485 lines
12 KiB
Lua
485 lines
12 KiB
Lua
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-- translation and mod check
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local S = minetest.get_translator("farming")
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local mod_tr = minetest.get_modpath("toolranks")
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-- Hoe registration function
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farming.register_hoe = function(name, def)
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-- Check for : prefix (register new hoes in your mod's namespace)
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if name:sub(1,1) ~= ":" then name = ":" .. name end
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-- Check def table
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if def.description == nil then def.description = S("Hoe") end
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if def.inventory_image == nil then def.inventory_image = "unknown_item.png" end
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if def.max_uses == nil then def.max_uses = 30 end
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-- add hoe group
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def.groups = def.groups or {}
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def.groups.hoe = 1
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-- Register the tool
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minetest.register_tool(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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groups = def.groups,
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sound = {breaks = "default_tool_breaks"},
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damage_groups = def.damage_groups or {fleshy = 1},
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on_use = function(itemstack, user, pointed_thing)
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return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
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end
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})
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-- Register its recipe
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if def.recipe then
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minetest.register_craft({
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output = name:sub(2),
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recipe = def.recipe
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})
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elseif def.material then
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minetest.register_craft({
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output = name:sub(2),
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recipe = {
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{def.material, def.material, ""},
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{"", "group:stick", ""},
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{"", "group:stick", ""}
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}
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})
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end
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end
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-- Turns dirt with group soil=1 into soil
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function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
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local pt = pointed_thing or {}
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local is_used = false
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-- am I going to hoe the top of a dirt node?
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if pt.type == "node" and pt.above.y == pt.under.y + 1 then
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local under = minetest.get_node(pt.under)
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local upos = pointed_thing.under
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if minetest.is_protected(upos, user:get_player_name()) then
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minetest.record_protection_violation(upos, user:get_player_name())
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return
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end
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local p = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
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local above = minetest.get_node(p)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name]
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or not minetest.registered_nodes[above.name] then return end
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-- check if the node above the pointed thing is air
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if above.name ~= "air" then return end
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-- check if pointing at dirt
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if minetest.get_item_group(under.name, "soil") ~= 1 then return end
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-- check if (wet) soil defined
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local ndef = minetest.registered_nodes[under.name]
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if ndef.soil == nil or ndef.soil.wet == nil or ndef.soil.dry == nil then
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return
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end
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if minetest.is_protected(pt.under, user:get_player_name()) then
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minetest.record_protection_violation(pt.under, user:get_player_name())
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return
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end
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-- turn the node into soil, wear out item and play sound
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minetest.set_node(pt.under, {name = ndef.soil.dry}) ; is_used = true
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minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5}, true)
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end
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local wdef = itemstack:get_definition()
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local wear = 65535 / (uses - 1)
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-- using hoe as weapon
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if pt.type == "object" then
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local ent = pt.ref and pt.ref:get_luaentity()
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local dir = user:get_look_dir()
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if (ent and ent.name ~= "__builtin:item"
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and ent.name ~= "__builtin:falling_node") or pt.ref:is_player() then
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pt.ref:punch(user, nil, {full_punch_interval = 1.0,
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damage_groups = wdef.damage_groups}, dir)
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is_used = true
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end
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end
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-- only when used on soil top or external entity
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if is_used then
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-- cretive doesnt wear tools but toolranks registers uses with wear so set to 1
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if farming.is_creative(user:get_player_name()) then
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if mod_tr then wear = 1 else wear = 0 end
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end
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if mod_tr then
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itemstack = toolranks.new_afteruse(itemstack, user, under, {wear = wear})
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else
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itemstack:add_wear(wear)
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end
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if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5}, true)
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end
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end
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return itemstack
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end
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-- Define Hoes
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farming.register_hoe(":farming:hoe_wood", {
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description = S("Wooden Hoe"),
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inventory_image = "farming_tool_woodhoe.png",
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max_uses = 30,
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material = "group:wood"
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "farming:hoe_wood",
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burntime = 5
