minetest-mm/mods/cloud_items/init.lua

806 lines
26 KiB
Lua

--[[
Adds powerful cloud tools for Minetest.
Copyright (C) 2019-2021 David Leal (halfpacho@gmail.com)
Copyright (C) Various other Minetest developers/contributors
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
USA
==========================================================================
Dependencies: WorldEdit, Vehicle Mash, default (included in Minetest Game)
Optional dependencies: 3D Armor, Tool Ranks, More Blocks, multitools, stairs (included in Minetest Game)
--]]
-- Translation support
local S = minetest.get_translator("cloud_items")
-----------------
-- Ores/blocks --
-----------------
minetest.register_node("cloud_items:cloud_ore", {
description = S("Cloud Ore"),
tiles = {"default_cloud.png^cloud_items_mineral_cloud.png"},
light_source = 7,
groups = {cracky = 1, level = 3},
drop = "cloud_items:cloud_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("cloud_items:cloudblock", {
description = S("Cloud Block"),
tiles = {"cloud_items_cloud_block.png"},
light_source = 5,
is_ground_content = false,
groups = {cracky = 1, level = 3.9},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("cloud_items:decoration_block", {
description = S("Cloud decoration Block"),
tiles = {"cloud_items_decorationblock.png"},
light_source = 5,
is_ground_content = false,
groups = {cracky = 1, level = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("cloud_items:cloud", {
description = S("Cloud (no drops)"),
tiles = {"default_cloud.png"},
light_source = 2,
is_ground_content = false,
groups = {cracky = 1, level = 3, not_in_creative_inventory = 1},
drop = "",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("cloud_items:decorative_cloud", {
description = S("Decorative cloud"),
tiles = {"default_cloud.png"},
light_source = 2,
is_ground_content = false,
groups = {cracky = 1, level = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults(),
})
-- On-generation nodes. These nodes are used
-- immediately right after generation.
minetest.register_node("cloud_items:ongen_small", {
description = S("On-generation cloud"),
tiles = {"default_cloud.png"},
light_source = 2,
is_ground_content = false,
groups = {cracky = 1, level = 3, not_in_creative_inventory = 1},
drop = "",
sounds = default.node_sound_stone_defaults(),
on_place = function(itemstack, user, pointed_thing)
minetest.chat_send_player(user:get_player_name(), "You're not allowed to place on-generation cloud blocks!")
return itemstack
end,
})
minetest.register_node("cloud_items:ongen_medium", {
description = S("On-generation cloud"),
tiles = {"default_cloud.png"},
light_source = 2,
is_ground_content = false,
groups = {cracky = 1, level = 3, not_in_creative_inventory = 1},
drop = "",
sounds = default.node_sound_stone_defaults(),
on_place = function(itemstack, user, pointed_thing)
minetest.chat_send_player(user:get_player_name(), "You're not allowed to place on-generation cloud blocks!")
return itemstack
end,
})
minetest.register_node("cloud_items:ongen_big", {
description = S("On-generation cloud"),
tiles = {"default_cloud.png"},
light_source = 2,
is_ground_content = false,
groups = {cracky = 1, level = 3, not_in_creative_inventory = 1},
drop = "",
sounds = default.node_sound_stone_defaults(),
on_place = function(itemstack, user, pointed_thing)
minetest.chat_send_player(user:get_player_name(), "You're not allowed to place on-generation cloud blocks!")
