108 lines
2.1 KiB
Lua
108 lines
2.1 KiB
Lua
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local S = mobs.intllib
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local dirt_types = {
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{ nodes = {"ethereal:dry_dirt"},
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skins = {"mobs_dirt_monster3.png"},
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drops = {
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{name = "ethereal:dry_dirt", chance = 1, min = 0, max = 2}
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}
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}
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}
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-- Dirt Monster by PilzAdam
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mobs:register_mob("mobs_monster:dirt_monster", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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pathfinding = true,
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reach = 2,
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damage = 2,
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hp_min = 3,
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hp_max = 27,
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armor = 100,
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
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mesh = "mobs_stone_monster.b3d",
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textures = {
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{"mobs_dirt_monster.png"},
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{"mobs_dirt_monster2.png"},
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},
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blood_texture = "default_dirt.png",
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_dirtmonster",
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},
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view_range = 15,
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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drops = {
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{name = "default:dirt", chance = 1, min = 0, max = 2},
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},
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water_damage = 1,
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lava_damage = 5,
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light_damage = 3,
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fear_height = 4,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 14,
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walk_start = 15,
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walk_end = 38,
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run_start = 40,
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run_end = 63,
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punch_start = 40,
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punch_end = 63,
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},
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-- check surrounding nodes and spawn a specific monster
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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local tmp
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for n = 1, #dirt_types do
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tmp = dirt_types[n]
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if minetest.find_node_near(pos, 1, tmp.nodes) then
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self.base_texture = tmp.skins
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self.object:set_properties({textures = tmp.skins})
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if tmp.drops then
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self.drops = tmp.drops
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end
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return true
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end
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end
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return true -- run only once, false/nil runs every activation
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end
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:dirt_monster",
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nodes = {"default:dirt_with_grass", "ethereal:gray_dirt", "ethereal:dry_dirt"},
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min_light = 0,
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max_light = 7,
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chance = 6000,
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active_object_count = 2,
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min_height = 0,
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day_toggle = false,
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})
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end
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mobs:register_egg("mobs_monster:dirt_monster", S("Dirt Monster"), "default_dirt.png", 1)
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mobs:alias_mob("mobs:dirt_monster", "mobs_monster:dirt_monster") -- compatibility
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