start_max` of the registration function will be used, if this is `nil`
|
||||||
|
* `start_hidden`: Whether the HUD bar is initially hidden. This is optional, `default_start_hidden` of the registration function will be used as default
|
||||||
|
|
||||||
|
#### Return value
|
||||||
|
`true` on success, `false` otherwise.
|
||||||
|
|
||||||
|
|
||||||
|
## Modifying a HUD bar
|
||||||
|
After a HUD bar has been added, you can change the current and maximum value and other attributes on a per-player basis.
|
||||||
|
You use the function `hb.change_hudbar` for this.
|
||||||
|
|
||||||
|
### `hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)`
|
||||||
|
Changes the values and the appearance of an initialized HUD bar for a certain player. `new_value`
|
||||||
|
and `new_max_value` are the most important parameters as they specify the new current and maximum new values, you do not need
|
||||||
|
to worry too much about the other parameters.
|
||||||
|
|
||||||
|
The following parameters are less important and provided for styling the HUD bar after registration (if
|
||||||
|
this is desired). The “styling” parameters parallel the parameters of `hb.register_hudbar`. It is
|
||||||
|
recommended to not change the style of a HUD bar too often as this can be distracting or confusing
|
||||||
|
for players.
|
||||||
|
|
||||||
|
`new_value`, `new_max_value` `new_icon`, `new_bgicon`, `new_bar`, `new_label` and `new_text_color` can be
|
||||||
|
`nil`; if one of them is `nil`, that means the value is unchanged. If all those values are `nil`, this
|
||||||
|
function is a no-op.
|
||||||
|
|
||||||
|
This function tries to minimize the amount of calls to `hud_change` of the Minetest Lua API
|
||||||
|
(and thus, network traffic), when you only change the value and/or maximum value. In this case,
|
||||||
|
`hud_change` is only called if it is actually needed, e.g. when the actual length of the bar
|
||||||
|
or the displayed string changed, so you do not have to worry about it. There is, however, no
|
||||||
|
such network optimization for the “styling” parameters, so keep this in mind.
|
||||||
|
|
||||||
|
#### Parameters
|
||||||
|
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||||
|
* `identifier`: The identifier of the HUD bar type to change, as specified in `hb.register_hudbar`.
|
||||||
|
* `new_value`: The new current value of the HUD bar
|
||||||
|
* `new_max_value`: The new maximum value of the HUD bar
|
||||||
|
* `new_icon`: File name of the new icon
|
||||||
|
* `new_bgicon`: File name of the new background icon for the modern-style statbar
|
||||||
|
* `new_bar`: File name of the new bar segment image
|
||||||
|
* `new_label`: A new text label of the HUD bar. Note the format string still applies
|
||||||
|
* `new_text_color`: A 3-octet number defining the new color of the text.
|
||||||
|
|
||||||
|
#### Return value
|
||||||
|
`true` on success, `false` otherwise.
|
||||||
|
|
||||||
|
|
||||||
|
## Hiding and unhiding a HUD bar
|
||||||
|
You can also hide custom HUD bars, meaning they will not be displayed for a certain player. You can still
|
||||||
|
use `hb.change_hudbar` on a hidden HUD bar, the new values will be correctly displayed after the HUD bar
|
||||||
|
has been unhidden. Both functions will only call `hud_change` if there has been an actual change to avoid
|
||||||
|
unneccessary traffic.
|
||||||
|
|
||||||
|
Note that the hidden state of a HUD bar will *not* be saved by this mod on server shutdown, so you may need
|
||||||
|
to write your own routines for this or by setting the correct value for `start_hidden` when calling
|
||||||
|
`hb.init_hudbar`.
|
||||||
|
|
||||||
|
### `hb.hide_hudbar(player, identifier)`
|
||||||
|
Hides the specified HUD bar from the screen of the specified player.
|
||||||
|
|
||||||
|
#### Parameters
|
||||||
|
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||||
|
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||||
|
|
||||||
|
#### Return value
|
||||||
|
`true` on success, `false` otherwise.
|
||||||
|
|
||||||
|
|
||||||
|
### `hb.unhide_hudbar(player, identifier)`
|
||||||
|
Makes a previously hidden HUD bar visible again to a player.
|
||||||
|
|
||||||
|
#### Parameters
|
||||||
|
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||||
|
* `identifier`: The identifier of the HUD bar type to unhide, as specified in `hb.register_hudbar`.
|
||||||
|
|
||||||
|
#### Return value
|
||||||
|
`true` on success, `false` otherwise.
|
||||||
|
|
||||||
|
|
||||||
|
## Reading HUD bar information
|
||||||
|
It is also possible to read information about existing HUD bars.
|
||||||
|
|
||||||
|
### `hb.get_hudbar_state(player, identifier)`
|
||||||
|
Returns the current state of the active player's HUD bar. Will return `nil` if the hudbar is not initialized.
|
||||||
|
|
||||||
|
#### Parameters
|
||||||
|
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||||
|
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||||
|
|
||||||
|
#### Return value
|
||||||
|
On success, returns a table which holds information on the current state of the HUD bar. Note
|
||||||
|
the table is a deep copy of the internal HUD bar state, it is *not* a reference; the information
|
||||||
|
hold by the table is only true for the moment you called this function. The fields of this table are:
|
||||||
|
|
||||||
|
* `value`: Current value of HUD bar.
|
||||||
|
* `max`: Current maximum value of HUD bar.
|
||||||
|
* `hidden`: Boolean denoting whether the HUD bar is hidden.
|
||||||
|
* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
|
||||||
|
* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
|
||||||
|
|
||||||
|
If the player does not exist, returns `nil` instead.
|
||||||
|
|
||||||
|
### `hb.get_hudbar_identifiers()`
|
||||||
|
Returns a table of all currently registered HUD bar identifiers.
|
63
hudbars/README.md
Normal file
|
@ -0,0 +1,63 @@
|
||||||
|
# HUD Bars
|
||||||
|
|
||||||
|
## Description
|
||||||
|
This mod changes the HUD of Minetest. It replaces the default health and breath
|
||||||
|
symbols by horizontal colored bars with text showing the number.
|
||||||
|
|
||||||
|
Furthermore, it enables other mods to add their own custom bars to the HUD,
|
||||||
|
this mod will place them accordingly.
|
||||||
|
|
||||||
|
**Important**: Keep in mind if running a server with this mod, that the custom
|
||||||
|
position should be displayed correctly on every screen size.
|
||||||
|
|
||||||
|
## Current version
|
||||||
|
The current version is 2.3.6.
|
||||||
|
It works for Minetest 5.3.0 or later.
|
||||||
|
|
||||||
|
This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
|
||||||
|
standard.
|
||||||
|
|
||||||
|
## Settings
|
||||||
|
This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more.
|
||||||
|
Use the advanced settings menu in Minetest for detailed configuration.
|
||||||
|
|
||||||
|
## API
|
||||||
|
The API is used to add your own custom HUD bars.
|
||||||
|
Documentation for the API of this mod can be found in `API.md`.
|
||||||
|
|
||||||
|
## Legal
|
||||||
|
### License of source code
|
||||||
|
Author: Wuzzy (2015)
|
||||||
|
|
||||||
|
Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen.
|
||||||
|
|
||||||
|
Translations:
|
||||||
|
|
||||||
|
* German: Wuzzy
|
||||||
|
* Portuguese: BrunoMine
|
||||||
|
* Turkish: admicos
|
||||||
|
* Dutch: kingoscargames
|
||||||
|
* Italian: Hamlet
|
||||||
|
* Malay: muhdnurhidayat
|
||||||
|
* Russian: Imk
|
||||||
|
* Spanish: wuniversales
|
||||||
|
* French: syl
|
||||||
|
|
||||||
|
This program is free software. It comes without any warranty, to
|
||||||
|
the extent permitted by applicable law. You can redistribute it
|
||||||
|
and/or modify it under the terms of the MIT License.
|
||||||
|
|
||||||
|
### Licenses of textures
|
||||||
|
|
||||||
|
* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||||
|
* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||||
|
* `hudbars_icon_breath.png`—kaeza (MIT License), modified by BlockMen, modified again by Wuzzy
|
||||||
|
* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (MIT License)
|
||||||
|
* `hudbars_bar_health.png`—Wuzzy (MIT License)
|
||||||
|
* `hudbars_bar_breath.png`—Wuzzy (MIT License)
|
||||||
|
* `hudbars_bar_background.png`—Wuzzy (MIT License)
|
||||||
|
|
||||||
|
### License references
|
||||||
|
|
||||||
|
* [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
|
||||||
|
* [MIT License](https://opensource.org/licenses/MIT)
|
49
hudbars/default_settings.lua
Normal file
|
@ -0,0 +1,49 @@
|
||||||
|
-- (Hardcoded) default settings
|
||||||
|
|
||||||
|
hb.settings.max_bar_length = 160
|
||||||
|
hb.settings.statbar_length = 20
|
||||||
|
|
||||||
|
-- Statbar positions
|
||||||
|
hb.settings.pos_left = {}
|
||||||
|
hb.settings.pos_right = {}
|
||||||
|
hb.settings.start_offset_left = {}
|
||||||
|
hb.settings.start_offset_right= {}
|
||||||
|
hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
|
||||||
|
hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
|
||||||
|
hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
|
||||||
|
hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
|
||||||
|
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
|
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
|
||||||
|
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
|
||||||
|
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
|
||||||
|
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
|
||||||
|
else
|
||||||
|
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
|
||||||
|
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90)
|
||||||
|
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
|
||||||
|
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
|
||||||
|
end
|
||||||
|
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
|
||||||
|
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
|
||||||
|
|
||||||
|
-- Experimental setting: Changing this setting is not officially supported, do NOT rely on it!
|
||||||
|
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
|
||||||
|
|
||||||
|
-- Misc. settings
|
||||||
|
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
|
||||||
|
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
|
||||||
|
hb.settings.hide_labels = hb.load_setting("hudbars_hide_labels", "bool", false)
|
||||||
|
|
||||||
|
local sorting = minetest.settings:get("hudbars_sorting")
|
||||||
|
if sorting ~= nil then
|
||||||
|
hb.settings.sorting = {}
|
||||||
|
hb.settings.sorting_reverse = {}
|
||||||
|
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
|
||||||
|
hb.settings.sorting[k] = tonumber(v)
|
||||||
|
hb.settings.sorting_reverse[tonumber(v)] = k
|
||||||
|
end
|
||||||
|
else
|
||||||
|
hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
|
||||||
|
hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
|
||||||
|
end
|
583
hudbars/init.lua
Normal file
|
@ -0,0 +1,583 @@
|
||||||
|
local S = minetest.get_translator("hudbars")
|
||||||
|
local NS = function(s) return s end
|
||||||
|
|
||||||
|
-- Boilerplate for compatibiliity with pre-5.9.0
|
||||||
|
-- versions of minetest
|
||||||
|
local hud_def_type_field
|
||||||
|
if minetest.features.hud_def_type_field then
|
||||||
|
hud_def_type_field = "type"
|
||||||
|
else
|
||||||
|
hud_def_type_field = "hud_elem_type"
|
||||||
|
end
|
||||||
|
|
||||||
|
hb = {}
|
||||||
|
|
||||||
|
hb.hudtables = {}
|
||||||
|
|
||||||
|
-- number of registered HUD bars
|
||||||
|
hb.hudbars_count = 0
|
||||||
|
|
||||||
|
-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
|
||||||
|
hb.registered_slots = {}
|
||||||
|
|
||||||
|
hb.settings = {}
|
||||||
|
|
||||||
|
function hb.load_setting(sname, stype, defaultval, valid_values)
|
||||||
|
local sval
|
||||||
|
if stype == "string" then
|
||||||
|
sval = minetest.settings:get(sname)
|
||||||
|
elseif stype == "bool" then
|
||||||
|
sval = minetest.settings:get_bool(sname)
|
||||||
|
elseif stype == "number" then
|
||||||
|
sval = tonumber(minetest.settings:get(sname))
|
||||||
|
end
|
||||||
|
if sval ~= nil then
|
||||||
|
if valid_values ~= nil then
|
||||||
|
local valid = false
|
||||||
|
for i=1,#valid_values do
|
||||||
|
if sval == valid_values[i] then
|
||||||
|
valid = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not valid then
|
||||||
|
minetest.log("error", "[hudbars] Invalid value for "..sname.."! Using default value ("..tostring(defaultval)..").")
|
||||||
|
return defaultval
|
||||||
|
else
|
||||||
|
return sval
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return sval
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return defaultval
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Load default settings
|
||||||
|
dofile(minetest.get_modpath("hudbars").."/default_settings.lua")
|
||||||
|
|
||||||
|
local function player_exists(player)
|
||||||
|
return player ~= nil and player:is_player()
|
||||||
|
end
|
||||||
|
|
||||||
|
local function make_label(format_string, format_string_config, label, start_value, max_value)
|
||||||
|
if hb.settings.hide_labels then
|
||||||
|
return ""
|
||||||
|
end
|
||||||
|
|
||||||
|
local params = {}
|
||||||
|
local order = format_string_config.order
|
||||||
|
for o=1, #order do
|
||||||
|
if order[o] == "label" then
|
||||||
|
table.insert(params, label)
|
||||||
|
elseif order[o] == "value" then
|
||||||
|
if format_string_config.format_value then
|
||||||
|
table.insert(params, string.format(format_string_config.format_value, start_value))
|
||||||
|
else
|
||||||
|
table.insert(params, start_value)
|
||||||
|
end
|
||||||
|
elseif order[o] == "max_value" then
|
||||||
|
if format_string_config.format_max_value then
|
||||||
|
table.insert(params, string.format(format_string_config.format_max_value, max_value))
|
||||||
|
else
|
||||||
|
table.insert(params, max_value)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local ret
|
||||||
|
if format_string_config.textdomain and minetest.translate then
|
||||||
|
ret = minetest.translate(format_string_config.textdomain, format_string, unpack(params))
|
||||||
|
else
|
||||||
|
ret = S(format_string, unpack(params))
|
||||||
|
end
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Table which contains all players with active default HUD bars (only for internal use)
|
||||||
|
hb.players = {}
|
||||||
|
|
||||||
|
function hb.value_to_barlength(value, max)
|
||||||
|
if max == 0 then
|
||||||
|
return 0
|
||||||
|
else
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
|
local x
|
||||||
|
if value < 0 then x=-0.5 else x = 0.5 end
|
||||||
|
local ret = math.modf((value/max) * hb.settings.max_bar_length + x)
|
||||||
|
return ret
|
||||||
|
else
|
||||||
|
local x
|
||||||
|
if value < 0 then x=-0.5 else x = 0.5 end
|
||||||
|
local ret = math.modf((value/max) * hb.settings.statbar_length + x)
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function hb.get_hudtable(identifier)
|
||||||
|
return hb.hudtables[identifier]
|
||||||
|
end
|
||||||
|
|
||||||
|
function hb.get_hudbar_position_index(identifier)
|
||||||
|
if hb.settings.sorting[identifier] ~= nil then
|
||||||
|
return hb.settings.sorting[identifier]
|
||||||
|
else
|
||||||
|
local i = 0
|
||||||
|
while true do
|
||||||
|
if hb.registered_slots[i] ~= true and hb.settings.sorting_reverse[i] == nil then
|
||||||
|
return i
|
||||||
|
end
|
||||||
|
i = i + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)
|
||||||
|
minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
|
||||||
|
local hudtable = {}
|
||||||
|
local pos, offset
|
||||||
|
local index = math.floor(hb.get_hudbar_position_index(identifier))
|
||||||
|
hb.registered_slots[index] = true
|
||||||
|
if hb.settings.alignment_pattern == "stack_up" then
|
||||||
|
pos = hb.settings.pos_left
|
||||||
|
offset = {
|
||||||
|
x = hb.settings.start_offset_left.x,
|
||||||
|
y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
|
||||||
|
}
|
||||||
|
elseif hb.settings.alignment_pattern == "stack_down" then
|
||||||
|
pos = hb.settings.pos_left
|
||||||
|
offset = {
|
||||||
|
x = hb.settings.start_offset_left.x,
|
||||||
|
y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
|
||||||
|
}
|
||||||
|
else
|
||||||
|
if index % 2 == 0 then
|
||||||
|
pos = hb.settings.pos_left
|
||||||
|
offset = {
|
||||||
|
x = hb.settings.start_offset_left.x,
|
||||||
|
y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
|
||||||
|
}
|
||||||
|
else
|
||||||
|
pos = hb.settings.pos_right
|
||||||
|
offset = {
|
||||||
|
x = hb.settings.start_offset_right.x,
|
||||||
|
y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if format_string == nil then
|
||||||
|
format_string = NS("@1: @2/@3")
|
||||||
|
end
|
||||||
|
if format_string_config == nil then
|
||||||
|
format_string_config = {}
|
||||||
|
end
|
||||||
|
if format_string_config.order == nil then
|
||||||
|
format_string_config.order = { "label", "value", "max_value" }
|
||||||
|
end
|
||||||
|
if format_string_config.format_value == nil then
|
||||||
|
format_string_config.format_value = "%d"
|
||||||
|
end
|
||||||
|
if format_string_config.format_max_value == nil then
|
||||||
|
format_string_config.format_max_value = "%d"
|
||||||
|
end
|
||||||
|
|
||||||
|
hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
|
||||||
|
if start_value == nil then start_value = hudtable.default_start_value end
|
||||||
|
if start_max == nil then start_max = hudtable.default_start_max end
|
||||||
|
if start_hidden == nil then start_hidden = hudtable.default_start_hidden end
|
||||||
|
local ids = {}
|
||||||
|
local state = {}
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local bgscale, iconscale, text, barnumber, bgiconnumber
|
||||||
|
if start_max == 0 or start_hidden then
|
||||||
|
bgscale = { x=0, y=0 }
|
||||||
|
else
|
||||||
|
bgscale = { x=1, y=1 }
|
||||||
|
end
|
||||||
|
if start_hidden then
|
||||||
|
iconscale = { x=0, y=0 }
|
||||||
|
barnumber = 0
|
||||||
|
bgiconnumber = 0
|
||||||
|
text = ""
|
||||||
|
else
|
||||||
|
iconscale = { x=1, y=1 }
|
||||||
|
barnumber = hb.value_to_barlength(start_value, start_max)
|
||||||
|
bgiconnumber = hb.settings.statbar_length
|
||||||
|
text = make_label(format_string, format_string_config, label, start_value, start_max)
|
||||||
|
end
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
|
ids.bg = player:hud_add({
|
||||||
|
[hud_def_type_field] = "image",
|
||||||
|
position = pos,
|
||||||
|
scale = bgscale,
|
||||||
|
text = "hudbars_bar_background.png",
|
||||||
|
alignment = {x=1,y=1},
|
||||||
|
offset = { x = offset.x - 1, y = offset.y - 1 },
|
||||||
|
z_index = 0,
|
||||||
|
})
|
||||||
|
if textures.icon ~= nil then
|
||||||
|
ids.icon = player:hud_add({
|
||||||
|
[hud_def_type_field] = "image",
|
||||||
|
position = pos,
|
||||||
|
scale = iconscale,
|
||||||
|
text = textures.icon,
|
||||||
|
alignment = {x=-1,y=1},
|
||||||
|
offset = { x = offset.x - 3, y = offset.y },
|
||||||
|
z_index = 1,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local bar_image, bgicon, bar_size
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
|
bar_image = textures.bar
|
||||||
|
-- NOTE: Intentionally set to nil. For some reason, on some systems,
|
||||||
|
-- the progress bar is displaced when the bar_size is set explicitly here.
