342 lines
8.2 KiB
Lua
342 lines
8.2 KiB
Lua
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-- translation and get mod path
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local S = minetest.get_translator("mob_horse")
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local MP = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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-- horse shoes (speed, jump, brake/reverse speed, overlay texture)
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local shoes = {
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["mobs:horseshoe_steel"] = {7, 4, 2, "mobs_horseshoe_steelo.png"},
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["mobs:horseshoe_bronze"] = {7, 4, 4, "mobs_horseshoe_bronzeo.png"},
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["mobs:horseshoe_mese"] = {9, 5, 8, "mobs_horseshoe_meseo.png"},
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["mobs:horseshoe_diamond"] = {10, 6, 6, "mobs_horseshoe_diamondo.png"},
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["mobs:horseshoe_crystal"] = {11, 6, 9, "mobs_horseshoe_crystalo.png"}
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}
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-- rideable horse
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mobs:register_mob("mob_horse:horse", {
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type = "animal",
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visual = "mesh",
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visual_size = {x = 1.20, y = 1.20},
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mesh = "mobs_horse.x",
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
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animation = {
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speed_normal = 15, speed_run = 30,
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stand_start = 25, stand_end = 50, -- 75
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stand2_start = 25, stand2_end = 25,
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stand3_start = 55, stand3_end = 75, stand3_loop = false,
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walk_start = 75, walk_end = 100,
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run_start = 75, run_end = 100
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},
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textures = {
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{"mobs_horse.png"}, -- textures by Mjollna
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{"mobs_horsepeg.png"},
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{"mobs_horseara.png"}
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},
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fear_height = 3,
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runaway = true,
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fly = false,
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walk_chance = 60,
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view_range = 5,
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follow = {
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"farming:wheat", "default:apple", "farming:oat",
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"farming:barley", "farming:corn"
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},
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passive = true,
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hp_min = 12,
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hp_max = 16,
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armor = 200,
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lava_damage = 5,
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fall_damage = 1,
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water_damage = 0,
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makes_footstep_sound = true,
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drops = {
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{name = "mobs:leather", chance = 1, min = 0, max = 2}
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},
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v2 then
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self.v2 = 0
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self.max_speed_forward = 6
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self.max_speed_reverse = 2
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self.accel = 6
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = 10, z = -2}
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self.driver_eye_offset = {x = 0, y = 10 + 3, z = 0}
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self.driver_scale = {x = 0.8, y = 0.8} -- shrink driver to fit model
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end
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-- if driver present allow control of horse
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if self.driver then
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mobs.drive(self, "walk", "stand", false, dtime)
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return false -- skip rest of mob functions
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end
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return true
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end,
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on_die = function(self, pos)
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-- detach player from horse properly
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if self.driver then
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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-- drop saddle if found
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if self.saddle then
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minetest.add_item(pos, "mobs:saddle")
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end
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-- drop any horseshoes added
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if self.shoed then
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minetest.add_item(pos, self.shoed)
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end
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end,
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do_punch = function(self, hitter)
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-- don't cut the branch you're... ah, that's not about that
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if hitter ~= self.driver then
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return true
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end
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end,
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on_rightclick = function(self, clicker)
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-- make sure player is clicking
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if not clicker or not clicker:is_player() then return end
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-- feed, tame or heal horse
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if mobs:feed_tame(self, clicker, 10, true, true) then return end
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-- applying protection rune
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if mobs:protect(self, clicker) then return end
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local player_name = clicker:get_player_name()
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-- make sure tamed horse is being clicked by owner only
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if self.tamed and self.owner == player_name then
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local inv = clicker:get_inventory()
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local tool = clicker:get_wielded_item()
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local item = tool:get_name()
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-- detatch player already riding horse
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if self.driver and clicker == self.driver then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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return
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end
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-- attach saddle to horse
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if not self.driver and not self.child
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and clicker:get_wielded_item():get_name() == "mobs:saddle"
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and not self.saddle then
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self.saddle = true
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self.order = "stand"
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self.object:set_properties({stepheight = 1.2})
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-- take saddle from inventory
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inv:remove_item("main", "mobs:saddle")
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self.texture_mods = self.texture_mods .. "^mobs_saddle_overlay.png"
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self.object:set_texture_mod(self.texture_mods)
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return
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end
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-- apply horseshoes
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if item:find("mobs:horseshoe") then
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-- drop any existing shoes
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if self.shoed then
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minetest.add_item(self.object:get_pos(), self.shoed)
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end
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local speed = shoes[item][1]
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local jump = shoes[item][2]
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local reverse = shoes[item][3]
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local overlay = shoes[item][4]
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self.max_speed_forward = speed
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self.jump_height = jump
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self.max_speed_reverse = reverse
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self.accel = speed
