448 lines
14 KiB
Lua
448 lines
14 KiB
Lua
-- NOTES (from wikipedia, some of this might get implemented)
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-- rhizomes are edible
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-- outer portion of young plants can be peeled and the heart can be eaten raw or boiled and eaten like asparagus
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-- leaf bases can be eaten raw or cooked
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-- sheath can be removed from the developing green flower spike, which can then be boiled and eaten like corn on the cob
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-- pollen can be collected and used as a flour supplement or thickener
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-- Typha stems and leaves can be used to make paper
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-- The seed hairs were used by some Native American groups as tinder for starting fires
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-- support for i18n
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local S = minetest.get_translator("dryplants")
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-----------------------------------------------------------------------------------------------
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-- REEDMACE SHAPES
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-----------------------------------------------------------------------------------------------
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local function grow_reedmace(pos)
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local size = math.random(1,3)
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local spikes = math.random(1,3)
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local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
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local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
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local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
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local nodename = minetest.get_node(pos_01).name
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if nodename == "air" -- bug fix
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or nodename == "dryplants:reedmace_sapling" then
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if minetest.get_node(pos_02).name ~= "air" then
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minetest.swap_node(pos_01, {name="dryplants:reedmace_top"})
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elseif minetest.get_node(pos_03).name ~= "air" then
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minetest.swap_node(pos_01, {name="dryplants:reedmace_height_2"})
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elseif size == 1 then
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minetest.swap_node(pos_01, {name="dryplants:reedmace_top"})
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elseif size == 2 then
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minetest.swap_node(pos_01, {name="dryplants:reedmace_height_2"})
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elseif size == 3 then
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if spikes == 1 then
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minetest.swap_node(pos_01, {name="dryplants:reedmace_height_3_spikes"})
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else
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minetest.swap_node(pos_01, {name="dryplants:reedmace_height_3"})
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end
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end
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end
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end
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local function grow_reedmace_water(pos)
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local size = math.random(1,3)
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local spikes = math.random(1,3)
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local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
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local pos_02 = {x = pos.x, y = pos.y + 2, z = pos.z}
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local pos_03 = {x = pos.x, y = pos.y + 3, z = pos.z}
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local pos_04 = {x = pos.x, y = pos.y + 4, z = pos.z}
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minetest.add_entity(pos_01, "dryplants:reedmace_water_entity")
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if minetest.get_node(pos_02).name == "air" then -- bug fix
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if minetest.get_node(pos_03).name ~= "air" then
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minetest.swap_node(pos_02, {name="dryplants:reedmace_top"})
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elseif minetest.get_node(pos_04).name ~= "air" then
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minetest.swap_node(pos_02, {name="dryplants:reedmace_height_2"})
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elseif size == 1 then
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minetest.swap_node(pos_02, {name="dryplants:reedmace_top"})
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elseif size == 2 then
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minetest.swap_node(pos_02, {name="dryplants:reedmace_height_2"})
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elseif size == 3 then
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if spikes == 1 then
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minetest.swap_node(pos_02, {name="dryplants:reedmace_height_3_spikes"})
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else
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minetest.swap_node(pos_02, {name="dryplants:reedmace_height_3"})
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end
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end
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end
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end
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abstract_dryplants.grow_reedmace = grow_reedmace -- compatibility
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-----------------------------------------------------------------------------------------------
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-- REEDMACE SPIKES
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_spikes", {
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description = S("Reedmace"),
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"dryplants_reedmace_spikes.png"},
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inventory_image = "dryplants_reedmace_spikes.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2,
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not_in_creative_inventory=1
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},
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is_ground_content = false,
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drop = 'dryplants:reedmace_sapling',
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE height: 1
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_top", {
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description = S("Reedmace, height: 1"),
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"dryplants_reedmace_top.png"},
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inventory_image = "dryplants_reedmace_top.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2,
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not_in_creative_inventory=1
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},
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is_ground_content = false,
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drop = 'dryplants:reedmace_sapling',
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE height: 2
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_height_2", {
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description = S("Reedmace, height: 2"),
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drawtype = "plantlike",
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visual_scale = math.sqrt(8),
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paramtype = "light",
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tiles = {"dryplants_reedmace_height_2.png"},
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inventory_image = "dryplants_reedmace_top.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2--,
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--not_in_creative_inventory=1
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},
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is_ground_content = false,
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drop = 'dryplants:reedmace_sapling',
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE height: 3
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_height_3", {
