minetest-mm/mods/hot_air_balloons/init.lua

227 lines
5.9 KiB
Lua

--localize functions for better performance
local string_byte = string.byte
local string_sub = string.sub
local get_item_group = minetest.get_item_group
local add_particlespawner = minetest.add_particlespawner
local add_item = minetest.add_item
local get_node = minetest.get_node
local add_entity = minetest.add_entity
local modpath = minetest.get_modpath("hot_air_balloons")
local set_rescue, mark_for_deletion_if_piloted = dofile(modpath .. "/absent_ballooner_rescuing.lua")
local handle_movement = dofile(modpath .. "/movement.lua")
local is_in_creative = function(name)
return creative and creative.is_enabled_for
and creative.is_enabled_for(name)
end
local get_fire_particle = function (pos)
pos.y = pos.y + 3
return {
amount = 3,
time = 1,
minpos = pos,
maxpos = pos,
minvel = {x = 0, y = 1, z = 0},
maxvel = {x = 0, y = 1, z = 0},
minexptime = 1,
maxexptime = 1,
minsize = 10,
maxsize = 5,
collisiondetection = false,
vertical = false,
texture = "hot_air_balloons_flame.png"
}
end
local function get_fuel_value(item)
input = {
method = "fuel",
items = {item},
}
return minetest.get_craft_result(input).time or 0
end
local add_heat = function(self, player)
local item_stack = player:get_wielded_item()
local fuelval = get_fuel_value(item_stack)
if not fuelval or fuelval == 0 then
return false
end
local heat = self.heat
heat = heat + 30 * fuelval --for coal lump 1 min until heat is back to original
if heat < 12000 --cap heat at 12000 (10 min)
then
self.heat = heat
--adding particle effect
local pos = self.object:get_pos()
add_particlespawner(get_fire_particle(pos))
if not is_in_creative(player:get_player_name())
then
item_stack:take_item()
player:set_wielded_item(item_stack)
end
end
return true
end
--global table, has fields get_entity_def and get_item_def
--custom balloons right now turn into normal ones when the pilot leaves
hot_air_balloons = {}
hot_air_balloons.get_entity = function(name, mesh_name, texture_name)
return
name,
{
initial_properties =
{
hp_max = 1,
physical = true,
weight = 5,
collisionbox = {-0.65, -0.01, -0.65, 0.65, 1.11, 0.65},
visual = "mesh",
mesh = "hot_air_balloons_balloon.obj",
textures = {"hot_air_balloons_balloon_model.png"},
is_visible = true,
makes_footstep_sound = false,
backface_culling = false,
},
heat = 0,
balloon_type = name,
on_step = function(self, dtime)
--decrease heat, move
if self.heat > 0
then
self.heat = self.heat - 1
end
handle_movement(self)
end,
on_rightclick = function (self, clicker)
--if hoding coal, increase heat, else mount/dismount
if not clicker or not clicker:is_player()
then
return
end
--checking if clicker is holding coal
--heating balloon and returning if yes
if add_heat(self, clicker)
then
return
end
--if not holding coal:
local playername = clicker:get_player_name()
if self.pilot and self.pilot == playername
then
self.pilot = nil
clicker:set_detach()
elseif not self.pilot
then
--attach
self.pilot = playername
clicker:set_attach(self.object, "",
{x = 0, y = 1, z = 0}, {x = 0, y = 0, z = 0})
end
end,
--if pilot leaves start sinking and prepare for next pilot
on_detach_child = function(self, child)
self.heat = 0
self.object:setvelocity({x = 0, y = 0, z = 0})
end,
on_activate = function(self, staticdata, dtime_s)
self.object:set_armor_groups({punch_operable = 1})
--so balloons don't get lost
self.object:setvelocity({x = 0, y = 0, z = 0})
--checking if balloon was spawned from item or unloaded without pilot
if staticdata == ""
then
return
end
--checking if balloon should despawn when pilot logged off
local first_char = string_byte(staticdata)
--ballooner logged off, balloon will respawn when ballooner logs back in
if first_char == 82 --chr 82 = R
then
self.object:remove()
return
--absent ballooner logged back in
elseif first_char == 80 --chr 80 = P
then
set_rescue(self, string_sub(staticdata, 2))
end
end,
get_staticdata = mark_for_deletion_if_piloted,
on_punch = function(self, puncher) --drop balloon item
if self.pilot
then
return
elseif not (puncher and puncher:is_player())
then
return
else
self.object:remove()
local inv = puncher:get_inventory()
if not is_in_creative(puncher:get_player_name())
or not inv:contains_item("main", "hot_air_balloons:item")
then
local leftover = inv:add_item("main", "hot_air_balloons:item")
if not leftover:is_empty()
then
add_item(self.object:get_pos(), leftover)
end
end
end
end,
}
end
hot_air_balloons.get_item = function(name, description, texture, object_name)
return
name,
{
description = description,
inventory_image = texture,
stack_max = 1,
liquids_pointable = true,
groups = {flammable = 2},
on_place =
function (itemstack, placer, pointed_thing)
--places balloon if the clicked thing is a node and the above node is air
if pointed_thing.type == "node"
and get_node (pointed_thing.above).name == "air"
then
if not is_in_creative(placer:get_player_name())
then
itemstack:take_item()
end
local pos_to_place = pointed_thing.above
pos_to_place.y = pos_to_place.y - 0.5 --subtracting 0.5 to place on ground
add_entity(pointed_thing.above, object_name)
end
--add remaining items to inventory
return itemstack
end
}
end
--registering the balloon entity, item and recepies
minetest.register_entity(hot_air_balloons.get_entity(
"hot_air_balloons:balloon",
"hot_air_balloons_balloon.obj",
"hot_air_balloons_balloon_model.png"))
minetest.register_craftitem(hot_air_balloons.get_item(
"hot_air_balloons:item",
minetest.translate("hot_air_balloons", "Hot Air Balloon"),
"hot_air_balloons_balloon.png",
"hot_air_balloons:balloon"))
dofile(modpath .. "/craft.lua")