555 lines
22 KiB
Lua
555 lines
22 KiB
Lua
angledglass = {}
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-- Angled place function
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-- To use put "on_place = angledglass.angled_place" in the node def
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function angledglass.angled_place(itemstack, placer, pointed_thing)
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local placer_pos = placer:getpos()
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local pos = pointed_thing.above
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local param2
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if pos.x > placer_pos.x then
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if pos.z > placer_pos.z then
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param2 = 1
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else
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param2 = 2
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end
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else
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if pos.z > placer_pos.z then
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param2 = 0
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else
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param2 = 3
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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--Register angledglass.
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--Node will be called angledglass:glass_<subname>
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function angledglass.register_glass(subname, recipeitem, groups, images, description, sounds)
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groups.glass = 1
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minetest.register_node(":angledglass:glass" .. subname, {
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description = description,
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drawtype = "mesh",
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mesh = "angled_glass.obj",
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tiles = images,
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propogates = true,
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = groups,
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sounds = sounds,
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collision_box = {
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type = "fixed",
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fixed = {
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{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
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{-0.4375, -0.5, -0.4375, -0.3125, 0.5, -0.3125},
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{0.3125, -0.5, 0.3125, 0.4375, 0.5, 0.4375},
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{0.25, -0.5, 0.25, 0.375, 0.5, 0.375},
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{-0.375, -0.5, -0.375, -0.25, 0.5, -0.25},
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{0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125},
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{-0.3125, -0.5, -0.3125, -0.1875, 0.5, -0.1875},
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{0.125, -0.5, 0.125, 0.25, 0.5, 0.25},
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{-0.25, -0.5, -0.25, -0.125, 0.5, -0.125},
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{0.0625, -0.5, 0.0625, 0.1875, 0.5, 0.1875},
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{-0.1875, -0.5, -0.1875, -0.0625, 0.5, -0.0625},
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{0, -0.5, 0, 0.125, 0.5, 0.125},
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{-0.125, -0.5, -0.125, 0, 0.5, 0},
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{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
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}
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},
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on_place = angledglass.angled_place
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})
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end
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-- Register glass types
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angledglass.register_glass("_acacia_wood_glass", "default:acacia_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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{"default_glass.png", "default_acacia_wood.png"},
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"Acacia Wood Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_acacia_wood_obsidian_glass", "default:acacia_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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{"default_obsidian_glass.png", "default_acacia_wood.png"},
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"Acacia Wood Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_aspen_wood_glass", "default:aspen_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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{"default_glass.png", "default_aspen_wood.png"},
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"Aspen Wood Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_aspen_wood_obsidian_glass", "default:aspen_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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{"default_obsidian_glass.png", "default_aspen_wood.png"},
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"Aspen Wood Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_junglewood_glass", "default:junglewood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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{"default_glass.png", "default_junglewood.png"},
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"Junglewood Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_junglewood_obsidian_glass", "default:junglewood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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{"default_obsidian_glass.png", "default_junglewood.png",},
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"Junglewood Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_pine_wood_glass", "default:pine_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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{"default_glass.png", "default_pine_wood.png"},
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"Pine Wood Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_pine_wood_obsidian_glass", "default:pine_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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{"default_obsidian_glass.png", "default_pine_wood.png"},
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"Pine Wood Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_wooden_glass", "default:wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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{"default_glass.png", "default_wood.png"},
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"Wooden Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_wooden_obsidian_glass", "default:wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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{"default_obsidian_glass.png", "default_wood.png"},
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"Wooden Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_brick_glass", "default:brick",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_brick.png"},
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"Brick Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_brick_obsidian_glass", "default:brick",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_brick.png"},
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"Brick Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_cobble_glass", "default:cobble",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_cobble.png"},