|
||||||
|
-- On the other hand, setting this to nil is deprecated in MT 5.0.0 due to
|
||||||
|
-- a debug log warning, but nothing is explained in lua_api.txt.
|
||||||
|
-- This section is a potential bug magnet, please watch with care!
|
||||||
|
-- The size of the bar image is expected to be exactly 2×16 pixels.
|
||||||
|
bar_size = nil
|
||||||
|
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
|
||||||
|
bar_image = textures.icon
|
||||||
|
bgicon = textures.bgicon
|
||||||
|
bar_size = {x=24, y=24}
|
||||||
|
end
|
||||||
|
ids.bar = player:hud_add({
|
||||||
|
[hud_def_type_field] = "statbar",
|
||||||
|
position = pos,
|
||||||
|
text = bar_image,
|
||||||
|
text2 = bgicon,
|
||||||
|
number = barnumber,
|
||||||
|
item = bgiconnumber,
|
||||||
|
alignment = {x=-1,y=-1},
|
||||||
|
offset = offset,
|
||||||
|
direction = 0,
|
||||||
|
size = bar_size,
|
||||||
|
z_index = 1,
|
||||||
|
})
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
|
ids.text = player:hud_add({
|
||||||
|
[hud_def_type_field] = "text",
|
||||||
|
position = pos,
|
||||||
|
text = text,
|
||||||
|
alignment = {x=1,y=1},
|
||||||
|
number = text_color,
|
||||||
|
direction = 0,
|
||||||
|
offset = { x = offset.x + 2, y = offset.y - 1},
|
||||||
|
z_index = 2,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
|
||||||
|
state.hidden = start_hidden
|
||||||
|
state.value = start_value
|
||||||
|
state.max = start_max
|
||||||
|
state.text = text
|
||||||
|
state.barlength = hb.value_to_barlength(start_value, start_max)
|
||||||
|
|
||||||
|
local main_error_text =
|
||||||
|
"[hudbars] Bad initial values of HUD bar identifier “"..tostring(identifier).."” for player "..name..". "
|
||||||
|
|
||||||
|
if start_max < start_value then
|
||||||
|
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than start_value ("..start_value..")!")
|
||||||
|
end
|
||||||
|
if start_max < 0 then
|
||||||
|
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than 0!")
|
||||||
|
end
|
||||||
|
if start_value < 0 then
|
||||||
|
minetest.log("error", main_error_text.."start_value ("..start_value..") is smaller than 0!")
|
||||||
|
end
|
||||||
|
|
||||||
|
hb.hudtables[identifier].hudids[name] = ids
|
||||||
|
hb.hudtables[identifier].hudstate[name] = state
|
||||||
|
end
|
||||||
|
|
||||||
|
hudtable.identifier = identifier
|
||||||
|
hudtable.format_string = format_string
|
||||||
|
hudtable.format_string_config = format_string_config
|
||||||
|
hudtable.label = label
|
||||||
|
hudtable.hudids = {}
|
||||||
|
hudtable.hudstate = {}
|
||||||
|
hudtable.default_start_hidden = default_start_hidden
|
||||||
|
hudtable.default_start_value = default_start_value
|
||||||
|
hudtable.default_start_max = default_start_max
|
||||||
|
|
||||||
|
hb.hudbars_count= hb.hudbars_count + 1
|
||||||
|
|
||||||
|
hb.hudtables[identifier] = hudtable
|
||||||
|
end
|
||||||
|
|
||||||
|
function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
|
||||||
|
if not player_exists(player) then return false end
|
||||||
|
local hudtable = hb.get_hudtable(identifier)
|
||||||
|
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
|
||||||
|
if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
if not player_exists(player) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local hudtable = hb.get_hudtable(identifier)
|
||||||
|
if not hudtable.hudstate[name] then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local value_changed, max_changed = false, false
|
||||||
|
|
||||||
|
if new_value ~= nil then
|
||||||
|
if new_value ~= hudtable.hudstate[name].value then
|
||||||
|
hudtable.hudstate[name].value = new_value
|
||||||
|
value_changed = true
|
||||||
|
end
|
||||||
|
else
|
||||||
|
new_value = hudtable.hudstate[name].value
|
||||||
|
end
|
||||||
|
if new_max_value ~= nil then
|
||||||
|
if new_max_value ~= hudtable.hudstate[name].max then
|
||||||
|
hudtable.hudstate[name].max = new_max_value
|
||||||
|
max_changed = true
|
||||||
|
end
|
||||||
|
else
|
||||||
|
new_max_value = hudtable.hudstate[name].max
|
||||||
|
end
|
||||||
|
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
|
if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then
|
||||||
|
player:hud_change(hudtable.hudids[name].icon, "text", new_icon)
|
||||||
|
end
|
||||||
|
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
|
||||||
|
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
|
||||||
|
end
|
||||||
|
if new_bar ~= nil then
|
||||||
|
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
|
||||||
|
end
|
||||||
|
if new_label ~= nil then
|
||||||
|
hudtable.label = new_label
|
||||||
|
local new_text = make_label(hudtable.format_string, hudtable.format_string_config, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
|
||||||
|
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||||
|
end
|
||||||
|
if new_text_color ~= nil then
|
||||||
|
player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
|
||||||
|
player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
|
||||||
|
end
|
||||||
|
if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then
|
||||||
|
player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local main_error_text =
|
||||||
|
"[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. "
|
||||||
|
if new_max_value < new_value then
|
||||||
|
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than new_value ("..new_value..")!")
|
||||||
|
end
|
||||||
|
if new_max_value < 0 then
|
||||||
|
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than 0!")
|
||||||
|
end
|
||||||
|
if new_value < 0 then
|
||||||
|
minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!")
|
||||||
|
end
|
||||||
|
|
||||||
|
if hudtable.hudstate[name].hidden == false then
|
||||||
|
if max_changed and hb.settings.bar_type == "progress_bar" then
|
||||||
|
if hudtable.hudstate[name].max == 0 then
|
||||||
|
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||||
|
else
|
||||||
|
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if value_changed or max_changed then
|
||||||
|
local new_barlength = hb.value_to_barlength(new_value, new_max_value)
|
||||||
|
if new_barlength ~= hudtable.hudstate[name].barlength then
|
||||||
|
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value))
|
||||||
|
hudtable.hudstate[name].barlength = new_barlength
|
||||||
|
end
|
||||||
|
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
|
local new_text = make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, new_value, new_max_value)
|
||||||
|
if new_text ~= hudtable.hudstate[name].text then
|
||||||
|
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||||
|
hudtable.hudstate[name].text = new_text
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function hb.hide_hudbar(player, identifier)
|
||||||
|
if not player_exists(player) then return false end
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local hudtable = hb.get_hudtable(identifier)
|
||||||
|
if hudtable == nil then return false end
|
||||||
|
if hudtable.hudstate[name].hidden == true then return true end
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
|
if hudtable.hudids[name].icon ~= nil then
|
||||||
|
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
||||||
|
end
|
||||||
|
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||||
|
player:hud_change(hudtable.hudids[name].text, "text", "")
|
||||||
|
end
|
||||||
|
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||||
|
player:hud_change(hudtable.hudids[name].bar, "item", 0)
|
||||||
|
hudtable.hudstate[name].hidden = true
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function hb.unhide_hudbar(player, identifier)
|
||||||
|
if not player_exists(player) then return false end
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local hudtable = hb.get_hudtable(identifier)
|
||||||
|
if hudtable == nil then return false end
|
||||||
|
if hudtable.hudstate[name].hidden == false then return true end
|
||||||
|
local value = hudtable.hudstate[name].value
|
||||||
|
local max = hudtable.hudstate[name].max
|
||||||
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
|
if hudtable.hudids[name].icon ~= nil then
|
||||||
|
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
|
||||||
|
end
|
||||||
|
if hudtable.hudstate[name].max ~= 0 then
|
||||||
|
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||||
|
end
|
||||||
|
player:hud_change(hudtable.hudids[name].text, "text", make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, value, max))
|
||||||
|
elseif hb.settings.bar_type == "statbar_modern" then
|
||||||
|
player:hud_change(hudtable.hudids[name].bar, "scale", {x=1,y=1})
|
||||||
|
end
|
||||||
|
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||||
|
player:hud_change(hudtable.hudids[name].bar, "item", hb.value_to_barlength(max, max))
|
||||||
|
hudtable.hudstate[name].hidden = false
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function hb.get_hudbar_state(player, identifier)
|
||||||
|
if not player_exists(player) then return nil end
|
||||||
|
local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
|
||||||
|
if not ref then return nil end
|
||||||
|
-- Do not forget to update this chunk of code in case the state changes
|
||||||
|
local copy = {
|
||||||
|
hidden = ref.hidden,
|
||||||
|
value = ref.value,
|
||||||
|
max = ref.max,
|
||||||
|
text = ref.text,
|
||||||
|
barlength = ref.barlength,
|
||||||
|
}
|
||||||
|
return copy
|
||||||
|
end
|
||||||
|
|
||||||
|
function hb.get_hudbar_identifiers()
|
||||||
|
local ids = {}
|
||||||
|
for id, _ in pairs(hb.hudtables) do
|
||||||
|
table.insert(ids, id)
|
||||||
|
end
|
||||||
|
return ids
|
||||||
|
end
|
||||||
|
|
||||||
|
--register built-in HUD bars
|
||||||
|
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||||
|
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
|
||||||
|
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function hide_builtin(player)
|
||||||
|
local flags = player:hud_get_flags()
|
||||||
|
flags.healthbar = false
|
||||||
|
flags.breathbar = false
|
||||||
|
player:hud_set_flags(flags)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function custom_hud(player)
|
||||||
|
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||||
|
local hide
|
||||||
|
if minetest.settings:get_bool("enable_damage") then
|
||||||
|
hide = false
|
||||||
|
else
|
||||||
|
hide = true
|
||||||
|
end
|
||||||
|
local hp = player:get_hp()
|
||||||
|
local hp_max = player:get_properties().hp_max
|
||||||
|
hb.init_hudbar(player, "health", math.min(hp, hp_max), hp_max, hide)
|
||||||
|
local breath = player:get_breath()
|
||||||
|
local breath_max = player:get_properties().breath_max
|
||||||
|
local hide_breath
|
||||||
|
if breath >= breath_max and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
|
||||||
|
hb.init_hudbar(player, "breath", math.min(breath, breath_max), breath_max, hide_breath or hide)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function update_health(player)
|
||||||
|
local hp_max = player:get_properties().hp_max
|
||||||
|
local hp = math.min(player:get_hp(), hp_max)
|
||||||
|
hb.change_hudbar(player, "health", hp, hp_max)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- update built-in HUD bars
|
||||||
|
local function update_hud(player)
|
||||||
|
if not player_exists(player) then return end
|
||||||
|
if minetest.settings:get_bool("enable_damage") then
|
||||||
|
if hb.settings.forceload_default_hudbars then
|
||||||
|
hb.unhide_hudbar(player, "health")
|
||||||
|
end
|
||||||
|
--air
|
||||||
|
local breath_max = player:get_properties().breath_max
|
||||||
|
local breath = player:get_breath()
|
||||||
|
|
||||||
|
if breath >= breath_max and hb.settings.autohide_breath == true then
|
||||||
|
hb.hide_hudbar(player, "breath")
|
||||||
|
else
|
||||||
|
hb.unhide_hudbar(player, "breath")
|
||||||
|
hb.change_hudbar(player, "breath", math.min(breath, breath_max), breath_max)
|
||||||
|
end
|
||||||
|
--health
|
||||||
|
update_health(player)
|
||||||
|
elseif hb.settings.forceload_default_hudbars then
|
||||||
|
hb.hide_hudbar(player, "health")
|
||||||
|
hb.hide_hudbar(player, "breath")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_player_hpchange(function(player)
|
||||||
|
if hb.players[player:get_player_name()] ~= nil then
|
||||||
|
update_health(player)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_respawnplayer(function(player)
|
||||||
|
update_health(player)
|
||||||
|
hb.hide_hudbar(player, "breath")
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
hide_builtin(player)
|
||||||
|
custom_hud(player)
|
||||||
|
hb.players[player:get_player_name()] = player
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
hb.players[player:get_player_name()] = nil
|
||||||
|
end)
|
||||||
|
|
||||||
|
local main_timer = 0
|
||||||
|
local timer = 0
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
main_timer = main_timer + dtime
|
||||||
|
timer = timer + dtime
|
||||||
|
if main_timer > hb.settings.tick or timer > 4 then
|
||||||
|
if main_timer > hb.settings.tick then main_timer = 0 end
|
||||||
|
-- only proceed if damage is enabled
|
||||||
|
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||||
|
for _, player in pairs(hb.players) do
|
||||||
|
-- update all hud elements
|
||||||
|
update_hud(player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if timer > 4 then timer = 0 end
|
||||||
|
end)
|
4
hudbars/locale/hudbars.de.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Leben
|
||||||
|
Breath=Atem
|
||||||
|
@1: @2/@3=@1: @2/@3
|
4
hudbars/locale/hudbars.es.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Salud
|
||||||
|
Breath=Aliento
|
||||||
|
@1: @2/@3=@1: @2/@3
|
4
hudbars/locale/hudbars.fr.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Santé
|
||||||
|
Breath=Respiration
|
||||||
|
@1: @2/@3=@1 : @2/@3
|
6
hudbars/locale/hudbars.it.tr
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Salute
|
||||||
|
Breath=Ossigeno
|
||||||
|
|
||||||
|
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||||
|
@1: @2/@3=@1: @2/@3
|
4
hudbars/locale/hudbars.ms.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Kesihatan
|
||||||
|
Breath=Nafas
|
||||||
|
@1: @2/@3=@1: @2/@3
|
6
hudbars/locale/hudbars.nl.tr
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Gezondheid
|
||||||
|
Breath=Adem
|
||||||
|
|
||||||
|
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||||
|
@1: @2/@3=@1: @2/@3
|
6
hudbars/locale/hudbars.pt.tr
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Saude
|
||||||
|
Breath=Folego
|
||||||
|
|
||||||
|
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
|
||||||
|
@1: @2/@3=@1: @2/@3
|
4
hudbars/locale/hudbars.ru.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=HP
|
||||||
|
Breath=дыхание
|
||||||
|
@1: @2/@3=@1: @2/@3
|
4
hudbars/locale/hudbars.tr.tr
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Can
|
||||||
|
Breath=Nefes
|
||||||
|
@1: @2/@3=@1: @2/@3
|
6
hudbars/locale/template.txt
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=
|
||||||
|
Breath=
|
||||||
|
|
||||||
|
# Default format string for progress bar-style HUD bars, e.g. “Health: 5/20”
|
||||||
|
@1: @2/@3=
|
5
hudbars/mod.conf
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
name = hudbars
|
||||||
|
title = HUD Bars
|
||||||
|
description = Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.
|
||||||
|
release = 27446
|
||||||
|
author = Wuzzy
|
BIN
hudbars/screenshot.png
Normal file
After Width: | Height: | Size: 9.3 KiB |
122
hudbars/settingtypes.txt
Normal file
|
@ -0,0 +1,122 @@
|
||||||
|
[Appearance]
|
||||||
|
# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
|
||||||
|
# available. You can choose between the default progress-bar-like bars and the good
|
||||||
|
# old statbars like you know from vanilla Minetest.
|
||||||
|
# These values are possible:
|
||||||
|
# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
|
||||||
|
# (current, maximum), and an icon. These bars usually convey the most
|
||||||
|
# information. This is the default and recommended value.
|
||||||
|
# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
|
||||||
|
# half-symbols. Those bars represent the vague ratio between
|
||||||
|
# the current value and the maximum value. 1 half-symbol stands for
|
||||||
|
# approximately 5% of the maximum value.
|
||||||
|
# - statbar_modern: Like the classic statbar, but also supports background images, this
|
||||||
|
# kind of statbar may be considered to be more user-friendly than the
|
||||||
|
# classic statbar. This bar type closely resembles the mod
|
||||||
|
# “Better HUD” [hud] by BlockMen.
|
||||||
|
hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
|
||||||
|
|
||||||
|
|
||||||
|
# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly
|
||||||
|
# after the breath has been filled up. Otherwise, the breath will always be displayed.
|
||||||
|
hudbars_autohide_breath (Automatically hide breath indicators) bool true
|
||||||
|
|
||||||
|
# This setting changes the way the HUD bars are ordered on the display. You can choose
|
||||||
|
# between a zig-zag pattern (default) or a vertically stacked pattern.
|
||||||
|
# The following values are allowed:
|
||||||
|
# - zigzag: Starting from the left bottom, the next is right from the first,
|
||||||
|
# the next is above the first, the next is right of the third, etc.
|
||||||
|
# - stack_up: The HUD bars are stacked vertically, going upwards.
|
||||||
|
# - stack_down: The HUD bars are stacked vertically, going downwards.
|
||||||
|
hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down
|
||||||
|
|
||||||
|
# This setting allows you to specify the order of the HUD bars explicitly. If left empty
|
||||||
|
# (the default), the health and breath indicators come first, additional indicators
|
||||||
|
# may appear in any order. This setting is quite technical and normal users probably do not
|
||||||
|
# need to worry about it.
|
||||||
|
#
|
||||||
|
# Syntax:
|
||||||
|
# The setting has to be specified as a comma-seperated list of key=value pairs, where a key
|
||||||
|
# refers to the identifier of a HUD bar and the value refers to the slot number of where the
|
||||||
|
# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where
|
||||||
|
# the HUD bars will be displayed exactly depends on the alignment pattern being used.
|
||||||
|
# All HUD bars to which no order value has been applied will fill in all slots which have
|
||||||
|
# not been occupied by the HUD bars specified in this setting, the slots will be filled in
|
||||||
|
# from the lowest slot number.
|
||||||
|
# Note that the order of those remaining HUD bars is not fixed, it basically just boils
|
||||||
|
# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this
|
||||||
|
# setting is entirely optional.
|
||||||
|
# The identifier for the health bar is “health” and the identifier for the breath bar is
|
||||||
|
# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them.
