645 lines
14 KiB
Lua
645 lines
14 KiB
Lua
wine = {}
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local def = minetest.get_modpath("default")
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local snd_d = def and default.node_sound_defaults()
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local snd_g = def and default.node_sound_glass_defaults()
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local snd_l = def and default.node_sound_leaves_defaults()
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local sand = "default:desert_sand"
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-- check for MineClone2
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local mcl = minetest.get_modpath("mcl_core")
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if mcl then
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snd_d = mcl_sounds.node_sound_glass_defaults()
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snd_g = mcl_sounds.node_sound_defaults()
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snd_l = mcl_sounds.node_sound_leaves_defaults()
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sand = "mcl_core:sand"
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end
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-- check for Unified Inventory
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local is_uninv = minetest.global_exists("unified_inventory") or false
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-- is thirsty mod active
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local thirsty_mod = minetest.get_modpath("thirsty")
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-- Intllib support
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local S
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if minetest.get_translator then
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S = minetest.get_translator("wine")
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elseif minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s, a, ...)
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if a == nil then
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return s
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end
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a = {a, ...}
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return s:gsub("(@?)@(%(?)(%d+)(%)?)",
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function(e, o, n, c)
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if e == ""then
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return a[tonumber(n)] .. (o == "" and c or "")
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else
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return "@" .. o .. n .. c
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end
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end)
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end
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end
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-- Unified Inventory hints
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if is_uninv then
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unified_inventory.register_craft_type("barrel", {
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description = "Barrel",
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icon = 'wine_barrel.png',
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width = 1,
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height = 1
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})
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end
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local ferment = {
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{"farming:grapes", "wine:glass_wine"},
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{"farming:barley", "wine:glass_beer"},
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{"mobs:honey", "wine:glass_mead"},
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{"default:apple", "wine:glass_cider"},
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{"default:papyrus", "wine:glass_rum"},
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{"wine:blue_agave", "wine:glass_tequila"},
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{"farming:wheat", "wine:glass_wheat_beer"},
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{"farming:rice", "wine:glass_sake"},
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{"farming:corn", "wine:glass_bourbon"},
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{"farming:baked_potato", "wine:glass_vodka"}
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}
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if mcl then
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ferment[4] = {"mcl_core:apple", "wine:glass_cider"}
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ferment[5] = {"mcl_core:paper", "wine:glass_rum"}
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end
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if is_uninv then
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for _, f in pairs(ferment) do
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unified_inventory.register_craft({
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type = "barrel",
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items = {f[1]},
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output = f[2]
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})
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end
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end
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-- add item and resulting beverage to list
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function wine:add_item(list)
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for n = 1, #list do
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table.insert(ferment, list[n])
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if is_uninv then
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unified_inventory.register_craft({
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type = "barrel",
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items = {list[n][1]},
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output = list[n][2]
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})
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end
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end
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end
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-- list of beverages (name, desc, has bottle, hunger, thirst)
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local beverages = {
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{"wine", "Wine", true, 2, 5},
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{"beer", "Beer", true, 2, 8},
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{"rum", "Rum", true, 2, 5},
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{"tequila", "Tequila", true, 2, 3},
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{"wheat_beer", "Wheat Beer", true, 2, 8},
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{"sake", "Sake", true, 2, 3},
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{"bourbon", "Bourbon", true, 2, 3},
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{"vodka", "Vodka", true, 2, 3},
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{"cider", "Cider", true, 2, 6},
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{"mead", "Honey-Mead", true, 4, 5},
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{"mint", "Mint Julep", true, 4, 3}
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}
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-- create glasses and bottles
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for n = 1, #beverages do
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local name = beverages[n][1]
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local desc = beverages[n][2]
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local has_bottle = beverages[n][3]
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local num_hunger = beverages[n][4]
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local num_thirst = beverages[n][5]
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-- glass
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minetest.register_node("wine:glass_" .. name, {
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description = S("Glass of " .. desc),
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drawtype = "plantlike",
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visual_scale = 0.5,
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tiles = {"wine_" .. name .. "_glass.png"},
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inventory_image = "wine_" .. name .. "_glass.png",
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wield_image = "wine_" .. name .. "_glass.png",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.15, -0.5, -0.15, 0.15, 0, 0.15}
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},
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groups = {
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vessel = 1, dig_immediate = 3,
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attached_node = 1, alcohol = 1, drink = 1
