minetest-mm/mods/playerplus
2021-07-24 12:22:10 +02:00
..
textures
depends.txt
description.txt
init.lua update 2021-07-24 12:22:10 +02:00
license.txt
mod.conf
README.md update 2021-05-16 11:33:49 +02:00
screenshot.png
settingtypes.txt

PlayerPlus mod for minetest

This mod lets the player move faster when walking on ice, slows down the player when walking on snow, makes touching a cactus hurt and suffocates player when their head is inside a solid node... enjoy!

https://forum.minetest.net/viewtopic.php?t=10090&p=153667

  • 0.1 - Initial release
  • 0.2 - 3d_armor mod compatibility
  • 0.3 - Optimized code
  • 0.4 - Added suffocation when inside nodes
  • 0.5 - Slow down when walking in water
  • 0.6 - Code tidy and tweak, increased damage by cactus and suffocation
  • 0.7 - Added global 'playerplus' table to hold node names gathered around player
  • 0.8 - Player knock-back added
  • 0.9 - 'on_walk_over' function support added for nodes
  • 1.0 - Update to newer functions, requires Minetest 0.4.16 and above to run
  • 1.1 - Added support for player_monoids mod (thanks tacotexmex)
  • 1.2 - Added POVA support, tweaked code slightly
  • 1.3 - Add setting under Advanced to enable older sneak glitch movement
  • 1.4 - Add minetest 5.0 check for knockback y_offset
  • 1.5 - Use Minetext 5.x functions for proper player knockback

API:

Every second the mod checks which node the player is standing on, which node is at foot and head level and stores inside a global table to be used by mods:

  • playerplus[name].nod_stand
  • playerplus[name].nod_feet
  • playerplus[name].nod_head

Older Sneak-glitch:

When enabled this allows players to use the old sneak glitch movement that lets you climb sneak ladders and jump double blocks when using sneak+jump,

old_sneak = false

Player Knock-back:

This feature is enabled by default and can be turned off by adding this line to your minetest.conf file:

player_knockback = false

Knock-back is determined by tool strength or a specific 'knockback' value which can be added to the tool damage_groups itself. A player with the privelage 'no_knockback' will not be affected when it's enabled.

Node 'on_walk_over' function:

When added to a node definition the function will be called whenever a player walks on top of the node e.g.

on_walk_over = function(pos, node, player)
	print ("---", node.name, player:get_player_name() )
end