|
||||||
|
#
|
||||||
|
# Be careful not to use slot indices twice, or else different HUD bars will be drawn over
|
||||||
|
# each other!
|
||||||
|
#
|
||||||
|
# Example: “breath=0, health=1”
|
||||||
|
# This makes the breath bar first and the health bar second, which is the opposite order
|
||||||
|
# of the default one.
|
||||||
|
hudbars_sorting (HUD bars order) string
|
||||||
|
|
||||||
|
# If enabled, hide the labels over the bars
|
||||||
|
hudbars_hide_labels (Hide bar labels) bool false
|
||||||
|
|
||||||
|
[Positions and offsets]
|
||||||
|
# Horizontal (x) main position of the HUD bars over the entire screen.
|
||||||
|
# 0.0 is left-most, 1.0 is right-most.
|
||||||
|
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||||
|
hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0
|
||||||
|
# Vertical (y) main position of the HUD bars over the entire screen.
|
||||||
|
# 0.0 is top, 1.0 is bottom.
|
||||||
|
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||||
|
hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0
|
||||||
|
# Horizontal (x) main position of the right HUD bars over the entire screen.
|
||||||
|
# 0.0 is left-most, 1.0 is right-most.
|
||||||
|
# Only used for the zig-zag alignment pattern.
|
||||||
|
hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0
|
||||||
|
# Vertical main position (y) of the right HUD bars over the entire screen.
|
||||||
|
# 0.0 is top, 1.0 is bottom.
|
||||||
|
# Only used for the zig-zag alignment pattern.
|
||||||
|
hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
|
||||||
|
|
||||||
|
# Precise x offset in pixels from the basic screen x position of the HUD bars.
|
||||||
|
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||||
|
# This setting is used for the progress bar HUD bar style.
|
||||||
|
hudbars_start_offset_left_x (Left HUD bar x offset) int -175
|
||||||
|
# Precise y offset in pixels from the basic screen y position of the HUD bars.
|
||||||
|
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||||
|
# This setting is used for the progress bar HUD bar style.
|
||||||
|
hudbars_start_offset_left_y (Left HUD bar y offset) int -86
|
||||||
|
# Precise x offset in pixels from the basic screen x position of the right HUD bars.
|
||||||
|
# Only used for the zig-zag alignment pattern.
|
||||||
|
# This setting is used for the progress bar HUD bar style.
|
||||||
|
hudbars_start_offset_right_x (Right HUD bar x offset) int 15
|
||||||
|
# Precise y offset in pixels from the basic screen y position of the right HUD bars.
|
||||||
|
# Only used for the zig-zag alignment pattern.
|
||||||
|
# This setting is used for the progress bar HUD bar style.
|
||||||
|
hudbars_start_offset_right_y (Right HUD bar y offset) int -86
|
||||||
|
|
||||||
|
# Precise x offset in pixels from the basic screen x position of the HUD statbars.
|
||||||
|
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||||
|
# This setting is used for the classic and modern statbar styles.
|
||||||
|
hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265
|
||||||
|
# Precise y offset in pixels from the basic screen y position of the HUD statbars.
|
||||||
|
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||||
|
# This setting is used for the classic and modern statbar styles.
|
||||||
|
hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -90
|
||||||
|
# Precise x offset in pixels from the basic screen x position of the right HUD statbars.
|
||||||
|
# Only used for the zig-zag alignment pattern.
|
||||||
|
# This setting is used for the classic and modern statbar styles.
|
||||||
|
hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
|
||||||
|
# Precise y offset in pixels from the basic screen y position of the right HUD statbars.
|
||||||
|
# Only used for the zig-zag alignment pattern.
|
||||||
|
# This setting is used for the classic and modern statbar styles.
|
||||||
|
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
|
||||||
|
|
||||||
|
# The vertical distance between two HUD bars, in pixels.
|
||||||
|
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
|
||||||
|
|
||||||
|
[Performance]
|
||||||
|
# The of seconds which need to pass before the server updates the default HUD bars
|
||||||
|
# (health and breath). Increase this number if you have a slow server or a slow network
|
||||||
|
# connection and experience performance problems.
|
||||||
|
hudbars_tick (Default HUD bars update interval) float 0.1 0.0 4.0
|
BIN
hudbars/textures/hudbars_bar_background.png
Normal file
After Width: | Height: | Size: 140 B |
BIN
hudbars/textures/hudbars_bar_breath.png
Normal file
After Width: | Height: | Size: 80 B |
BIN
hudbars/textures/hudbars_bar_health.png
Normal file
After Width: | Height: | Size: 80 B |
BIN
hudbars/textures/hudbars_bgicon_breath.png
Normal file
After Width: | Height: | Size: 811 B |
BIN
hudbars/textures/hudbars_bgicon_health.png
Normal file
After Width: | Height: | Size: 302 B |
BIN
hudbars/textures/hudbars_icon_breath.png
Normal file
After Width: | Height: | Size: 818 B |
BIN
hudbars/textures/hudbars_icon_health.png
Normal file
After Width: | Height: | Size: 321 B |
505
thirsty/LICENSE
Normal file
|
@ -0,0 +1,505 @@
|
||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
Version 2.1, February 1999
|
||||||
|
|
||||||
|
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
(This is the first released version of the Lesser GPL. It also counts
|
||||||
|
as the successor of the GNU Library Public License, version 2, hence
|
||||||
|
the version number 2.1.)
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The licenses for most software are designed to take away your
|
||||||
|
freedom to share and change it. By contrast, the GNU General Public
|
||||||
|
Licenses are intended to guarantee your freedom to share and change
|
||||||
|
free software--to make sure the software is free for all its users.
|
||||||
|
|
||||||
|
This license, the Lesser General Public License, applies to some
|
||||||
|
specially designated software packages--typically libraries--of the
|
||||||
|
Free Software Foundation and other authors who decide to use it. You
|
||||||
|
can use it too, but we suggest you first think carefully about whether
|
||||||
|
this license or the ordinary General Public License is the better
|
||||||
|
strategy to use in any particular case, based on the explanations below.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom of use,
|
||||||
|
not price. Our General Public Licenses are designed to make sure that
|
||||||
|
you have the freedom to distribute copies of free software (and charge
|
||||||
|
for this service if you wish); that you receive source code or can get
|
||||||
|
it if you want it; that you can change the software and use pieces of
|
||||||
|
it in new free programs; and that you are informed that you can do
|
||||||
|
these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to make restrictions that forbid
|
||||||
|
distributors to deny you these rights or to ask you to surrender these
|
||||||
|
rights. These restrictions translate to certain responsibilities for
|
||||||
|
you if you distribute copies of the library or if you modify it.
|
||||||
|
|
||||||
|
For example, if you distribute copies of the library, whether gratis
|
||||||
|
or for a fee, you must give the recipients all the rights that we gave
|
||||||
|
you. You must make sure that they, too, receive or can get the source
|
||||||
|
code. If you link other code with the library, you must provide
|
||||||
|
complete object files to the recipients, so that they can relink them
|
||||||
|
with the library after making changes to the library and recompiling
|
||||||
|
it. And you must show them these terms so they know their rights.
|
||||||
|
|
||||||
|
We protect your rights with a two-step method: (1) we copyright the
|
||||||
|
library, and (2) we offer you this license, which gives you legal
|
||||||
|
permission to copy, distribute and/or modify the library.
|
||||||
|
|
||||||
|
To protect each distributor, we want to make it very clear that
|
||||||
|
there is no warranty for the free library. Also, if the library is
|
||||||
|
modified by someone else and passed on, the recipients should know
|
||||||
|
that what they have is not the original version, so that the original
|
||||||
|
author's reputation will not be affected by problems that might be
|
||||||
|
introduced by others.
|
||||||
|
|
||||||
|
Finally, software patents pose a constant threat to the existence of
|
||||||
|
any free program. We wish to make sure that a company cannot
|
||||||
|
effectively restrict the users of a free program by obtaining a
|
||||||
|
restrictive license from a patent holder. Therefore, we insist that
|
||||||
|
any patent license obtained for a version of the library must be
|
||||||
|
consistent with the full freedom of use specified in this license.
|
||||||
|
|
||||||
|
Most GNU software, including some libraries, is covered by the
|
||||||
|
ordinary GNU General Public License. This license, the GNU Lesser
|
||||||
|
General Public License, applies to certain designated libraries, and
|
||||||
|
is quite different from the ordinary General Public License. We use
|
||||||
|
this license for certain libraries in order to permit linking those
|
||||||
|
libraries into non-free programs.
|
||||||
|
|
||||||
|
When a program is linked with a library, whether statically or using
|
||||||
|
a shared library, the combination of the two is legally speaking a
|
||||||
|
combined work, a derivative of the original library. The ordinary
|
||||||
|
General Public License therefore permits such linking only if the
|
||||||
|
entire combination fits its criteria of freedom. The Lesser General
|
||||||
|
Public License permits more lax criteria for linking other code with
|
||||||
|
the library.
|
||||||
|
|
||||||
|
We call this license the "Lesser" General Public License because it
|
||||||
|
does Less to protect the user's freedom than the ordinary General
|
||||||
|
Public License. It also provides other free software developers Less
|
||||||
|
of an advantage over competing non-free programs. These disadvantages
|
||||||
|
are the reason we use the ordinary General Public License for many
|
||||||
|
libraries. However, the Lesser license provides advantages in certain
|
||||||
|
special circumstances.
|
||||||
|
|
||||||
|
For example, on rare occasions, there may be a special need to
|
||||||
|
encourage the widest possible use of a certain library, so that it becomes
|
||||||
|
a de-facto standard. To achieve this, non-free programs must be
|
||||||
|
allowed to use the library. A more frequent case is that a free
|
||||||
|
library does the same job as widely used non-free libraries. In this
|
||||||
|
case, there is little to gain by limiting the free library to free
|
||||||
|
software only, so we use the Lesser General Public License.
|
||||||
|
|
||||||
|
In other cases, permission to use a particular library in non-free
|
||||||
|
programs enables a greater number of people to use a large body of
|
||||||
|
free software. For example, permission to use the GNU C Library in
|
||||||
|
non-free programs enables many more people to use the whole GNU
|
||||||
|
operating system, as well as its variant, the GNU/Linux operating
|
||||||
|
system.
|
||||||
|
|
||||||
|
Although the Lesser General Public License is Less protective of the
|
||||||
|
users' freedom, it does ensure that the user of a program that is
|
||||||
|
linked with the Library has the freedom and the wherewithal to run
|
||||||
|
that program using a modified version of the Library.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow. Pay close attention to the difference between a
|
||||||
|
"work based on the library" and a "work that uses the library". The
|
||||||
|
former contains code derived from the library, whereas the latter must
|
||||||
|
be combined with the library in order to run.
|
||||||
|
|
||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||||
|
|
||||||
|
0. This License Agreement applies to any software library or other
|
||||||
|
program which contains a notice placed by the copyright holder or
|
||||||
|
other authorized party saying it may be distributed under the terms of
|
||||||
|
this Lesser General Public License (also called "this License").
|
||||||
|
Each licensee is addressed as "you".
|
||||||
|
|
||||||
|
A "library" means a collection of software functions and/or data
|
||||||
|
prepared so as to be conveniently linked with application programs
|
||||||
|
(which use some of those functions and data) to form executables.
|
||||||
|
|
||||||
|
The "Library", below, refers to any such software library or work
|
||||||
|
which has been distributed under these terms. A "work based on the
|
||||||
|
Library" means either the Library or any derivative work under
|
||||||
|
copyright law: that is to say, a work containing the Library or a
|
||||||
|
portion of it, either verbatim or with modifications and/or translated
|
||||||
|
straightforwardly into another language. (Hereinafter, translation is
|
||||||
|
included without limitation in the term "modification".)
|
||||||
|
|
||||||
|
"Source code" for a work means the preferred form of the work for
|
||||||
|
making modifications to it. For a library, complete source code means
|
||||||
|
all the source code for all modules it contains, plus any associated
|
||||||
|
interface definition files, plus the scripts used to control compilation
|
||||||
|
and installation of the library.
|
||||||
|
|
||||||
|
Activities other than copying, distribution and modification are not
|
||||||
|
covered by this License; they are outside its scope. The act of
|
||||||
|
running a program using the Library is not restricted, and output from
|
||||||
|
such a program is covered only if its contents constitute a work based
|
||||||
|
on the Library (independent of the use of the Library in a tool for
|
||||||
|
writing it). Whether that is true depends on what the Library does
|
||||||
|
and what the program that uses the Library does.
|
||||||
|
|
||||||
|
1. You may copy and distribute verbatim copies of the Library's
|
||||||
|
complete source code as you receive it, in any medium, provided that
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you conspicuously and appropriately publish on each copy an
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||||||
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appropriate copyright notice and disclaimer of warranty; keep intact
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Library.
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|
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You may charge a fee for the physical act of transferring a copy,
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and you may at your option offer warranty protection in exchange for a
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fee.
|
||||||
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|
||||||
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2. You may modify your copy or copies of the Library or any portion
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||||||
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of it, thus forming a work based on the Library, and copy and
|
||||||
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distribute such modifications or work under the terms of Section 1
|
||||||
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above, provided that you also meet all of these conditions:
|
||||||
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|
||||||
|
a) The modified work must itself be a software library.
|
||||||
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|
||||||
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b) You must cause the files modified to carry prominent notices
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|
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|
||||||
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c) You must cause the whole of the work to be licensed at no
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||||||
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|
||||||
|
is invoked, then you must make a good faith effort to ensure that,
|
||||||
|
in the event an application does not supply such function or
|
||||||
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table, the facility still operates, and performs whatever part of
|
||||||
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its purpose remains meaningful.
|
||||||
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|
||||||
|
(For example, a function in a library to compute square roots has
|
||||||
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a purpose that is entirely well-defined independent of the
|
||||||
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application. Therefore, Subsection 2d requires that any
|
||||||
|
application-supplied function or table used by this function must
|
||||||
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be optional: if the application does not supply it, the square
|
||||||
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root function must still compute square roots.)
|
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|
||||||
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These requirements apply to the modified work as a whole. If
|
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||||||
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||||||
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sections when you distribute them as separate works. But when you
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||||||
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distribute the same sections as part of a whole which is a work based
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|
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entire whole, and thus to each and every part regardless of who wrote
|
||||||
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it.
|
||||||
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|
||||||
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Thus, it is not the intent of this section to claim rights or contest
|
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your rights to work written entirely by you; rather, the intent is to
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exercise the right to control the distribution of derivative or
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collective works based on the Library.
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In addition, mere aggregation of another work not based on the Library
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with the Library (or with a work based on the Library) on a volume of
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a storage or distribution medium does not bring the other work under
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the scope of this License.
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3. You may opt to apply the terms of the ordinary GNU General Public
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License instead of this License to a given copy of the Library. To do
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||||||
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this, you must alter all the notices that refer to this License, so
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that they refer to the ordinary GNU General Public License, version 2,
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that version instead if you wish.) Do not make any other change in
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Once this change is made in a given copy, it is irreversible for
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4. You may copy and distribute the Library (or a portion or
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it with the complete corresponding machine-readable source code, which
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If distribution of object code is made by offering access to copy
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source code from the same place satisfies the requirement to
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distribute the source code, even though third parties are not
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5. A program that contains no derivative of any portion of the
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However, linking a "work that uses the Library" with the Library
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library". The executable is therefore covered by this License.
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Section 6 states terms for distribution of such executables.
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|
||||||
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When a "work that uses the Library" uses material from a header file
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||||||
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that is part of the Library, the object code for the work may be a
|
||||||
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derivative work of the Library even though the source code is not.
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||||||
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Whether this is true is especially significant if the work can be
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|
||||||
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||||||
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|
||||||
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If such an object file uses only numerical parameters, data
|
||||||
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structure layouts and accessors, and small macros and small inline
|
||||||
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functions (ten lines or less in length), then the use of the object
|
||||||
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file is unrestricted, regardless of whether it is legally a derivative
|
||||||
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work. (Executables containing this object code plus portions of the
|
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||||||
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|
||||||
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Otherwise, if the work is a derivative of the Library, you may
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||||||
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distribute the object code for the work under the terms of Section 6.
|
||||||
|
Any executables containing that work also fall under Section 6,
|
||||||
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whether or not they are linked directly with the Library itself.
|
||||||
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|
||||||
|
6. As an exception to the Sections above, you may also combine or
|
||||||
|
link a "work that uses the Library" with the Library to produce a
|
||||||
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|
||||||
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|
||||||
|
modification of the work for the customer's own use and reverse
|
||||||
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engineering for debugging such modifications.
|
||||||
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|
||||||
|
You must give prominent notice with each copy of the work that the
|
||||||
|
Library is used in it and that the Library and its use are covered by
|
||||||
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this License. You must supply a copy of this License. If the work
|
||||||
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during execution displays copyright notices, you must include the
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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a) Accompany the work with the complete corresponding
|
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machine-readable source code for the Library including whatever
|
||||||
|
changes were used in the work (which must be distributed under
|
||||||
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Sections 1 and 2 above); and, if the work is an executable linked
|
||||||
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with the Library, with the complete machine-readable "work that
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||||||
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uses the Library", as object code and/or source code, so that the
|
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user can modify the Library and then relink to produce a modified
|
||||||
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executable containing the modified Library. (It is understood
|
||||||
|
that the user who changes the contents of definitions files in the
|
||||||
|
Library will not necessarily be able to recompile the application
|
||||||
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to use the modified definitions.)
|
||||||
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|
||||||
|
b) Use a suitable shared library mechanism for linking with the
|
||||||
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Library. A suitable mechanism is one that (1) uses at run time a
|
||||||
|
copy of the library already present on the user's computer system,
|
||||||
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rather than copying library functions into the executable, and (2)
|
||||||
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will operate properly with a modified version of the library, if
|
||||||
|
the user installs one, as long as the modified version is
|
||||||
|
interface-compatible with the version that the work was made with.
|
||||||
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|
||||||
|
c) Accompany the work with a written offer, valid for at
|
||||||
|
least three years, to give the same user the materials
|
||||||
|
specified in Subsection 6a, above, for a charge no more
|
||||||
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than the cost of performing this distribution.
|
||||||
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|
||||||
|
d) If distribution of the work is made by offering access to copy
|
||||||
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from a designated place, offer equivalent access to copy the above
|
||||||
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specified materials from the same place.