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"Cobble Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_cobble_obsidian_glass", "default:cobble",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_cobble.png"},
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"Cobble Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_mossycobble_glass", "default:mossycobble",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_mossycobble.png"},
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"Mossycobble Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_mossycobble_obsidian_glass", "default:mossycobble",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_mossycobble.png"},
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"Mossycobble Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_stone_glass", "default:stone",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_stone.png"},
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"Stone Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_stone_obsidian_glass", "default:stone",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_stone.png"},
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"Stone Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_stone_block_glass", "default:stone_block",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_stone_block.png"},
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"Stone Block Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_stone_block_obsidian_glass", "default:stone_block",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_stone_block.png"},
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"Stone Block Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_stone_brick_glass", "default:stone_brick",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_stone_brick.png"},
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"Stone Brick Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_stone_brick_obsidian_glass", "default:stone_brick",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_stone_brick.png"},
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"Stone Brick Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_desert_cobble_glass", "default:desert_cobble",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_desert_cobble.png"},
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"Desert Cobble Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_desert_cobble_obsidian_glass", "default:desert_cobble",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_desert_cobble.png"},
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"Desert Cobble Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_desert_stone_glass", "default:desert_stone",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_desert_stone.png"},
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"Desert Stone Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_desert_stone_obsidian_glass", "default:desert_stone",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_desert_stone.png"},
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"Desert Stone Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_desert_stone_block_glass", "default:desert_stone_block",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_desert_stone_block.png"},
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"Desert Stone Block Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_desert_stone_block_obsidian_glass", "default:desert_stone_block",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_desert_stone_block.png"},
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"Desert Stone Block Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_desert_stone_brick_glass", "default:desert_stone_brick",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_desert_stone_brick.png"},
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"Desert Stone Brick Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_desert_stone_brick_obsidian_glass", "default:desert_stone_brick",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_desert_stone_brick.png"},
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"Desert Stone Brick Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_desert_sandstone_glass", "default:desert_sandstone",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_desert_sandstone.png"},
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"Desert Sandstone Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_desert_sandstone_obsidian_glass", "default:desert_sandstone",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_desert_sandstone.png"},
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"Desert Sandstone Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_desert_sandstone_block_glass", "default:desert_sandstone_block",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_desert_sandstone_block.png"},
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"Desert Sandstone Block Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_desert_sandstone_block_obsidian_glass", "default:desert_sandstone_block",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_desert_sandstone_block.png"},
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"Desert Sandstone Block Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_desert_sandstone_brick_glass", "default:desert_sandstone_brick",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_desert_sandstone_brick.png"},
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"Desert Sandstone Brick Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_desert_sandstone_brick_obsidian_glass", "default:desert_sandstone_brick",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_desert_sandstone_brick.png"},
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"Desert Sandstone Brick Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_sandstone_glass", "default:sandstone",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_sandstone.png"},
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"Sandstone Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_sandstone_obsidian_glass", "default:sandstone",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_sandstone.png"},
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"Sandstone Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_sandstone_block_glass", "default:sandstone_block",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_sandstone_block.png"},
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"Sandstone Block Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_sandstone_block_obsidian_glass", "default:sandstone_block",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_sandstone_block.png"},
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"Sandstone Block Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_sandstone_brick_glass", "default:sandstone_brick",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_sandstone_brick.png"},
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"Sandstone Brick Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_sandstone_brick_obsidian_glass", "default:sandstone_brick",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_sandstone_brick.png"},
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"Sandstone Brick Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_silver_sandstone_glass", "default:silver_sandstone",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_silver_sandstone.png"},
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"Silver Sandstone Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_silver_sandstone_obsidian_glass", "default:silver_sandstone",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_silver_sandstone.png"},
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"Silver Sandstone Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_silver_sandstone_block_glass", "default:silver_sandstone_block",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_silver_sandstone_block.png"},