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},
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sounds = snd_g,
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on_use = function(itemstack, user, pointed_thing)
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if user then
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if thirsty_mod then
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thirsty.drink(user, num_thirst)
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end
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return minetest.do_item_eat(num_hunger, nil,
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itemstack, user, pointed_thing)
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end
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end
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})
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-- bottle
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if has_bottle then
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minetest.register_node("wine:bottle_" .. name, {
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description = S("Bottle of " .. desc),
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drawtype = "plantlike",
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visual_scale = 0.7,
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tiles = {"wine_" .. name .. "_bottle.png"},
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inventory_image = "wine_" .. name .. "_bottle.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.15, -0.5, -0.15, 0.15, 0.25, 0.15}
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},
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groups = {dig_immediate = 3, attached_node = 1, vessel = 1},
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sounds = snd_d,
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})
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local glass = "wine:glass_" .. name
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minetest.register_craft({
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output = "wine:bottle_" .. name,
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recipe = {
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{glass, glass, glass},
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{glass, glass, glass},
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{glass, glass, glass},
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},
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})
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minetest.register_craft({
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type = "shapeless",
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output = glass .. " 9",
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recipe = {"wine:bottle_" .. name},
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})
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end
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end
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-- override to add food group to wine glass
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minetest.override_item("wine:glass_wine", {
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groups = {
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food_wine = 1, vessel = 1, dig_immediate = 3,
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attached_node = 1, alcohol = 1, drink = 1
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}
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})
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-- blue agave
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minetest.register_node("wine:blue_agave", {
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description = S("Blue Agave"),
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drawtype = "plantlike",
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visual_scale = 0.8,
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tiles = {"wine_blue_agave.png"},
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inventory_image = "wine_blue_agave.png",
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wield_image = "wine_blue_agave.png",
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paramtype = "light",
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is_ground_content = false,
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}
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},
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groups = {snappy = 3, attached_node = 1, plant = 1},
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sounds = snd_l,
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on_use = minetest.item_eat(2),
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(17)
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end,
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on_timer = function(pos)
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local light = minetest.get_node_light(pos)
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if not light or light < 13 or math.random() > 1/76 then
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return true -- go to next iteration
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end
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local n = minetest.find_nodes_in_area_under_air(
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{x = pos.x + 2, y = pos.y + 1, z = pos.z + 2},
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{x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
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{"wine:blue_agave"})
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-- too crowded, we'll wait for another iteration
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if #n > 2 then
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return true
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end
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-- find desert sand with air above (grow across and down only)
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n = minetest.find_nodes_in_area_under_air(
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{x = pos.x + 1, y = pos.y - 1, z = pos.z + 1},
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{x = pos.x - 1, y = pos.y - 2, z = pos.z - 1},
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{sand})
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-- place blue agave
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if n and #n > 0 then
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local new_pos = n[math.random(#n)]
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new_pos.y = new_pos.y + 1
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minetest.set_node(new_pos, {name = "wine:blue_agave"})
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end
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return true
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end
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})
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-- blue agave into cyan dye
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:cyan 4",
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recipe = {"wine:blue_agave"}
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})
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-- blue agave as fuel
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minetest.register_craft({
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type = "fuel",
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recipe = "wine:blue_agave",
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burntime = 10,
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})
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-- cook blue agave into a sugar syrup
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minetest.register_craftitem("wine:agave_syrup", {
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description = "Agave Syrup",
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inventory_image = "wine_agave_syrup.png",
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groups = {food_sugar = 1, vessel = 1, flammable = 3}
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})
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minetest.register_craft({
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type = "cooking",
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cooktime = 7,
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output = "wine:agave_syrup 2",
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recipe = "wine:blue_agave"
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})
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-- blue agave into paper
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minetest.register_craft( {
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output = "default:paper 3",
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recipe = {
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{"wine:blue_agave", "wine:blue_agave", "wine:blue_agave"},
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}
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})
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-- register blue agave on mapgen