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||||||
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|
||||||
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e) Verify that the user has already received a copy of these
|
||||||
|
materials or that you have already sent this user a copy.
|
||||||
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|
||||||
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For an executable, the required form of the "work that uses the
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||||||
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Library" must include any data and utility programs needed for
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||||||
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reproducing the executable from it. However, as a special exception,
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||||||
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||||||
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normally distributed (in either source or binary form) with the major
|
||||||
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components (compiler, kernel, and so on) of the operating system on
|
||||||
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which the executable runs, unless that component itself accompanies
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||||||
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the executable.
|
||||||
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|
||||||
|
It may happen that this requirement contradicts the license
|
||||||
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restrictions of other proprietary libraries that do not normally
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||||||
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accompany the operating system. Such a contradiction means you cannot
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||||||
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use both them and the Library together in an executable that you
|
||||||
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distribute.
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||||||
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|
||||||
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7. You may place library facilities that are a work based on the
|
||||||
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Library side-by-side in a single library together with other library
|
||||||
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facilities not covered by this License, and distribute such a combined
|
||||||
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library, provided that the separate distribution of the work based on
|
||||||
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the Library and of the other library facilities is otherwise
|
||||||
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permitted, and provided that you do these two things:
|
||||||
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|
||||||
|
a) Accompany the combined library with a copy of the same work
|
||||||
|
based on the Library, uncombined with any other library
|
||||||
|
facilities. This must be distributed under the terms of the
|
||||||
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Sections above.
|
||||||
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|
||||||
|
b) Give prominent notice with the combined library of the fact
|
||||||
|
that part of it is a work based on the Library, and explaining
|
||||||
|
where to find the accompanying uncombined form of the same work.
|
||||||
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|
||||||
|
8. You may not copy, modify, sublicense, link with, or distribute
|
||||||
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the Library except as expressly provided under this License. Any
|
||||||
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attempt otherwise to copy, modify, sublicense, link with, or
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||||||
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distribute the Library is void, and will automatically terminate your
|
||||||
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or rights, from you under this License will not have their licenses
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||||||
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|
||||||
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9. You are not required to accept this License, since you have not
|
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signed it. However, nothing else grants you permission to modify or
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||||||
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distribute the Library or its derivative works. These actions are
|
||||||
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prohibited by law if you do not accept this License. Therefore, by
|
||||||
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modifying or distributing the Library (or any work based on the
|
||||||
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Library), you indicate your acceptance of this License to do so, and
|
||||||
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all its terms and conditions for copying, distributing or modifying
|
||||||
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the Library or works based on it.
|
||||||
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|
||||||
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10. Each time you redistribute the Library (or any work based on the
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|
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original licensor to copy, distribute, link with or modify the Library
|
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|
||||||
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You are not responsible for enforcing compliance by third parties with
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||||||
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|
||||||
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|
||||||
|
11. If, as a consequence of a court judgment or allegation of patent
|
||||||
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infringement or for any other reason (not limited to patent issues),
|
||||||
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conditions are imposed on you (whether by court order, agreement or
|
||||||
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|
||||||
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excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
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may not distribute the Library at all. For example, if a patent
|
||||||
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license would not permit royalty-free redistribution of the Library by
|
||||||
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all those who receive copies directly or indirectly through you, then
|
||||||
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refrain entirely from distribution of the Library.
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|
||||||
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If any portion of this section is held invalid or unenforceable under any
|
||||||
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particular circumstance, the balance of the section is intended to apply,
|
||||||
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and the section as a whole is intended to apply in other circumstances.
|
||||||
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|
||||||
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It is not the purpose of this section to induce you to infringe any
|
||||||
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patents or other property right claims or to contest validity of any
|
||||||
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such claims; this section has the sole purpose of protecting the
|
||||||
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integrity of the free software distribution system which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
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generous contributions to the wide range of software distributed
|
||||||
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through that system in reliance on consistent application of that
|
||||||
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system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
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|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
12. If the distribution and/or use of the Library is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Library under this License may add
|
||||||
|
an explicit geographical distribution limitation excluding those countries,
|
||||||
|
so that distribution is permitted only in or among countries not thus
|
||||||
|
excluded. In such case, this License incorporates the limitation as if
|
||||||
|
written in the body of this License.
|
||||||
|
|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
|
versions of the Lesser General Public License from time to time.
|
||||||
|
Such new versions will be similar in spirit to the present version,
|
||||||
|
but may differ in detail to address new problems or concerns.
|
||||||
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|
||||||
|
Each version is given a distinguishing version number. If the Library
|
||||||
|
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|
||||||
|
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|
||||||
|
conditions either of that version or of any later version published by
|
||||||
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the Free Software Foundation. If the Library does not specify a
|
||||||
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license version number, you may choose any version ever published by
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||||||
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|
||||||
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|
||||||
|
14. If you wish to incorporate parts of the Library into other free
|
||||||
|
programs whose distribution conditions are incompatible with these,
|
||||||
|
write to the author to ask for permission. For software which is
|
||||||
|
copyrighted by the Free Software Foundation, write to the Free
|
||||||
|
Software Foundation; we sometimes make exceptions for this. Our
|
||||||
|
decision will be guided by the two goals of preserving the free status
|
||||||
|
of all derivatives of our free software and of promoting the sharing
|
||||||
|
and reuse of software generally.
|
||||||
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|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||||
|
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||||
|
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||||
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OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||||
|
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||||
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LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||||
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THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
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|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
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AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
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FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
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CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
possible use to the public, we recommend making it free software that
|
||||||
|
everyone can redistribute and change. You can do so by permitting
|
||||||
|
redistribution under these terms (or, alternatively, under the terms of the
|
||||||
|
ordinary General Public License).
|
||||||
|
|
||||||
|
To apply these terms, attach the following notices to the library. It is
|
||||||
|
safest to attach them to the start of each source file to most effectively
|
||||||
|
convey the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
{description}
|
||||||
|
Copyright (C) {year} {fullname}
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||||
|
USA
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James Random
|
||||||
|
Hacker.
|
||||||
|
|
||||||
|
{signature of Ty Coon}, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
||||||
|
|
349
thirsty/README.md
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|
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|
||||||
|
# Thirsty [thirsty]
|
||||||
|
|
||||||
|
A Minetest mod that adds a "thirst" mechanic.
|
||||||
|
|
||||||
|
Version: 0.10.2
|
||||||
|
|
||||||
|
## *License*
|
||||||
|
**Code**
|
||||||
|
LGPL 2.1 (see included LICENSE file)
|
||||||
|
|
||||||
|
**Textures**
|
||||||
|
vessels_glass_bottle_full_cc_by_sa_3.png
|
||||||
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
modified from vessels_glass_bottle.png
|
||||||
|
Copyright (C) 2012-2016 Vanessa Ezekowitz
|
||||||
|
Copyright (C) 2016 Thomas-S
|
||||||
|
|
||||||
|
thirsty_drop_100_24_cc0.png +.xcf
|
||||||
|
thirsty_drop_100_16_cc0.png
|
||||||
|
thirsty_wooden_bowl_cc0.png +.xcf
|
||||||
|
thirsty_bronze_canteen_cc0.png +.xcf
|
||||||
|
thirsty_steel_canteen_cc0.png
|
||||||
|
thirsty_amulet_moisture_cc0.png +.xcf
|
||||||
|
thirsty_amulet_hydration_cc0.png +.xcf
|
||||||
|
Public Domain CC0 1.0 Universal
|
||||||
|
Sirrobzeroone
|
||||||
|
|
||||||
|
All other Images CC BY-SA 4.0
|
||||||
|
(see http://creativecommons.org/licenses/by-sa/4.0/)
|
||||||
|
|
||||||
|
**Sounds**
|
||||||
|
thirsty_breviceps_drink-drinking-liquid.ogg
|
||||||
|
https://freesound.org/people/Breviceps/sounds/445970/
|
||||||
|
Public Domain CC0 1.0 Universal
|
||||||
|
|
||||||
|
Report bugs or request help on the forum topic.
|
||||||
|
|
||||||
|
# Description
|
||||||
|
|
||||||
|
This is a mod for MineTest. It adds a thirst mechanic to the
|
||||||
|
game, similar to many hunger mods (but independent of them).
|
||||||
|
Players will slowly get thirstier over time, and will need to
|
||||||
|
drink or suffer damage.
|
||||||
|
|
||||||
|
The point of this mod is not to make the game more realistic,
|
||||||
|
or harder. The point is to have another mechanic that rewards
|
||||||
|
preparation and infrastructure. Players will now have an incentive
|
||||||
|
to build their base next to water (or add some water to their base),
|
||||||
|
and/or take some water with them when mining or travelling.
|
||||||
|
|
||||||
|
# Terminology: "Thirst" vs. "hydration"
|
||||||
|
|
||||||
|
"Thirst" is the absence of "hydration" (a term suggested by
|
||||||
|
everamzah on the Minetest forums, thanks!). The overall mechanic
|
||||||
|
is still called "thirst", but the visible bar is that of
|
||||||
|
"hydration", meaning a full bar represents full hydration, not full
|
||||||
|
thirst. Players lose hydration (or "hydro points") over time, and
|
||||||
|
gain hydration when drinking.
|
||||||
|
|
||||||
|
# Current behavior
|
||||||
|
## *Tier 0*
|
||||||
|
|
||||||
|
stand in water (running or standing) to slowly drink.
|
||||||
|
You may not move during drinking (or you could cross an ocean without
|
||||||
|
getting thirsty).
|
||||||
|
|
||||||
|
To register additional drinkable nodes use the function:
|
||||||
|
|
||||||
|
**thirsty.register_hydrate_node(node_name,also_drinkable_with_cup,regen_rate_per_second)**
|
||||||
|
|
||||||
|
**"node_name"** - registered node name
|
||||||
|
**"also_drinkable_with_cup"** - optional will default to true, if true
|
||||||
|
registers as per thirsty.register_drinkable_node() with max_hydration
|
||||||
|
equal to thirsty.config.start (default 20)
|
||||||
|
**"regen_rate_per_second"** - optional will default to 0.5 hydration
|
||||||
|
points per second standing still in the liquid.
|
||||||
|
|
||||||
|
**Example**
|
||||||
|
|
||||||
|
thirsty.register_hydrate_node("default:water_source")
|
||||||
|
|
||||||
|
## *Tier 1*
|
||||||
|
|
||||||
|
Use a container (e.g. from `vessels`) on water to instantly
|
||||||
|
fill your hydration. Craftable wooden bowl included.
|
||||||
|
|
||||||
|
**NODES**
|
||||||
|
Configure nodes that can be drunk from using a cup/glass etc assuming this was
|
||||||
|
not done as part of Tier 0 or if you wish to override max_hydration to be more
|
||||||
|
than the default value (normally 20):
|
||||||
|
|
||||||
|
**thirsty.register_drinkable_node(node_name,max_hydration)**
|
||||||
|
**"item_name"** registered node name
|
||||||
|
**"max_hydration"** optional will default to thirsty.config.start (default 20)
|
||||||
|
max hydration can be set above 20 to encourage use of drinking fountains or
|
||||||
|
hydration/drinking infrastructure.
|
||||||
|
|
||||||
|
**Example**
|
||||||
|
|
||||||
|
thirsty.register_drinkable_node("thirsty:drinking_fountain",30)
|
||||||
|
|
||||||
|
**ITEMS**
|
||||||
|
Configure cups/glasses/bowls etc that can be used to scoop up water and then
|
||||||
|
drink from:
|
||||||
|
|
||||||
|
**thirsty.augment_item_for_drinking(item_name, max_hydration)**
|
||||||
|
**"item_name"** registered item name
|
||||||
|
**"max_hydration"** optional will default to thirsty.config.start (default 20)
|
||||||
|
max hydration can be set above 20 to encourage use of items to drink with.
|
||||||
|
|
||||||
|
This will overide/replace any existing code the item may have in it's
|
||||||
|
item_name.on_use. So not recommended for items with custom on_use
|
||||||
|
code already.
|
||||||
|
**Example**
|
||||||
|
|
||||||
|
thirsty.augment_item_for_drinking('vessels:drinking_glass', 20)
|
||||||
|
|
||||||
|
**Integrate thirsty into item custom on_use code**
|
||||||
|
thirsty.on_use()
|
||||||
|
**Example**
|
||||||
|
|
||||||
|
minetest.register_craftitem("mod_name:empty_cup", {
|
||||||
|
description = S("Empty Cup"),
|
||||||
|
inventory_image = "mod_name_empty_cup.png",
|
||||||
|
liquids_pointable = true,
|
||||||
|
on_use = function(itemstack,player,pointed_thing)
|
||||||
|
local pos = pointed_thing.under
|
||||||
|
local node_name
|
||||||
|
if pointed_thing.type == "node" then
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
node_name = node.name
|
||||||
|
end
|
||||||
|
|
||||||
|
if thirsty.config.node_drinkable[node_name] then
|
||||||
|
thirsty.on_use()
|
||||||
|
else
|
||||||
|
-- do something else
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})*
|
||||||
|
## *Tier 2*
|
||||||
|
|
||||||
|
Pre-made drinks and craftable canteens
|
||||||
|
|
||||||
|
**PREMADE DRINKS**
|
||||||
|
Pre-made drinks can include anything the player may have had to craft
|
||||||
|
or cook and you wish the player to restore some hydration on_use:
|
||||||
|
|
||||||
|
**thirsty.drink(player, amount, max_hydration, empty_vessel)**
|
||||||
|
|
||||||
|
**"player"** player object see minetest player object
|
||||||
|
**"amount"** number of hydration points to restore
|
||||||
|
**"max hydration"** - optional will default to thirsty.config.start (default 20)
|
||||||
|
max hydration can be set above 20 to encourage use of items to drink with.
|
||||||
|
**"empty_vessel"** - optional empty vessel or item to return to player.
|
||||||
|
|
||||||
|
**Example**
|
||||||
|
|
||||||
|
minetest.register_craftitem("mod_name:cup_of_soup", {
|
||||||
|
description = S("Cup of Soup"),
|
||||||
|
inventory_image = "mod_name_cup_of_soup.png",
|
||||||
|
on_use = function(itemstack,player,pointed_thing)
|
||||||
|
thirsty.drink(player, 2, 20, "mod_name:empty_cup")
|
||||||
|
itemstack:take_item()
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
**CANTEENS, FLASKS or BOTTLES**
|
||||||
|
Craftable items that you may wish to configure to hold a certain amount of
|
||||||
|
liquid hydration points. If used these items are converted to registered tools
|
||||||
|
rather than straight regsitered items with stack maximum of 1 so that current
|
||||||
|
full/empty value is displayed to the player (using wear). Thirsty includes a
|
||||||
|
Steel canteen with 40 hydration point capacity and a Bronze canteen with 60
|
||||||
|
hydration point capacity. These can be refilled by clicking on any thirsty
|
||||||
|
registered hydrate_node.
|
||||||
|
|
||||||
|
**thirsty.register_canteen(item_name,hydrate_capacity,max_hydration,on_use)**
|
||||||
|
|
||||||
|
**"item_name"** Registered item name to convert to canteen type container
|
||||||
|
**"hydrate_capacity"** How many hydration points the container holds 1 full bar = 20
|
||||||
|
**"max hydration"** Optional will default to thirsty.config.start (default 20)
|
||||||
|
max hydration can be set above 20 to encourage use of items to drink with.
|
||||||
|
**"on_use"** Optional default is true. Will set item.on_use function to; thirsty.on_use(), however if set to false on_use wont be over written. Mod registering item will need to manually include "thirsty.on_use()" inside its on_use item definition or canteen will not work note see Tier 1 - thirsty.on_use()
|
||||||
|
|
||||||
|
**Example**
|
||||||
|
|
||||||
|
thirsty.register_canteen("thirsty:bronze_canteen",60,25)
|
||||||
|
|
||||||
|
|
||||||
|
**COMPLEX CANTEENS, FLASKS or BOTTLES**
|
||||||
|
Using the above will mean items can no longer be stacked most importantly when they are empty. The below function will overcome this as it will register a full version
|
||||||
|
of the empty vessel as a tool. Naturally if you do not wish or need the empty containers to stack just use thirsty.register_canteen. Once a container is empty it will be replaced with the empty version.
|
||||||
|
|
||||||
|
**thirsty.register_canteen_complex(item/node_name,hydrate_capacity,max_hydration,full_image)**
|
||||||
|
|
||||||
|
**"item_name" or "node_name"** Registered item name to convert to canteen type tool container
|
||||||
|
**"hydrate_capacity"** How many hydration points the container holds 1 full bar = 20
|
||||||
|
**"max hydration"** Optional will default to thirsty.config.start (default 20)
|
||||||
|
max hydration can be set above 20 to encourage use of items to drink with.
|
||||||
|
**"full_image"** The full image of the empty item used for inventory image and wield image
|
||||||
|
|
||||||
|
**Example**
|
||||||
|
|
||||||
|
thirsty.register_canteen_complex("vessels:glass_bottle",10,22,"vessels_glass_bottle_full.png")
|
||||||
|
|
||||||
|
|
||||||
|
## *Tier 3*
|
||||||
|
|
||||||
|
Placeable drinking fountain / wash basin node: instantly
|
||||||
|
fills your hydration when used.