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description = S("Reedmace, height: 3"),
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drawtype = "plantlike",
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visual_scale = math.sqrt(8),
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paramtype = "light",
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tiles = {"dryplants_reedmace_height_3.png"},
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inventory_image = "dryplants_reedmace_top.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2--,
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--not_in_creative_inventory=1
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},
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is_ground_content = false,
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drop = 'dryplants:reedmace_sapling',
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE height: 3 & Spikes
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_height_3_spikes", {
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description = S("Reedmace, height: 3 & Spikes"),
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drawtype = "plantlike",
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visual_scale = math.sqrt(8),
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paramtype = "light",
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tiles = {"dryplants_reedmace_height_3_spikes.png"},
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inventory_image = "dryplants_reedmace_top.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2--,
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--not_in_creative_inventory=1
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},
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is_ground_content = false,
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drop = 'dryplants:reedmace_sapling',
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE STEMS
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace", {
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description = S("Reedmace"),
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"dryplants_reedmace.png"},
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inventory_image = "dryplants_reedmace.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2,
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not_in_creative_inventory=1
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},
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is_ground_content = false,
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drop = 'dryplants:reedmace_sapling',
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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after_destruct = function(pos,oldnode)
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local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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if node.name == "dryplants:reedmace_top"
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or node.name == "dryplants:reedmace_spikes" then
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minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
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minetest.add_item(pos,"dryplants:reedmace_sapling")
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end
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end,
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE BOTTOM
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_bottom", {
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description = S("Reedmace"),
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"dryplants_reedmace_bottom.png"},
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inventory_image = "dryplants_reedmace_bottom.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2,
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not_in_creative_inventory=1
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},
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is_ground_content = false,
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drop = 'dryplants:reedmace_sapling',
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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after_destruct = function(pos,oldnode)
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local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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if node.name == "dryplants:reedmace"
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or node.name == "dryplants:reedmace_top"
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or node.name == "dryplants:reedmace_spikes" then
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minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
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minetest.add_item(pos,"dryplants:reedmace_sapling")
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end
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end,
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE "SAPLING" (the drop from the above)
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_sapling", {
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description = S("Reedmace"),
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"dryplants_reedmace_sapling.png"},
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inventory_image = "dryplants_reedmace_sapling.png",
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walkable = false,
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groups = {
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snappy=3,
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flammable=2,
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attached_node=1,
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sapling=1,
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},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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})
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-- abm
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minetest.register_abm({
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nodenames = "dryplants:reedmace_sapling",
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interval = 600,
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chance = 100/5,
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action = function(pos, node, _, _)
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if string.find(minetest.get_node({x = pos.x + 1, y = pos.y, z = pos.z }).name, "default:water")
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or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z + 1}).name, "default:water")
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or string.find(minetest.get_node({x = pos.x - 1, y = pos.y, z = pos.z }).name, "default:water")
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or string.find(minetest.get_node({x = pos.x, y = pos.y, z = pos.z - 1}).name, "default:water") then
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if minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air" then
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grow_reedmace_water({x = pos.x, y = pos.y - 1, z = pos.z})
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end
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minetest.swap_node({x=pos.x, y=pos.y, z=pos.z}, {name="default:water_source"})
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else
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grow_reedmace({x = pos.x, y = pos.y - 1, z = pos.z})
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end
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end
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE WATER (for entity)
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:reedmace_water", {
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description = S("Reedmace"),
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drawtype = "plantlike",
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paramtype = "light",
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tiles = {"dryplants_reedmace_water.png"},
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inventory_image = "dryplants_reedmace_water.png",
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groups = {not_in_creative_inventory=1},
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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})
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-----------------------------------------------------------------------------------------------
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-- REEDMACE WATER ENTITY
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-----------------------------------------------------------------------------------------------
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minetest.register_entity("dryplants:reedmace_water_entity",{
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visual = "mesh",
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mesh = "plantlike.obj",
