30 lines
No EOL
1.5 KiB
Text
30 lines
No EOL
1.5 KiB
Text
API functions:
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hot_air_balloons.get_entity(name, mesh_name, texture_name)
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arguments:
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'name': string in the format "modname:entityname"
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'mesh_name': string in the format "modname_meshFileName"
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'texture_name': string in the format "modname_textureFileName"
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Example usage: minetest.register_entity(hot_air_balloons.get_entity(foo, raa, see))
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you can also store the values in a local variable and change the fields of the entity definition table before registering the entity.
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passing the entity name to the function is used when a balloon pilot logs off
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hot_air_balloons.get_item(name, description, texture, object_name)
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arguments:
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'name': string in the format "modname:itemname"
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'description': string that appears in the tooltip. Use minetest.translate with this.
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'texture': string in the format "modname_textureFileName"
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'object_name' is the name specified in hot_air_balloons.get_entity
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Example usage: minetest.register_craftitem(hot_air_balloons.get_item(foo, raa, see, mon))
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returns an item name and an item definition table
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as with get_entity you can store the item definition table and change its fields before registering the item.
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explanation of the custom fields of the entitiy definition table:
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pilot: stores the player name of the pilot or nil if there is no pilot
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heat: integer in the interval [0, 12000)
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Decides wether to fly up or down
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balloon_type: entity name of the balloon, e.g."hot_air_balloons:balloon".
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used to make the balloon log off and log back in together with its pilot |