214 lines
6.3 KiB
Lua
214 lines
6.3 KiB
Lua
minetest.register_node("my_misc_doors:door2a", {
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description = "Sliding Door",
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inventory_image = "mydoors_bars.png",
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tiles = {
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"mydoors_bars.png",
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"mydoors_bars.png",
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"mydoors_bars.png",
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"mydoors_bars.png",
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"mydoors_bars.png",
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"mydoors_bars.png",
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 3},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.5, -0.0625, -0.3125, 0.5, 0.0625},
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{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
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{ 0.3125, -0.5, -0.0625, 0.4375, 0.5, 0.0625},
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{ 0.125, -0.5, -0.0625, 0.25, 0.5, 0.0625},
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{-0.25, -0.5, -0.0625, -0.125, 0.5, 0.0625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.5, -0.0625, 0.4375, 1.5, 0.0625},
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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local pos1 = pointed_thing.above
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local pos2 = vector.add(pos1, {x=0,y=1,z=0})
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if not placer or not placer:is_player() then
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return
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end
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if not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to then
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minetest.chat_send_player(placer:get_player_name(), "Not enough room")
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return
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end
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local p4 = (p2+2)%4
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local pos3 = vector.add(pos1, minetest.facedir_to_dir((p2-1)%4))
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local player_name = placer:get_player_name()
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if minetest.is_protected(pos1, player_name) then
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minetest.record_protection_violation(pos1, player_name)
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return
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end
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if minetest.is_protected(pos2, player_name) then
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minetest.record_protection_violation(pos2, player_name)
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return
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end
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if minetest.get_node(pos3).name == "my_misc_doors:door2a" then
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minetest.set_node(pos1, {name="my_misc_doors:door2a", param2=p4})
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minetest.set_node(pos2, {name="my_misc_doors:door2b", param2=p4})
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else
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minetest.set_node(pos1, {name="my_misc_doors:door2a", param2=p2})
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minetest.set_node(pos2, {name="my_misc_doors:door2b", param2=p2})
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end
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if not (minetest.settings:get_bool("creative_mode") or minetest.check_player_privs(placer:get_player_name(), {creative = true})) then
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itemstack:take_item()
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end
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return itemstack
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end,
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after_destruct = function(pos, oldnode)
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"})
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local timer = minetest.get_node_timer(pos)
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minetest.set_node(pos, {name="my_misc_doors:door2c", param2=node.param2})
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="my_misc_doors:door2d", param2=node.param2})
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-- Open neighbouring doors
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for i=0,3 do
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local dir = minetest.facedir_to_dir(i)
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local neighbour_pos = vector.add(pos, dir)
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local neighbour = minetest.get_node(neighbour_pos)
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if neighbour.name == "my_misc_doors:door2a" then
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minetest.set_node(neighbour_pos, {name="my_misc_doors:door2c", param2=neighbour.param2})
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minetest.set_node(vector.add(neighbour_pos, {x=0,y=1,z=0}), {name="my_misc_doors:door2d", param2=neighbour.param2})
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end
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end
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timer:start(3)
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end,
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})
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minetest.register_node("my_misc_doors:door2b", {
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tiles = {
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"mydoors_bars.png",
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.5, -0.0625, -0.3125, 0.5, 0.0625},
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{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
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{ 0.3125, -0.5, -0.0625, 0.4375, 0.5, 0.0625},
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{ 0.125, -0.5, -0.0625, 0.25, 0.5, 0.0625},
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{-0.25, -0.5, -0.0625, -0.125, 0.5, 0.0625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})
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minetest.register_node("my_misc_doors:door2c", {
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tiles = {
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"mydoors_bars.png",
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"mydoors_bars.png",
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"mydoors_bars.png",
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"mydoors_bars.png",
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"mydoors_bars.png^[transformFX",
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"mydoors_bars.png",
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.375, -0.0625, -0.3125, -0.5, 0.0625},
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{-0.0625, -0.375, -0.0625, 0.0625, -0.5, 0.0625},
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{ 0.3125, -0.375, -0.0625, 0.4375, -0.5, 0.0625},
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{ 0.125, -0.375, -0.0625, 0.25, -0.5, 0.0625},
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{-0.25, -0.375, -0.0625, -0.125, -0.5, 0.0625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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drop = "my_misc_doors:door2a",
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local timer = minetest.get_node_timer(pos)
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="my_misc_doors:door2d",param2=node.param2})
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timer:start(3)
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end,
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after_destruct = function(pos, oldnode)
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"})
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end,
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on_timer = function(pos, elapsed)
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name="my_misc_doors:door2a", param2=node.param2})
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="my_misc_doors:door2b", param2=node.param2})
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-- Close neighbouring doors
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for i=0,3 do
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local dir = minetest.facedir_to_dir(i)
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local neighbour_pos = vector.add(pos, dir)
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local neighbour = minetest.get_node(neighbour_pos)
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if neighbour.name == "my_misc_doors:door2c" then
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minetest.set_node(neighbour_pos, {name="my_misc_doors:door2a", param2=neighbour.param2})
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minetest.set_node(vector.add(neighbour_pos, {x=0,y=1,z=0}), {name="my_misc_doors:door2b", param2=neighbour.param2})
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end
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end
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end,
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})
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minetest.register_node("my_misc_doors:door2d", {
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tiles = {
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"mydoors_bars.png",
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"mydoors_bars.png",
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"mydoors_bars.png",
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"mydoors_bars.png",
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"mydoors_bars.png^[transformFX",
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"mydoors_bars.png",
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, 0.375, -0.0625, -0.3125, 0.5, 0.0625},
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{-0.0625, 0.375, -0.0625, 0.0625, 0.5, 0.0625},
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{ 0.3125, 0.375, -0.0625, 0.4375, 0.5, 0.0625},
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{ 0.125, 0.375, -0.0625, 0.25, 0.5, 0.0625},
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{-0.25, 0.375, -0.0625, -0.125, 0.5, 0.0625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})
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minetest.register_craft({
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output = "my_misc_doors:door2a 1",
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recipe = {
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{"default:steel_ingot", "default:steelblock", ""},
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{"default:steel_ingot", "default:steel_ingot", ""},
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{"default:steelblock", "default:steel_ingot", ""}
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}
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})
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