260 lines
8.2 KiB
Lua
260 lines
8.2 KiB
Lua
local ui = unified_inventory
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local function default_refill(stack)
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stack:set_count(stack:get_stack_max())
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local itemdef = minetest.registered_items[stack:get_name()]
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if itemdef
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and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear"
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and stack:get_wear() ~= 0 then
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stack:set_wear(0)
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end
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return stack
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end
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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unified_inventory.players[player_name] = {}
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unified_inventory.current_index[player_name] = 1 -- Item (~page) index
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unified_inventory.filtered_items_list[player_name] =
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unified_inventory.items_list
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unified_inventory.activefilter[player_name] = ""
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unified_inventory.active_search_direction[player_name] = "nochange"
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unified_inventory.current_searchbox[player_name] = ""
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unified_inventory.current_category[player_name] = "all"
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unified_inventory.current_category_scroll[player_name] = 0
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unified_inventory.alternate[player_name] = 1
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unified_inventory.current_item[player_name] = nil
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unified_inventory.current_craft_direction[player_name] = "recipe"
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-- Refill slot
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local refill = minetest.create_detached_inventory(player_name.."refill", {
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allow_put = function(inv, listname, index, stack, player)
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if unified_inventory.is_creative(player_name) then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill
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stack = handle_refill(stack)
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inv:set_stack(listname, index, stack)
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minetest.sound_play("electricity",
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{to_player=player_name, gain = 1.0})
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end,
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}, player_name)
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refill:set_size("main", 1)
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end)
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minetest.register_on_mods_loaded(function()
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minetest.register_on_joinplayer(function(player)
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-- After everything is initialized, set up the formspec
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ui.apply_filter(player, "", "nochange")
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ui.set_inventory_formspec(player, unified_inventory.default)
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end)
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end)
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local function apply_new_filter(player, search_text, new_dir)
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local player_name = player:get_player_name()
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minetest.sound_play("ui_click", {to_player=player_name, gain = 0.1})
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ui.apply_filter(player, search_text, new_dir)
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ui.current_searchbox[player_name] = search_text
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ui.set_inventory_formspec(player, ui.current_page[player_name])
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end
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-- Search box handling
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local function receive_fields_searchbox(player, formname, fields)
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local player_name = player:get_player_name()
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-- always take new search text, even if not searching on it yet
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if fields.searchbox and fields.searchbox ~= ui.current_searchbox[player_name] then
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ui.current_searchbox[player_name] = fields.searchbox
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end
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if fields.searchbutton
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or fields.key_enter_field == "searchbox" then
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if ui.current_searchbox[player_name] ~= ui.activefilter[player_name] then
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ui.apply_filter(player, ui.current_searchbox[player_name], "nochange")
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ui.set_inventory_formspec(player, ui.current_page[player_name])
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minetest.sound_play("paperflip2",
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{to_player=player_name, gain = 1.0})
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end
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elseif fields.searchresetbutton then
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if ui.activefilter[player_name] ~= "" then
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apply_new_filter(player, "", "nochange")
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end
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" then
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return
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end
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receive_fields_searchbox(player, formname, fields)
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local player_name = player:get_player_name()
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local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
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local clicked_category
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for name, value in pairs(fields) do
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local category_name = string.match(name, "^category_(.+)$")
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if category_name then
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clicked_category = category_name
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break
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end
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end
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if clicked_category
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and clicked_category ~= unified_inventory.current_category[player_name] then
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unified_inventory.current_category[player_name] = clicked_category
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unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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if fields.next_category or fields.prev_category then
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local step = fields.next_category and 1 or -1
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local scroll_old = ui.current_category_scroll[player_name]
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local scroll_new = math.max(0, math.min(#ui.category_list - ui_peruser.pagecols, scroll_old + step))
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if scroll_old ~= scroll_new then
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ui.current_category_scroll[player_name] = scroll_new
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ui.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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end
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for i, def in pairs(unified_inventory.buttons) do
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if fields[def.name] then
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def.action(player)
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minetest.sound_play("ui_click",
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{to_player=player_name, gain = 0.1})
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return
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end
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end
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-- Inventory page controls
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local start = math.floor(
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unified_inventory.current_index[player_name] / ui_peruser.items_per_page + 1)
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local start_i = start
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local pagemax = math.floor(
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(#unified_inventory.filtered_items_list[player_name] - 1)
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/ (ui_peruser.items_per_page) + 1)
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if fields.start_list then
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start_i = 1
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end
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if fields.rewind1 then
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start_i = start_i - 1
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end
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if fields.forward1 then
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start_i = start_i + 1
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end
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if fields.rewind3 then
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start_i = start_i - 3
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end
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if fields.forward3 then
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start_i = start_i + 3
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end
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if fields.end_list then
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start_i = pagemax
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end
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if start_i < 1 then
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start_i = 1
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end
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if start_i > pagemax then
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start_i = pagemax
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end
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if start_i ~= start then
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minetest.sound_play("paperflip1",
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{to_player=player_name, gain = 1.0})
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unified_inventory.current_index[player_name] = (start_i - 1) * ui_peruser.items_per_page + 1
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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-- Check clicked item image button
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local clicked_item
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for name, value in pairs(fields) do
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local new_dir, mangled_item = string.match(name, "^[0-9]*_?item_button_([a-z]+)_(.*)$")
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if new_dir and mangled_item then
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clicked_item = unified_inventory.demangle_for_formspec(mangled_item)
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if string.sub(clicked_item, 1, 6) == "group:" then
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-- Change search filter to this group
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unified_inventory.current_category[player_name] = "all"
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apply_new_filter(player, clicked_item, new_dir)
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return
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end
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if new_dir == "recipe" or new_dir == "usage" then
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unified_inventory.current_craft_direction[player_name] = new_dir
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end
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break
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end
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end
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if clicked_item then
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minetest.sound_play("ui_click",
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{to_player=player_name, gain = 0.1})
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local page = unified_inventory.current_page[player_name]
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local player_creative = unified_inventory.is_creative(player_name)
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if not player_creative then
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page = "craftguide"
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end
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if page == "craftguide" then
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unified_inventory.current_item[player_name] = clicked_item
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unified_inventory.alternate[player_name] = 1
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unified_inventory.set_inventory_formspec(player, "craftguide")
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elseif player_creative then
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-- Creative page: Add entire stack to inventory
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local inv = player:get_inventory()
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local stack = ItemStack(clicked_item)
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stack:set_count(stack:get_stack_max())
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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end
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end
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end
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-- alternate buttons
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if not (fields.alternate or fields.alternate_prev) then
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return
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end
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minetest.sound_play("ui_click",
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{to_player=player_name, gain = 0.1})
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local item_name = unified_inventory.current_item[player_name]
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if not item_name then
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return
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end
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local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][item_name]
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if not crafts then
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return
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end
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local alternates = #crafts
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if alternates <= 1 then
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return
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end
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local alternate
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if fields.alternate then
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alternate = unified_inventory.alternate[player_name] + 1
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if alternate > alternates then
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alternate = 1
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end
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elseif fields.alternate_prev then
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alternate = unified_inventory.alternate[player_name] - 1
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if alternate < 1 then
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alternate = alternates
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end
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end
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unified_inventory.alternate[player_name] = alternate
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end)
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minetest.register_on_leaveplayer(function(player)
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local player_name = player:get_player_name()
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minetest.remove_detached_inventory(player_name.."_bags")
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minetest.remove_detached_inventory(player_name.."refill")
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end)
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