164 lines
3.9 KiB
Lua
164 lines
3.9 KiB
Lua
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local S = mobs.intllib
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-- Npc by TenPlus1
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mobs.npc_drops = {
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{"default:pick_steel", 2}, "mobs:meat", {"default:sword_steel", 2},
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{"default:shovel_steel", 2}, "farming:bread", "bucket:bucket_water",
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"default:sapling", "default:tree", "mobs:leather", "default:coral_orange",
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{"default:mese_crystal_fragment", 3}, "default:clay", {"default:sign_wall", 2},
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"default:ladder", "default:copper_lump", "default:blueberries",
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"default:aspen_sapling", "default:permafrost_with_moss"
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}
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mobs:register_mob("mobs_npc:npc", {
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type = "npc",
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passive = false,
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damage = 3,
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attack_type = "dogfight",
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attacks_monsters = true,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 10,
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hp_max = 20,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "mobs_character.b3d",
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drawtype = "front",
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textures = {
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{"mobs_npc.png"},
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{"mobs_npc2.png"}, -- female by nuttmeg20
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{"mobs_npc3.png"}, -- male by swagman181818
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{"mobs_npc4.png"} -- female by Sapphire16
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},
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child_texture = {
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{"mobs_npc_baby.png"} -- derpy baby by AmirDerAssassine
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},
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makes_footstep_sound = true,
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sounds = {},
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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drops = {
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{name = "default:wood", chance = 1, min = 1, max = 3},
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{name = "default:apple", chance = 2, min = 1, max = 2},
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{name = "default:axe_stone", chance = 5, min = 1, max = 1}
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {"farming:bread", "mobs:meat", "default:diamond"},
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view_range = 15,
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owner = "",
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order = "follow",
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fear_height = 3,
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animation = {
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speed_normal = 30,
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speed_run = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 168,
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run_end = 187,
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punch_start = 200,
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punch_end = 219
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.npc_drops
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if item:get_name() == "default:gold_lump" then
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if not mobs.is_creative(name) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:get_pos()
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local drops = self.npc_drops or mobs.npc_drops
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local drop = drops[math.random(#drops)]
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local chance = 1
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if type(drop) == "table" then
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chance = drop[2]
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drop = drop[1]
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end
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if not minetest.registered_items[drop]
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or math.random(chance) > 1 then
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drop = "default:clay_lump"
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end
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local obj = minetest.add_item(pos, {name = drop})
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local dir = clicker:get_look_dir()
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obj:set_velocity({x = -dir.x, y = 1.5, z = -dir.z})
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--minetest.chat_send_player(name, S("NPC dropped you an item for gold!"))
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return
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end
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-- by right-clicking owner can switch npc between follow, wander and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.order = "wander"
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minetest.chat_send_player(name, S("NPC will wander."))
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elseif self.order == "wander" then
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self.order = "stand"
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self.state = "stand"
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self.attack = nil
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, S("NPC stands still."))
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elseif self.order == "stand" then
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self.order = "follow"
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minetest.chat_send_player(name, S("NPC will follow you."))
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end
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end
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end
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})
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if not mobs.custom_spawn_npc then
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mobs:spawn({
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name = "mobs_npc:npc",
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nodes = {"default:brick"},
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neighbors = {"default:grass_3"},
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min_light = 10,
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chance = 10000,
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active_object_count = 1,
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min_height = 0,
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day_toggle = true
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})
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end
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mobs:register_egg("mobs_npc:npc", S("Npc"), "default_brick.png", 1)
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-- compatibility
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mobs:alias_mob("mobs:npc", "mobs_npc:npc")
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