202 lines
5.9 KiB
Lua
202 lines
5.9 KiB
Lua
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minetest.register_node("mydeck:machine", {
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description = "Deck Machine",
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tiles = {
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"mydeck_hwood.png",
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"mydeck_hwood.png",
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"mydeck_machs.png",
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"mydeck_machs.png^[transformFX",
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"mydeck_machf.png",
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"mydeck_machf.png",
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},
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inventory_image = "mydeck_mach_inv.png",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy=2},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 1.5, -0.375, -0.25},
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{-0.5, -0.5, -0.1875, 1.5, -0.375, 0.125},
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{-0.5, -0.5, 0.1875, 1.5, -0.375, 0.5},
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{-0.375, -0.375, -0.5, -0.25, -0.3125, 0.5},
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{0.25, -0.375, -0.5, 0.375, -0.3125, 0.5},
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{-0.5, -0.3125, -0.5, 1.5, -0.1875, -0.25},
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{-0.5, -0.3125, -0.1875, 1.5, -0.1875, 0.125},
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{-0.5, -0.3125, 0.1875, 1.5, -0.1875, 0.5},
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{-0.375, -0.1875, -0.5, -0.25, -0.125, 0.5},
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{0.25, -0.1875, -0.5, 0.375, -0.125, 0.5},
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{-0.5, -0.125, -0.5, 1.5, 0, -0.25},
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{-0.5, -0.125, -0.1875 , 1.5, 0, 0.125},
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{-0.5, -0.125, 0.1875, 1.5, 0, 0.5},
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{1.25, -0.1875, -0.5, 1.375, -0.125, 0.5},
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{1.375, -0.375, -0.5, 1.25, -0.3125, 0.5},
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}
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},
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos);
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meta:set_string("owner", (placer:get_player_name() or ""));
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meta:set_string("infotext", "Deck Machine (owned by " .. (placer:get_player_name() or "") .. ")");
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("ingot") and inv:is_empty("res")
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", "invsize[9,10;]"..
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"background[-0.15,-0.25;9.3,10.75;mydeck_background.png]"..
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"label[6,4;Wood:]"..
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"list[current_name;ingot;6,4.5;1,1;]"..
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"label[7.5,4;Output:]"..
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"list[current_name;res;7.5,4.5;1,1;]"..
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"label[0.5,0.5;Joists]"..
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"item_image_button[0.5,1;1,1;mydeck:joists;joists; ]"..
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"item_image_button[1.5,1;1,1;mydeck:joists_side;joistside; ]"..
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"item_image_button[2.5,1;1,1;mydeck:joists_end;joistend; ]"..
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"item_image_button[3.5,1;1,1;mydeck:joists_side_end;joistsidend; ]"..
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"item_image_button[4.5,1;1,1;mydeck:joists_endr;joistendr; ]"..
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"item_image_button[5.5,1;1,1;mydeck:joists_side_endr;joistsidendr; ]"..
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"label[7.5,0.5;Pile]"..
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"item_image_button[7.5,1;1,1;mydeck:pile;pile; ]"..
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"label[7.5,2;Requires]"..
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"label[7.5,2.5;Stone]"..
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"label[0.5,2;Pile Post Beam and Stairs]"..
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"item_image_button[0.5,2.5;1,1;mydeck:post;post; ]"..
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"item_image_button[1.5,2.5;1,1;mydeck:beam;beam; ]"..
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"item_image_button[2.5,2.5;1,1;mydeck:stairs;stairs; ]"..
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"item_image_button[3.5,2.5;1,1;mydeck:stairs_ocorner;stairso; ]"..
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"item_image_button[4.5,2.5;1,1;mydeck:stairs_icorner;stairsi; ]"..
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"item_image_button[5.5,2.5;1,1;mydeck:stairs_raill;sraill; ]"..
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"item_image_button[6.5,2.5;1,1;mydeck:stairs_railr;srailr; ]"..
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"label[0.5,3.5;Deck Boards and Rail]"..
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"item_image_button[0.5,4;1,1;mydeck:deck_boards;deckb; ]"..
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"item_image_button[1.5,4;1,1;mydeck:rail;rail; ]"..
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"item_image_button[2.5,4;1,1;mydeck:rail_corner;railc; ]"..
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"item_image_button[3.5,4;1,1;mydeck:rail_icorner;railic; ]"..
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"item_image_button[4.5,4;1,1;mydeck:lattice;lattice; ]"..
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"list[current_player;main;0.5,6;8,4;]")
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meta:set_string("infotext", "Deck Machine")
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local inv = meta:get_inventory()
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inv:set_size("ingot", 1)
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inv:set_size("res", 1)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "res" then
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return 0
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else
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return stack:get_count()
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local material_group = "wood"
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local ingotstack = inv:get_stack("ingot", 1)
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local resstack = inv:get_stack("res", 1)
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local anzahl = 0
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local shape
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if fields["joists"] then
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anzahl = "2"
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shape = "mydeck:joists"
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elseif fields["joistside"] then
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anzahl = "2"
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shape = "mydeck:joists_side"
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elseif fields["joistend"] then
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anzahl = "2"
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shape = "mydeck:joists_end"
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elseif fields["joistsidend"] then
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anzahl = "2"
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shape = "mydeck:joists_side_endr"
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elseif fields["joistendr"] then
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anzahl = "2"
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shape = "mydeck:joists_endr"
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elseif fields["joistsidendr"] then
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anzahl = "2"
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shape = "mydeck:joists_side_end"
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elseif fields["post"] then
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anzahl = "4"
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shape = "mydeck:post"
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elseif fields["beam"] then
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anzahl = "1"
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shape = "mydeck:beam"
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elseif fields["stairs"] then
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anzahl = "1"
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shape = "mydeck:stairs"
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elseif fields["stairso"] then
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anzahl = "1"
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shape = "mydeck:stairs_ocorner"
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elseif fields["stairsi"] then
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anzahl = "1"
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shape = "mydeck:stairs_icorner"
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elseif fields["sraill"] then
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anzahl = "3"
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shape = "mydeck:stairs_raill"
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elseif fields["srailr"] then
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anzahl = "3"
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shape = "mydeck:stairs_railr"
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elseif fields["deckb"] then
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anzahl = "4"
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shape = "mydeck:deck_boards"
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elseif fields["rail"] then
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anzahl = "2"
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shape = "mydeck:rail"
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elseif fields["railc"] then
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anzahl = "1"
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shape = "mydeck:rail_corner"
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elseif fields["railic"] then
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anzahl = "4"
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shape = "mydeck:rail_icorner"
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elseif fields["lattice"] then
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anzahl = "4"
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shape = "mydeck:lattice"
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elseif fields["pile"] then
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anzahl = "1"
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shape = "mydeck:pile"
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material_group = "stone"
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else
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return false
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end
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if ingotstack:is_empty() or minetest.get_item_group(ingotstack:get_name(), material_group) == 0 then
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return true
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end
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if not resstack:is_empty() and resstack:get_name() ~= shape then
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return true
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end
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for i = 0, anzahl-1 do
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inv:add_item("res", shape)
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end
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if minetest.setting_getbool("creative_mode") ~= true then
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ingotstack:take_item()
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end
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inv:set_stack("ingot" ,1, ingotstack)
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end
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})
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minetest.register_craft({
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output = 'mydeck:machine',
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recipe = {
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{'', '', ''},
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{'group:wood', 'group:tree', 'group:wood'},
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{'group:tree', "group:wood", 'group:tree'},
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}
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})
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