return itemstack
end,
})
------------
-- Stairs --
------------
-- Decorative cloud (white)
if not minetest.get_modpath("moreblocks") and minetest.get_modpath("stairs") then
local recipe = "cloud_items:decorative_cloud"
local groups = {cracky = 1, level = 3, not_in_creative_inventory = 1}
local images = {"default_cloud.png"}
local sounds = default.node_sound_stone_defaults()
stairs.register_stair("decorative_cloud", recipe, groups, images, S("Decorative cloud Stair"),
sounds, true)
stairs.register_stair_inner("decorative_cloud", recipe, groups, images, "",
sounds, true, S("Inner decorative cloud Stair"))
stairs.register_stair_outer("decorative_cloud", recipe, groups, images, "",
sounds, true, S("Outer decorative cloud Stair"))
stairs.register_slab("decorative_cloud", recipe, groups, images, S("Decorative cloud Slab"),
sounds, true)
-- Normal cloud block
recipe = "cloud_items:cloudblock"
groups = {cracky = 1, level = 3.9}
images = {"cloud_items_cloud_block.png"}
sounds = default.node_sound_stone_defaults()
stairs.register_stair("cloud", recipe, groups, images, S("Cloud Stair"),
sounds, true)
stairs.register_stair_inner("cloud", recipe, groups, images, "",
sounds, true, S("Inner cloud Stair"))
stairs.register_stair_outer("cloud", recipe, groups, images, "",
sounds, true, S("Outer cloud Stair"))
stairs.register_slab("cloud", recipe, groups, images, S("Cloud Slab"),
sounds, true)
-- Decorative cloud block
recipe = "cloud_items:decoration_block"
groups = {cracky = 1, level = 3}
images = {"cloud_items_decorationblock.png"}
sounds = default.node_sound_stone_defaults()
stairs.register_stair("cloud_decorative_block", recipe, groups, images, S("Decorative cloud Stair"),
sounds, true)
stairs.register_stair_inner("cloud_decorative_block", recipe, groups, images, "",
sounds, true, S("Inner decorative cloud Stair"))
stairs.register_stair_outer("cloud_decorative_block", recipe, groups, images, "",
sounds, true, S("Outer decorative cloud Stair"))
stairs.register_slab("cloud_decorative_block", recipe, groups, images, S("Decorative cloud Slab"),
sounds, true)
end
-- Moreblocks support
if minetest.get_modpath("moreblocks") then
-- Decorative cloud (white)
stairsplus:register_all("cloud_items", "decorative_cloud", "cloud_items:decorative_cloud", {
description = S("Decorative cloud"),
tiles = {"default_cloud.png"},
groups = {cracky = 1, level = 3, not_in_creative_inventory = 1},
light_source = 2,
sounds = default.node_sound_stone_defaults()
})
-- Normal cloud block
stairsplus:register_all("cloud_items", "cloudblock", "cloud_items:cloudblock", {
description = S("Cloud"),
tiles = {"cloud_items_cloud_block.png"},
groups = {cracky = 1, level = 3},
light_source = 5,
sounds = default.node_sound_stone_defaults()
})
-- Decorative cloud block
stairsplus:register_all("cloud_items", "decoration_block", "cloud_items:decoration_block", {
description = S("Decorative cloud"),
tiles = {"cloud_items_decorationblock.png"},
groups = {cracky = 1, level = 3.9},
light_source = 5,
sounds = default.node_sound_stone_defaults()
})
end
-------------
-- Mapgen --
-------------
-- Credits to Brett O'Donnell (cornernote) for the "place_schem" function.
local schem_offset_x = -3
local schem_offset_y = -4
local schem_offset_z = -3
local schempath = minetest.get_modpath(minetest.get_current_modname())..'/schems'
local function place_schem(origin, filename)
local file = io.open(schempath..'/'..filename, 'rb')
local value = file:read('*a')
file:close()
local nodes = minetest.deserialize(value)
if not nodes then return nil end
for _,entry in ipairs(nodes) do
local pos = {
x=entry.x + origin.x + schem_offset_x,
y=entry.y + origin.y + schem_offset_y,
z=entry.z + origin.z + schem_offset_z,
}
if minetest.get_node(pos).name == 'air' then
minetest.add_node(pos, {name=entry.name})
end
end
minetest.log("action", "Successfully placed schematic (no metadata)")
end
-- Function to load an schematic with metadata
-- Uses `worldedit.deserialize` function
local function place_schem_metadata(origin, filename)
local file, _ = io.open(schempath .. '/' .. filename, 'rb')
local value = file:read('*a')
file:close()
local nodes = worldedit.deserialize(origin, value)
minetest.log("action", "Successfully placed schematic with " .. nodes .. " nodes (metadata)")
end
-- When an schematic is generated, it'll have a special node
-- which will have certain chance to convert to an ore or normal cloud.