|
||||||
|
|
||||||
|
Add the below to the on_rightclick function inside your node definition,
|
||||||
|
you'll also need to register the node as a drinkable node so you'll need
|
||||||
|
to also run - thirsty.register_drinkable_node(node_name). Recommended that
|
||||||
|
the node.drop for your node dosen't equal itself otherwise players will simply
|
||||||
|
use these as endless canteens/bottles.
|
||||||
|
|
||||||
|
**thirsty.on_rightclick()**
|
||||||
|
|
||||||
|
minetest.register_node('thirsty:drinking_fountain', {
|
||||||
|
description = 'Drinking fountain',
|
||||||
|
....
|
||||||
|
def info
|
||||||
|
....
|
||||||
|
drop = "default:stone 4",
|
||||||
|
on_rightclick = thirsty.on_rightclick(),
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "thirsty:drinking_fountain",
|
||||||
|
recipe = {
|
||||||
|
{ "default:stone", "bucket:bucket_water", "default:stone"},
|
||||||
|
{ "" , "default:stone" , ""},
|
||||||
|
{ "" , "default:stone" , ""}
|
||||||
|
},
|
||||||
|
replacements = {
|
||||||
|
{"bucket:bucket_water", "bucket:bucket_empty"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
thirsty.register_drinkable_node("thirsty:drinking_fountain",30)
|
||||||
|
|
||||||
|
|
||||||
|
## *Tier 4*
|
||||||
|
Placeable fountain node(s) to fill the hydration of all
|
||||||
|
players within range. Placing more nodes increases the range.
|
||||||
|
|
||||||
|
**thirsty.register_water_fountain(node_name)**
|
||||||
|
|
||||||
|
**Example**
|
||||||
|
|
||||||
|
thirsty.register_water_fountain("thirsty:water_fountain")
|
||||||
|
|
||||||
|
**HOW TO USE WATER FOUNTAINS** *(Taken from forum posts)*
|
||||||
|
Water fountains are placeable, but these are not usable. Instead,
|
||||||
|
they constantly fill the hydration of all players within a 5 node
|
||||||
|
radius, as if they were standing in water. Water fountains need
|
||||||
|
actual water (source or flowing) near them to work.
|
||||||
|
|
||||||
|
You can extend the radius of water fountains with "water extenders",
|
||||||
|
placeable nodes without any function of their own.
|
||||||
|
|
||||||
|
Specifically, a water fountain will check all the nodes in a
|
||||||
|
5-node-high pyramid starting one node above itself. It will count all
|
||||||
|
water nodes (source or flowing), and count all water fountains /
|
||||||
|
water extenders. The smaller of these numbers is the "level" of the fountain,
|
||||||
|
up to 20 (in other words, you need an equal amount of water and fountain blocks).
|
||||||
|
Each level adds 5 more nodes to the working radius. A large fountain
|
||||||
|
should cover a city block or two.
|
||||||
|
|
||||||
|
I'd recommend placing one water source above the "fountain" node, and
|
||||||
|
arranging extenders under it, but the plan is to allow many working designs.
|
||||||
|
|
||||||
|
|
||||||
|
## *Tier 5*
|
||||||
|
|
||||||
|
Craftable trinkets/gadgets/amulets that constantly keep your
|
||||||
|
hydration filled when in your inventory, solving your thirst problem
|
||||||
|
once and for all.
|
||||||
|
|
||||||
|
**thirsty.register_amulet_extractor(item_name,value)**
|
||||||
|
|
||||||
|
**"item_name"** Registered item name
|
||||||
|
**"value"** Number of Hydration points extracted per half second (thirsty.config.tick_time)
|
||||||
|
*Note: Container must be avaliable in Inventory with avaliable space to add hydration points to.*
|
||||||
|
|
||||||
|
**Example**
|
||||||
|
|
||||||
|
thirsty.register_amulet_extractor("thirsty:amulet_of_moisture", 0.6)
|
||||||
|
|
||||||
|
**Amulet of Moisture** - Absorbs moisture from the surronding environment places it into a canteen or other water holding item. Must be held in Inventory.
|
||||||
|
|
||||||
|
**thirsty.register_amulet_supplier(item_name,value)**
|
||||||
|
|
||||||
|
**"item_name"** Registered item name
|
||||||
|
**"value"** Number of Hydration points supplied to player per half second.(thirsty.config.tick_time)
|
||||||
|
*Note: Container must be avaliable in Inventory with avaliable space to add hydration points to.*
|
||||||
|
|
||||||
|
**Example**
|
||||||
|
|
||||||
|
thirsty.register_amulet_supplier("thirsty:amulet_of_hydration", 0.5)
|
||||||
|
|
||||||
|
**Amulet of Hydration** - Feeds water from a Canteen or other water holding
|
||||||
|
item directly into the player to keep them always hydrated. Must be held in Inventory.
|
||||||
|
|
||||||
|
The above two Amulets can be used in combination with each other plus a
|
||||||
|
canteen. However this does permenantly fill 3 inventory slots the delibrate
|
||||||
|
downside to offset the significant bonus.
|
||||||
|
|
||||||
|
**Amulets of Thirst** - Three versions lesser,normal and greater each will slower the rate at which
|
||||||
|
a player becomes thirsty. Normal thirst factor is 1, however a "cursed" version could be created
|
||||||
|
which makes a player become thirsty faster.
|
||||||
|
|
||||||
|
thirsty.register_amulet_thirst(item_name, thirst_factor)
|
||||||
|
|
||||||
|
**"item_name"** Registered item name
|
||||||
|
**"thirst_factor"** Float value that represents the speed at which a player uses hydration points
|
||||||
|
|
||||||
|
**Example**
|
||||||
|
|
||||||
|
minetest.register_craftitem("thirsty:greater_amulet_thirst", {
|
||||||
|
description = "Greater Amulet of Thirst",
|
||||||
|
inventory_image = "thirsty_amulet_of_thirst_greater_cc0.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
thirsty.register_amulet_thirst("thirsty:lesser_amulet_thirst",0.85)
|
||||||
|
|
||||||
|
*Note: Included Amulets of Thirst have no craft recipes and are only avaliable as
|
||||||
|
*dungeon loot with more powerful versions only found in deeper dungeons.
|
||||||
|
|
||||||
|
|
||||||
|
## *Additional Functions*
|
||||||
|
|
||||||
|
*thirsty.get_hydro(player) : returns the current hydration of a player*
|
||||||
|
|
||||||
|
"player" refers to a player object, i.e. with a get_player_name() method.
|
||||||
|
|
||||||
|
Future plans
|
||||||
|
------------
|
||||||
|
Continued tidy and updating
|
||||||
|
|
||||||
|
Dependencies
|
||||||
|
------------
|
||||||
|
* default (optional but needed for included components)
|
||||||
|
* bucket (optional but needed for some included components)
|
||||||
|
* hudbars (optional): https://forum.minetest.net/viewtopic.php?f=11&t=11153
|
||||||
|
* vessels (optional): https://forum.minetest.net/viewtopic.php?id=2574
|
324
thirsty/components.lua
Normal file
|
@ -0,0 +1,324 @@
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- _____ _ _ _ --
|
||||||
|
-- |_ _| |_ (_)_ _ __| |_ _ _ --
|
||||||
|
-- | | | ' \| | '_(_-< _| || | --
|
||||||
|
-- |_| |_||_|_|_| /__/\__|\_, | --
|
||||||
|
-- |__/ --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- Thirsty mod [components] --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- See init.lua for license --
|
||||||
|
------------------------------------------------------------
|
||||||
|
|
||||||
|
local E = thirsty.ext_nodes_items
|
||||||
|
|
||||||
|
--------------------------
|
||||||
|
-- Tier 0 Hydrate Nodes --
|
||||||
|
--------------------------
|
||||||
|
if minetest.registered_items[E.water_source] then
|
||||||
|
thirsty.register_hydrate_node(E.water_source)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.registered_items[E.water_source_f] then
|
||||||
|
thirsty.register_hydrate_node(E.water_source_f)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.registered_items[E.water_source_riv] then
|
||||||
|
thirsty.register_hydrate_node(E.water_source_riv)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.registered_items[E.water_source_riv_f] then
|
||||||
|
thirsty.register_hydrate_node(E.water_source_riv_f)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-------------------------------------------
|
||||||
|
-- Tier 1 Drink from nodes using cup etc --
|
||||||
|
-------------------------------------------
|
||||||
|
-- Nodes --
|
||||||
|
-- see drinking fountain
|
||||||
|
|
||||||
|
-- Items --
|
||||||
|
if minetest.registered_items[E.drinking_glass] and thirsty.config.register_vessels then
|
||||||
|
-- add "drinking" to vessels
|
||||||
|
thirsty.augment_item_for_drinking(E.drinking_glass, 20)
|
||||||
|
end
|
||||||
|
|
||||||
|
if thirsty.config.register_bowl and not minetest.registered_items[E.wood_bowl] then
|
||||||
|
-- our own simple wooden bowl
|
||||||
|
minetest.register_craftitem('thirsty:wooden_bowl', {
|
||||||
|
description = "Wooden bowl",
|
||||||
|
inventory_image = "thirsty_bowl_cc0.png",
|
||||||
|
liquids_pointable = true,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "thirsty:wooden_bowl",
|
||||||
|
recipe = {
|
||||||
|
{E.group_wood, "", E.group_wood},
|
||||||
|
{ "",E.group_wood, ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
thirsty.augment_item_for_drinking("thirsty:wooden_bowl", 22)
|
||||||
|
|
||||||
|
-- modify farming redo wooden bowl to be usable.
|
||||||
|
elseif thirsty.config.register_bowl and minetest.registered_items[E.wood_bowl] then
|
||||||
|
|
||||||
|
thirsty.augment_item_for_drinking(E.wood_bowl, 22)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--[[
|
||||||
|
|
||||||
|
Tier 2 Hydro Containers
|
||||||
|
|
||||||
|
Defines canteens (currently two types, with different capacities),
|
||||||
|
tools which store hydro. They use wear to show their content
|
||||||
|
level in their durability bar; they do not disappear when used up.
|
||||||
|
|
||||||
|
Wear corresponds to hydro level as follows:
|
||||||
|
- a wear of 0 shows no durability bar -> empty (initial state)
|
||||||
|
- a wear of 1 shows a full durability bar -> full
|
||||||
|
- a wear of 65535 shows an empty durability bar -> empty
|
||||||
|
|
||||||
|
]]
|
||||||
|
|
||||||
|
if thirsty.config.register_vessels and minetest.registered_items[E.glass_bottle] then
|
||||||
|
thirsty.register_canteen_complex(E.glass_bottle,10,22,E.glass_bottle_f)
|
||||||
|
end
|
||||||
|
|
||||||
|
if thirsty.config.register_vessels and minetest.registered_items[E.steel_bottle] then
|
||||||
|
thirsty.register_canteen_complex(E.steel_bottle,20,24)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
if thirsty.config.register_canteens and
|
||||||
|
minetest.registered_items[E.steel_ingot] and
|
||||||
|
minetest.registered_items[E.bronze_ingot] then
|
||||||
|
|
||||||
|
minetest.register_craftitem('thirsty:steel_canteen', {
|
||||||
|
description = 'Steel canteen',
|
||||||
|
inventory_image = "thirsty_steel_canteen_cc0.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("thirsty:bronze_canteen", {
|
||||||
|
description = "Bronze canteen",
|
||||||
|
inventory_image = "thirsty_bronze_canteen_cc0.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
thirsty.register_canteen("thirsty:steel_canteen",40,25)
|
||||||
|
thirsty.register_canteen("thirsty:bronze_canteen",60,25)
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "thirsty:steel_canteen",
|
||||||
|
recipe = {
|
||||||
|
{E.group_wood, ""},
|
||||||
|
{E.steel_ingot,E.steel_ingot},
|
||||||
|
{E.steel_ingot,E.steel_ingot}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "thirsty:bronze_canteen",
|
||||||
|
recipe = {
|
||||||
|
{E.group_wood, ""},
|
||||||
|
{E.bronze_ingot,E.bronze_ingot},
|
||||||
|
{E.bronze_ingot,E.bronze_ingot}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-------------------------------
|
||||||
|
-- Tier 3 Drinking Fountain --
|
||||||
|
-------------------------------
|
||||||
|
|
||||||
|
if thirsty.config.register_drinking_fountain and
|
||||||
|
minetest.registered_items[E.stone] and
|
||||||
|
minetest.registered_items[E.bucket_water]then
|
||||||
|
|
||||||
|
minetest.register_node('thirsty:drinking_fountain', {
|
||||||
|
description = 'Drinking fountain',
|
||||||
|
drawtype = 'nodebox',
|
||||||
|
drop = E.stone.." 4",
|
||||||
|
tiles = {
|
||||||
|
-- top, bottom, right, left, front, back
|
||||||
|
'thirsty_drinkfount_top.png',
|
||||||
|
'thirsty_drinkfount_bottom.png',
|
||||||
|
'thirsty_drinkfount_side.png',
|
||||||
|
'thirsty_drinkfount_side.png',
|
||||||
|
'thirsty_drinkfount_side.png',
|
||||||
|
'thirsty_drinkfount_side.png',
|
||||||
|
},
|
||||||
|
paramtype = 'light',
|
||||||
|
groups = { cracky = 2 },
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
{ -3/16, -8/16, -3/16, 3/16, 3/16, 3/16 },
|
||||||
|
{ -8/16, 3/16, -8/16, 8/16, 6/16, 8/16 },
|
||||||
|
{ -8/16, 6/16, -8/16, 8/16, 8/16, -6/16 },
|
||||||
|
{ -8/16, 6/16, 6/16, 8/16, 8/16, 8/16 },
|
||||||
|
{ -8/16, 6/16, -6/16, -6/16, 8/16, 6/16 },
|
||||||
|
{ 6/16, 6/16, -6/16, 8/16, 8/16, 6/16 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
selection_box = {
|
||||||
|
type = "regular",
|
||||||
|
},
|
||||||
|
collision_box = {
|
||||||
|
type = "regular",
|
||||||
|
},
|
||||||
|
on_rightclick = thirsty.on_rightclick(nil),
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "thirsty:drinking_fountain",
|
||||||
|
recipe = {
|
||||||
|
{E.stone,E.bucket_water,E.stone},
|
||||||
|
{ "" ,E.stone , ""},
|
||||||
|
{ "" ,E.stone , ""}
|
||||||
|
},
|
||||||
|
replacements = {
|
||||||
|
{E.bucket_water,E.bucket_empty}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
thirsty.register_drinkable_node("thirsty:drinking_fountain",30)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
----------------------------------------------
|
||||||
|
-- Tier 4: Water fountains, Water extenders --
|
||||||
|
----------------------------------------------
|
||||||
|
|
||||||
|
if thirsty.config.register_fountains and
|
||||||
|
minetest.registered_items[E.copper_ingot] and
|
||||||
|
minetest.registered_items[E.mese_crystal] and
|
||||||
|
minetest.registered_items[E.bucket_water] then
|
||||||
|
|
||||||
|
minetest.register_node('thirsty:water_fountain', {
|
||||||
|
description = 'Water fountain',
|
||||||
|
tiles = {
|
||||||
|
-- top, bottom, right, left, front, back
|
||||||
|
'thirsty_waterfountain_top.png',
|
||||||
|
'thirsty_waterfountain_top.png',
|
||||||
|
'thirsty_waterfountain_side.png',
|
||||||
|
'thirsty_waterfountain_side.png',
|
||||||
|
'thirsty_waterfountain_side.png',
|
||||||
|
'thirsty_waterfountain_side.png',
|
||||||
|
},
|
||||||
|
paramtype = 'light',
|
||||||
|
groups = { cracky = 2 },
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node('thirsty:water_extender', {
|
||||||
|
description = 'Water fountain extender',
|
||||||
|
tiles = {
|
||||||
|
'thirsty_waterextender_top.png',
|
||||||
|
'thirsty_waterextender_top.png',
|
||||||
|
'thirsty_waterextender_side.png',
|
||||||
|
'thirsty_waterextender_side.png',
|
||||||
|
'thirsty_waterextender_side.png',
|
||||||
|
'thirsty_waterextender_side.png',
|
||||||
|
},
|
||||||
|
paramtype = 'light',
|
||||||
|
groups = { cracky = 2 },
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "thirsty:water_fountain",
|
||||||
|
recipe = {
|
||||||
|
{E.copper_ingot,E.bucket_water,E.copper_ingot},
|
||||||
|
{"" ,E.copper_ingot, ""},
|
||||||
|
{E.copper_ingot,E.mese_crystal,E.copper_ingot}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "thirsty:water_extender",
|
||||||
|
recipe = {
|
||||||
|
{ "" ,E.bucket_water, ""},
|
||||||
|
{ "" ,E.copper_ingot, ""},
|
||||||
|
{E.copper_ingot,E.mese_crystal,E.copper_ingot}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
thirsty.register_water_fountain("thirsty:water_fountain")
|
||||||
|
thirsty.register_water_fountain("thirsty:water_extender")
|
||||||
|
|
||||||
|
minetest.register_abm({
|
||||||
|
nodenames = {"thirsty:water_fountain"},
|
||||||
|
interval = 2,
|
||||||
|
chance = 5,
|
||||||
|
action = thirsty.fountain_abm,
|
||||||
|
})
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--[[
|
||||||
|
Tier 5
|
||||||
|
|
||||||
|
These amulets don't do much; the actual code is above, where
|
||||||
|
they are searched for in player's inventories
|
||||||
|
|
||||||
|
]]
|
||||||
|
|
||||||
|
if thirsty.config.register_amulets and
|
||||||
|
minetest.registered_items[E.diamond] and
|
||||||
|
minetest.registered_items[E.mese_crystal] and
|
||||||
|
minetest.registered_items[E.bucket_water] then
|
||||||
|
|
||||||
|
minetest.register_craftitem("thirsty:amulet_of_hydration", {
|
||||||
|
description = "Amulet of Hydration",
|
||||||
|
inventory_image = "thirsty_amulet_hydration_cc0.png",
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "thirsty:amulet_of_hydration",
|
||||||
|
recipe = {
|
||||||
|
{E.diamond ,E.mese_crystal,E.diamond},
|
||||||
|
{E.mese_crystal,E.bucket_water,E.mese_crystal},
|
||||||
|
{E.diamond ,E.mese_crystal,E.diamond}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
thirsty.register_amulet_supplier("thirsty:amulet_of_hydration", 0.5)
|
||||||
|
|
||||||
|
minetest.register_craftitem("thirsty:amulet_of_moisture", {
|
||||||
|
description = "Amulet of Moisture",
|
||||||
|
inventory_image = "thirsty_amulet_moisture_cc0.png",
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "thirsty:amulet_of_moisture",
|
||||||
|
recipe = {
|
||||||
|
{E.mese_crystal,E.diamond ,E.mese_crystal},
|
||||||
|
{E.diamond ,E.bucket_water,E.diamond },
|
||||||
|
{E.mese_crystal,E.diamond ,E.mese_crystal}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
thirsty.register_amulet_extractor("thirsty:amulet_of_moisture", 0.6)
|
||||||
|
|
||||||
|
minetest.register_craftitem("thirsty:lesser_amulet_thirst", {
|
||||||
|
description = "Lesser Amulet of Thirst",
|
||||||
|
inventory_image = "thirsty_amulet_of_thirst_lesser_cc0.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("thirsty:amulet_thirst", {
|
||||||
|
description = "Amulet of Thirst",
|
||||||
|
inventory_image = "thirsty_amulet_of_thirst_cc0.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("thirsty:greater_amulet_thirst", {
|
||||||
|
description = "Greater Amulet of Thirst",
|
||||||
|
inventory_image = "thirsty_amulet_of_thirst_greater_cc0.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
thirsty.register_amulet_thirst("thirsty:lesser_amulet_thirst",0.85)
|
||||||
|
thirsty.register_amulet_thirst("thirsty:amulet_thirst",0.70)
|
||||||
|
thirsty.register_amulet_thirst("thirsty:greater_amulet_thirst",0.55)
|
||||||
|
|
||||||
|
end
|
49
thirsty/components_external_nodes_items.lua
Normal file
|
@ -0,0 +1,49 @@
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- _____ _ _ _ --
|
||||||
|
-- |_ _| |_ (_)_ _ __| |_ _ _ --
|
||||||
|
-- | | | ' \| | '_(_-< _| || | --
|
||||||
|
-- |_| |_||_|_|_| /__/\__|\_, | --
|
||||||
|
-- |__/ --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- Thirsty mod external nodes items --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- See init.lua for license --
|
||||||
|
------------------------------------------------------------
|
||||||
|
|
||||||
|
--[[
|
||||||
|
These are nodes and items required to make canteens and
|
||||||
|
fountains. Simply change the name here to change the reference
|
||||||
|
across the whole mod.
