[*General] # Hudbar/player max value for hydration thirsty_starting_value (Thirst Max Value) int 20 # The period, in seconds, in which this mod updates values. # Changing this will not directly affect other values, but # may change computation load or accuracy. thirsty_tick_time (Thirst Tick Time) float 0.5 # Thirst per second (full hydration is 20 hydro points) # Basic Calc 1/30 = 0.033 thirst_per_second (Thirst Per Second) float 0.033 # Damage per second if completely thirsty / out of hydration. # Basic Calc 1/10 = 0.1 damage_per_second (Damage Per Second) float 0.1 # How long in seconds you have to remain still to drink from standing in water. stand_still_for_drink (Stand Still to Drink) float 1.0 # How long in seconds of not moving before a player is deemed # AFK (away from keyboard), such players no longer get thirsty # or damaged. stand_still_for_afk (AFK Time Seconds) int 120 [*Water Fountain] # Regeneration from being within a fountain's radius. # (it's as if you're standing in water) regen_from_fountain (Regen from Fountains) float 0.5 # How far should the fountain scanning pyramid go? fountain_height (Fountain Height) int 4 # The max level of a fountain fountain_max_level (Fountain Max Level) int 20 # How many nodes away can you still benefit from a fountain, per fountain level fountain_distance_per_level (Fountain Distance Per Level) int 5 [*Thirsty Mod Items] # Add the wooden bowl and crafting recipe? # Will Augument Farming Redo Wooden Bowl if set to true # and Farming redo is being used register_bowl (Simple Wooden Bowl) bool true # Add the canteens and crafting recipes? register_canteens (Steel/Bronze Canteens) bool true # Add the drinking fountain and crafting recipes? register_drinking_fountain (Drinking Fountains) bool true # Add the fountain and extenders and crafting recipes? register_fountains (Water Fountains) bool true # Add the amulets (extractor / injector) and crafting recipes? register_amulets (Amulets) bool true [*Other Mods] # Should we augment the vessels from the "vessels" mod? register_vessels (Vessels Mod) bool true