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})
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farming.register_hoe(":farming:hoe_stone", {
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description = S("Stone Hoe"),
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inventory_image = "farming_tool_stonehoe.png",
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max_uses = 90,
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material = "group:stone"
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})
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farming.register_hoe(":farming:hoe_steel", {
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description = S("Steel Hoe"),
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inventory_image = "farming_tool_steelhoe.png",
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max_uses = 200,
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material = "default:steel_ingot",
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damage_groups = {fleshy = 2}
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})
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farming.register_hoe(":farming:hoe_bronze", {
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description = S("Bronze Hoe"),
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inventory_image = "farming_tool_bronzehoe.png",
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max_uses = 250,
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groups = {not_in_creative_inventory = 1},
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material = "default:bronze_ingot",
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damage_groups = {fleshy = 2}
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})
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farming.register_hoe(":farming:hoe_mese", {
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description = S("Mese Hoe"),
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inventory_image = "farming_tool_mesehoe.png",
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max_uses = 350,
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groups = {not_in_creative_inventory = 1},
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damage_groups = {fleshy = 3}
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})
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farming.register_hoe(":farming:hoe_diamond", {
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description = S("Diamond Hoe"),
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inventory_image = "farming_tool_diamondhoe.png",
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max_uses = 500,
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groups = {not_in_creative_inventory = 1},
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damage_groups = {fleshy = 3}
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})
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-- Toolranks support
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if mod_tr then
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minetest.override_item("farming:hoe_wood", {
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original_description = S("Wood Hoe"),
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description = toolranks.create_description(S("Wood Hoe"))})
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minetest.override_item("farming:hoe_stone", {
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original_description = S("Stone Hoe"),
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description = toolranks.create_description(S("Stone Hoe"))})
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minetest.override_item("farming:hoe_steel", {
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original_description = S("Steel Hoe"),
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description = toolranks.create_description(S("Steel Hoe"))})
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minetest.override_item("farming:hoe_bronze", {
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original_description = S("Bronze Hoe"),
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description = toolranks.create_description(S("Bronze Hoe"))})
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minetest.override_item("farming:hoe_mese", {
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original_description = S("Mese Hoe"),
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description = toolranks.create_description(S("Mese Hoe"))})
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minetest.override_item("farming:hoe_diamond", {
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original_description = S("Diamond Hoe"),
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description = toolranks.create_description(S("Diamond Hoe"))})
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end
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-- hoe bomb function
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local function hoe_area(pos, player)
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-- check for protection
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if minetest.is_protected(pos, player:get_player_name()) then
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minetest.record_protection_violation(pos, player:get_player_name())
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return
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end
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local r = 5 -- radius
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-- remove flora (grass, flowers etc.)
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local res = minetest.find_nodes_in_area(
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{x = pos.x - r, y = pos.y - 1, z = pos.z - r},
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{x = pos.x + r, y = pos.y + 2, z = pos.z + r}, {"group:flora"})
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for n = 1, #res do
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minetest.swap_node(res[n], {name = "air"})
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end
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-- replace dirt with tilled soil
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res = minetest.find_nodes_in_area_under_air(
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{x = pos.x - r, y = pos.y - 1, z = pos.z - r},
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{x = pos.x + r, y = pos.y + 2, z = pos.z + r},
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{"group:soil"})
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for n = 1, #res do
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minetest.swap_node(res[n], {name = "farming:soil"})
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end
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end
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-- throwable hoe bomb entity
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minetest.register_entity("farming:hoebomb_entity", {
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initial_properties = {
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physical = true,
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visual = "sprite",
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visual_size = {x = 1.0, y = 1.0},
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textures = {"farming_hoe_bomb.png"},
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collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1}
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},
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lastpos = {},
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player = "",
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on_step = function(self, dtime)
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if not self.player then
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self.object:remove()
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return
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end
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local pos = self.object:get_pos()
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if self.lastpos.x ~= nil then
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local vel = self.object:get_velocity()
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-- only when potion hits something physical
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if vel.x == 0 or vel.y == 0 or vel.z == 0 then
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if self.player ~= "" then
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-- round up coords to fix glitching through doors
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self.lastpos = vector.round(self.lastpos)
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hoe_area(self.lastpos, self.player)
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end
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self.object:remove()
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return
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end
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end
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self.lastpos = pos
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end