local chance = math.random(1, 100)
minetest.register_lbm({
label = "Replace cloud nodes with ore if succeeded",
name = "cloud_items:chance_add_ore",
nodenames = {"cloud_items:ongen_small", "cloud_items:ongen_medium", "cloud_items:ongen_big"},
run_at_every_load = true,
action = function(pos, node)
chance = math.random(1, 100)
if node.name == "cloud_items:ongen_small" then
if chance < 2.5 then
minetest.remove_node(pos)
minetest.add_node(pos, {name="cloud_items:cloud_ore"})
minetest.log("action", "cloud_items: Replaced on-generation cloud with cloud ore.")
else
minetest.remove_node(pos)
minetest.add_node(pos, {name="cloud_items:cloud"})
minetest.log("action", "cloud_items: Replaced on-generation cloud with normal cloud.")
end
elseif node.name == "cloud_items:ongen_medium" then
if chance < 5 then
minetest.remove_node(pos)
minetest.add_node(pos, {name="cloud_items:cloud_ore"})
minetest.log("action", "cloud_items: Replaced on-generation cloud with cloud ore.")
else
minetest.remove_node(pos)
minetest.add_node(pos, {name="cloud_items:cloud"})
minetest.log("action", "cloud_items: Replaced on-generation cloud with normal cloud.")
end
elseif node.name == "cloud_items:ongen_big" then
if chance < 7.5 then
minetest.remove_node(pos)
minetest.add_node(pos, {name="cloud_items:cloud_ore"})
minetest.log("action", "cloud_items: Replaced on-generation cloud with cloud ore.")
else
minetest.remove_node(pos)
minetest.add_node(pos, {name="cloud_items:cloud"})
minetest.log("action", "cloud_items: Replaced on-generation cloud with normal cloud.")
end
end
end,
})
--[[
Functions from Minetest Game's nyancat (LGPLv2.1+).
This is a modified work.
See the mod license (https://github.com/clinew/nyancat/blob/master/license.txt) for more information.
--]]
local function generate_small(minp, maxp, seed)
local height_min = 200
local height_max = 1500
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_schematics = math.floor(volume / (34 * 34 * 34))
for i = 1, max_num_schematics do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
place_schem(p0, "cloud_small_1.we")
end
end
end
-- Medium.
local function generate_medium(minp, maxp, seed)
local height_min = 380
local height_max = 1680
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_schematics = math.floor(volume / (42 * 42 * 42))
for i = 1, max_num_schematics do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
place_schem(p0, "cloud_medium_1.we")
end
end
end
-- Big.
local function generate_big(minp, maxp, seed)
local height_min = 580
local height_max = 1880
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_schematics = math.floor(volume / (50 * 50 * 50))
for i = 1, max_num_schematics do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
place_schem(p0, "cloud_big_1.we")
end
end
end
-- Cloud house.
local function generate_cloud_house(minp, maxp, seed)
local height_min = 1500
local height_max = 3750
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_schematics = math.floor(volume / (65 * 65 * 65))
for i = 1, max_num_schematics do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
if not minetest.get_modpath("moreblocks") then
place_schem_metadata(p0, "cloud_house_1.we")
else
place_schem_metadata(p0, "cloud_house_2.we")
end
end
end
end
-- Generate/place the schematics.
minetest.register_on_generated(function(minp, maxp, seed)
generate_small(minp, maxp, seed)
generate_medium(minp, maxp, seed)
generate_big(minp, maxp, seed)
generate_cloud_house(minp, maxp, seed)
end)
------------------
-- Craftitems --
------------------
minetest.register_craftitem("cloud_items:cloud_lump", {
description = S("Cloud Lump"),
inventory_image = "cloud_items_cloud_lump.png",
})
minetest.register_craftitem("cloud_items:cloud_ingot", {
description = S("Cloud Ingot"),
inventory_image = "cloud_items_cloud_ingot.png",
})
------------
-- Tools --
------------
local toolranks_loaded = minetest.get_modpath("toolranks")
local sword_desc = S("Cloud Sword")
minetest.register_tool("cloud_items:cloud_sword", {
description = toolranks_loaded and toolranks.create_description(sword_desc) or sword_desc,
