61 lines
2.1 KiB
Text
61 lines
2.1 KiB
Text
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[*General]
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# Hudbar/player max value for hydration
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thirsty_starting_value (Thirst Max Value) int 20
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# The period, in seconds, in which this mod updates values.
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# Changing this will not directly affect other values, but
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# may change computation load or accuracy.
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thirsty_tick_time (Thirst Tick Time) float 0.5
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# Thirst per second (full hydration is 20 hydro points)
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# Basic Calc 1/30 = 0.033
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thirst_per_second (Thirst Per Second) float 0.033
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# Damage per second if completely thirsty / out of hydration.
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# Basic Calc 1/10 = 0.1
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damage_per_second (Damage Per Second) float 0.1
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# How long in seconds you have to remain still to drink from standing in water.
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stand_still_for_drink (Stand Still to Drink) float 1.0
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# How long in seconds of not moving before a player is deemed
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# AFK (away from keyboard), such players no longer get thirsty
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# or damaged.
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stand_still_for_afk (AFK Time Seconds) int 120
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[*Water Fountain]
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# Regeneration from being within a fountain's radius.
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# (it's as if you're standing in water)
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regen_from_fountain (Regen from Fountains) float 0.5
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# How far should the fountain scanning pyramid go?
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fountain_height (Fountain Height) int 4
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# The max level of a fountain
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fountain_max_level (Fountain Max Level) int 20
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# How many nodes away can you still benefit from a fountain, per fountain level
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fountain_distance_per_level (Fountain Distance Per Level) int 5
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[*Thirsty Mod Items]
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# Add the wooden bowl and crafting recipe?
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# Will Augument Farming Redo Wooden Bowl if set to true
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# and Farming redo is being used
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register_bowl (Simple Wooden Bowl) bool true
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# Add the canteens and crafting recipes?
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register_canteens (Steel/Bronze Canteens) bool true
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# Add the drinking fountain and crafting recipes?
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register_drinking_fountain (Drinking Fountains) bool true
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# Add the fountain and extenders and crafting recipes?
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register_fountains (Water Fountains) bool true
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# Add the amulets (extractor / injector) and crafting recipes?
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register_amulets (Amulets) bool true
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[*Other Mods]
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# Should we augment the vessels from the "vessels" mod?
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register_vessels (Vessels Mod) bool true
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