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {sand},
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sidelen = 16,
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fill_ratio = 0.001,
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biomes = {"desert"},
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decoration = {"wine:blue_agave"},
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y_min = 15,
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y_max = 50,
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spawn_by = sand,
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num_spawn_by = 6
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})
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-- add to bonemeal as decoration if available
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if minetest.get_modpath("bonemeal") then
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bonemeal:add_deco({
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{sand, {}, {"default:dry_shrub", "wine:blue_agave", "", ""} }
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})
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end
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-- Mint Julep recipe
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if minetest.get_modpath("farming")
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and farming.mod and farming.mod == "redo"then
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minetest.register_craft({
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type = "shapeless",
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output = "wine:glass_mint",
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recipe = {
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"wine:glass_bourbon", "farming:sugar", "farming:mint_leaf",
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"farming:mint_leaf", "farming:mint_leaf"
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}
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})
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end
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-- Wine barrel formspec
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winebarrel_formspec = "size[8,9]"
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.. "list[current_name;src;2,1;1,1;]"
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.. "list[current_name;dst;5,1;1,1;]"
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.. "list[current_player;main;0,5;8,4;]"
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.. "listring[current_name;dst]"
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.. "listring[current_player;main]"
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.. "listring[current_name;src]"
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.. "listring[current_player;main]"
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.. "image[3.5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"
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-- Wine barrel node
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minetest.register_node("wine:wine_barrel", {
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description = S("Fermenting Barrel"),
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tiles = {"wine_barrel.png" },
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drawtype = "mesh",
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mesh = "wine_barrel.obj",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {
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choppy = 2, oddly_breakable_by_hand = 1, flammable = 2,
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tubedevice = 1, tubedevice_receiver = 1
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},
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legacy_facedir_simple = true,
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on_place = minetest.rotate_node,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", winebarrel_formspec)
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meta:set_string("infotext", S("Fermenting Barrel"))
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meta:set_float("status", 0.0)
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local inv = meta:get_inventory()
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inv:set_size("src", 1)
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inv:set_size("dst", 1)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if not inv:is_empty("dst")
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or not inv:is_empty("src") then
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return false
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end
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return true
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end,
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allow_metadata_inventory_take = function(
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pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_put = function(
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pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if listname == "src" then
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return stack:get_count()
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elseif listname == "dst" then
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return 0
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end
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end,
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allow_metadata_inventory_move = function(
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pos, from_list, from_index, to_list, to_index, count, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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if to_list == "src" then
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return count
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elseif to_list == "dst" then
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return 0
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end
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end,
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on_metadata_inventory_put = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(5)
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end,
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tube = (function() if minetest.get_modpath("pipeworks") then return {
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-- using a different stack from defaut when inserting
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local timer = minetest.get_node_timer(pos)
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if not timer:is_started() then
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timer:start(5)
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end
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return inv:add_item("src", stack)
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end,
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can_insert = function(pos,node,stack,direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("src", stack)
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end,
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-- the default stack, from which objects will be taken
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input_inventory = "dst",
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connect_sides = {
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left = 1, right = 1, back = 1,
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front = 1, bottom = 1, top = 1} } end end)(),
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on_timer = function(pos)
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local meta = minetest.get_meta(pos) ; if not meta then return end
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local inv = meta:get_inventory()
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-- is barrel empty?
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if not inv or inv:is_empty("src") then
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meta:set_float("status", 0.0)
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meta:set_string("infotext", S("Fermenting Barrel"))
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return false
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end
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-- does it contain any of the source items on the list?
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local has_item
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for n = 1, #ferment do
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if inv:contains_item("src", ItemStack(ferment[n][1])) then
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has_item = n
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break
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end
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end
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if not has_item then
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return false
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end
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-- is there room for additional fermentation?