inventory_image = "cloud_items_tool_cloudsword.png",
range = 5,
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=90, maxlevel=3},
},
damage_groups = {fleshy=11},
},
sound = {breaks = "default_tool_breaks"},
groups = {sword = 1},
-- toolranks support
original_description = toolranks_loaded and sword_desc or nil,
after_use = toolranks_loaded and toolranks.new_afteruse or nil,
})
local pickaxe_desc = S("Cloud Pickaxe")
minetest.register_tool("cloud_items:cloud_pickaxe", {
description = toolranks_loaded and toolranks.create_description(pickaxe_desc) or pickaxe_desc,
inventory_image = "cloud_items_tool_cloudpick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=1.0, [2]=1.0, [3]=0.50}, uses=60, maxlevel=3},
},
damage_groups = {fleshy=6},
},
sound = {breaks = "default_tool_breaks"},
groups = {pickaxe = 1},
-- toolranks support
original_description = toolranks_loaded and pickaxe_desc or nil,
after_use = toolranks_loaded and toolranks.new_afteruse or nil,
})
local shovel_desc = S("Cloud Shovel")
minetest.register_tool("cloud_items:cloud_shovel", {
description = toolranks_loaded and toolranks.create_description(pickaxe_desc) or shovel_desc,
inventory_image = "cloud_items_tool_cloudshovel.png",
wield_image = "cloud_items_tool_cloudshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=0.5, [2]=0.50, [3]=0.30}, uses=60, maxlevel=3},
},
damage_groups = {fleshy=4.50},
},
sound = {breaks = "default_tool_breaks"},
groups = {shovel = 1},
-- toolranks support
original_description = toolranks_loaded and shovel_desc or nil,
after_use = toolranks_loaded and toolranks.new_afteruse or nil,
})
local axe_desc = S("Cloud Axe")
minetest.register_tool("cloud_items:cloud_axe", {
description = toolranks_loaded and toolranks.create_description(pickaxe_desc) or axe_desc,
inventory_image = "cloud_items_tool_cloudaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
choppy={times={[1]=0.5, [2]=0.60, [3]=0.60}, uses=40, maxlevel=3},
},
damage_groups = {fleshy=7.50},
},
sound = {breaks = "default_tool_breaks"},
groups = {axe = 1},
-- toolranks support
original_description = toolranks_loaded and axe_desc or nil,
after_use = toolranks_loaded and toolranks.new_afteruse or nil,
})
-- Multitools support
if minetest.get_modpath("multitools") then
multitools.register_multitool("cloud_items", "cloud", S("Cloud multitool"), "cloud_items_multitool_cloud.png", nil,
{
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
cracky = {times={[1]=1.0, [2]=1.0, [3]=0.50}, uses=60, maxlevel=3},
choppy = {times={[1]=0.5, [2]=0.60, [3]=0.60}, uses=40, maxlevel=3},
crumbly = {times={[1]=0.5, [2]=0.50, [3]=0.30}, uses=60, maxlevel=3},
snappy = {times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=90, maxlevel=3},
},
damage_groups = {fleshy=7.25}, -- Average damage from all cloud tools
}
)
end
------------------
-- Cloud ship --
------------------
-- Code is taken and modified from the Vehicle Mash (https://github.com/minetest-mods/vehicle_mash) mod (WTFPL license).
-- See the mod license (https://github.com/minetest-mods/vehicle_mash/blob/master/LICENSE.md) for more information.
local ship_def = {
terrain_type = 3,
max_speed_forward = 10,
max_speed_reverse = 7,
accel = 4,
braking = 5,
turn_speed = 6,
stepheight = 1.5,
-- model specific stuff
visual = "mesh",
visual_size = {x=1, y=1},
wield_scale = {x=1, y=1, z=1},
collisionbox = {-2.3, -0.3, -2, 2.5, 1.9, 2},
can_fly = true,
enable_crash = false,
onplace_position_adj = 0,
textures = {"default_cloud.png"},
-- player specific stuff
player_rotation = {x=0, y=0, z=0},
driver_attach_at = {x=-0.6, y=19, z=0},
driver_eye_offset = {x=-0.6, y=19, z=0},
number_of_passengers = 0
}
-- Cloud ship (based on the Vehicle Mash boat)
local boat_enabled = minetest.settings:get_bool("cloud_items.enable_cloud_car")
if boat_enabled or boat_enabled == nil then
loadfile(minetest.get_modpath(minetest.get_current_modname()) .. "/ship.lua")(table.copy(ship_def))
end
----------------
-- Cloud car --
----------------
-- Code is taken and modified from the Vehicle Mash (https://github.com/minetest-mods/vehicle_mash) mod (WTFPL license).
