263 lines
8.2 KiB
Lua
263 lines
8.2 KiB
Lua
local doors = {
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{"my_sliding_doors:door1a","my_sliding_doors:door1b","my_sliding_doors:door1c","my_sliding_doors:door1d","1","White Right"},
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{"my_sliding_doors:door2a","my_sliding_doors:door2b","my_sliding_doors:door2c","my_sliding_doors:door2d","2","Flower Right"},
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{"my_sliding_doors:door3a","my_sliding_doors:door3b","my_sliding_doors:door3c","my_sliding_doors:door3d","3","Framed Right"},
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}
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local function add_door(doora, doorb, doorc, doord, num)
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local function onplace(itemstack, placer, pointed_thing)
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local pos1 = pointed_thing.above
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local pos2 = vector.add(pos, {x=0,y=1,z=0})
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if not placer or not placer:is_player() then
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return
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end
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if not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to then
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minetest.chat_send_player(placer:get_player_name(), "Not enough room")
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return
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end
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local p4 = (p2+2)%4
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local pos3 = vector.add(pos1, minetest.facedir_to_dir((p2-1)%4))
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local player_name = placer:get_player_name()
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if minetest.is_protected(pos1, player_name) then
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minetest.record_protection_violation(pos1, player_name)
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return
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end
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if minetest.is_protected(pos2, player_name) then
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minetest.record_protection_violation(pos2, player_name)
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return
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end
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if minetest.is_protected(pos3, player_name) then
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minetest.record_protection_violation(pos3, player_name)
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return
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end
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if minetest.get_node(pos3).name ~= "air" then
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minetest.chat_send_player(placer:get_player_name(), "Not enough room")
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return
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end
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if minetest.get_node(pos3).name == doora then
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minetest.set_node(pos1, {name=doora.."2", param2=p2})
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minetest.set_node(pos2, {name=doorb.."2", param2=p2})
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else
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minetest.set_node(pos1, {name=doora.."2", param2=p2})
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minetest.set_node(pos2, {name=doorb.."2", param2=p2})
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end
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if not (minetest.settings:get_bool("creative_mode") or minetest.check_player_privs(placer:get_player_name(), {creative = true})) then
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itemstack:take_item()
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end
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return itemstack
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end
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local function afterdestruct(pos, oldnode)
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"})
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end
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local function rightclick(pos, node, player, itemstack, pointed_thing)
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if node.name == doora.."2" then
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minetest.set_node(pos, {name=doorc.."2", param2=node.param2})
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doord.."2", param2=node.param2})
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elseif node.name == doorc.."2" then
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minetest.set_node(pos, {name=doora.."2", param2=node.param2})
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doorb.."2", param2=node.param2})
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end
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-- Open neighbouring doors
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for i=0,3 do
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local dir = minetest.facedir_to_dir(i)
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local neighbour_pos = vector.add(pos, dir)
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local neighbour_above = vector.add(neighbour_pos, {x=0,y=1,z=0})
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local neighbour = minetest.get_node(neighbour_pos)
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if neighbour.name == doora then
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minetest.set_node(neighbour_pos, {name=doorc, param2=neighbour.param2})
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minetest.set_node(neighbour_above, {name=doord, param2=neighbour.param2})
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elseif neighbour.name == doora.."2" then
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minetest.set_node(neighbour_pos, {name=doorc.."2", param2=neighbour.param2})
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minetest.set_node(neighbour_above, {name=doord.."2", param2=neighbour.param2})
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elseif neighbour.name == doorc then
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minetest.set_node(neighbour_pos, {name=doora, param2=neighbour.param2})
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minetest.set_node(neighbour_above, {name=doorb, param2=neighbour.param2})
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elseif neighbour.name == doorc.."2" then
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minetest.set_node(neighbour_pos, {name=doora.."2", param2=neighbour.param2})
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minetest.set_node(neighbour_above, {name=doorb.."2", param2=neighbour.param2})
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end
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end
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end
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local function afterplace(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name=doord,param2=node.param2})
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end
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minetest.register_node(doora.."2", {
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tiles = {
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_bottom.png^[transformFX",
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"myjdoors_door"..num.."a_bottom.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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drop = doora,
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sunlight_propagates = true,
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groups = {cracky = 3},
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node_box = {
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type = "fixed",
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fixed = {
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{ 0.375, -0.5, -0.1875, 0.5, 0.5, -0.0625},
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{-0.5, -0.5, -0.1875, -0.375, 0.5, -0.0625},
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{-0.5, -0.5, -0.1875, 0.5, -0.375, -0.0625},
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{-0.5, -0.5, -0.125, 0.5, 0.5, -0.145},
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{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -0.5, -0.375, 0.0625},
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{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-1.5, -0.5, -0.0625, -0.5, 1.5, 0.0625},
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{-0.5, -0.5, -0.0625, 0.5, 1.5, -0.1875}
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}
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},
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on_place = onplace,
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after_destruct = afterdestruct,
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on_rightclick = rightclick,
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})
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minetest.register_node(doorb.."2", {
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tiles = {
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_top.png^[transformFX",
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"myjdoors_door"..num.."a_top.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{ 0.375, -0.5, -0.1875, 0.5, 0.5, -0.0625},
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{-0.5, -0.5, -0.1875, -0.375, 0.5, -0.0625},
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{-0.5, 0.5, -0.1875, 0.5, 0.375, -0.0625},
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{-0.5, -0.5, -0.125, 0.5, 0.5, -0.145},
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{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
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{-1.5, 0.5, -0.0625, -0.5, 0.375, 0.0625},
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{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})
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minetest.register_node(doorc.."2", {
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tiles = {
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_bottom.png^[transformFX",
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"myjdoors_door"..num.."a_bottom.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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drop = doora,
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.625, -0.5, -0.1875, -0.5, 0.5, -0.0625},
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{-1.5, -0.5, -0.1875, -1.375, 0.5, -0.0625},
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{-1.5, -0.5, -0.1875, -0.5, -0.375, -0.0625},
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{-1.5, -0.5, -0.125, -0.5, 0.5, -0.145},
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{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -0.5, -0.375, 0.0625},
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{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-1.5, -0.5, 0.0625, -0.5, 1.5, -0.1875}
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}
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},
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after_place_node = afterplace,
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after_destruct = afterdestruct,
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on_rightclick = rightclick,
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})
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minetest.register_node(doord.."2", {
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tiles = {
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_edge.png",
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"myjdoors_door"..num.."a_top.png^[transformFX",
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"myjdoors_door"..num.."a_top.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.625, -0.5, -0.1875, -0.5, 0.5, -0.0625},
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{-1.5, -0.5, -0.1875, -1.375, 0.5, -0.0625},
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{-1.5, 0.5, -0.1875, -0.5, 0.375, -0.0625},
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{-1.5, -0.5, -0.125, -0.5, 0.5, -0.145},
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{-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625},
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{-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625},
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{-1.5, 0.5, -0.0625, -0.5, 0.375, 0.0625},
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{-1.5, -0.5, 0, -0.5, 0.5, 0.02},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})
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end
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for _,door in ipairs(doors) do
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add_door(unpack(door))
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end
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