24 lines
1.2 KiB
Text
24 lines
1.2 KiB
Text
Changelog
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2012-08-06: Tweaked selection boxes on all nodes. Tweaked seaweed to use
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signlike instead of raillike drawtype, (still forced to only spawn flat as
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usual). Adjusted light level limits to give it more time to grow. Created
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this changelog file using github commit messages as the basis. Shrunk the
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geranium flower down a bit to better match the others.
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2012-08-03: Tuned out the random-numbers-inside-ABM stuff. Uses the ABM's
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chance setting instead. Should be approximately the same as before, but
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hopefully using a tad less CPU. Minor tweak to ABM interval/growing delay.
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2012-08-01: Added blue geranium to the collection of flowers.
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2012-07-31: Disable debug by default.
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2012-07-30: many updates over the course of the day - first commit, removed
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some redundant files, added wield/inventory image entries for each item, to
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force the game to draw them properly (these shouldn't be needed, must be a
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bug). Tweaked spawn code so that the radius check also includes the name of
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the item being spawned as well as items in group:flower, that way all items can
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have a radius test, and not just those in group:flower. Fiddled with the spawn
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rates a bit.
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