-- See the mod license (https://github.com/minetest-mods/vehicle_mash/blob/master/LICENSE.md) for more information.
local car_def = {
terrain_type = 1,
max_speed_forward = 13,
max_speed_reverse = 10,
accel = 4,
braking = 6,
turn_speed = 4,
stepheight = 1.3,
visual = "mesh",
mesh = "car.x", -- Model is from the Vehicle Mash mod; licensed under CC BY-NC-SA 3.0
visual_size = {x=1, y=1},
wield_scale = {x=1, y=1, z=1},
collisionbox = {-0.6, -0.05, -0.6, 0.6, 1, 0.6},
onplace_position_adj = -0.45,
player_rotation = {x=0,y=90,z=0},
driver_attach_at = {x=3.5,y=3.7,z=3.5},
driver_eye_offset = {x=-4, y=0, z=0},
number_of_passengers = 3,
passenger_attach_at = {x=3.5,y=3.7,z=-3.5},
passenger_eye_offset = {x=4, y=0, z=0},
passenger2_attach_at = {x=-4,y=3.7,z=3.5},
passenger2_eye_offset = {x=-4, y=3, z=0},
passenger3_attach_at = {x=-4,y=3.7,z=-3.5},
passenger3_eye_offset = {x=4, y=3, z=0},
enable_crash = false,
drop_on_destroy = {"vehicle_mash:tire 2", "vehicle_mash:windshield",
"vehicle_mash:battery", "vehicle_mash:motor"},
}
-- Cloud car (similar from the CAR01 from Vehicle Mash)
local car_enabled = minetest.settings:get_bool("cloud_items.enable_cloud_ship")
if car_enabled or car_enabled == nil then
loadfile(minetest.get_modpath(minetest.get_current_modname()) .. "/car.lua")(table.copy(car_def))
end
-------------
-- Crafts --
-------------
minetest.register_craft({
output = "cloud_items:cloud_sword",
recipe = {
{"", "cloud_items:cloud_ingot", ""},
{"", "cloud_items:cloud_ingot", ""},
{"", "group:stick", ""},
}
})
minetest.register_craft({
output = "cloud_items:cloud_pickaxe",
recipe = {
{"cloud_items:cloud_ingot", "cloud_items:cloud_ingot", "cloud_items:cloud_ingot"},
{"", "group:stick", ""},
{"", "group:stick", ""},
}
})
minetest.register_craft({
output = "cloud_items:cloud_shovel",
recipe = {
{"", "cloud_items:cloud_ingot", ""},
{"", "group:stick", ""},
{"", "group:stick", ""},
}
})
minetest.register_craft({
output = "cloud_items:cloud_axe",
recipe = {
{"cloud_items:cloud_ingot", "cloud_items:cloud_ingot"},
{"cloud_items:cloud_ingot", "group:stick"},
{"", "group:stick"},
}
})
minetest.register_craft({
output = "cloud_items:cloudblock",
recipe = {
{"cloud_items:cloud_ingot", "cloud_items:cloud_ingot", "cloud_items:cloud_ingot"},
{"cloud_items:cloud_ingot", "cloud_items:cloud_ingot", "cloud_items:cloud_ingot"},
{"cloud_items:cloud_ingot", "cloud_items:cloud_ingot", "cloud_items:cloud_ingot"},
}
})
minetest.register_craft({
output = "cloud_items:cloud_ingot 9",
recipe = {
{"cloud_items:cloudblock"},
}
})
-- Multitools support for crafting
if minetest.get_modpath("multitools") then
minetest.register_craft({
output = "cloud_items:multitool_cloud",
recipe = {
{"", "cloud_items:cloud_shovel", ""},
{"cloud_items:cloud_axe", "cloud_items:cloud_pickaxe", "cloud_items:cloud_sword"},
}
})
end
-- Decoration block
minetest.register_craft({
output = "cloud_items:decoration_block 7",
recipe = {
{"cloud_items:cloud_ingot", "cloud_items:cloud_ingot", ""},
{"cloud_items:cloud_ingot", "cloud_items:cloud_ingot", ""},
{"", "", ""},
}
})
-- Cooking
minetest.register_craft({
type = "cooking",
output = "cloud_items:cloud_ingot",
recipe = "cloud_items:cloud_lump",
cooktime = 30,
})
-----------------------
-- 3D Armor support --
-----------------------
if minetest.get_modpath("3d_armor") then
armor:register_armor("cloud_items:helmet_cloud", {