|
||||||
|
]]--
|
||||||
|
local E = thirsty.ext_nodes_items
|
||||||
|
|
||||||
|
-- item and node mod aliases, change these as needed.
|
||||||
|
-- if item dosen't exist as either Ingredient or Augumented
|
||||||
|
-- item it wont register.
|
||||||
|
|
||||||
|
-- Basic Water, change here or register
|
||||||
|
-- using thirsty.register_hydrate_node()
|
||||||
|
-- and leave these unchanged.
|
||||||
|
E.water_source = "default:water_source"
|
||||||
|
E.water_source_f = "default:water_flowing"
|
||||||
|
E.water_source_riv = "default:river_water_source"
|
||||||
|
E.water_source_riv_f = "default:river_water_flowing"
|
||||||
|
|
||||||
|
-- Ingredients
|
||||||
|
E.group_wood = "group:wood"
|
||||||
|
E.stone = "default:stone"
|
||||||
|
E.steel_ingot = "default:steel_ingot"
|
||||||
|
E.bronze_ingot = "default:bronze_ingot"
|
||||||
|
E.copper_ingot = "default:copper_ingot"
|
||||||
|
E.mese_crystal = "default:mese_crystal"
|
||||||
|
E.diamond = "default:diamond"
|
||||||
|
E.bucket_water = "bucket:bucket_water"
|
||||||
|
E.bucket_empty = "bucket:bucket_empty"
|
||||||
|
|
||||||
|
-- Augumented Items
|
||||||
|
E.drinking_glass = "vessels:drinking_glass"
|
||||||
|
E.glass_bottle = "vessels:glass_bottle" -- looks like glass potion bottle
|
||||||
|
E.glass_bottle_f = "vessels_glass_bottle_full_cc_by_sa_3.png" -- image for registering full version of above
|
||||||
|
E.steel_bottle = "vessels:steel_bottle"
|
||||||
|
E.wood_bowl = "farming:bowl"
|
||||||
|
E.glass_milk = "mobs:glass_milk" -- note needs E.drinking_glass for empty return item
|
583
thirsty/functions.lua
Normal file
|
@ -0,0 +1,583 @@
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- _____ _ _ _ --
|
||||||
|
-- |_ _| |_ (_)_ _ __| |_ _ _ --
|
||||||
|
-- | | | ' \| | '_(_-< _| || | --
|
||||||
|
-- |_| |_||_|_|_| /__/\__|\_, | --
|
||||||
|
-- |__/ --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- Thirsty mod [functions] --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- See init.lua for license --
|
||||||
|
------------------------------------------------------------
|
||||||
|
|
||||||
|
--------------------------
|
||||||
|
-- Tier 0 API Functions --
|
||||||
|
--------------------------
|
||||||
|
-- regen_from_node is a table defining, for each node type, the
|
||||||
|
-- amount of hydro per second a player drinks by standing in it.
|
||||||
|
-- Default is 0.5 of a hydration per second
|
||||||
|
function thirsty.register_hydrate_node(node_name,drink_cup,regen)
|
||||||
|
local drink_cup = drink_cup or true
|
||||||
|
local regen = regen or 0.5
|
||||||
|
|
||||||
|
thirsty.config.regen_from_node[node_name] = regen
|
||||||
|
thirsty.config.fountain_type[node_name] = "w"
|
||||||
|
|
||||||
|
if drink_cup then
|
||||||
|
thirsty.register_drinkable_node(node_name)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--------------------------
|
||||||
|
-- Tier 1 API Functions --
|
||||||
|
--------------------------
|
||||||
|
-- node_drinkable: which nodes can we drink from, given a
|
||||||
|
-- container (a cup, a bowl etc.)
|
||||||
|
function thirsty.register_drinkable_node(node_name,max_hydrate)
|
||||||
|
local max_hydrate = max_hydrate or nil
|
||||||
|
|
||||||
|
thirsty.config.node_drinkable[node_name] = true
|
||||||
|
|
||||||
|
if max_hydrate then
|
||||||
|
thirsty.config.drink_from_node[node_name] = max_hydrate
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
function thirsty.on_use( old_on_use )
|
||||||
|
return function(itemstack, player, pointed_thing)
|
||||||
|
local node = nil
|
||||||
|
if pointed_thing and pointed_thing.type == 'node' then
|
||||||
|
node = minetest.get_node(pointed_thing.under)
|
||||||
|
end
|
||||||
|
|
||||||
|
thirsty.drink_handler(player, itemstack, node)
|
||||||
|
|
||||||
|
-- call original on_use, if provided
|
||||||
|
if old_on_use ~= nil then
|
||||||
|
return old_on_use(itemstack, player, pointed_thing)
|
||||||
|
else
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function thirsty.augment_item_for_drinking( itemname, level )
|
||||||
|
local new_definition = {}
|
||||||
|
local level = level or thirsty.config.start
|
||||||
|
-- we need to be able to point at the water
|
||||||
|
new_definition.liquids_pointable = true
|
||||||
|
-- call closure generator with original on_use handler
|
||||||
|
new_definition.on_use = thirsty.on_use(
|
||||||
|
minetest.registered_items[itemname].on_use
|
||||||
|
)
|
||||||
|
-- overwrite the node definition with almost the original
|
||||||
|
minetest.override_item(itemname, new_definition)
|
||||||
|
|
||||||
|
-- add configuration settings
|
||||||
|
thirsty.config.drink_from_container[itemname] = level
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--------------------------
|
||||||
|
-- Tier 2 API Functions --
|
||||||
|
--------------------------
|
||||||
|
function thirsty.drink(player, value, max_hyd, empty_vessel)
|
||||||
|
local max_hyd = max_hyd or 20
|
||||||
|
local value = value or 2
|
||||||
|
local pmeta = player:get_meta()
|
||||||
|
local hydro = pmeta:get_float("thirsty_hydro")
|
||||||
|
-- test whether we're not *above* max_hyd;
|
||||||
|
-- this function should not remove any overhydration
|
||||||
|
if hydro < max_hyd then
|
||||||
|
hydro = math.min(hydro + value, max_hyd)
|
||||||
|
--print("Drinking by "..value.." to "..hydro)
|
||||||
|
pmeta:set_float("thirsty_hydro", hydro)
|
||||||
|
minetest.sound_play("thirsty_breviceps_drink-drinking-liquid", { to_player = player:get_player_name(), gain = 2.0, })
|
||||||
|
|
||||||
|
if empty_vessel then
|
||||||
|
player:get_inventory():add_item("main", empty_vessel.." 1")
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
function thirsty.register_canteen(item_name,hydrate_capacity,max_hydrate,on_use)
|
||||||
|
|
||||||
|
local on_use = on_use or true
|
||||||
|
local max_hydrate = max_hydrate or thirsty.config.start
|
||||||
|
|
||||||
|
thirsty.config.container_capacity[item_name] = hydrate_capacity
|
||||||
|
thirsty.config.drink_from_container[item_name] = max_hydrate
|
||||||
|
|
||||||
|
local def = table.copy(minetest.registered_items[item_name])
|
||||||
|
def.liquids_pointable = true
|
||||||
|
def.stack_max = 1
|
||||||
|
def.type = "tool"
|
||||||
|
|
||||||
|
if on_use then
|
||||||
|
def.on_use = thirsty.on_use(nil)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_tool(":"..item_name, def)
|
||||||
|
end
|
||||||
|
|
||||||
|
function thirsty.register_canteen_complex(item_name,hydrate_capacity,max_hydrate,full_image)
|
||||||
|
local full_item_name = item_name.."_full"
|
||||||
|
local max_hydrate = max_hydrate or thirsty.config.start
|
||||||
|
|
||||||
|
-- register new full version of item into thirsty tables and as tool.
|
||||||
|
thirsty.config.container_capacity[full_item_name] = hydrate_capacity
|
||||||
|
thirsty.config.drink_from_container[full_item_name] = max_hydrate
|
||||||
|
|
||||||
|
local def_f = table.copy(minetest.registered_items[item_name])
|
||||||
|
def_f.inventory_image = full_image or def_f.inventory_image
|
||||||
|
def_f.wield_image = full_image or def_f.inventory_image
|
||||||
|
def_f.liquids_pointable = true
|
||||||
|
def_f.stack_max = 1
|
||||||
|
def_f.type = "tool"
|
||||||
|
def_f.description = "Full "..def_f.description
|
||||||
|
def_f.on_use = thirsty.on_use(nil)
|
||||||
|
def_f.thirsty_empty = item_name
|
||||||
|
|
||||||
|
minetest.register_tool(":"..full_item_name, def_f)
|
||||||
|
|
||||||
|
-- modify empty_vessel registration
|
||||||
|
local def_e = table.copy(minetest.registered_items[item_name])
|
||||||
|
|
||||||
|
def_e.on_use = thirsty.on_use_empty()
|
||||||
|
def_e.liquids_pointable = true
|
||||||
|
def_e.name = nil
|
||||||
|
def_e.type = nil
|
||||||
|
minetest.override_item(item_name, def_e)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- note not offically exposed to API yet, use with caution may change
|
||||||
|
function thirsty.on_use_empty()
|
||||||
|
return function(itemstack, player, pointed_thing)
|
||||||
|
local node = nil
|
||||||
|
|
||||||
|
if pointed_thing and pointed_thing.type == 'node' then
|
||||||
|
node = minetest.get_node(pointed_thing.under)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
if node and thirsty.config.node_drinkable[node.name] then
|
||||||
|
local new_stack = {name = itemstack:get_name().."_full", count=1, wear=1, metadata=""}
|
||||||
|
player:get_inventory():add_item("main", new_stack)
|
||||||
|
itemstack:take_item()
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--------------------------
|
||||||
|
-- Tier 3 API Functions --
|
||||||
|
--------------------------
|
||||||
|
function thirsty.on_rightclick( old_on_rightclick )
|
||||||
|
return function(pos, node, player, itemstack, pointed_thing)
|
||||||
|
|
||||||
|
thirsty.drink_handler(player, itemstack, node)
|
||||||
|
|
||||||
|
-- call original on_rightclick, if provided
|
||||||
|
if old_on_rightclick ~= nil then
|
||||||
|
return old_on_rightclick(pos, node, player, itemstack, pointed_thing)
|
||||||
|
else
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--------------------------
|
||||||
|
-- Tier 4 API Functions --
|
||||||
|
--------------------------
|
||||||
|
function thirsty.register_water_fountain(node_name)
|
||||||
|
thirsty.config.fountain_type[node_name] = "f"
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--------------------------
|
||||||
|
-- Tier 5 API Functions --
|
||||||
|
--------------------------
|
||||||
|
function thirsty.register_amulet_extractor(item_name,value)
|
||||||
|
thirsty.config.extraction_for_item[item_name] = value
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function thirsty.register_amulet_supplier(item_name,value)
|
||||||
|
thirsty.config.injection_for_item[item_name] = value
|
||||||
|
end
|
||||||
|
|
||||||
|
function thirsty.register_amulet_thirst(item_name,value)
|
||||||
|
thirsty.config.thirst_adjust_item[item_name] = value
|
||||||
|
end
|
||||||
|
|
||||||
|
function thirsty.get_thirst_factor(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local pmeta = player:get_meta()
|
||||||
|
local pl = minetest.deserialize(pmeta:get_string("thirsty_values"))
|
||||||
|
return pl.thirst_factor
|
||||||
|
end
|
||||||
|
|
||||||
|
function thirsty.set_thirst_factor(player, factor)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local pmeta = player:get_meta()
|
||||||
|
local pl = minetest.deserialize(pmeta:get_string("thirsty_values"))
|
||||||
|
pl.thirst_factor = factor
|
||||||
|
pmeta:set_string("thirsty_values",minetest.serialize(pl))
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-------------------------
|
||||||
|
-- Other API Functions --
|
||||||
|
-------------------------
|
||||||
|
function thirsty.get_hydro(player)
|
||||||
|
local pmeta = player:get_meta()
|
||||||
|
local hydro = pmeta:get_float("thirsty_hydro")
|
||||||
|
return hydro
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
----------------------------
|
||||||
|
-- Mod Internal Functions --
|
||||||
|
----------------------------
|
||||||
|
local damage_enabled = minetest.settings:get_bool("enable_damage")
|
||||||
|
|
||||||
|
|
||||||
|
function thirsty.on_joinplayer(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local pmeta = player:get_meta()
|
||||||
|
|
||||||
|
-- setup initial thirst player meta value if not present
|
||||||
|
if pmeta:get_float("thirsty_hydro") == 0 then
|
||||||
|
pmeta:set_float("thirsty_hydro", thirsty.config.start)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- default entry for joining players
|
||||||
|
if pmeta:get_string("thirsty_values") == "" then
|
||||||
|
local pos = player:get_pos()
|
||||||
|
pmeta:set_string("thirsty_values", minetest.serialize({
|
||||||
|
last_pos = math.floor(pos.x) .. ':' .. math.floor(pos.z),
|
||||||
|
time_in_pos = 0.0,
|
||||||
|
pending_dmg = 0.0,
|
||||||
|
thirst_factor = 1.0
|
||||||
|
}))
|
||||||
|
end
|
||||||
|
|
||||||
|
thirsty.hud_init(player)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function thirsty.on_dieplayer(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local pos = player:get_pos()
|
||||||
|
local pmeta = player:get_meta()
|
||||||
|
|
||||||
|
pmeta:set_float("thirsty_hydro", thirsty.config.start)
|
||||||
|
pmeta:set_string("thirsty_values", minetest.serialize({
|
||||||
|
last_pos = math.floor(pos.x) .. ':' .. math.floor(pos.z),
|
||||||
|
time_in_pos = 0.0,
|
||||||
|
pending_dmg = 0.0,
|
||||||
|
thirst_factor = 1.0
|
||||||
|
}))
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function thirsty.main_loop(dtime)
|
||||||
|
-- get thirsty
|
||||||
|
thirsty.time_next_tick = thirsty.time_next_tick - dtime
|
||||||
|
while thirsty.time_next_tick < 0.0 do
|
||||||
|
-- time for thirst
|
||||||
|
thirsty.time_next_tick = thirsty.time_next_tick + thirsty.config.tick_time
|
||||||
|
for _,player in ipairs(minetest.get_connected_players()) do
|
||||||
|
|
||||||
|
-- dead players don't get thirsty, or full for that matter :-P
|
||||||
|
if player:get_hp() <= 0 then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local pos = player:get_pos()
|
||||||
|
local pmeta = player:get_meta()
|
||||||
|
local hydro = pmeta:get_float("thirsty_hydro")
|
||||||
|
local pl = minetest.deserialize(pmeta:get_string("thirsty_values"))
|
||||||
|
|
||||||
|
-- how long have we been standing "here"?
|
||||||
|
-- (the node coordinates in X and Z should be enough)
|
||||||
|
local pos_hash = math.floor(pos.x) .. ':' .. math.floor(pos.z)
|
||||||
|
if pl.last_pos == pos_hash then
|
||||||
|
pl.time_in_pos = pl.time_in_pos + thirsty.config.tick_time
|
||||||
|
else
|
||||||
|
-- you moved!
|
||||||
|
pl.last_pos = pos_hash
|
||||||
|
pl.time_in_pos = 0.0
|
||||||
|
end
|
||||||
|
local pl_standing = pl.time_in_pos > thirsty.config.stand_still_for_drink
|
||||||
|
local pl_afk = pl.time_in_pos > thirsty.config.stand_still_for_afk
|
||||||
|
--print("Standing: " .. (pl_standing and 'true' or 'false' ) .. ", AFK: " .. (pl_afk and 'true' or 'false'))
|
||||||
|
|
||||||
|
pos.y = pos.y + 0.1
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
local drink_per_second = thirsty.config.regen_from_node[node.name] or 0
|
||||||
|
|
||||||
|
-- fountaining (uses pos, slight changes ok)
|
||||||
|
for k, fountain in pairs(thirsty.fountains) do
|
||||||
|
local dx = fountain.pos.x - pos.x
|
||||||
|
local dy = fountain.pos.y - pos.y
|
||||||
|
local dz = fountain.pos.z - pos.z
|
||||||
|
local dist2 = dx * dx + dy * dy + dz * dz
|
||||||
|
local fdist = fountain.level * thirsty.config.fountain_distance_per_level -- max 100 nodes radius
|
||||||
|
--print (string.format("Distance from %s (%d): %f out of %f", k, fountain.level, math.sqrt(dist2), fdist ))
|
||||||
|
if dist2 < fdist * fdist then
|
||||||
|
-- in range, drink as if standing (still) in water
|
||||||
|
drink_per_second = math.max(thirsty.config.regen_from_fountain or 0, drink_per_second)
|
||||||
|
pl_standing = true
|
||||||
|
break -- no need to check the other fountains
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- amulets
|
||||||
|
-- TODO: I *guess* we need to optimize this, but I haven't
|
||||||
|
-- measured it yet. No premature optimizations!
