210 lines
6.9 KiB
Lua
210 lines
6.9 KiB
Lua
local doorcolors = {"white","red","black"}
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local function add_door(col)
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minetest.register_node("my_future_doors:door1a_"..col, {
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description = "Door 1a",
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tiles = {
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col.."b.png",
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"myndoors_door1_"..col.."b.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 3},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.5, -0.1875, 0.4375, 0.5, -0.0625},
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{-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
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{ 0.4375, -0.5, -0.5, 0.5, 0.5, 0.5},
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{ 0.4375, -0.5, 0.5, 0.625, 0.5, 0.5625},
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{ 0.4375, -0.5, -0.5625, 0.625, 0.5, -0.5},
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{-0.625, -0.5, -0.5625,-0.4375, 0.5, -0.5},
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{-0.625, -0.5, 0.5, -0.4375, 0.5, 0.5625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.5, -0.1875, 0.4375, 1.5, -0.0625}, --door
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{ 0.4375, -0.5, -0.5625, 0.625, 1.4375, 0.5625}, --right
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{-0.625, -0.5, -0.5625, -0.4375, 1.4375, 0.5625}, --left
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{-0.625, 1.4375,-0.5625, 0.625, 1.625, 0.5625}, --top
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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local pos1 = pointed_thing.above
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local pos2 = vector.add(pos1, {x=0,y=1,z=0})
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if not placer or not placer:is_player() then
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return
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end
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if not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to then
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minetest.chat_send_player(placer:get_player_name(), "Not enough room")
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return
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end
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local player_name = placer:get_player_name()
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if minetest.is_protected(pos1, player_name) then
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minetest.record_protection_violation(pos1, player_name)
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return
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end
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if minetest.is_protected(pos2, player_name) then
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minetest.record_protection_violation(pos2, player_name)
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return
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="my_future_doors:door1b_"..col, param2=node.param2})
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end,
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after_destruct = function(pos, oldnode)
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"})
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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if node.name == "my_future_doors:door1a_"..col then
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local timer = minetest.get_node_timer(pos)
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minetest.set_node(pos, {name="my_future_doors:door1c_"..col, param2=node.param2})
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="my_future_doors:door1d_"..col, param2=node.param2})
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timer:start(3)
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end
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end,
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})
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minetest.register_node("my_future_doors:door1b_"..col, {
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tiles = {
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col.."b.png",
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"myndoors_door1_"..col.."b.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.5, -0.1875, 0.4375, 0.5, -0.0625},
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{-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
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{ 0.4375, -0.5, -0.5, 0.5, 0.5, 0.5},
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{ 0.4375, -0.5, 0.5, 0.625, 0.5, 0.5625},
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{ 0.4375, -0.5, -0.5625, 0.625, 0.5, -0.5},
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{-0.625, -0.5, -0.5625, -0.4375, 0.5, -0.5},
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{-0.625, -0.5, 0.5, -0.4375, 0.5, 0.5625},
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{-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
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{-0.625, 0.4375, -0.5625, 0.625, 0.625, -0.5},
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{-0.625, 0.4375, 0.5, 0.625, 0.625, 0.5625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.5, -0.5, -0.5},
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}
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},
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})
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minetest.register_node("my_future_doors:door1c_"..col, {
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tiles = {
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col.."b.png",
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"myndoors_door1_"..col.."b.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
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{ 0.4375, -0.5, -0.5, 0.5, 0.5, 0.5},
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{ 0.4375, -0.5, 0.5, 0.625, 0.5, 0.5625},
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{ 0.4375, -0.5, -0.5625, 0.625, 0.5, -0.5},
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{-0.625, -0.5, -0.5625, -0.4375, 0.5, -0.5},
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{-0.625, -0.5, 0.5, -0.4375, 0.5, 0.5625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{ 0.4375, -0.5, -0.5625, 0.625, 1.4375, 0.5625}, --right
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{-0.625, -0.5, -0.5625, -0.4375, 1.4375, 0.5625}, --left
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{-0.625, 1.4375, -0.5625, 0.625, 1.625, 0.5625}, --top
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}
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},
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drop = "my_future_doors:door1a_"..col,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local timer = minetest.get_node_timer(pos)
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="my_future_doors:door1d_"..col, param2=node.param2})
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timer:start(3)
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end,
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after_destruct = function(pos, oldnode)
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="air"})
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end,
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on_timer = function(pos, elapsed)
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name="my_future_doors:door1a_"..col, param2=node.param2})
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minetest.set_node(vector.add(pos, {x=0,y=1,z=0}), {name="my_future_doors:door1b_"..col, param2=node.param2})
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end,
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})
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minetest.register_node("my_future_doors:door1d_"..col, {
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tiles = {
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col..".png",
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"myndoors_door1_"..col.."b.png",
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"myndoors_door1_"..col.."b.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
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{ 0.4375, -0.5, -0.5, 0.5, 0.5, 0.5},
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{ 0.4375, -0.5, 0.5, 0.625, 0.5, 0.5625},
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{ 0.4375, -0.5, -0.5625, 0.625, 0.5, -0.5},
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{-0.625, -0.5, -0.5625, -0.4375, 0.5, -0.5},
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{-0.625, -0.5, 0.5, -0.4375, 0.4375, 0.5625},
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{-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
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{-0.625, 0.4375, -0.5625, 0.625, 0.625, -0.5},
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{-0.625, 0.4375, 0.5, 0.625, 0.625, 0.5625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.5, -0.5, -0.5},
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}
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},
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})
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minetest.register_craft({
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output = "my_future_doors:door1a_"..col.." 1",
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recipe = {
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{"my_door_wood:wood_"..col, "wool:"..col, "my_door_wood:wood_"..col},
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{"wool:"..col, "my_door_wood:wood_"..col, "wool:"..col},
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{"my_door_wood:wood_"..col, "wool:"..col, "my_door_wood:wood_"..col}
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}
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})
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end
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for _,col in ipairs(doorcolors) do
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add_door(col)
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end
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