description = S("Cloud Helmet"),
inventory_image = "cloud_items_inv_helmet_cloud.png",
groups = {armor_head=1, armor_heal=16, armor_use=70},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=1, level=6},
})
armor:register_armor("cloud_items:leggings_cloud", {
description = S("Cloud Leggings"),
inventory_image = "cloud_items_inv_leggings_cloud.png",
groups = {armor_legs=1, armor_heal=16, armor_use=70},
armor_groups = {fleshy=30},
damage_groups = {cracky=2, snappy=1, level=6},
})
armor:register_armor("cloud_items:chestplate_cloud", {
description = S("Cloud Chestplate"),
inventory_image = "cloud_items_inv_chestplate_cloud.png",
groups = {armor_torso=1, armor_heal=16, armor_use=70},
armor_groups = {fleshy=30},
damage_groups = {cracky=2, snappy=1, level=6},
})
armor:register_armor("cloud_items:boots_cloud", {
description = S("Cloud Boots"),
inventory_image = "cloud_items_inv_boots_cloud.png",
groups = {armor_feet=1, armor_heal=16, armor_use=70, physics_speed=1,
physics_jump=0.5},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=1, level=6},
})
if minetest.get_modpath("shields") then
armor:register_armor("cloud_items:shield_cloud", {
description = S("Cloud Shield"),
inventory_image = "cloud_items_inv_shield_cloud.png",
groups = {armor_shield=1, armor_heal=12, armor_use=70},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=1, level=6},
})
minetest.register_craft({
output = "cloud_items:shield_cloud",
recipe = {
{"cloud_items:cloud_ingot", "cloud_items:cloud_ingot", "cloud_items:cloud_ingot"},
{"cloud_items:cloud_ingot", "cloud_items:cloud_ingot", "cloud_items:cloud_ingot"},
{"", "cloud_items:cloud_ingot", ""}
}
})
end
-- Support for 3D Armor Gloves/Gauntlets
if minetest.get_modpath("3d_armor_gloves") then
armor:register_armor("cloud_items:gloves_cloud", {
description = S("Cloud Gauntlets"),
inventory_image = "cloud_items_inv_gloves_cloud.png",
groups = {armor_hands=1, armor_heal=12, armor_use=70},
armor_groups = {fleshy=10},
damage_groups = {cracky=2, snappy=1, level=6},
})
minetest.register_craft({
output = "cloud_items:gloves_cloud",
recipe = {
{"cloud_items:cloud_ingot", "", "cloud_items:cloud_ingot"},
{"farming:string", "", "farming:string"},
},
})
end
---------------
-- Crafting --
---------------
minetest.register_craft({
output = "cloud_items:helmet_cloud",
recipe = {
{"cloud_items:cloud_ingot", "cloud_items:cloud_ingot", "cloud_items:cloud_ingot"},
{"cloud_items:cloud_ingot", "", "cloud_items:cloud_ingot"},
{"", "", ""},
},
})
minetest.register_craft({
output = "cloud_items:chestplate_cloud",
recipe = {
{"cloud_items:cloud_ingot", "", "cloud_items:cloud_ingot"},
{"cloud_items:cloud_ingot", "cloud_items:cloud_ingot", "cloud_items:cloud_ingot"},
{"cloud_items:cloud_ingot", "cloud_items:cloud_ingot", "cloud_items:cloud_ingot"},
},
})
minetest.register_craft({
output = "cloud_items:leggings_cloud",
recipe = {
{"cloud_items:cloud_ingot", "cloud_items:cloud_ingot", "cloud_items:cloud_ingot"},
{"cloud_items:cloud_ingot", "", "cloud_items:cloud_ingot"},
{"cloud_items:cloud_ingot", "", "cloud_items:cloud_ingot"},
},
})
minetest.register_craft({
output = "cloud_items:boots_cloud",
recipe = {
{"cloud_items:cloud_ingot", "", "cloud_items:cloud_ingot"},
{"cloud_items:cloud_ingot", "", "cloud_items:cloud_ingot"},
},
})
end
-- Log
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "[Cloud Items] Loaded.")
end