226 lines
5.9 KiB
Lua
226 lines
5.9 KiB
Lua
--localize functions for better performance
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local string_byte = string.byte
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local string_sub = string.sub
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local get_item_group = minetest.get_item_group
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local add_particlespawner = minetest.add_particlespawner
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local add_item = minetest.add_item
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local get_node = minetest.get_node
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local add_entity = minetest.add_entity
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local modpath = minetest.get_modpath("hot_air_balloons")
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local set_rescue, mark_for_deletion_if_piloted = dofile(modpath .. "/absent_ballooner_rescuing.lua")
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local handle_movement = dofile(modpath .. "/movement.lua")
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local is_in_creative = function(name)
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return creative and creative.is_enabled_for
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and creative.is_enabled_for(name)
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end
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local get_fire_particle = function (pos)
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pos.y = pos.y + 3
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return {
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amount = 3,
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time = 1,
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minpos = pos,
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maxpos = pos,
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minvel = {x = 0, y = 1, z = 0},
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maxvel = {x = 0, y = 1, z = 0},
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minexptime = 1,
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maxexptime = 1,
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minsize = 10,
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maxsize = 5,
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collisiondetection = false,
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vertical = false,
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texture = "hot_air_balloons_flame.png"
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}
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end
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local function get_fuel_value(item)
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input = {
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method = "fuel",
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items = {item},
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}
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return minetest.get_craft_result(input).time or 0
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end
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local add_heat = function(self, player)
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local item_stack = player:get_wielded_item()
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local fuelval = get_fuel_value(item_stack)
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if not fuelval or fuelval == 0 then
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return false
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end
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local heat = self.heat
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heat = heat + 30 * fuelval --for coal lump 1 min until heat is back to original
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if heat < 12000 --cap heat at 12000 (10 min)
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then
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self.heat = heat
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--adding particle effect
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local pos = self.object:get_pos()
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add_particlespawner(get_fire_particle(pos))
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if not is_in_creative(player:get_player_name())
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then
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item_stack:take_item()
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player:set_wielded_item(item_stack)
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end
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end
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return true
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end
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--global table, has fields get_entity_def and get_item_def
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--custom balloons right now turn into normal ones when the pilot leaves
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hot_air_balloons = {}
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hot_air_balloons.get_entity = function(name, mesh_name, texture_name)
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return
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name,
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{
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initial_properties =
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{
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hp_max = 1,
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physical = true,
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weight = 5,
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collisionbox = {-0.65, -0.01, -0.65, 0.65, 1.11, 0.65},
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visual = "mesh",
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mesh = "hot_air_balloons_balloon.obj",
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textures = {"hot_air_balloons_balloon_model.png"},
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is_visible = true,
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makes_footstep_sound = false,
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backface_culling = false,
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},
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heat = 0,
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balloon_type = name,
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on_step = function(self, dtime)
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--decrease heat, move
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if self.heat > 0
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then
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self.heat = self.heat - 1
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end
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handle_movement(self)
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end,
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on_rightclick = function (self, clicker)
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--if hoding coal, increase heat, else mount/dismount
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if not clicker or not clicker:is_player()
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then
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return
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end
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--checking if clicker is holding coal
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--heating balloon and returning if yes
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if add_heat(self, clicker)
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then
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return
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end
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--if not holding coal:
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local playername = clicker:get_player_name()
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if self.pilot and self.pilot == playername
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then
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self.pilot = nil
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clicker:set_detach()
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elseif not self.pilot
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then
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--attach
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self.pilot = playername
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clicker:set_attach(self.object, "",
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{x = 0, y = 1, z = 0}, {x = 0, y = 0, z = 0})
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end
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end,
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--if pilot leaves start sinking and prepare for next pilot
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on_detach_child = function(self, child)
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self.heat = 0
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self.object:setvelocity({x = 0, y = 0, z = 0})
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end,
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on_activate = function(self, staticdata, dtime_s)
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self.object:set_armor_groups({punch_operable = 1})
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--so balloons don't get lost
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self.object:setvelocity({x = 0, y = 0, z = 0})
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--checking if balloon was spawned from item or unloaded without pilot
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if staticdata == ""
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then
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return
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end
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--checking if balloon should despawn when pilot logged off
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local first_char = string_byte(staticdata)
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--ballooner logged off, balloon will respawn when ballooner logs back in
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if first_char == 82 --chr 82 = R
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then
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self.object:remove()
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return
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--absent ballooner logged back in
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elseif first_char == 80 --chr 80 = P
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then
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set_rescue(self, string_sub(staticdata, 2))
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end
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end,
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get_staticdata = mark_for_deletion_if_piloted,
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on_punch = function(self, puncher) --drop balloon item
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if self.pilot
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then
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return
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elseif not (puncher and puncher:is_player())
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then
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return
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else
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self.object:remove()
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local inv = puncher:get_inventory()
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if not is_in_creative(puncher:get_player_name())
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or not inv:contains_item("main", "hot_air_balloons:item")
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then
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local leftover = inv:add_item("main", "hot_air_balloons:item")
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if not leftover:is_empty()
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then
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add_item(self.object:get_pos(), leftover)
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end
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end
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end
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end,
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}
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end
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hot_air_balloons.get_item = function(name, description, texture, object_name)
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return
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name,
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{
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description = description,
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inventory_image = texture,
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stack_max = 1,
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liquids_pointable = true,
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groups = {flammable = 2},
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on_place =
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function (itemstack, placer, pointed_thing)
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--places balloon if the clicked thing is a node and the above node is air
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if pointed_thing.type == "node"
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and get_node (pointed_thing.above).name == "air"
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then
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if not is_in_creative(placer:get_player_name())
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then
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itemstack:take_item()
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end
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local pos_to_place = pointed_thing.above
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pos_to_place.y = pos_to_place.y - 0.5 --subtracting 0.5 to place on ground
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add_entity(pointed_thing.above, object_name)
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end
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--add remaining items to inventory
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return itemstack
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end
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}
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end
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--registering the balloon entity, item and recepies
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minetest.register_entity(hot_air_balloons.get_entity(
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"hot_air_balloons:balloon",
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"hot_air_balloons_balloon.obj",
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"hot_air_balloons_balloon_model.png"))
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minetest.register_craftitem(hot_air_balloons.get_item(
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"hot_air_balloons:item",
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minetest.translate("hot_air_balloons", "Hot Air Balloon"),
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"hot_air_balloons_balloon.png",
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"hot_air_balloons:balloon"))
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dofile(modpath .. "/craft.lua")
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