186 lines
4.6 KiB
Lua
186 lines
4.6 KiB
Lua
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local S = minetest.get_translator("farming")
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-- place cocoa
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local function place_cocoa(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt or pt.type ~= "node" then return end
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local under = minetest.get_node(pt.under)
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-- return if any of the nodes are not registered
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if not minetest.registered_nodes[under.name] then return end
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-- am I right-clicking on something that has a custom on_place set?
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-- thanks to Krock for helping with this issue :)
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local def = minetest.registered_nodes[under.name]
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if placer and itemstack and def and def.on_rightclick then
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return def.on_rightclick(pt.under, under, placer, itemstack, pt)
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end
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-- check if pointing at jungletree
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if (under.name ~= "default:jungletree" and under.name ~= "mcl_core:jungletree")
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or minetest.get_node(pt.above).name ~= "air" then
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return
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end
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-- is player planting crop?
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local name = placer and placer:get_player_name() or ""
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-- check for protection
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if minetest.is_protected(pt.above, name) then return end
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-- add the node and remove 1 item from the itemstack
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minetest.set_node(pt.above, {name = plantname})
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minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0}, true)
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if placer and not farming.is_creative(placer:get_player_name()) then
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itemstack:take_item()
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-- check for refill
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if itemstack:get_count() == 0 then
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minetest.after(0.20, farming.refill_plant, placer,
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"farming:cocoa_beans_raw", placer:get_wield_index())
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end
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end
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return itemstack
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end
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-- item/seed
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minetest.register_craftitem("farming:cocoa_beans_raw", {
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description = S("Raw Cocoa Beans"),
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inventory_image = "farming_cocoa_beans.png^[brighten",
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groups = {compostability = 48, seed = 1, flammable = 2},
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on_place = function(itemstack, placer, pointed_thing)
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return place_cocoa(itemstack, placer, pointed_thing, "farming:cocoa_1")
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end
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})
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-- crop definition
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local def = {
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description = S("Cocoa Beans") .. S(" Crop"),
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drawtype = "plantlike",
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tiles = {"farming_cocoa_1.png"},
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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drop = {},
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groups = {
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handy = 1, snappy = 3, flammable = 2, plant = 1, growing = 1,
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not_in_creative_inventory = 1, leafdecay = 1, leafdecay_drop = 1
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},
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_mcl_hardness = farming.mcl_hardness,
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is_ground_content = false,
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sounds = farming.node_sound_leaves_defaults(),
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-- custom function that returns True when conditions are met
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growth_check = function(pos, node_name)
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if minetest.find_node_near(pos, 1,
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{"default:jungletree", "mcl_core:jungletree"}) then
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return true -- place next growth stage
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end
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return false -- condition not met, skip growth stage until next check
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end
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}
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-- stage 1
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minetest.register_node("farming:cocoa_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_cocoa_2.png"}
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minetest.register_node("farming:cocoa_2", table.copy(def))
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-- stage3
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def.tiles = {"farming_cocoa_3.png"}
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def.drop = {
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items = {
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{items = {"farming:cocoa_beans_raw 1"}, rarity = 1}
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}
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}
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minetest.register_node("farming:cocoa_3", table.copy(def))
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-- stage 4 (final)
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def.tiles = {"farming_cocoa_4.png"}
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def.groups.growing = nil
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def.growth_check = nil
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def.drop = {
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items = {
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{items = {"farming:cocoa_beans_raw 2"}, rarity = 1},
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{items = {"farming:cocoa_beans_raw 1"}, rarity = 2},
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{items = {"farming:cocoa_beans_raw 1"}, rarity = 4}
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}
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}
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minetest.register_node("farming:cocoa_4", table.copy(def))
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-- add to registered_plants
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farming.registered_plants["farming:cocoa_beans"] = {
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trellis = "default:jungletree",
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crop = "farming:cocoa",
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seed = "farming:cocoa_beans_raw",
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minlight = farming.min_light,
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maxlight = farming.max_light,
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steps = 4
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}
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-- add random cocoa pods to jungle tree's
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local random = math.random -- localise for speed
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minetest.register_on_generated(function(minp, maxp)
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if maxp.y < 0 then return end
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local pos, dir
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local cocoa = minetest.find_nodes_in_area(minp, maxp,
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{"default:jungletree", "mcl_core:jungletree"})
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for n = 1, #cocoa do
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pos = cocoa[n]
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if minetest.find_node_near(pos, 1,
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{"default:jungleleaves", "moretrees:jungletree_leaves_green",
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"mcl_core:jungleleaves"}) then
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dir = random(80)
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if dir == 1 then pos.x = pos.x + 1
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elseif dir == 2 then pos.x = pos.x - 1
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elseif dir == 3 then pos.z = pos.z + 1
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elseif dir == 4 then pos.z = pos.z - 1
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end
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if dir < 5
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and minetest.get_node(pos).name == "air"
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and minetest.get_node_light(pos) > 12 then
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--print ("Cocoa Pod added at " .. minetest.pos_to_string(pos))
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minetest.set_node(pos, {
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name = "farming:cocoa_" .. tostring(random(4))
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})
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end
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end
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end
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end)
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