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self.shoed = item
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-- apply horseshoe overlay to current horse texture
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if overlay then
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self.texture_mods = "^" .. overlay
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if self.saddle then
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self.texture_mods = self.texture_mods
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.. "^mobs_saddle_overlay.png"
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end
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self.object:set_texture_mod(self.texture_mods)
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end
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-- show horse speed and jump stats with shoes fitted
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minetest.chat_send_player(player_name,
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S("Horse shoes fitted -")
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.. S(" speed: ") .. speed
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.. S(" , jump height: ") .. jump
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.. S(" , stop speed: ") .. reverse)
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tool:take_item()
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clicker:set_wielded_item(tool)
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return
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end
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end
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-- used to capture horse with magic lasso
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if mobs:capture_mob(self, clicker, nil, nil, 100, false, nil) then return end
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-- ride horse if saddled
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if self.saddle and self.owner == player_name then
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mobs.attach(self, clicker)
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end
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end,
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--[[
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on_sound = function(self, def)
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if def.loudness > 0.8 then -- if loud enough startle horse into jumping
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self.object:set_velocity({x = 0, y = 5, z = 0})
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end
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end
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]]
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})
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-- check for custom spawn.lua
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local input = io.open(MP .. "spawn.lua", "r")
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if input then
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input:close()
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input = nil
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dofile(MP .. "spawn.lua")
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else
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mobs:spawn({
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name = "mob_horse:horse",
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nodes = {"default:dirt_with_grass", "ethereal:dry_dirt"},
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min_light = 14,
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interval = 60,
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chance = 16000,
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min_height = 10,
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max_height = 31000,
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day_toggle = true
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})
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end
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-- spawn egg
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mobs:register_egg("mob_horse:horse", S("Horse"), "wool_brown.png", 1)
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-- steel horseshoes
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minetest.register_craftitem(":mobs:horseshoe_steel", {
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description = S("Steel HorseShoes (use on horse to apply)"),
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inventory_image = "mobs_horseshoe_steel.png",
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})
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minetest.register_craft({
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output = "mobs:horseshoe_steel",
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recipe = {
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{"", "default:steelblock", ""},
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"default:steel_ingot", "", "default:steel_ingot"}
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}
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})
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-- bronze horseshoes
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minetest.register_craftitem(":mobs:horseshoe_bronze", {
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description = S("Bronze HorseShoes (use on horse to apply)"),
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inventory_image = "mobs_horseshoe_bronze.png"
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})
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minetest.register_craft({
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output = "mobs:horseshoe_bronze",
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recipe = {
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{"", "default:bronzeblock", ""},
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{"default:bronze_ingot", "", "default:bronze_ingot"},
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{"default:bronze_ingot", "", "default:bronze_ingot"}
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}
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})
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-- mese horseshoes
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minetest.register_craftitem(":mobs:horseshoe_mese", {
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description = S("Mese HorseShoes (use on horse to apply)"),
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inventory_image = "mobs_horseshoe_mese.png"
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})
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minetest.register_craft({
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output = "mobs:horseshoe_mese",
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recipe = {
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{"", "default:mese", ""},
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{"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"},
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{"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"}
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}
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})
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-- diamond horseshoes
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minetest.register_craftitem(":mobs:horseshoe_diamond", {
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description = S("Diamond HorseShoes (use on horse to apply)"),
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inventory_image = "mobs_horseshoe_diamond.png"
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})
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minetest.register_craft({
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output = "mobs:horseshoe_diamond",
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recipe = {
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{"", "default:diamondblock", ""},
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{"default:diamond", "", "default:diamond"},
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{"default:diamond", "", "default:diamond"}
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}
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})
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-- crystal horseshoes
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if minetest.get_modpath("ethereal") then
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minetest.register_craftitem(":mobs:horseshoe_crystal", {
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description = S("Crystal HorseShoes (use on horse to apply)"),
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inventory_image = "mobs_horseshoe_crystal.png"
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})
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minetest.register_craft({
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output = "mobs:horseshoe_crystal",
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recipe = {
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{"", "ethereal:crystal_block", ""},
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{"ethereal:crystal_ingot", "", "ethereal:crystal_ingot"},
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{"ethereal:crystal_ingot", "", "ethereal:crystal_ingot"}
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}
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})
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end
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-- lucky blocks
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if minetest.get_modpath("lucky_block") then
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lucky_block:add_blocks({
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{"dro", {"mobs:horseshoe_steel"}},
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{"dro", {"mobs:horseshoe_bronze"}},
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{"dro", {"mobs:horseshoe_mese"}},
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{"dro", {"mobs:horseshoe_diamond"}},
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{"dro", {"mobs:horseshoe_crystal"}}
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})
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end
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print("[MOD] Mobs Redo Horse loaded")
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