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if not inv:room_for_item("dst", ferment[has_item][2]) then
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meta:set_string("infotext", S("Fermenting Barrel (FULL)"))
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return true
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end
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local status = meta:get_float("status")
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-- fermenting (change status)
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if status < 100 then
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meta:set_string("infotext", S("Fermenting Barrel (@1% Done)", status))
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meta:set_float("status", status + 5)
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else
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inv:remove_item("src", ferment[has_item][1])
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inv:add_item("dst", ferment[has_item][2])
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meta:set_float("status", 0,0)
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end
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if inv:is_empty("src") then
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meta:set_float("status", 0.0)
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meta:set_string("infotext", S("Fermenting Barrel"))
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end
|
|
|
|
return true
|
|
end
|
|
})
|
|
|
|
|
|
-- wine barrel craft recipe (with mineclone2 check)
|
|
local ingot = "default:steel_ingot"
|
|
|
|
if mcl then
|
|
ingot = "mcl_core:iron_ingot"
|
|
end
|
|
|
|
minetest.register_craft({
|
|
output = "wine:wine_barrel",
|
|
recipe = {
|
|
{"group:wood", "group:wood", "group:wood"},
|
|
{ingot, "", ingot},
|
|
{"group:wood", "group:wood", "group:wood"},
|
|
},
|
|
})
|
|
|
|
|
|
-- LBMs to start timers on existing, ABM-driven nodes
|
|
minetest.register_lbm({
|
|
name = "wine:barrel_timer_init",
|
|
nodenames = {"wine:wine_barrel"},
|
|
run_at_every_load = false,
|
|
action = function(pos)
|
|
|
|
local t = minetest.get_node_timer(pos)
|
|
|
|
t:start(5)
|
|
end,
|
|
})
|
|
|
|
minetest.register_lbm({
|
|
name = "wine:agave_timer_init",
|
|
nodenames = {"wine:blue_agave"},
|
|
run_at_every_load = false,
|
|
action = function(pos)
|
|
|
|
local t = minetest.get_node_timer(pos)
|
|
|
|
t:start(17)
|
|
end,
|
|
})
|
|
|
|
|
|
-- add lucky blocks
|
|
if minetest.get_modpath("lucky_block") then
|
|
|
|
lucky_block:add_blocks({
|
|
{"fal", {"default:water_source"}, 1, true, 4},
|
|
{"dro", {"wine:glass_wine"}, 5},
|
|
{"dro", {"wine:glass_beer"}, 5},
|
|
{"dro", {"wine:glass_wheat_beer"}, 5},
|
|
{"dro", {"wine:glass_mead"}, 5},
|
|
{"dro", {"wine:glass_cider"}, 5},
|
|
{"dro", {"wine:glass_rum"}, 5},
|
|
{"dro", {"wine:glass_sake"}, 5},
|
|
{"dro", {"wine:glass_tequila"}, 5},
|
|
{"dro", {"wine:glass_bourbon"}, 5},
|
|
{"dro", {"wine:glass_vodka"}, 5},
|
|
{"dro", {"wine:glass_mint"}, 5},
|
|
{"dro", {"wine:wine_barrel"}, 1},
|
|
{"tel", 5, 1},
|
|
{"nod", "default:chest", 0, {
|
|
{name = "wine:bottle_wine", max = 1},
|
|
{name = "wine:bottle_tequila", max = 1},
|
|
{name = "wine:bottle_rum", max = 1},
|
|
{name = "wine:bottle_cider", max = 1},
|
|
{name = "wine:bottle_bourbon", max = 1},
|
|
{name = "wine:bottle_vodka", max = 1},
|
|
{name = "wine:wine_barrel", max = 1},
|
|
{name = "wine:bottle_sake", max = 1},
|
|
{name = "wine:bottle_mint", max = 1},
|
|
{name = "wine:bottle_mead", max = 1},
|
|
{name = "wine:bottle_beer", max = 1},
|
|
{name = "wine:bottle_wheat_beer", max = 1},
|
|
{name = "wine:blue_agave", max = 4}}},
|
|
})
|
|
end
|
|
|
|
|
|
print (S("[MOD] Wine loaded"))
|