minetest-mods/thirsty/settingtypes.txt

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2024-11-10 14:47:55 +01:00
[*General]
# Hudbar/player max value for hydration
thirsty_starting_value (Thirst Max Value) int 20
# The period, in seconds, in which this mod updates values.
# Changing this will not directly affect other values, but
# may change computation load or accuracy.
thirsty_tick_time (Thirst Tick Time) float 0.5
# Thirst per second (full hydration is 20 hydro points)
# Basic Calc 1/30 = 0.033
thirst_per_second (Thirst Per Second) float 0.033
# Damage per second if completely thirsty / out of hydration.
# Basic Calc 1/10 = 0.1
damage_per_second (Damage Per Second) float 0.1
# How long in seconds you have to remain still to drink from standing in water.
stand_still_for_drink (Stand Still to Drink) float 1.0
# How long in seconds of not moving before a player is deemed
# AFK (away from keyboard), such players no longer get thirsty
# or damaged.
stand_still_for_afk (AFK Time Seconds) int 120
[*Water Fountain]
# Regeneration from being within a fountain's radius.
# (it's as if you're standing in water)
regen_from_fountain (Regen from Fountains) float 0.5
# How far should the fountain scanning pyramid go?
fountain_height (Fountain Height) int 4
# The max level of a fountain
fountain_max_level (Fountain Max Level) int 20
# How many nodes away can you still benefit from a fountain, per fountain level
fountain_distance_per_level (Fountain Distance Per Level) int 5
[*Thirsty Mod Items]
# Add the wooden bowl and crafting recipe?
# Will Augument Farming Redo Wooden Bowl if set to true
# and Farming redo is being used
register_bowl (Simple Wooden Bowl) bool true
# Add the canteens and crafting recipes?
register_canteens (Steel/Bronze Canteens) bool true
# Add the drinking fountain and crafting recipes?
register_drinking_fountain (Drinking Fountains) bool true
# Add the fountain and extenders and crafting recipes?
register_fountains (Water Fountains) bool true
# Add the amulets (extractor / injector) and crafting recipes?
register_amulets (Amulets) bool true
[*Other Mods]
# Should we augment the vessels from the "vessels" mod?
register_vessels (Vessels Mod) bool true