|
||||||
|
local pl_inv = player:get_inventory()
|
||||||
|
local extractor_max = 0.0
|
||||||
|
local injector_max = 0.0
|
||||||
|
local amulet_thirst = false
|
||||||
|
local container_not_full = nil
|
||||||
|
local container_not_empty = nil
|
||||||
|
local inv_main = player:get_inventory():get_list('main')
|
||||||
|
|
||||||
|
for i, itemstack in ipairs(inv_main) do
|
||||||
|
local name = itemstack:get_name()
|
||||||
|
-- Amulets Hydration/Moisture
|
||||||
|
local injector_this = thirsty.config.injection_for_item[name]
|
||||||
|
if injector_this and injector_this > injector_max then
|
||||||
|
injector_max = injector_this
|
||||||
|
end
|
||||||
|
|
||||||
|
local extractor_this = thirsty.config.extraction_for_item[name]
|
||||||
|
if extractor_this and extractor_this > extractor_max then
|
||||||
|
extractor_max = extractor_this
|
||||||
|
end
|
||||||
|
|
||||||
|
if thirsty.config.container_capacity[name] then
|
||||||
|
local wear = itemstack:get_wear()
|
||||||
|
-- can be both!
|
||||||
|
if wear == 0 or wear > 1 then
|
||||||
|
container_not_full = { i, itemstack }
|
||||||
|
end
|
||||||
|
if wear > 0 and wear < 65534 then
|
||||||
|
container_not_empty = { i, itemstack }
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- Amulets of Thirst
|
||||||
|
local is_thirst_amulet = thirsty.config.thirst_adjust_item[name]
|
||||||
|
if is_thirst_amulet then
|
||||||
|
amulet_thirst = true
|
||||||
|
pl.thirst_factor = thirsty.config.thirst_adjust_item[name]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if amulet_thirst ~= true and pl.thirst_factor ~= 1.0 then
|
||||||
|
pl.thirst_factor = 1.0
|
||||||
|
end
|
||||||
|
|
||||||
|
if extractor_max > 0.0 and container_not_full then
|
||||||
|
local i = container_not_full[1]
|
||||||
|
local itemstack = container_not_full[2]
|
||||||
|
local capacity = thirsty.config.container_capacity[itemstack:get_name()]
|
||||||
|
local wear = itemstack:get_wear()
|
||||||
|
if wear == 0 then wear = 65535.0 end
|
||||||
|
local drink = extractor_max * thirsty.config.tick_time
|
||||||
|
local drinkwear = drink / capacity * 65535.0
|
||||||
|
wear = wear - drinkwear
|
||||||
|
if wear < 1 then wear = 1 end
|
||||||
|
itemstack:set_wear(wear)
|
||||||
|
player:get_inventory():set_stack("main", i, itemstack)
|
||||||
|
end
|
||||||
|
|
||||||
|
if injector_max > 0.0 and container_not_empty then
|
||||||
|
local i = container_not_empty[1]
|
||||||
|
local itemstack = container_not_empty[2]
|
||||||
|
local capacity = thirsty.config.container_capacity[itemstack:get_name()]
|
||||||
|
local wear = itemstack:get_wear()
|
||||||
|
if wear == 0 then wear = 65535.0 end
|
||||||
|
local drink = injector_max * thirsty.config.tick_time
|
||||||
|
local drink_missing = 20 - hydro
|
||||||
|
drink = math.max(math.min(drink, drink_missing), 0)
|
||||||
|
local drinkwear = drink / capacity * 65535.0
|
||||||
|
wear = wear + drinkwear
|
||||||
|
if wear > 65534 then wear = 65534 end
|
||||||
|
itemstack:set_wear(wear)
|
||||||
|
thirsty.drink(player, drink, 20)
|
||||||
|
hydro = pmeta:get_float("thirsty_hydro")
|
||||||
|
player:get_inventory():set_stack("main", i, itemstack)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
if drink_per_second > 0 and pl_standing then
|
||||||
|
-- Drinking from the ground won't give you more than max
|
||||||
|
thirsty.drink(player, (drink_per_second * thirsty.config.tick_time)*2, 20)
|
||||||
|
pl.time_in_pos = 0.0
|
||||||
|
--print("Raising hydration by "..(drink_per_second*thirsty.config.tick_time).." to "..PPA.get_value(player, 'thirsty_hydro'))
|
||||||
|
else
|
||||||
|
if not pl_afk then
|
||||||
|
-- only get thirsty if not AFK
|
||||||
|
local amount = thirsty.config.thirst_per_second * thirsty.config.tick_time * pl.thirst_factor
|
||||||
|
pmeta:set_float("thirsty_hydro",(hydro - amount))
|
||||||
|
|
||||||
|
hydro = pmeta:get_float("thirsty_hydro")
|
||||||
|
--print("Lowering hydration by "..amount.." to "..hydro)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- should we only update the hud on an actual change?
|
||||||
|
-- minetest.debug(player:get_player_name().." "..hydro)
|
||||||
|
thirsty.hud_update(player, hydro)
|
||||||
|
|
||||||
|
-- damage, if enabled
|
||||||
|
if damage_enabled then
|
||||||
|
-- maybe not the best way to do this, but it does mean
|
||||||
|
-- we can do anything with one tick loop
|
||||||
|
if hydro <= 0.0 and not pl_afk then
|
||||||
|
pl.pending_dmg = pl.pending_dmg + thirsty.config.damage_per_second * thirsty.config.tick_time
|
||||||
|
--print("Pending damage at " .. pl.pending_dmg)
|
||||||
|
if pl.pending_dmg > 1.0 then
|
||||||
|
local dmg = math.floor(pl.pending_dmg)
|
||||||
|
pl.pending_dmg = pl.pending_dmg - dmg
|
||||||
|
player:set_hp( player:get_hp() - dmg )
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- forget any pending damage when not thirsty
|
||||||
|
pl.pending_dmg = 0.0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
pmeta:set_string("thirsty_values",minetest.serialize(pl))
|
||||||
|
end -- for players
|
||||||
|
|
||||||
|
-- check fountains for expiration
|
||||||
|
for k, fountain in pairs(thirsty.fountains) do
|
||||||
|
fountain.time_until_check = fountain.time_until_check - thirsty.config.tick_time
|
||||||
|
if fountain.time_until_check <= 0 then
|
||||||
|
-- remove fountain, the abm will set it again
|
||||||
|
--print("Removing fountain at " .. k)
|
||||||
|
thirsty.fountains[k] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function thirsty.drink_handler(player, itemstack, node)
|
||||||
|
local pmeta = player:get_meta()
|
||||||
|
local hydro = pmeta:get_float("thirsty_hydro")
|
||||||
|
local pl = minetest.deserialize(pmeta:get_string("thirsty_values"))
|
||||||
|
local old_hydro = hydro
|
||||||
|
|
||||||
|
-- selectors, always true, to make the following code easier
|
||||||
|
local item_name = itemstack and itemstack:get_name() or ':'
|
||||||
|
local node_name = node and node.name or ':'
|
||||||
|
|
||||||
|
if thirsty.config.node_drinkable[node_name] then
|
||||||
|
-- we found something to drink!
|
||||||
|
local cont_level = thirsty.config.drink_from_container[item_name] or 0
|
||||||
|
local node_level = thirsty.config.drink_from_node[node_name] or 0
|
||||||
|
-- drink until level
|
||||||
|
local level = math.max(cont_level, node_level)
|
||||||
|
--print("Drinking to level " .. level)
|
||||||
|
thirsty.drink(player, level, level)
|
||||||
|
|
||||||
|
-- fill container, if applicable
|
||||||
|
if thirsty.config.container_capacity[item_name] then
|
||||||
|
--print("Filling a " .. item_name .. " to " .. thirsty.config.container_capacity[item_name])
|
||||||
|
itemstack:set_wear(1) -- "looks full"
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif thirsty.config.container_capacity[item_name] then
|
||||||
|
-- drinking from a container
|
||||||
|
if itemstack:get_wear() ~= 0 then
|
||||||
|
local capacity = thirsty.config.container_capacity[item_name]
|
||||||
|
local hydro_missing = 20 - hydro;
|
||||||
|
if hydro_missing > 0 then
|
||||||
|
local wear_missing = hydro_missing / capacity * 65535.0;
|
||||||
|
local wear = itemstack:get_wear()
|
||||||
|
local new_wear = math.ceil(math.max(wear + wear_missing, 1))
|
||||||
|
if (new_wear > 65534) then
|
||||||
|
wear_missing = 65534 - wear
|
||||||
|
new_wear = 65534
|
||||||
|
end
|
||||||
|
|
||||||
|
-- deal with full/empty vessels, when empty remove
|
||||||
|
-- tool version and supply empty name to thirsty.drink
|
||||||
|
-- so player recieves empty version back
|
||||||
|
local empty_vessel_name
|
||||||
|
|
||||||
|
if new_wear >= 65534 then
|
||||||
|
|
||||||
|
if minetest.registered_items[item_name].thirsty_empty then
|
||||||
|
itemstack:take_item(1)
|
||||||
|
empty_vessel_name = minetest.registered_items[item_name].thirsty_empty
|
||||||
|
else
|
||||||
|
itemstack:set_wear(new_wear)
|
||||||
|
end
|
||||||
|
-- end full/empty vessel code block
|
||||||
|
else
|
||||||
|
itemstack:set_wear(new_wear)
|
||||||
|
end
|
||||||
|
|
||||||
|
if wear_missing > 0 then -- rounding glitches?
|
||||||
|
thirsty.drink(player, wear_missing * capacity / 65535.0, 20, empty_vessel_name)
|
||||||
|
hydro = pmeta:get_float("thirsty_hydro")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- update HUD if value changed
|
||||||
|
if hydro ~= old_hydro then
|
||||||
|
thirsty.hud_update(player, hydro)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function thirsty.fountain_abm(pos, node)
|
||||||
|
local fountain_count = 0
|
||||||
|
local water_count = 0
|
||||||
|
local total_count = 0
|
||||||
|
for y = 0, thirsty.config.fountain_height do
|
||||||
|
for x = -y, y do
|
||||||
|
for z = -y, y do
|
||||||
|
local n = minetest.get_node({
|
||||||
|
x = pos.x + x,
|
||||||
|
y = pos.y - y + 1, -- start one *above* the fountain
|
||||||
|
z = pos.z + z
|
||||||
|
})
|
||||||
|
if n then
|
||||||
|
--print(string.format("%s at %d:%d:%d", n.name, pos.x+x, pos.y-y+1, pos.z+z))
|
||||||
|
total_count = total_count + 1
|
||||||
|
local type = thirsty.config.fountain_type[n.name] or ''
|
||||||
|
if type == 'f' then
|
||||||
|
fountain_count = fountain_count + 1
|
||||||
|
elseif type == 'w' then
|
||||||
|
water_count = water_count + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local level = math.min(thirsty.config.fountain_max_level, math.min(fountain_count, water_count))
|
||||||
|
--print(string.format("Fountain (%d): %d + %d / %d", level, fountain_count, water_count, total_count))
|
||||||
|
thirsty.fountains[string.format("%d:%d:%d", pos.x, pos.y, pos.z)] = {
|
||||||
|
pos = { x=pos.x, y=pos.y, z=pos.z },
|
||||||
|
level = level,
|
||||||
|
-- time until check is 20 seconds, or twice the average
|
||||||
|
-- time until the abm ticks again. Should be enough.
|
||||||
|
time_until_check = 20,
|
||||||
|
}
|
||||||
|
end
|
75
thirsty/hud.lua
Normal file
|
@ -0,0 +1,75 @@
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- _____ _ _ _ --
|
||||||
|
-- |_ _| |_ (_)_ _ __| |_ _ _ --
|
||||||
|
-- | | | ' \| | '_(_-< _| || | --
|
||||||
|
-- |_| |_||_|_|_| /__/\__|\_, | --
|
||||||
|
-- |__/ --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- HUD definitions for Thirsty --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- See init.lua for license --
|
||||||
|
------------------------------------------------------------
|
||||||
|
|
||||||
|
--[[
|
||||||
|
Optionally from one of the supported mods
|
||||||
|
|
||||||
|
Any hud needs to define the following functions:
|
||||||
|
|
||||||
|
- thirsty.hud_init(player)
|
||||||
|
Initialize the HUD for a new player.
|
||||||
|
|
||||||
|
- thirsty.hud_update(player, value)
|
||||||
|
Display the new value "value" for the given player. "value" is
|
||||||
|
a floating point number, not necessarily bounded. You can use the
|
||||||
|
"thirsty.hud_clamp(value)" function to get an integer between 0
|
||||||
|
and 20.
|
||||||
|
|
||||||
|
]]--
|
||||||
|
|
||||||
|
function thirsty.hud_clamp(value)
|
||||||
|
if value < 0 then
|
||||||
|
return 0
|
||||||
|
elseif value > 20 then
|
||||||
|
return 20
|
||||||
|
else
|
||||||
|
return math.ceil(value)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("hudbars") then
|
||||||
|
hb.register_hudbar('thirst', 0xffffff, "Hydration", {
|
||||||
|
bar = 'thirsty_hudbars_bar.png',
|
||||||
|
icon = 'thirsty_drop_100_24_cc0.png'
|
||||||
|
}, 20, 20, false)
|
||||||
|
function thirsty.hud_init(player)
|
||||||
|
local pmeta = player:get_meta()
|
||||||
|
hb.init_hudbar(player, 'thirst',
|
||||||
|
thirsty.hud_clamp(pmeta:get_float("thirsty_hydro")),
|
||||||
|
20, false)
|
||||||
|
end
|
||||||
|
function thirsty.hud_update(player, value)
|
||||||
|
hb.change_hudbar(player, 'thirst', thirsty.hud_clamp(value), 20)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- 'builtin' hud
|
||||||
|
function thirsty.hud_init(player)
|
||||||
|
-- above breath bar, for now
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local pmeta = player:get_meta()
|
||||||
|
|
||||||
|
thirsty_hud = player:hud_add({
|
||||||
|
hud_elem_type = "statbar",
|
||||||
|
position = { x=0.5, y=1 },
|
||||||
|
text = "thirsty_drop_100_24_cc0.png",
|
||||||
|
number = thirsty.hud_clamp(pmeta:get_float("thirsty_hydro")),
|
||||||
|
direction = 0,
|
||||||
|
size = { x=24, y=24 },
|
||||||
|
offset = { x=25, y=-(48+24+16+32)},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
function thirsty.hud_update(player, value)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local hud_id = thirsty_hud
|
||||||
|
player:hud_change(hud_id, 'number', thirsty.hud_clamp(value))
|
||||||
|
end
|
||||||
|
end
|
168
thirsty/init.lua
Normal file
|
@ -0,0 +1,168 @@
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- _____ _ _ _ --
|
||||||
|
-- |_ _| |_ (_)_ _ __| |_ _ _ --
|
||||||
|
-- | | | ' \| | '_(_-< _| || | --
|
||||||
|
-- |_| |_||_|_|_| /__/\__|\_, | --
|
||||||
|
-- |__/ --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- Thirsty mod [thirsty] --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- A mod that adds a "thirst" mechanic, similar to hunger --
|
||||||
|
-- Copyright (C) 2015 Ben Deutsch <ben@bendeutsch.de> --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- name idea thirsty_revive or thirsty_renew
|
||||||
|
---------------
|
||||||
|
--[[ License --
|
||||||
|
---------------
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||||
|
USA
|
||||||
|
|
||||||
|
--Media/Images--
|
||||||
|
See Readme.MD - Mix of:
|
||||||
|
CC BY-SA 3.0
|
||||||
|
CC BY-SA 4.0
|
||||||
|
CC0 1.0 Universal
|
||||||
|
|
||||||
|
-------------------------------------------
|
||||||
|
-- Terminology: "Thirst" vs. "hydration" --
|
||||||
|
-------------------------------------------
|
||||||
|
|
||||||
|
"Thirst" is the absence of "hydration" (a term suggested by
|
||||||
|
everamzah on the Minetest forums, thanks!). The overall mechanic
|
||||||
|
is still called "thirst", but the visible bar is that of
|
||||||
|
"hydration", filled with "hydro points".
|
||||||
|
]]--
|
||||||
|
|
||||||
|
thirsty = {}
|
||||||
|
|
||||||
|
thirsty.version = 0.103
|
||||||
|
|
||||||
|
-- simple toboolean function that handles nil
|
||||||
|
thirsty.tobool = function(value)
|
||||||
|
if value == nil then
|
||||||
|
return nil
|
||||||
|
elseif value == "true" or value == 1 then
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Configuration variables
|
||||||
|
thirsty.config = {
|
||||||
|
-- configuration in Settings>>Mods>>Thirsty
|
||||||
|
-- Best to not change defaults here
|
||||||
|
-- [General]
|
||||||
|
tick_time = minetest.settings:get("thirsty_tick_time") or 0.5,
|
||||||
|
start = minetest.settings:get("thirsty_starting_value") or 20,
|
||||||
|
thirst_per_second = minetest.settings:get("thirst_per_second") or 1.0 / 30,
|
||||||
|
damage_per_second = minetest.settings:get("damage_per_second") or 1.0 / 10.0,
|
||||||
|
stand_still_for_drink = minetest.settings:get("stand_still_for_drink") or 1.0,
|
||||||
|
stand_still_for_afk = minetest.settings:get("stand_still_for_afk") or 120.0,
|
||||||
|
|
||||||
|
-- [Water Fountain]
|
||||||
|
regen_from_fountain = minetest.settings:get("regen_from_fountain") or 0.5,
|
||||||
|
fountain_height = minetest.settings:get("fountain_height") or 4,
|
||||||
|
fountain_max_level = minetest.settings:get("fountain_max_level") or 20,
|
||||||
|
fountain_distance_per_level = minetest.settings:get("fountain_distance_per_level") or 5,
|
||||||
|
|
||||||
|
-- [Thirsty Mod Items]
|
||||||
|
register_bowl = thirsty.tobool(minetest.settings:get("register_bowl")) or true,
|
||||||
|
register_canteens = thirsty.tobool(minetest.settings:get("register_canteens")) or true,
|
||||||
|
register_drinking_fountain = thirsty.tobool(minetest.settings:get("register_drinking")) or true,
|
||||||
|
register_fountains = thirsty.tobool(minetest.settings:get("register_fountains")) or true,
|
||||||
|
register_amulets = thirsty.tobool(minetest.settings:get("register_amulets")) or true,
|
||||||
|
|
||||||
|
-- [Other Mods]
|
||||||
|
register_vessels = thirsty.tobool(minetest.settings:get("register_vessels")) or true,
|
||||||
|
|
||||||
|
-- [Node/Item Tables] Do not change names without code updates.
