minetest-mm/mods/mydoors/my_garage_door/init.lua
2021-10-25 14:38:22 +02:00

201 lines
5.8 KiB
Lua

minetest.register_node("my_garage_door:garage_door", {
description = "Garage Door",
tiles = {
"default_snow.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=3},
node_box = {
type = "fixed",
fixed = {
{-1.5, -0.5, -0.125, 1.5, 0.5, -0.0625},
{-1.5, -0.5, -0.1875, 1.5, -0.3125, -0.0625},
{-1.5, -0.25, -0.1875, 1.5, -0.0624999, -0.0625},
{-1.5, 0, -0.1875, 1.5, 0.1875, -0.0625},
{-1.5, 0.25, -0.1875, 1.5, 0.4375, -0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{-1.5, -0.5, -0.1875, 1.5, 1.5, -0.0625},
}
},
on_place = function(itemstack, placer, pointed_thing)
local pos1 = pointed_thing.above
local pos2 = vector.add(pos1, {x=0,y=1,z=0})
if not placer or not placer:is_player() then
return
end
if not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to then
minetest.chat_send_player(placer:get_player_name(), "Not enough room")
return
end
local player_name = placer:get_player_name()
if minetest.is_protected(pos1, player_name) then
minetest.record_protection_violation(pos1, player_name)
return
end
if minetest.is_protected(pos2, player_name) then
minetest.record_protection_violation(pos2, player_name)
return
end
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
minetest.set_node(pos1, {name = "my_garage_door:garage_door", param2 = p2})
minetest.set_node(pos2, {name = "my_garage_door:garage_door_top", param2 = p2})
if not (minetest.settings:get_bool("creative_mode") or minetest.check_player_privs(placer:get_player_name(), {creative = true})) then
itemstack:take_item()
end
return itemstack
end,
after_destruct = function(pos, oldnode)
minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name = "air"})
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local p2 = node.param2
local dir = minetest.facedir_to_dir(p2)
local above = vector.add(pos, {x=0,y=1,z=0})
local t1 = vector.add(above, dir)
local t2 = vector.add(t1, dir)
if not player or not player:is_player() then
return
end
if not minetest.registered_nodes[minetest.get_node(t1).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(t2).name].buildable_to then
minetest.chat_send_player(player:get_player_name(), "Not enough room to open")
return
end
local player_name = player:get_player_name()
if minetest.is_protected(t1, player_name) then
minetest.record_protection_violation(t1, player_name)
return
end
if minetest.is_protected(t2, player_name) then
minetest.record_protection_violation(t2, player_name)
return
end
minetest.set_node(t1, {name="my_garage_door:garage_door_open", param2=p2})
minetest.set_node(t2, {name="my_garage_door:garage_door_open2", param2=p2})
minetest.set_node(pos, {name="air"})
minetest.set_node(above, {name="air"})
end,
})
minetest.register_node("my_garage_door:garage_door_top", {
tiles = {
"default_snow.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2= "facedir",
drop = "",
diggable = false,
pointable = false,
groups = {cracky=3},
node_box = {
type = "fixed",
fixed = {
{-1.5, -0.5, -0.125, 1.5, 0.5, -0.0625},
{-1.5, -0.5, -0.1875, 1.5, -0.3125, -0.0625},
{-1.5, -0.25, -0.1875, 1.5, -0.0624999, -0.0625},
{-1.5, 0, -0.1875, 1.5, 0.1875, -0.0625},
{-1.5, 0.25, -0.1875, 1.5, 0.4375, -0.0625},
}
},
selection_box = {type = "fixed",fixed = {{0, 0, 0, 0, 0, 0},}},
})
minetest.register_node("my_garage_door:garage_door_open", {
tiles = {
"default_snow.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2= "facedir",
drop = "my_garage_door:garage_door",
diggable = false,
groups = {cracky=3},
node_box = {
type = "fixed",
fixed = {
{-1.5, 0.4375, -0.5, 1.5, 0.375, 0.5},
{-1.5, 0.375, 0.3125, 1.5, 0.5, 0.5},
{-1.5, 0.375, 0.0625, 1.5, 0.5, 0.25},
{-1.5, 0.375, -0.1875, 1.5, 0.5, 0},
{-1.5, 0.375, -0.4375, 1.5, 0.5, -0.25},
}
},
selection_box = {type = "fixed",fixed = {{-1.5, 0.375, -0.5, 1.5, 0.5, 1.5},}},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local p2 = node.param2
local dir = minetest.facedir_to_dir((p2+2)%4)
local t1 = vector.add(pos, dir)
local t2 = vector.subtract(t1, {x=0,y=1,z=0})
if not player or not player:is_player() then
return
end
if not minetest.registered_nodes[minetest.get_node(t1).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(t2).name].buildable_to then
minetest.chat_send_player(player:get_player_name(), "Not enough room to close")
return
end
local player_name = player:get_player_name()
if minetest.is_protected(t1, player_name) then
minetest.record_protection_violation(t1, player_name)
return
end
if minetest.is_protected(t2, player_name) then
minetest.record_protection_violation(t2, player_name)
return
end
local t3 = vector.subtract(pos, dir)
minetest.set_node(t1, {name="my_garage_door:garage_door_top", param2=p2})
minetest.set_node(t2, {name="my_garage_door:garage_door", param2=p2})
minetest.set_node(pos, {name="air"})
minetest.set_node(t3, {name="air"})
end,
})
minetest.register_node("my_garage_door:garage_door_open2", {
tiles = {
"default_snow.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2= "facedir",
drop = "",
diggable = false,
pointable = false,
groups = {cracky=3},
node_box = {
type = "fixed",
fixed = {
{-1.5, 0.4375, -0.5, 1.5, 0.375, 0.5},
{-1.5, 0.375, 0.3125, 1.5, 0.5, 0.5},
{-1.5, 0.375, 0.0625, 1.5, 0.5, 0.25},
{-1.5, 0.375, -0.1875, 1.5, 0.5, 0},
{-1.5, 0.375, -0.4375, 1.5, 0.5, -0.25},
}
},
selection_box = {type = "fixed",fixed = {{0, 0, 0, 0, 0, 0},}},
})