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visual_size = {x=10, y=10},
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textures = {"dryplants_reedmace_water.png"},
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collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
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on_punch = function(self, puncher)
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if puncher:is_player() and puncher:get_inventory() then
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if not minetest.is_creative_enabled(puncher:get_player_name()) then
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puncher:get_inventory():add_item("main", "dryplants:reedmace_sapling")
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end
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self.object:remove()
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end
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end,
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})
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-----------------------------------------------------------------------------------------------
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-- GENERATE REEDMACE
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-----------------------------------------------------------------------------------------------
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-- near water or swamp
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minetest.register_decoration({
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name = "dryplants:reedmace_swamp",
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decoration = {"air"},
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fill_ratio = "0.05",
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y_min = 1,
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y_max = 40,
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place_on = {
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"default:dirt_with_grass",
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"default:desert_sand",
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"stoneage:grass_with_silex",
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"sumpf:peat",
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"sumpf:sumpf"
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},
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deco_type = "simple",
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flags = "all_floors",
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spawn_by = {
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"default:water_source",
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"sumpf:dirtywater_source",
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"sumpf:sumpf"
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},
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check_offset = -1,
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num_spawn_by = 1
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})
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-- in water
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minetest.register_decoration({
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name = "dryplants:reedmace_water",
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decoration = {"air"},
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fill_ratio = "0.01",
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y_min = 0,
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y_max = 0,
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place_on = {
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"default:dirt",
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"default:dirt_with_grass",
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"stoneage:sand_with_silex",
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"sumpf:peat",
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"sumpf:sumpf"
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},
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deco_type = "simple",
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flags = "all_floors",
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spawn_by = {
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"default:water_source",
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"sumpf:dirtywater_source"
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},
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check_offset = -1,
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num_spawn_by = 1
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})
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-- for oases & tropical beaches & tropical swamps
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minetest.register_decoration({
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name = "dryplants:reedmace_beach",
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decoration = {"air"},
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fill_ratio = "0.05",
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y_min = 1,
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y_max = 40,
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place_on = {
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"default:sand",
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"sumpf:sumpf"
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},
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deco_type = "simple",
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flags = "all_floors",
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spawn_by = {
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"default:water_source",
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"sumpf:dirtywater_source",
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"sumpf:sumpf",
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"default:desert_sand"
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},
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check_offset = -1,
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num_spawn_by = 1
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})
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local did, did2, did3
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minetest.register_on_mods_loaded(function()
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did = minetest.get_decoration_id("dryplants:reedmace_swamp")
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did2 = minetest.get_decoration_id("dryplants:reedmace_water")
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did3 = minetest.get_decoration_id("dryplants:reedmace_beach")
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minetest.set_gen_notify("decoration", {did, did2, did3})
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end)
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local g = minetest.get_mapgen_object("gennotify")
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local locations = {}
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local deco_locations_1 = g["decoration#" .. did] or {}
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local deco_locations_3 = g["decoration#" .. did3] or {}
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for _, pos in pairs(deco_locations_1) do
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locations[#locations+1] = pos
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end
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for _, pos in pairs(deco_locations_3) do
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locations[#locations+1] = pos
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end
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if #locations == 0 then return end
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for _, pos in ipairs(locations) do
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grow_reedmace(pos)
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end
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end)
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minetest.register_on_generated(function(minp, maxp, blockseed)
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local g = minetest.get_mapgen_object("gennotify")
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local locations = {}
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local deco_locations_2 = g["decoration#" .. did2] or {}
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for _, pos in pairs(deco_locations_2) do
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locations[#locations+1] = pos
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end
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if #locations == 0 then return end
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for _, pos in ipairs(locations) do
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grow_reedmace_water(pos)
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end
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end)
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