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"Silver Sandstone Block Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_silver_sandstone_block_obsidian_glass", "default:silver_sandstone_block",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_silver_sandstone_block.png"},
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"Silver Sandstone Block Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_silver_sandstone_brick_glass", "default:silver_sandstone_brick",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_silver_sandstone_brick.png"},
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"Silver Sandstone Brick Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_silver_sandstone_brick_obsidian_glass", "default:silver_sandstone_brick",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_silver_sandstone_brick.png"},
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"Silver Sandstone Brick Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_bronze_block_glass", "default:bronze_block",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_bronze_block.png"},
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"Bronze Block Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_bronze_block_obsidian_glass", "default:bronze_block",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_bronze_block.png"},
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"Bronze Block Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_clay_glass", "default:clay",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_clay.png"},
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"Clay Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_clay_obsidian_glass", "default:clay",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_obsidian_glass.png", "default_clay.png"},
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"Clay Obsidian Glass",
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default.node_sound_glass_defaults())
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angledglass.register_glass("_coal_block_glass", "default:coal_block",
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{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
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{"default_glass.png", "default_coal_block.png"},
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"Coal Block Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_coal_block_obsidian_glass", "default:coal_block",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_obsidian_glass.png", "default_coal_block.png"},
|
|
"Coal Block Obsidian Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_copper_block_glass", "default:copper_block",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_glass.png", "default_copper_block.png"},
|
|
"Copper Block Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_copper_block_obsidian_glass", "default:copper_block",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_obsidian_glass.png", "default_copper_block.png"},
|
|
"Copper Block Obsidian Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_diamond_block_glass", "default:diamond_block",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_glass.png", "default_diamond_block.png"},
|
|
"Diamond Block Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_diamond_block_obsidian_glass", "default:diamond_block",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_obsidian_glass.png", "default_diamond_block.png"},
|
|
"Diamond Block Obsidian Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_gold_block_glass", "default:gold_block",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_glass.png", "default_gold_block.png"},
|
|
"Gold Block Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_gold_block_obsidian_glass", "default:gold_block",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_obsidian_glass.png", "default_gold_block.png"},
|
|
"Gold Block Obsidian Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_mese_block_glass", "default:mese_block",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_glass.png", "default_mese_block.png"},
|
|
"Mese Block Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_mese_block_obsidian_glass", "default:mese_block",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_obsidian_glass.png", "default_mese_block.png"},
|
|
"Mese Block Obsidian Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_steel_block_glass", "default:steel_block",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_glass.png", "default_steel_block.png"},
|
|
"Steel Block Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_steel_block_obsidian_glass", "default:steel_block",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_obsidian_glass.png", "default_steel_block.png"},
|
|
"Steel Block Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_tin_block_glass", "default:tin_block",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_glass.png", "default_tin_block.png"},
|
|
"Tin Block Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_tin_block_obsidian_glass", "default:tin_block",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_obsidian_glass.png", "default_tin_block.png"},
|
|
"Tin Block Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_glass_glass", "default:glass",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_glass.png", "default_glass.png"},
|
|
"Glass Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_glass_obsidian_glass", "default:glass",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_obsidian_glass.png", "default_glass.png"},
|
|
"Glass Obsidian Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_obsidian_glass", "default:obsidian",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_glass.png", "default_obsidian.png"},
|
|
"Obsidian Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_obsidian_obsidian_glass", "default:obsidian",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_obsidian_glass.png", "default_obsidian.png"},
|
|
"Obsidian Obsidian Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_obsidian_block_glass", "default:obsidian_block",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_glass.png", "default_obsidian_block.png"},
|
|
"Obsidian Block Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_obsidian_block_obsidian_glass", "default:obsidian_block",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_obsidian_glass.png", "default_obsidian_block.png"},
|
|
"Obsidian Block Obsidian Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_obsidian_brick_glass", "default:obsidian_brick",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_glass.png", "default_obsidian_brick.png"},
|
|
"Obsidian Brick Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_obsidian_brick_obsidian_glass", "default:obsidian_brick",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_obsidian_glass.png", "default_obsidian_brick.png"},
|
|
"Obsidian Brick Obsidian Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_obsidian_glass_glass", "default:obsidian_glass",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_glass.png", "default_obsidian_glass.png"},
|
|
"Obsidian Glass Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_obsidian_glass_obsidian_glass", "default:obsidian_glass",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_obsidian_glass.png", "default_obsidian_glass.png"},
|
|
"Obsidian Glass Obsidian Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_snow_glass", "default:snow",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_glass.png", "default_snow.png"},
|
|
"Snow Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_snow_obsidian_glass", "default:snow",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_obsidian_glass.png", "default_snow.png"},
|
|
"Snow Obsidian Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_ice_glass", "default:ice",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_glass.png", "default_ice.png"},
|
|
"Ice Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
angledglass.register_glass("_ice_obsidian_glass", "default:ice",
|
|
{cracky = 2, oddly_breakable_by_hand = 2, stone = 1},
|
|
{"default_obsidian_glass.png", "default_ice.png"},
|
|
"Ice Obsidian Glass",
|
|
default.node_sound_glass_defaults())
|
|
|
|
|
|
|
|
|
|
|