42 lines
1.4 KiB
Lua
42 lines
1.4 KiB
Lua
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local S = cottages.S
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--- if no owner is set, all players may use the node; else only the owner
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cottages.player_can_use = function( meta, player )
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if( not( player) or not( meta )) then
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return false;
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end
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local pname = player:get_player_name();
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local owner = meta:get_string('owner' );
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local public = meta:get_string('public')
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if( not(owner) or owner=="" or owner==pname or public=="public") then
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return true;
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end
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return false;
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end
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-- call this in on_receive_fields and add suitable buttons in order
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-- to switch between public and private use
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cottages.switch_public = function(pos, formname, fields, sender, name_of_the_thing)
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-- switch between public and private
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local meta = minetest.get_meta(pos)
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local public = meta:get_string("public")
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local owner = meta:get_string("owner")
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if( sender and sender:get_player_name() == owner and fields.public) then
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if( public ~= "public") then
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meta:set_string("public", "public")
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meta:set_string("infotext",
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S("Public "..name_of_the_thing.." (owned by %s)"):format(owner))
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minetest.chat_send_player(owner,
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S("Your "..name_of_the_thing.." can now be used by other players as well."))
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else
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meta:set_string("public", "")
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meta:set_string("infotext",
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S("Private "..name_of_the_thing.." (owned by %s)"):format(owner))
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minetest.chat_send_player(owner,
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S("Your "..name_of_the_thing.." can only be used by yourself."))
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end
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return true
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end
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end
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