174 lines
4.6 KiB
Lua
174 lines
4.6 KiB
Lua
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-- translation and custom tree monster types
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local S = minetest.get_translator("mobs_monster")
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local tree_types = {
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{ nodes = {"ethereal:sakura_leaves", "ethereal:sakura_leaves2"},
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skins = {"mobs_tree_monster5.png"},
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drops = {
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{name = "default:stick", chance = 1, min = 1, max = 3},
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{name = "ethereal:sakura_leaves", chance = 1, min = 1, max = 2},
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{name = "ethereal:sakura_trunk", chance = 2, min = 1, max = 2},
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{name = "ethereal:sakura_tree_sapling", chance = 2, min = 0, max = 2}
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}
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},
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{ nodes = {"ethereal:frost_leaves"},
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skins = {"mobs_tree_monster3.png"},
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drops = {
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{name = "default:stick", chance = 1, min = 1, max = 3},
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{name = "ethereal:frost_leaves", chance = 1, min = 1, max = 2},
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{name = "ethereal:frost_tree", chance = 2, min = 1, max = 2},
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{name = "ethereal:crystal_spike", chance = 4, min = 0, max = 2}
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}, glow = 1
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},
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{ nodes = {"ethereal:yellowleaves"},
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skins = {"mobs_tree_monster4.png"},
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drops = {
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{name = "default:stick", chance = 1, min = 1, max = 3},
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{name = "ethereal:yellowleaves", chance = 1, min = 1, max = 2},
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{name = "ethereal:yellow_tree_sapling", chance = 2, min = 0, max = 2},
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{name = "ethereal:golden_apple", chance = 3, min = 0, max = 2}
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}, glow = 1
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},
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{ nodes = {"default:acacia_bush_leaves"},
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skins = {"mobs_tree_monster6.png"},
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drops = {
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{name = "tnt:gunpowder", chance = 1, min = 0, max = 2},
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{name = "default:iron_lump", chance = 5, min = 0, max = 2},
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{name = "default:coal_lump", chance = 3, min = 0, max = 3}
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},
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explode = true
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}
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}
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-- Tree Monster (or Tree Gollum) by PilzAdam
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mobs:register_mob("mobs_monster:tree_monster", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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attack_animals = true,
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--specific_attack = {"player", "mobs_animal:chicken"},
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reach = 2,
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damage = 2,
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hp_min = 20,
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hp_max = 40,
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armor = 100,
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
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visual = "mesh",
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mesh = "mobs_tree_monster.b3d",
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textures = {
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{"mobs_tree_monster.png"},
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{"mobs_tree_monster2.png"}
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},
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blood_texture = "default_wood.png",
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makes_footstep_sound = true,
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sounds = {random = "mobs_treemonster"},
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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view_range = 15,
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drops = {
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{name = "default:stick", chance = 1, min = 0, max = 2},
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{name = "default:sapling", chance = 2, min = 0, max = 2},
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{name = "default:junglesapling", chance = 3, min = 0, max = 2},
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{name = "default:apple", chance = 4, min = 1, max = 2}
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},
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water_damage = 0,
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lava_damage = 0,
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light_damage = 2,
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fall_damage = 0,
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immune_to = {
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{"default:axe_wood", 0}, -- wooden axe doesnt hurt wooden monster
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{"default:axe_stone", 4}, -- axes deal more damage to tree monster
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{"default:axe_bronze", 5},
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{"default:axe_steel", 5},
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{"default:axe_mese", 7},
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{"default:axe_diamond", 9},
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{"default:sapling", -5}, -- default and jungle saplings heal
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{"default:junglesapling", -5},
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-- {"all", 0}, -- only weapons on list deal damage
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},
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 24,
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walk_start = 25, walk_end = 47,
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run_start = 48, run_end = 62,
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punch_start = 48, punch_end = 62
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},
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-- check surrounding nodes and spawn a specific tree monster
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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local tmp
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for n = 1, #tree_types do
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tmp = tree_types[n]
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if tmp.explode and math.random(2) == 1 then return true end
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if minetest.find_node_near(pos, 1, tmp.nodes) then
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self.base_texture = tmp.skins
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self.object:set_properties({textures = tmp.skins})
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if tmp.glow then self.object:set_properties({glow = tmp.glow}) end
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if tmp.drops then self.drops = tmp.drops end
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if tmp.explode then
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self.attack_type = "explode"
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self.explosion_radius = 3
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self.explosion_timer = 3
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self.damage = 21
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self.reach = 3
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self.fear_height = 4
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self.water_damage = 2
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self.lava_damage = 15
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self.light_damage = 0
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self.makes_footstep_sound = false
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self.runaway_from = {"mobs_animal:kitten"}
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self.sounds = {
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attack = "tnt_ignite",
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explode = "tnt_explode",
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fuse = "tnt_ignite"
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}
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end
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return true
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end
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end
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return true -- run only once, false/nil runs every activation
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end
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})
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-- where to spawn
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:tree_monster",
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nodes = {"group:leaves"},
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max_light = 7,
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chance = 7000,
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min_height = 0,
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day_toggle = false
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})
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end
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-- spawn egg
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mobs:register_egg("mobs_monster:tree_monster", S("Tree Monster"), "default_tree_top.png", 1)
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-- compatibility with older mobs mod
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mobs:alias_mob("mobs:tree_monster", "mobs_monster:tree_monster")
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