|
||||||
|
-- Use API functions to register to these tables
|
||||||
|
regen_from_node = {},
|
||||||
|
node_drinkable = {},
|
||||||
|
drink_from_container = {},
|
||||||
|
container_capacity = {},
|
||||||
|
drink_from_node = {},
|
||||||
|
fountain_type = {},
|
||||||
|
extraction_for_item = {},
|
||||||
|
injection_for_item = {},
|
||||||
|
thirst_adjust_item = {}
|
||||||
|
}
|
||||||
|
|
||||||
|
-- water fountains
|
||||||
|
thirsty.fountains = {
|
||||||
|
--[[
|
||||||
|
x:y:z = {
|
||||||
|
pos = { x=x, y=y, z=z },
|
||||||
|
level = 4,
|
||||||
|
time_until_check = 20,
|
||||||
|
-- something about times
|
||||||
|
}
|
||||||
|
]]
|
||||||
|
}
|
||||||
|
|
||||||
|
thirsty.ext_nodes_items = {
|
||||||
|
--[[ acts as an internal
|
||||||
|
mod aliasing for ingredients
|
||||||
|
used in Canteen/Fountain recipes.
|
||||||
|
to change edit:
|
||||||
|
components_external_nodes_items.lua
|
||||||
|
|
||||||
|
steel_ingot = default:steel_ingot
|
||||||
|
]]
|
||||||
|
}
|
||||||
|
|
||||||
|
-- general settings
|
||||||
|
thirsty.time_next_tick = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
local M = thirsty
|
||||||
|
local C = M.config
|
||||||
|
local modpath = minetest.get_modpath("thirsty")
|
||||||
|
|
||||||
|
thirsty.time_next_tick = thirsty.config.tick_time
|
||||||
|
|
||||||
|
dofile(modpath..'/hud.lua')
|
||||||
|
dofile(modpath..'/functions.lua')
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(thirsty.on_joinplayer)
|
||||||
|
minetest.register_on_dieplayer(thirsty.on_dieplayer)
|
||||||
|
minetest.register_globalstep(thirsty.main_loop)
|
||||||
|
|
||||||
|
dofile(modpath..'/components_external_nodes_items.lua')
|
||||||
|
dofile(modpath..'/components.lua')
|
||||||
|
dofile(modpath..'/interop_a_functions.lua')
|
||||||
|
|
||||||
|
-- dungeon_loot for Aumlets of Thirst
|
||||||
|
if minetest.get_modpath("dungeon_loot") then
|
||||||
|
dofile(modpath..'/interop_dungeon_loot.lua')
|
||||||
|
end
|
||||||
|
|
||||||
|
-- mobs_animal specific config
|
||||||
|
if minetest.get_modpath("mobs_animal") then
|
||||||
|
dofile(modpath..'/interop_mobs_animal.lua')
|
||||||
|
end
|
||||||
|
|
||||||
|
-- farming(redo) specific config
|
||||||
|
if minetest.get_modpath("farming") and
|
||||||
|
farming.mod == "redo" then
|
||||||
|
dofile(modpath..'/interop_farming_redo.lua')
|
||||||
|
end
|
||||||
|
|
||||||
|
-- ethereal specific config
|
||||||
|
if minetest.get_modpath("ethereal") then
|
||||||
|
dofile(modpath..'/interop_ethereal.lua')
|
||||||
|
end
|
56
thirsty/interop_a_functions.lua
Normal file
|
@ -0,0 +1,56 @@
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- _____ _ _ _ --
|
||||||
|
-- |_ _| |_ (_)_ _ __| |_ _ _ --
|
||||||
|
-- | | | ' \| | '_(_-< _| || | --
|
||||||
|
-- |_| |_||_|_|_| /__/\__|\_, | --
|
||||||
|
-- |__/ --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- Thirsty mod [interoperability function] --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- because I'm lazy and like small code blocks --
|
||||||
|
------------------------------------------------------------
|
||||||
|
|
||||||
|
thirsty.register_food_drink = function (item_name,satiate_value,heal_value,hyd_value,hyd_max,rtn_item_name)
|
||||||
|
|
||||||
|
local is_hunger_ng = false
|
||||||
|
local is_hbhunger = false
|
||||||
|
if minetest.get_modpath("hunger_ng") then is_hunger_ng = true end
|
||||||
|
if minetest.get_modpath("hbhunger") then is_hbhunger = true end
|
||||||
|
|
||||||
|
if is_hunger_ng then
|
||||||
|
hunger_ng.add_hunger_data(item_name,{
|
||||||
|
satiates = satiate_value,
|
||||||
|
heals = heal_value,
|
||||||
|
returns = nil,
|
||||||
|
timeout = nil
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
if is_hbhunger then
|
||||||
|
hbhunger.register_food(item_name, satiate_value)
|
||||||
|
end
|
||||||
|
|
||||||
|
local def = table.copy(minetest.registered_items[item_name])
|
||||||
|
def.on_use = function(itemstack,player,pointed_thing)
|
||||||
|
|
||||||
|
thirsty.drink(player,hyd_value,hyd_max,rtn_item_name)
|
||||||
|
|
||||||
|
if minetest.registered_items[item_name]._hunger_ng then
|
||||||
|
minetest.sound_play("hunger_ng_eat", {to_player = player:get_player_name(), gain = 2.0 })
|
||||||
|
hunger_ng.alter_hunger(player:get_player_name(), satiate_value, "from:thirsty-"..item_name)
|
||||||
|
player:set_hp(player:get_hp()+heal_value)
|
||||||
|
itemstack:take_item()
|
||||||
|
return itemstack
|
||||||
|
else
|
||||||
|
minetest.do_item_eat(satiate_value,nil, itemstack:take_item(), player, pointed_thing)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
if def.type == "node" then
|
||||||
|
minetest.register_node(":"..item_name, def)
|
||||||
|
else
|
||||||
|
minetest.register_craftitem(":"..item_name, def)
|
||||||
|
end
|
||||||
|
end
|
20
thirsty/interop_dungeon_loot.lua
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- _____ _ _ _ --
|
||||||
|
-- |_ _| |_ (_)_ _ __| |_ _ _ --
|
||||||
|
-- | | | ' \| | '_(_-< _| || | --
|
||||||
|
-- |_| |_||_|_|_| /__/\__|\_, | --
|
||||||
|
-- |__/ --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- Thirsty mod [interop_ethereal] --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- Settings to support Dungeon Loot --
|
||||||
|
------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
if thirsty.config.register_amulets == true then
|
||||||
|
|
||||||
|
dungeon_loot.register({name = "thirsty:lesser_amulet_thirst", chance = 0.1, count = {1,1}})
|
||||||
|
dungeon_loot.register({name = "thirsty:amulet_thirst", chance = 0.05, count = {1,1}, y = {-100, 32768}})
|
||||||
|
dungeon_loot.register({name = "thirsty:greater_amulet_thirst", chance = 0.05, count = {1,1}, y = {-200, 32768}})
|
||||||
|
|
||||||
|
end
|
20
thirsty/interop_ethereal.lua
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- _____ _ _ _ --
|
||||||
|
-- |_ _| |_ (_)_ _ __| |_ _ _ --
|
||||||
|
-- | | | ' \| | '_(_-< _| || | --
|
||||||
|
-- |_| |_||_|_|_| /__/\__|\_, | --
|
||||||
|
-- |__/ --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- Thirsty mod [interop_ethereal] --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- Settings to support Ethereal --
|
||||||
|
------------------------------------------------------------
|
||||||
|
|
||||||
|
local E = thirsty.ext_nodes_items
|
||||||
|
----------------------------
|
||||||
|
-- Hydrate and Food Items --
|
||||||
|
----------------------------
|
||||||
|
thirsty.register_food_drink("ethereal:firethorn_jelly" ,1,0,1,20,E.glass_bottle)
|
||||||
|
thirsty.register_food_drink("ethereal:mushroom_soup" ,2.5,0,2,20,"ethereal:bowl")
|
||||||
|
thirsty.register_food_drink("ethereal:hearty_stew" ,7.0,0,1,20,"ethereal:bowl")
|
||||||
|
thirsty.register_food_drink("ethereal:golden_apple" ,10,10,10,30,nil)
|
71
thirsty/interop_farming_redo.lua
Normal file
|
@ -0,0 +1,71 @@
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- _____ _ _ _ --
|
||||||
|
-- |_ _| |_ (_)_ _ __| |_ _ _ --
|
||||||
|
-- | | | ' \| | '_(_-< _| || | --
|
||||||
|
-- |_| |_||_|_|_| /__/\__|\_, | --
|
||||||
|
-- |__/ --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- Thirsty mod [interop_farming(redo)] --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- Settings to support farming redo --
|
||||||
|
------------------------------------------------------------
|
||||||
|
|
||||||
|
local E = thirsty.ext_nodes_items
|
||||||
|
|
||||||
|
--------------------
|
||||||
|
-- Hydrate only --
|
||||||
|
--------------------
|
||||||
|
local def = table.copy(minetest.registered_items["farming:glass_water"])
|
||||||
|
def.on_use = function(itemstack,player,pointed_thing)
|
||||||
|
thirsty.drink(player,2,20,E.drinking_glass)
|
||||||
|
itemstack:take_item()
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
minetest.register_craftitem(":farming:glass_water", def)
|
||||||
|
|
||||||
|
|
||||||
|
local def = table.copy(minetest.registered_items["farming:rose_water"])
|
||||||
|
def.on_use = function(itemstack,player,pointed_thing)
|
||||||
|
thirsty.drink(player,12,24,E.glass_bottle)
|
||||||
|
itemstack:take_item()
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
minetest.register_craftitem(":farming:rose_water", def)
|
||||||
|
|
||||||
|
----------------------------
|
||||||
|
-- Hydrate and Food Items --
|
||||||
|
----------------------------
|
||||||
|
thirsty.register_food_drink("farming:soy_milk" ,1,0,4,22,E.drinking_glass)
|
||||||
|
thirsty.register_food_drink("farming:pineapple_juice" ,1,0,4,22,E.drinking_glass)
|
||||||
|
thirsty.register_food_drink("farming:carrot_juice" ,1,0,4,22,E.drinking_glass)
|
||||||
|
thirsty.register_food_drink("farming:smoothie_berry" ,2,0,4,23,E.drinking_glass)
|
||||||
|
thirsty.register_food_drink("farming:smoothie_raspberry",2,0,4,23,E.drinking_glass)
|
||||||
|
thirsty.register_food_drink("farming:mint_tea" ,2,0,4,24,E.drinking_glass)
|
||||||
|
thirsty.register_food_drink("farming:coffee_cup" ,2,0,4,22,E.drinking_glass)
|
||||||
|
thirsty.register_food_drink("farming:beetroot_soup" ,4,0,2,20,E.wood_bowl)
|
||||||
|
thirsty.register_food_drink("farming:onion_soup" ,5,0,2,20,E.wood_bowl)
|
||||||
|
thirsty.register_food_drink("farming:pea_soup" ,6,0,2,20,E.wood_bowl)
|
||||||
|
thirsty.register_food_drink("farming:tomato_soup" ,7,0,2,20,E.wood_bowl)
|
||||||
|
thirsty.register_food_drink("farming:chili_bowl" ,7,0,-2,20,E.wood_bowl)
|
||||||
|
thirsty.register_food_drink("farming:chili_pepper" ,1,-1,-5,40,nil)
|
||||||
|
|
||||||
|
--------------------
|
||||||
|
-- Complex/Custom --
|
||||||
|
--------------------
|
||||||
|
local def = table.copy(minetest.registered_items["farming:cactus_juice"])
|
||||||
|
def.on_use = function(itemstack, player, pointed_thing)
|
||||||
|
if player then
|
||||||
|
if math.random(5) == 1 then
|
||||||
|
thirsty.drink(player,-2,20,E.drinking_glass)
|
||||||
|
itemstack:take_item()
|
||||||
|
return itemstack
|
||||||
|
else
|
||||||
|
thirsty.drink(player,6,20,E.drinking_glass)
|
||||||
|
itemstack:take_item()
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_craftitem(":farming:cactus_juice", def)
|
||||||
|
|
19
thirsty/interop_mobs_animal.lua
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- _____ _ _ _ --
|
||||||
|
-- |_ _| |_ (_)_ _ __| |_ _ _ --
|
||||||
|
-- | | | ' \| | '_(_-< _| || | --
|
||||||
|
-- |_| |_||_|_|_| /__/\__|\_, | --
|
||||||
|
-- |__/ --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- Thirsty mod [interop_mobs_animal] --
|
||||||
|
------------------------------------------------------------
|
||||||
|
-- Settings to support mobs_animal --
|
||||||
|
------------------------------------------------------------
|
||||||
|
local E = thirsty.ext_nodes_items
|
||||||
|
|
||||||
|
----------------------------
|
||||||
|
-- Hydrate and Food Items --
|
||||||
|
----------------------------
|
||||||
|
thirsty.register_food_drink("mobs:glass_milk",1,0,4,22,E.drinking_glass)
|
||||||
|
thirsty.register_food_drink("mobs:honey" ,2,0,1,20,nil)
|
||||||
|
|
4
thirsty/mod.conf
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
name = thirsty
|
||||||
|
description = A mod that adds a "thirst" mechanic, similar to hunger.
|
||||||
|
depends =
|
||||||
|
optional_depends = default, bucket, hudbars, vessels, farming, mobs_animal, hunger_ng, hbhunger, dungeon_loot, ethereal
|
60
thirsty/settingtypes.txt
Normal file
|
@ -0,0 +1,60 @@
|
||||||
|
[*General]
|
||||||
|
# Hudbar/player max value for hydration
|
||||||
|
thirsty_starting_value (Thirst Max Value) int 20
|
||||||
|
|
||||||
|
# The period, in seconds, in which this mod updates values.
|
||||||
|
# Changing this will not directly affect other values, but
|
||||||
|
# may change computation load or accuracy.
|
||||||
|
thirsty_tick_time (Thirst Tick Time) float 0.5
|
||||||
|
|
||||||
|
# Thirst per second (full hydration is 20 hydro points)
|
||||||
|
# Basic Calc 1/30 = 0.033
|
||||||
|
thirst_per_second (Thirst Per Second) float 0.033
|
||||||
|
|
||||||
|
# Damage per second if completely thirsty / out of hydration.
|
||||||
|
# Basic Calc 1/10 = 0.1
|
||||||
|
damage_per_second (Damage Per Second) float 0.1
|
||||||
|
|
||||||
|
# How long in seconds you have to remain still to drink from standing in water.
|
||||||
|
stand_still_for_drink (Stand Still to Drink) float 1.0
|
||||||
|
|
||||||
|
# How long in seconds of not moving before a player is deemed
|
||||||
|
# AFK (away from keyboard), such players no longer get thirsty
|
||||||
|
# or damaged.
|
||||||
|
stand_still_for_afk (AFK Time Seconds) int 120
|
||||||
|
|
||||||
|
[*Water Fountain]
|
||||||
|
# Regeneration from being within a fountain's radius.
|
||||||
|
# (it's as if you're standing in water)
|
||||||
|
regen_from_fountain (Regen from Fountains) float 0.5
|
||||||
|
|
||||||
|
# How far should the fountain scanning pyramid go?
|
||||||
|
fountain_height (Fountain Height) int 4
|
||||||
|
|
||||||
|
# The max level of a fountain
|
||||||
|
fountain_max_level (Fountain Max Level) int 20
|
||||||
|
|
||||||
|
# How many nodes away can you still benefit from a fountain, per fountain level
|
||||||
|
fountain_distance_per_level (Fountain Distance Per Level) int 5
|
||||||
|
|
||||||
|
[*Thirsty Mod Items]
|
||||||
|
# Add the wooden bowl and crafting recipe?
|
||||||
|
# Will Augument Farming Redo Wooden Bowl if set to true
|
||||||
|
# and Farming redo is being used
|
||||||
|
register_bowl (Simple Wooden Bowl) bool true
|
||||||
|
|
||||||
|
# Add the canteens and crafting recipes?
|
||||||
|
register_canteens (Steel/Bronze Canteens) bool true
|
||||||
|
|
||||||
|
# Add the drinking fountain and crafting recipes?
|
||||||
|
register_drinking_fountain (Drinking Fountains) bool true
|
||||||
|
|
||||||
|
# Add the fountain and extenders and crafting recipes?
|
||||||
|
register_fountains (Water Fountains) bool true
|
||||||
|
|
||||||
|
# Add the amulets (extractor / injector) and crafting recipes?
|
||||||
|
register_amulets (Amulets) bool true
|
||||||
|
|
||||||
|
[*Other Mods]
|
||||||
|
# Should we augment the vessels from the "vessels" mod?
|
||||||
|
register_vessels (Vessels Mod) bool true
|
BIN
thirsty/sounds/thirsty_breviceps_drink-drinking-liquid.ogg
Normal file
132
thirsty/textures/src/bowl.svg
Normal file
|
@ -0,0 +1,132 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
|
<!-- Created with Inkscape (http://www.inkscape.org/) -->
|
||||||
|
|
||||||
|
<svg
|
||||||
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
|
xmlns:svg="http://www.w3.org/2000/svg"
|
||||||
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
|
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