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})
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-- actual throwing function
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local function throw_potion(itemstack, player)
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local pos = player:get_pos()
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local obj = minetest.add_entity({
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x = pos.x, y = pos.y + 1.5, z = pos.z}, "farming:hoebomb_entity")
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if not obj then return end
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local dir = player:get_look_dir()
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local velocity = 20
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obj:set_velocity({x = dir.x * velocity, y = dir.y * velocity, z = dir.z * velocity})
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obj:set_acceleration({x = dir.x * -3, y = -9.5, z = dir.z * -3})
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obj:get_luaentity().player = player
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end
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-- hoe bomb item
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minetest.register_craftitem("farming:hoe_bomb", {
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description = S("Hoe Bomb (use or throw on grassy areas to hoe land)"),
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inventory_image = "farming_hoe_bomb.png",
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groups = {flammable = 2, not_in_creative_inventory = 1},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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hoe_area(pointed_thing.above, user)
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else
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throw_potion(itemstack, user)
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if not farming.is_creative(user:get_player_name()) then
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itemstack:take_item()
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return itemstack
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end
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end
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end,
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})
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-- helper function
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local function node_not_num(nodename)
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local num = #nodename:split("_")
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local str = ""
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if not num or num == 1 then return end
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for v = 1, (num - 1) do
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str = str .. nodename:split("_")[v] .. "_"
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end
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return str
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end
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farming.scythe_not_drops = {"farming:trellis", "farming:beanpole"}
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farming.add_to_scythe_not_drops = function(item)
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table.insert(farming.scythe_not_drops, item)
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end
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-- Mithril Scythe (special item)
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minetest.register_tool("farming:scythe_mithril", {
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description = S("Mithril Scythe (Use to harvest and replant crops)"),
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inventory_image = "farming_scythe_mithril.png",
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sound = {breaks = "default_tool_breaks"},
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on_use = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then return end
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local pos = pointed_thing.under
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local name = placer:get_player_name()
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if minetest.is_protected(pos, name) then return end
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local node = minetest.get_node_or_nil(pos)
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if not node then return end
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local def = minetest.registered_nodes[node.name]
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if not def or not def.drop or not def.groups or not def.groups.plant then
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return
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end
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local drops = minetest.get_node_drops(node.name, "")
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if not drops or #drops == 0 or (#drops == 1 and drops[1] == "") then
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return
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end
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-- get crop name
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local mname = node.name:split(":")[1]
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local pname = node_not_num(node.name:split(":")[2])
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if not pname then return end
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-- add dropped items
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for _, dropped_item in pairs(drops) do
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-- dont drop items on this list
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for _, not_item in pairs(farming.scythe_not_drops) do
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if dropped_item == not_item then
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dropped_item = nil
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end
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end
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if dropped_item then
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local obj = minetest.add_item(pos, dropped_item)
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if obj then
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obj:set_velocity({
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x = math.random() - 0.5, y = 3, z = math.random() - 0.5})
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end
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end
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end
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-- Run script hook
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for _, callback in pairs(core.registered_on_dignodes) do
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callback(pos, node, placer)
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end
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-- play sound
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minetest.sound_play("default_grass_footstep", {pos = pos, gain = 1.0}, true)
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-- replace with seed or crop_1
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local replace = mname .. ":" .. pname .. "1"
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if minetest.registered_nodes[replace] then
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local p2 = minetest.registered_nodes[replace].place_param2 or 1
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minetest.set_node(pos, {name = replace, param2 = p2})
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else
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minetest.set_node(pos, {name = "air"})
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end
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if not farming.is_creative(name) then
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itemstack:add_wear(65535 / 350) -- 350 uses
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return itemstack
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end
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end
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})
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-- if moreores found add mithril scythe recipe
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if minetest.get_modpath("moreores") then
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minetest.register_craft({
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output = "farming:scythe_mithril",
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recipe = {
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{"", "moreores:mithril_ingot", "moreores:mithril_ingot"},
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{"moreores:mithril_ingot", "", "group:stick"},
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{"", "", "group:stick"}
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}
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})
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end
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