212 lines
5.6 KiB
Lua
212 lines
5.6 KiB
Lua
--[[ The item list dialog can only be displayed from within a node formspec.
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To open the item list dialog, add a do_file :
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local show_item_list = dofile(
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minetest.get_modpath(minetest.get_current_modname())..'/itemlist.lua')
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...
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-- From your on_receive_field, call :
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show_item_list(player, title, item_list, pos_context)
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player: player name or object
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title: title to be displayed at the top of the dialog
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item_list: a list of item names
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pos_context: position of the context node (node that openned the formspec)
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]]--
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-- Formspec style
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local style={
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linesize = 0.9, -- Line height
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colsize = 4, -- Column width
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lines = 8, -- Number of lines of items displayed
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cols = 3, -- Number of columns of items displayed
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}
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local modname = minetest.get_current_modname()
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local contexts = {}
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local function get_player_name(player)
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if type(player) == 'string' then
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return player
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end
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if minetest.is_player(player) then
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return player:get_player_name()
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end
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minetest.log('warning', '['..modname..'] get_player_name could not identify player.')
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end
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minetest.register_on_leaveplayer(function(player)
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local playername = get_player_name(player)
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if playername then
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contexts[playername] = nil
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end
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end)
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local function get_context(player)
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local playername = get_player_name(player)
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if playername then
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if not contexts[playername] then
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contexts[playername] = { playername = playername }
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end
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return contexts[playername]
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end
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end
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-- Show node formspec functions
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local function show_node_formspec(playername, pos)
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local meta = minetest.get_meta(pos)
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-- Decontextualize formspec
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local fs = meta:get_string('formspec')
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-- Change context and currrent_name references to nodemeta references
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local nodemeta = string.format("nodemeta:%i,%i,%i", pos.x, pos.y ,pos.z)
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fs = fs:gsub("current_name", nodemeta)
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fs = fs:gsub("context", nodemeta)
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-- Change all ${} to their corresponding metadata values
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local s, e
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repeat
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s, e = fs:find('%${.*}')
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if s and e then
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fs = fs:sub(1, s-1)..
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minetest.formspec_escape(meta:get_string(fs:sub(s+2,e-1)))..
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fs:sub(e+1)
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end
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until s == nil
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-- Find node on_receive_fields
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local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
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local context = get_context(playername)
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context.node_pos = pos
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if ndef and ndef.on_receive_fields then
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context.on_receive_fields = ndef.on_receive_fields
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end
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-- Show formspec
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minetest.show_formspec(playername, modname..':context_formspec', fs)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == modname..':context_formspec' then
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local context = get_context(player)
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if context == nil then
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return
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end
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if context.on_receive_fields then
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context.on_receive_fields(context.node_pos, '', fields, player)
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end
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end
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end)
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-- Specific functions
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local function get_nb_of_pages(context)
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return math.ceil((#context.items + 1) / (style.lines * style.cols))
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end
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local function item_list_prepare(item_list)
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local list = {}
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for _, name in ipairs(item_list) do
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local ndef = minetest.registered_items[name]
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if ndef then
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list[#list+1] = ndef
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end
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end
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table.sort(list, function(a,b) return a.description < b.description end)
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return list
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end
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local function show_item_list_formspec(player)
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local context = get_context(player)
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if context == nil then
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return
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end
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local parts = {}
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parts[#parts + 1] = string.format(
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"size[%f,%f]%s%s%slabel[1,0;%s]button_exit[%f,%f;2,1;close;Close]",
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(style.colsize * style.cols), (style.linesize * style.lines + 1.3),
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default.gui_bg, default.gui_bg_img, default.gui_slots, context.title,
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(style.colsize * style.cols - 2), (style.linesize * style.lines + 0.7))
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local nb_of_pages = get_nb_of_pages(context)
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local right = style.colsize * style.cols
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if nb_of_pages > 1 then
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parts[#parts + 1] = string.format("label[%f,0;Page %d of %d]",
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(right - 4), context.page, nb_of_pages)
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end
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if context.page > 1 then
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parts[#parts + 1] = string.format("button[%f,-0.2;1,1;prev;<]", (right - 2))
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end
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if context.page < nb_of_pages then
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parts[#parts + 1] = string.format("button[%f,-0.2;1,1;next;>]", (right - 1))
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end
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local index = (style.lines * style.cols) * (context.page - 1)
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for col = 1, style.cols do
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local x = (col - 1) * style.colsize
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for line = 1, style.lines do
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index = index + 1
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local y = line * style.linesize
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if context.items[index] then
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parts[#parts + 1] = string.format(
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"item_image[%f,%f;1,1;%s]label[%f,%f;%s]",
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x, y - 0.2, context.items[index].name, x + 1, y,
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(context.items[index].description or context.items[index].name))
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end
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end
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end
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minetest.show_formspec(
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context.playername, modname..':item_list', table.concat(parts))
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= modname..':item_list' then
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return
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end
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local context = get_context(player)
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if context == nil then
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return
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end
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if fields.next and context.page < get_nb_of_pages(context) then
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context.page = context.page + 1
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show_item_list_formspec(context.playername)
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end
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if fields.prev and context.page > 1 then
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context.page = context.page - 1
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show_item_list_formspec(context.playername)
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end
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if fields.quit == 'true' then
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if context.node_pos then
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-- Using after to avoid the "double close" bug
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minetest.after(0, show_node_formspec, get_player_name(player),
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context.node_pos)
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end
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end
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end)
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-- Only exposed function - Entry point
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local function show_item_list(player, title, item_list, pos_context)
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local context = get_context(player)
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context.items = item_list_prepare(item_list)
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context.title = title
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context.node_pos = pos_context
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context.page = 1
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show_item_list_formspec(player)
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end
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return show_item_list
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