minetest-mm/mods/farming/crops/cocoa.lua
2024-12-19 12:55:40 +01:00

186 lines
4.6 KiB
Lua

local S = minetest.get_translator("farming")
-- place cocoa
local function place_cocoa(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
if not pt or pt.type ~= "node" then return end
local under = minetest.get_node(pt.under)
-- return if any of the nodes are not registered
if not minetest.registered_nodes[under.name] then return end
-- am I right-clicking on something that has a custom on_place set?
-- thanks to Krock for helping with this issue :)
local def = minetest.registered_nodes[under.name]
if placer and itemstack and def and def.on_rightclick then
return def.on_rightclick(pt.under, under, placer, itemstack, pt)
end
-- check if pointing at jungletree
if (under.name ~= "default:jungletree" and under.name ~= "mcl_core:jungletree")
or minetest.get_node(pt.above).name ~= "air" then
return
end
-- is player planting crop?
local name = placer and placer:get_player_name() or ""
-- check for protection
if minetest.is_protected(pt.above, name) then return end
-- add the node and remove 1 item from the itemstack
minetest.set_node(pt.above, {name = plantname})
minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0}, true)
if placer and not farming.is_creative(placer:get_player_name()) then
itemstack:take_item()
-- check for refill
if itemstack:get_count() == 0 then
minetest.after(0.20, farming.refill_plant, placer,
"farming:cocoa_beans_raw", placer:get_wield_index())
end
end
return itemstack
end
-- item/seed
minetest.register_craftitem("farming:cocoa_beans_raw", {
description = S("Raw Cocoa Beans"),
inventory_image = "farming_cocoa_beans.png^[brighten",
groups = {compostability = 48, seed = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return place_cocoa(itemstack, placer, pointed_thing, "farming:cocoa_1")
end
})
-- crop definition
local def = {
description = S("Cocoa Beans") .. S(" Crop"),
drawtype = "plantlike",
tiles = {"farming_cocoa_1.png"},
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
drop = {},
groups = {
handy = 1, snappy = 3, flammable = 2, plant = 1, growing = 1,
not_in_creative_inventory = 1, leafdecay = 1, leafdecay_drop = 1
},
_mcl_hardness = farming.mcl_hardness,
is_ground_content = false,
sounds = farming.node_sound_leaves_defaults(),
-- custom function that returns True when conditions are met
growth_check = function(pos, node_name)
if minetest.find_node_near(pos, 1,
{"default:jungletree", "mcl_core:jungletree"}) then
return true -- place next growth stage
end
return false -- condition not met, skip growth stage until next check
end
}
-- stage 1
minetest.register_node("farming:cocoa_1", table.copy(def))
-- stage 2
def.tiles = {"farming_cocoa_2.png"}
minetest.register_node("farming:cocoa_2", table.copy(def))
-- stage3
def.tiles = {"farming_cocoa_3.png"}
def.drop = {
items = {
{items = {"farming:cocoa_beans_raw 1"}, rarity = 1}
}
}
minetest.register_node("farming:cocoa_3", table.copy(def))
-- stage 4 (final)
def.tiles = {"farming_cocoa_4.png"}
def.groups.growing = nil
def.growth_check = nil
def.drop = {
items = {
{items = {"farming:cocoa_beans_raw 2"}, rarity = 1},
{items = {"farming:cocoa_beans_raw 1"}, rarity = 2},
{items = {"farming:cocoa_beans_raw 1"}, rarity = 4}
}
}
minetest.register_node("farming:cocoa_4", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:cocoa_beans"] = {
trellis = "default:jungletree",
crop = "farming:cocoa",
seed = "farming:cocoa_beans_raw",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 4
}
-- add random cocoa pods to jungle tree's
local random = math.random -- localise for speed
minetest.register_on_generated(function(minp, maxp)
if maxp.y < 0 then return end
local pos, dir
local cocoa = minetest.find_nodes_in_area(minp, maxp,
{"default:jungletree", "mcl_core:jungletree"})
for n = 1, #cocoa do
pos = cocoa[n]
if minetest.find_node_near(pos, 1,
{"default:jungleleaves", "moretrees:jungletree_leaves_green",
"mcl_core:jungleleaves"}) then
dir = random(80)
if dir == 1 then pos.x = pos.x + 1
elseif dir == 2 then pos.x = pos.x - 1
elseif dir == 3 then pos.z = pos.z + 1
elseif dir == 4 then pos.z = pos.z - 1
end
if dir < 5
and minetest.get_node(pos).name == "air"
and minetest.get_node_light(pos) > 12 then
--print ("Cocoa Pod added at " .. minetest.pos_to_string(pos))
minetest.set_node(pos, {
name = "farming:cocoa_" .. tostring(random(4))
})
end
end
end
end)